
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* t (/ (- x y) (- z y))))
double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * ((x - y) / (z - y))
end function
public static double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
def code(x, y, z, t): return t * ((x - y) / (z - y))
function code(x, y, z, t) return Float64(t * Float64(Float64(x - y) / Float64(z - y))) end
function tmp = code(x, y, z, t) tmp = t * ((x - y) / (z - y)); end
code[x_, y_, z_, t_] := N[(t * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \frac{x - y}{z - y}
\end{array}
Initial program 96.5%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6496.0
Applied egg-rr96.0%
div-invN/A
clear-numN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6496.5
Applied egg-rr96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1e+15)
t_2
(if (<= t_1 0.6)
(* t (/ (- x y) z))
(if (<= t_1 100000.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 100000.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.6) tmp = Float64(t * Float64(Float64(x - y) / z)); elseif (t_1 <= 100000.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.6], N[(t * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;t \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e15 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.3
Simplified94.3%
if -1e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978Initial program 95.1%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6490.9
Simplified90.9%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified99.9%
Final simplification94.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1e+15)
t_2
(if (<= t_1 0.0004)
(* t (/ (- x y) z))
(if (<= t_1 100000.0) (fma (- 0.0 (/ x y)) t t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 100000.0) {
tmp = fma((0.0 - (x / y)), t, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.0004) tmp = Float64(t * Float64(Float64(x - y) / z)); elseif (t_1 <= 100000.0) tmp = fma(Float64(0.0 - Float64(x / y)), t, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(t * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], N[(N[(0.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;t \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;\mathsf{fma}\left(0 - \frac{x}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e15 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.3
Simplified94.3%
if -1e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.1%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.6
Simplified91.6%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6497.7
Simplified97.7%
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f64N/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
neg-sub0N/A
--lowering--.f6497.7
Applied egg-rr97.7%
sub0-negN/A
neg-lowering-neg.f6497.7
Applied egg-rr97.7%
Final simplification94.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1e+15)
t_2
(if (<= t_1 0.0004)
(* t (/ (- x y) z))
(if (<= t_1 100000.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.0004d0) then
tmp = t * ((x - y) / z)
else if (t_1 <= 100000.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.0004: tmp = t * ((x - y) / z) elif t_1 <= 100000.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.0004) tmp = Float64(t * Float64(Float64(x - y) / z)); elseif (t_1 <= 100000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.0004) tmp = t * ((x - y) / z); elseif (t_1 <= 100000.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(t * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;t \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e15 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.3
Simplified94.3%
if -1e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.1%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.6
Simplified91.6%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6497.7
Simplified97.7%
Final simplification94.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1000000000.0)
t_2
(if (<= t_1 0.0004)
(* (- x y) (/ t z))
(if (<= t_1 100000.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-1000000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.0004d0) then
tmp = (x - y) * (t / z)
else if (t_1 <= 100000.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -1000000000.0: tmp = t_2 elif t_1 <= 0.0004: tmp = (x - y) * (t / z) elif t_1 <= 100000.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1000000000.0) tmp = t_2; elseif (t_1 <= 0.0004) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 100000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -1000000000.0) tmp = t_2; elseif (t_1 <= 0.0004) tmp = (x - y) * (t / z); elseif (t_1 <= 100000.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000.0], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e9 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.4
Simplified94.4%
if -1e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.5
Simplified91.5%
*-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6486.1
Applied egg-rr86.1%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6497.7
Simplified97.7%
Final simplification92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 -1e+15)
t_2
(if (<= t_1 0.0004)
(* (- x y) (/ t z))
(if (<= t_1 100000.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / (z - y))
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.0004d0) then
tmp = (x - y) * (t / z)
else if (t_1 <= 100000.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / (z - y)) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.0004: tmp = (x - y) * (t / z) elif t_1 <= 100000.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.0004) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 100000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / (z - y)); tmp = 0.0; if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.0004) tmp = (x - y) * (t / z); elseif (t_1 <= 100000.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e15 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6491.6
Simplified91.6%
if -1e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.1%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.6
Simplified91.6%
*-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6486.3
Applied egg-rr86.3%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6497.7
Simplified97.7%
Final simplification91.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 1e-309)
t_2
(if (<= t_1 2e-7)
(* t (/ x z))
(if (<= t_1 100000.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= 1e-309) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = t * (x / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / (z - y))
if (t_1 <= 1d-309) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = t * (x / z)
else if (t_1 <= 100000.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= 1e-309) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = t * (x / z);
} else if (t_1 <= 100000.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / (z - y)) tmp = 0 if t_1 <= 1e-309: tmp = t_2 elif t_1 <= 2e-7: tmp = t * (x / z) elif t_1 <= 100000.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= 1e-309) tmp = t_2; elseif (t_1 <= 2e-7) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 100000.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / (z - y)); tmp = 0.0; if (t_1 <= 1e-309) tmp = t_2; elseif (t_1 <= 2e-7) tmp = t * (x / z); elseif (t_1 <= 100000.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-309], t$95$2, If[LessEqual[t$95$1, 2e-7], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-309}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.000000000000002e-309 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.2%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6479.5
Simplified79.5%
if 1.000000000000002e-309 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-7Initial program 99.8%
Taylor expanded in y around 0
/-lowering-/.f6471.5
Simplified71.5%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6495.7
Simplified95.7%
Final simplification83.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 1e-309)
t_2
(if (<= t_1 2e-7) (* t (/ x z)) (if (<= t_1 2.0) t t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= 1e-309) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = t * (x / z);
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / (z - y))
if (t_1 <= 1d-309) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = t * (x / z)
else if (t_1 <= 2.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= 1e-309) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = t * (x / z);
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / (z - y)) tmp = 0 if t_1 <= 1e-309: tmp = t_2 elif t_1 <= 2e-7: tmp = t * (x / z) elif t_1 <= 2.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= 1e-309) tmp = t_2; elseif (t_1 <= 2e-7) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / (z - y)); tmp = 0.0; if (t_1 <= 1e-309) tmp = t_2; elseif (t_1 <= 2e-7) tmp = t * (x / z); elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-309], t$95$2, If[LessEqual[t$95$1, 2e-7], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], t, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-309}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.000000000000002e-309 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 93.3%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6479.2
Simplified79.2%
if 1.000000000000002e-309 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-7Initial program 99.8%
Taylor expanded in y around 0
/-lowering-/.f6471.5
Simplified71.5%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified92.4%
Final simplification82.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (<= t_1 2e-7) (* t (/ x z)) (if (<= t_1 100000.0) t (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 2e-7) {
tmp = t * (x / z);
} else if (t_1 <= 100000.0) {
tmp = t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 2d-7) then
tmp = t * (x / z)
else if (t_1 <= 100000.0d0) then
tmp = t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 2e-7) {
tmp = t * (x / z);
} else if (t_1 <= 100000.0) {
tmp = t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 2e-7: tmp = t * (x / z) elif t_1 <= 100000.0: tmp = t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 2e-7) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 100000.0) tmp = t; else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 2e-7) tmp = t * (x / z); elseif (t_1 <= 100000.0) tmp = t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000.0], t, N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-7Initial program 94.5%
Taylor expanded in y around 0
/-lowering-/.f6462.4
Simplified62.4%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in y around inf
Simplified91.5%
if 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.2%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6454.7
Simplified54.7%
Final simplification71.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z)))) (if (<= t_1 2e-7) t_2 (if (<= t_1 100000.0) t t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 100000.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / z)
if (t_1 <= 2d-7) then
tmp = t_2
else if (t_1 <= 100000.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 100000.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / z) tmp = 0 if t_1 <= 2e-7: tmp = t_2 elif t_1 <= 100000.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 100000.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / z); tmp = 0.0; if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 100000.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], t$95$2, If[LessEqual[t$95$1, 100000.0], t, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-7 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.7%
Taylor expanded in y around 0
/-lowering-/.f6461.2
Simplified61.2%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in y around inf
Simplified91.5%
Final simplification71.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t z)))) (if (<= t_1 2e-7) t_2 (if (<= t_1 100000.0) t t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / z);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 100000.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / z)
if (t_1 <= 2d-7) then
tmp = t_2
else if (t_1 <= 100000.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / z);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 100000.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / z) tmp = 0 if t_1 <= 2e-7: tmp = t_2 elif t_1 <= 100000.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / z)) tmp = 0.0 if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 100000.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / z); tmp = 0.0; if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 100000.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], t$95$2, If[LessEqual[t$95$1, 100000.0], t, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-7 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.7%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6474.7
Simplified74.7%
Taylor expanded in z around inf
Simplified58.2%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 99.9%
Taylor expanded in y around inf
Simplified91.5%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 96.5%
Taylor expanded in y around inf
Simplified33.3%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024195
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))