
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ (exp (- 0.0 z)) y)))) (if (<= y -2.5e+20) t_0 (if (<= y 0.1) (+ x (/ 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (exp((0.0 - z)) / y);
double tmp;
if (y <= -2.5e+20) {
tmp = t_0;
} else if (y <= 0.1) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (exp((0.0d0 - z)) / y)
if (y <= (-2.5d+20)) then
tmp = t_0
else if (y <= 0.1d0) then
tmp = x + (1.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (Math.exp((0.0 - z)) / y);
double tmp;
if (y <= -2.5e+20) {
tmp = t_0;
} else if (y <= 0.1) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (math.exp((0.0 - z)) / y) tmp = 0 if y <= -2.5e+20: tmp = t_0 elif y <= 0.1: tmp = x + (1.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(exp(Float64(0.0 - z)) / y)) tmp = 0.0 if (y <= -2.5e+20) tmp = t_0; elseif (y <= 0.1) tmp = Float64(x + Float64(1.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (exp((0.0 - z)) / y); tmp = 0.0; if (y <= -2.5e+20) tmp = t_0; elseif (y <= 0.1) tmp = x + (1.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(N[Exp[N[(0.0 - z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e+20], t$95$0, If[LessEqual[y, 0.1], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{e^{0 - z}}{y}\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{+20}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.1:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.5e20 or 0.10000000000000001 < y Initial program 84.5%
Taylor expanded in y around inf
exp-lowering-exp.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f64100.0
Simplified100.0%
if -2.5e20 < y < 0.10000000000000001Initial program 80.7%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6499.2
Simplified99.2%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (<= z -28500000.0) (/ (exp (- 0.0 z)) y) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -28500000.0) {
tmp = exp((0.0 - z)) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-28500000.0d0)) then
tmp = exp((0.0d0 - z)) / y
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -28500000.0) {
tmp = Math.exp((0.0 - z)) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -28500000.0: tmp = math.exp((0.0 - z)) / y else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -28500000.0) tmp = Float64(exp(Float64(0.0 - z)) / y); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -28500000.0) tmp = exp((0.0 - z)) / y; else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -28500000.0], N[(N[Exp[N[(0.0 - z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -28500000:\\
\;\;\;\;\frac{e^{0 - z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -2.85e7Initial program 42.1%
Taylor expanded in y around inf
exp-lowering-exp.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f6463.3
Simplified63.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
exp-lowering-exp.f64N/A
neg-sub0N/A
--lowering--.f6463.3
Simplified63.3%
if -2.85e7 < z Initial program 92.1%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6495.6
Simplified95.6%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (if (<= z -9.8e+131) (/ (* -0.16666666666666666 (* z (* z z))) y) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9.8e+131) {
tmp = (-0.16666666666666666 * (z * (z * z))) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9.8d+131)) then
tmp = ((-0.16666666666666666d0) * (z * (z * z))) / y
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9.8e+131) {
tmp = (-0.16666666666666666 * (z * (z * z))) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9.8e+131: tmp = (-0.16666666666666666 * (z * (z * z))) / y else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9.8e+131) tmp = Float64(Float64(-0.16666666666666666 * Float64(z * Float64(z * z))) / y); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9.8e+131) tmp = (-0.16666666666666666 * (z * (z * z))) / y; else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9.8e+131], N[(N[(-0.16666666666666666 * N[(z * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{+131}:\\
\;\;\;\;\frac{-0.16666666666666666 \cdot \left(z \cdot \left(z \cdot z\right)\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -9.80000000000000064e131Initial program 38.6%
Taylor expanded in z around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
Simplified65.5%
Taylor expanded in y around inf
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6452.6
Simplified52.6%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cube-multN/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6465.5
Simplified65.5%
if -9.80000000000000064e131 < z Initial program 87.1%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6489.8
Simplified89.8%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e+20) (+ x (/ (fma z (fma z 0.5 -1.0) 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+20) {
tmp = x + (fma(z, fma(z, 0.5, -1.0), 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.5e+20) tmp = Float64(x + Float64(fma(z, fma(z, 0.5, -1.0), 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.5e+20], N[(x + N[(N[(z * N[(z * 0.5 + -1.0), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+20}:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(z, 0.5, -1\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -2.5e20Initial program 79.9%
Taylor expanded in y around inf
exp-lowering-exp.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f64100.0
Simplified100.0%
Taylor expanded in z around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f6477.3
Simplified77.3%
if -2.5e20 < y Initial program 84.1%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6491.7
Simplified91.7%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (<= x -1.45e-162) x (if (<= x 1.05e-68) (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.45e-162) {
tmp = x;
} else if (x <= 1.05e-68) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.45d-162)) then
tmp = x
else if (x <= 1.05d-68) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.45e-162) {
tmp = x;
} else if (x <= 1.05e-68) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.45e-162: tmp = x elif x <= 1.05e-68: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.45e-162) tmp = x; elseif (x <= 1.05e-68) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.45e-162) tmp = x; elseif (x <= 1.05e-68) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.45e-162], x, If[LessEqual[x, 1.05e-68], N[(1.0 / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \cdot 10^{-162}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.05 \cdot 10^{-68}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.4500000000000001e-162 or 1.05000000000000004e-68 < x Initial program 87.1%
Taylor expanded in x around inf
Simplified70.0%
if -1.4500000000000001e-162 < x < 1.05000000000000004e-68Initial program 75.3%
Taylor expanded in y around 0
/-lowering-/.f6463.6
Simplified63.6%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 82.9%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6485.3
Simplified85.3%
Final simplification85.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 82.9%
Taylor expanded in x around inf
Simplified54.0%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024195
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))