
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 (if (<= t_m 9.8e+39) (* x (cos (/ 1.0 (/ 16.0 (* z (* t_m (fma y 2.0 1.0))))))) x))
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 9.8e+39) {
tmp = x * cos((1.0 / (16.0 / (z * (t_m * fma(y, 2.0, 1.0))))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 9.8e+39) tmp = Float64(x * cos(Float64(1.0 / Float64(16.0 / Float64(z * Float64(t_m * fma(y, 2.0, 1.0))))))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 9.8e+39], N[(x * N[Cos[N[(1.0 / N[(16.0 / N[(z * N[(t$95$m * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 9.8 \cdot 10^{+39}:\\
\;\;\;\;x \cdot \cos \left(\frac{1}{\frac{16}{z \cdot \left(t\_m \cdot \mathsf{fma}\left(y, 2, 1\right)\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 9.79999999999999974e39Initial program 33.5%
Taylor expanded in b around 0
Simplified35.9%
Applied egg-rr36.4%
if 9.79999999999999974e39 < t Initial program 13.6%
Taylor expanded in b around 0
Simplified14.7%
Taylor expanded in z around 0
Simplified16.4%
Final simplification32.6%
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* t_m (* z (+ 1.0 (* y 2.0)))) 16.0)))
(cos (/ (* t_m (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
1e+116)
(* x (cos (* (* z (fma y 2.0 1.0)) (* t_m 0.0625))))
x))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (((x * cos(((t_m * (z * (1.0 + (y * 2.0)))) / 16.0))) * cos(((t_m * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+116) {
tmp = x * cos(((z * fma(y, 2.0, 1.0)) * (t_m * 0.0625)));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(t_m * Float64(z * Float64(1.0 + Float64(y * 2.0)))) / 16.0))) * cos(Float64(Float64(t_m * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+116) tmp = Float64(x * cos(Float64(Float64(z * fma(y, 2.0, 1.0)) * Float64(t_m * 0.0625)))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(t$95$m * N[(z * N[(1.0 + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t$95$m * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+116], N[(x * N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t$95$m * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{t\_m \cdot \left(z \cdot \left(1 + y \cdot 2\right)\right)}{16}\right)\right) \cdot \cos \left(\frac{t\_m \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+116}:\\
\;\;\;\;x \cdot \cos \left(\left(z \cdot \mathsf{fma}\left(y, 2, 1\right)\right) \cdot \left(t\_m \cdot 0.0625\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e116Initial program 47.8%
Taylor expanded in b around 0
Simplified49.1%
Applied egg-rr49.1%
if 1.00000000000000002e116 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 10.6%
Taylor expanded in b around 0
Simplified13.6%
Taylor expanded in z around 0
Simplified17.1%
Final simplification33.6%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 x)
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): return x
t_m = abs(t) function code(x, y, z, t_m, a, b) return x end
t_m = abs(t); function tmp = code(x, y, z, t_m, a, b) tmp = x; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := x
\begin{array}{l}
t_m = \left|t\right|
\\
x
\end{array}
Initial program 29.8%
Taylor expanded in b around 0
Simplified31.9%
Taylor expanded in z around 0
Simplified32.7%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024195
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))