Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A

Percentage Accurate: 99.8% → 99.8%
Time: 6.7s
Alternatives: 7
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Alternative 1: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Derivation
  1. Initial program 99.2%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 98.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(x - z\right)}{y}\\ t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -1000000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 10000000000:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* 4.0 (- x z)) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
   (if (<= t_1 -1000000000000.0)
     t_0
     (if (<= t_1 10000000000.0) (fma 4.0 (/ x y) 4.0) t_0))))
double code(double x, double y, double z) {
	double t_0 = (4.0 * (x - z)) / y;
	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double tmp;
	if (t_1 <= -1000000000000.0) {
		tmp = t_0;
	} else if (t_1 <= 10000000000.0) {
		tmp = fma(4.0, (x / y), 4.0);
	} else {
		tmp = t_0;
	}
	return tmp;
}
function code(x, y, z)
	t_0 = Float64(Float64(4.0 * Float64(x - z)) / y)
	t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
	tmp = 0.0
	if (t_1 <= -1000000000000.0)
		tmp = t_0;
	elseif (t_1 <= 10000000000.0)
		tmp = fma(4.0, Float64(x / y), 4.0);
	else
		tmp = t_0;
	end
	return tmp
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$0, If[LessEqual[t$95$1, 10000000000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - z\right)}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 10000000000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e12 or 1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

    1. Initial program 98.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
      2. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
    5. Simplified98.6%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]

    if -1e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e10

    1. Initial program 99.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
    4. Simplified99.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(4, \frac{x}{y}, 4\right)} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 66.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot x}{y}\\ t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -100000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 5:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* 4.0 x) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
   (if (<= t_1 -100000000.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
	double t_0 = (4.0 * x) / y;
	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double tmp;
	if (t_1 <= -100000000.0) {
		tmp = t_0;
	} else if (t_1 <= 5.0) {
		tmp = 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (4.0d0 * x) / y
    t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
    if (t_1 <= (-100000000.0d0)) then
        tmp = t_0
    else if (t_1 <= 5.0d0) then
        tmp = 4.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (4.0 * x) / y;
	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	double tmp;
	if (t_1 <= -100000000.0) {
		tmp = t_0;
	} else if (t_1 <= 5.0) {
		tmp = 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (4.0 * x) / y
	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y
	tmp = 0
	if t_1 <= -100000000.0:
		tmp = t_0
	elif t_1 <= 5.0:
		tmp = 4.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(4.0 * x) / y)
	t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
	tmp = 0.0
	if (t_1 <= -100000000.0)
		tmp = t_0;
	elseif (t_1 <= 5.0)
		tmp = 4.0;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (4.0 * x) / y;
	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
	tmp = 0.0;
	if (t_1 <= -100000000.0)
		tmp = t_0;
	elseif (t_1 <= 5.0)
		tmp = 4.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e8 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

    1. Initial program 98.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
      2. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
    5. Simplified97.8%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
    6. Taylor expanded in x around inf

      \[\leadsto \frac{4 \cdot \color{blue}{x}}{y} \]
    7. Step-by-step derivation
      1. Simplified55.1%

        \[\leadsto \frac{4 \cdot \color{blue}{x}}{y} \]

      if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5

      1. Initial program 99.9%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{4} \]
      4. Step-by-step derivation
        1. Simplified97.7%

          \[\leadsto \color{blue}{4} \]
      5. Recombined 2 regimes into one program.
      6. Add Preprocessing

      Alternative 4: 66.9% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \frac{4}{y}\\ t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -100000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 5:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* x (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
         (if (<= t_1 -100000000.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
      double code(double x, double y, double z) {
      	double t_0 = x * (4.0 / y);
      	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	double tmp;
      	if (t_1 <= -100000000.0) {
      		tmp = t_0;
      	} else if (t_1 <= 5.0) {
      		tmp = 4.0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = x * (4.0d0 / y)
          t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
          if (t_1 <= (-100000000.0d0)) then
              tmp = t_0
          else if (t_1 <= 5.0d0) then
              tmp = 4.0d0
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = x * (4.0 / y);
      	double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	double tmp;
      	if (t_1 <= -100000000.0) {
      		tmp = t_0;
      	} else if (t_1 <= 5.0) {
      		tmp = 4.0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = x * (4.0 / y)
      	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y
      	tmp = 0
      	if t_1 <= -100000000.0:
      		tmp = t_0
      	elif t_1 <= 5.0:
      		tmp = 4.0
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(x * Float64(4.0 / y))
      	t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)
      	tmp = 0.0
      	if (t_1 <= -100000000.0)
      		tmp = t_0;
      	elseif (t_1 <= 5.0)
      		tmp = 4.0;
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = x * (4.0 / y);
      	t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
      	tmp = 0.0;
      	if (t_1 <= -100000000.0)
      		tmp = t_0;
      	elseif (t_1 <= 5.0)
      		tmp = 4.0;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := x \cdot \frac{4}{y}\\
      t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
      \mathbf{if}\;t\_1 \leq -100000000:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 5:\\
      \;\;\;\;4\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e8 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

        1. Initial program 98.9%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
        4. Step-by-step derivation
          1. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
          2. /-lowering-/.f64N/A

            \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
        5. Simplified97.8%

          \[\leadsto \color{blue}{\frac{4 \cdot \left(x - z\right)}{y}} \]
        6. Taylor expanded in x around inf

          \[\leadsto \frac{4 \cdot \color{blue}{x}}{y} \]
        7. Step-by-step derivation
          1. Simplified55.1%

            \[\leadsto \frac{4 \cdot \color{blue}{x}}{y} \]
          2. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]
            2. *-lowering-*.f64N/A

              \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]
            3. /-lowering-/.f6455.0

              \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
          3. Applied egg-rr55.0%

            \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]

          if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5

          1. Initial program 99.9%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{4} \]
          4. Step-by-step derivation
            1. Simplified97.7%

              \[\leadsto \color{blue}{4} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification68.3%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -100000000:\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{elif}\;\frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 5:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{4}{y}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 5: 85.2% accurate, 1.0× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\ \mathbf{if}\;x \leq -2.2:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 5.2 \cdot 10^{-67}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (fma 4.0 (/ x y) 4.0)))
             (if (<= x -2.2) t_0 (if (<= x 5.2e-67) (fma (/ z y) -4.0 4.0) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = fma(4.0, (x / y), 4.0);
          	double tmp;
          	if (x <= -2.2) {
          		tmp = t_0;
          	} else if (x <= 5.2e-67) {
          		tmp = fma((z / y), -4.0, 4.0);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = fma(4.0, Float64(x / y), 4.0)
          	tmp = 0.0
          	if (x <= -2.2)
          		tmp = t_0;
          	elseif (x <= 5.2e-67)
          		tmp = fma(Float64(z / y), -4.0, 4.0);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[x, -2.2], t$95$0, If[LessEqual[x, 5.2e-67], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
          \mathbf{if}\;x \leq -2.2:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;x \leq 5.2 \cdot 10^{-67}:\\
          \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if x < -2.2000000000000002 or 5.1999999999999998e-67 < x

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
            4. Simplified87.4%

              \[\leadsto \color{blue}{\mathsf{fma}\left(4, \frac{x}{y}, 4\right)} \]

            if -2.2000000000000002 < x < 5.1999999999999998e-67

            1. Initial program 98.4%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}} \]
            4. Step-by-step derivation
              1. div-subN/A

                \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{\frac{3}{4} \cdot y}{y} - \frac{z}{y}\right)} \]
              2. sub-negN/A

                \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{\frac{3}{4} \cdot y}{y} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
              3. +-commutativeN/A

                \[\leadsto 1 + 4 \cdot \color{blue}{\left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right) + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
              4. associate-/l*N/A

                \[\leadsto 1 + 4 \cdot \left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right) + \color{blue}{\frac{3}{4} \cdot \frac{y}{y}}\right) \]
              5. *-inversesN/A

                \[\leadsto 1 + 4 \cdot \left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right) + \frac{3}{4} \cdot \color{blue}{1}\right) \]
              6. metadata-evalN/A

                \[\leadsto 1 + 4 \cdot \left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right) + \color{blue}{\frac{3}{4}}\right) \]
              7. +-commutativeN/A

                \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{3}{4} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
              8. sub-negN/A

                \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{3}{4} - \frac{z}{y}\right)} \]
              9. sub-negN/A

                \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{3}{4} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
              10. distribute-rgt-inN/A

                \[\leadsto 1 + \color{blue}{\left(\frac{3}{4} \cdot 4 + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right) \cdot 4\right)} \]
              11. metadata-evalN/A

                \[\leadsto 1 + \left(\color{blue}{3} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right) \cdot 4\right) \]
              12. associate-+r+N/A

                \[\leadsto \color{blue}{\left(1 + 3\right) + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right) \cdot 4} \]
              13. metadata-evalN/A

                \[\leadsto \color{blue}{4} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right) \cdot 4 \]
              14. *-commutativeN/A

                \[\leadsto 4 + \color{blue}{4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)} \]
              15. *-lft-identityN/A

                \[\leadsto 4 + 4 \cdot \left(\mathsf{neg}\left(\frac{\color{blue}{1 \cdot z}}{y}\right)\right) \]
              16. associate-*l/N/A

                \[\leadsto 4 + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{y} \cdot z}\right)\right) \]
              17. distribute-rgt-neg-inN/A

                \[\leadsto 4 + \color{blue}{\left(\mathsf{neg}\left(4 \cdot \left(\frac{1}{y} \cdot z\right)\right)\right)} \]
              18. associate-*l*N/A

                \[\leadsto 4 + \left(\mathsf{neg}\left(\color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot z}\right)\right) \]
              19. *-commutativeN/A

                \[\leadsto 4 + \left(\mathsf{neg}\left(\color{blue}{z \cdot \left(4 \cdot \frac{1}{y}\right)}\right)\right) \]
            5. Simplified93.8%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)} \]
          3. Recombined 2 regimes into one program.
          4. Add Preprocessing

          Alternative 6: 68.6% accurate, 1.7× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(4, \frac{x}{y}, 4\right) \end{array} \]
          (FPCore (x y z) :precision binary64 (fma 4.0 (/ x y) 4.0))
          double code(double x, double y, double z) {
          	return fma(4.0, (x / y), 4.0);
          }
          
          function code(x, y, z)
          	return fma(4.0, Float64(x / y), 4.0)
          end
          
          code[x_, y_, z_] := N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(4, \frac{x}{y}, 4\right)
          \end{array}
          
          Derivation
          1. Initial program 99.2%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
          4. Simplified70.2%

            \[\leadsto \color{blue}{\mathsf{fma}\left(4, \frac{x}{y}, 4\right)} \]
          5. Add Preprocessing

          Alternative 7: 34.3% accurate, 31.0× speedup?

          \[\begin{array}{l} \\ 4 \end{array} \]
          (FPCore (x y z) :precision binary64 4.0)
          double code(double x, double y, double z) {
          	return 4.0;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              code = 4.0d0
          end function
          
          public static double code(double x, double y, double z) {
          	return 4.0;
          }
          
          def code(x, y, z):
          	return 4.0
          
          function code(x, y, z)
          	return 4.0
          end
          
          function tmp = code(x, y, z)
          	tmp = 4.0;
          end
          
          code[x_, y_, z_] := 4.0
          
          \begin{array}{l}
          
          \\
          4
          \end{array}
          
          Derivation
          1. Initial program 99.2%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{4} \]
          4. Step-by-step derivation
            1. Simplified33.1%

              \[\leadsto \color{blue}{4} \]
            2. Add Preprocessing

            Reproduce

            ?
            herbie shell --seed 2024195 
            (FPCore (x y z)
              :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
              :precision binary64
              (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))