
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Initial program 99.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- x z)) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -1000000000000.0)
t_0
(if (<= t_1 10000000000.0) (fma 4.0 (/ x y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - z)) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = fma(4.0, (x / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - z)) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -1000000000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = fma(4.0, Float64(x / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$0, If[LessEqual[t$95$1, 10000000000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - z\right)}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10000000000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e12 or 1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 98.9%
Taylor expanded in y around 0
associate-*r/N/A
/-lowering-/.f64N/A
Simplified98.6%
if -1e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e10Initial program 99.9%
Taylor expanded in z around 0
Simplified99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 x) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))) (if (<= t_1 -100000000.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 * x) / y
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-100000000.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * x) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * x) / y t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -100000000.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * x) / y; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e8 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 98.9%
Taylor expanded in y around 0
associate-*r/N/A
/-lowering-/.f64N/A
Simplified97.8%
Taylor expanded in x around inf
Simplified55.1%
if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Simplified97.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))) (if (<= t_1 -100000000.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-100000000.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -100000000.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e8 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 98.9%
Taylor expanded in y around 0
associate-*r/N/A
/-lowering-/.f64N/A
Simplified97.8%
Taylor expanded in x around inf
Simplified55.1%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6455.0
Applied egg-rr55.0%
if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Simplified97.7%
Final simplification68.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x y) 4.0))) (if (<= x -2.2) t_0 (if (<= x 5.2e-67) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / y), 4.0);
double tmp;
if (x <= -2.2) {
tmp = t_0;
} else if (x <= 5.2e-67) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / y), 4.0) tmp = 0.0 if (x <= -2.2) tmp = t_0; elseif (x <= 5.2e-67) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[x, -2.2], t$95$0, If[LessEqual[x, 5.2e-67], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
\mathbf{if}\;x \leq -2.2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-67}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.2000000000000002 or 5.1999999999999998e-67 < x Initial program 100.0%
Taylor expanded in z around 0
Simplified87.4%
if -2.2000000000000002 < x < 5.1999999999999998e-67Initial program 98.4%
Taylor expanded in x around 0
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
Simplified93.8%
(FPCore (x y z) :precision binary64 (fma 4.0 (/ x y) 4.0))
double code(double x, double y, double z) {
return fma(4.0, (x / y), 4.0);
}
function code(x, y, z) return fma(4.0, Float64(x / y), 4.0) end
code[x_, y_, z_] := N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, \frac{x}{y}, 4\right)
\end{array}
Initial program 99.2%
Taylor expanded in z around 0
Simplified70.2%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.2%
Taylor expanded in y around inf
Simplified33.1%
herbie shell --seed 2024195
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))