
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma -4.0 (/ (- y x) z) -2.0))
double code(double x, double y, double z) {
return fma(-4.0, ((y - x) / z), -2.0);
}
function code(x, y, z) return fma(-4.0, Float64(Float64(y - x) / z), -2.0) end
code[x_, y_, z_] := N[(-4.0 * N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-4, \frac{y - x}{z}, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x 4.0) z))
(t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
(t_2 (/ (* -4.0 y) z)))
(if (<= t_1 -5e+252)
t_0
(if (<= t_1 -5e+93)
t_2
(if (<= t_1 -2e+22)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+124) t_0 t_2)))))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (-4.0 * y) / z;
double tmp;
if (t_1 <= -5e+252) {
tmp = t_0;
} else if (t_1 <= -5e+93) {
tmp = t_2;
} else if (t_1 <= -2e+22) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+124) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (x * 4.0d0) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
t_2 = ((-4.0d0) * y) / z
if (t_1 <= (-5d+252)) then
tmp = t_0
else if (t_1 <= (-5d+93)) then
tmp = t_2
else if (t_1 <= (-2d+22)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+124) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (-4.0 * y) / z;
double tmp;
if (t_1 <= -5e+252) {
tmp = t_0;
} else if (t_1 <= -5e+93) {
tmp = t_2;
} else if (t_1 <= -2e+22) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+124) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z t_2 = (-4.0 * y) / z tmp = 0 if t_1 <= -5e+252: tmp = t_0 elif t_1 <= -5e+93: tmp = t_2 elif t_1 <= -2e+22: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+124: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) t_2 = Float64(Float64(-4.0 * y) / z) tmp = 0.0 if (t_1 <= -5e+252) tmp = t_0; elseif (t_1 <= -5e+93) tmp = t_2; elseif (t_1 <= -2e+22) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+124) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; t_2 = (-4.0 * y) / z; tmp = 0.0; if (t_1 <= -5e+252) tmp = t_0; elseif (t_1 <= -5e+93) tmp = t_2; elseif (t_1 <= -2e+22) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+124) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+252], t$95$0, If[LessEqual[t$95$1, -5e+93], t$95$2, If[LessEqual[t$95$1, -2e+22], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+124], t$95$0, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
t_2 := \frac{-4 \cdot y}{z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+252}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+93}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+124}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.9999999999999997e252 or -5.0000000000000001e93 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e22 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1.9999999999999999e124Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6461.5
Simplified61.5%
if -4.9999999999999997e252 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.0000000000000001e93 or 1.9999999999999999e124 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6461.0
Simplified61.0%
if -2e22 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified91.6%
Final simplification70.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- x y)) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -2e+22)
t_0
(if (<= t_1 5000000.0) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - y)) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -2e+22) {
tmp = t_0;
} else if (t_1 <= 5000000.0) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - y)) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -2e+22) tmp = t_0; elseif (t_1 <= 5000000.0) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+22], t$95$0, If[LessEqual[t$95$1, 5000000.0], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - y\right)}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5000000:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2e22 or 5e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
--lowering--.f64100.0
Simplified100.0%
if -2e22 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 5e6Initial program 99.9%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
metadata-evalN/A
lft-mult-inverseN/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-eval95.8
Simplified95.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 y) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -10.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * y) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * y) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * y) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * y) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * y) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * y) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot y}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -10 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6451.0
Simplified51.0%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified95.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (/ -4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -10.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * ((-4.0d0) / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (-4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (-4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{-4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -10 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6451.0
Simplified51.0%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-lowering-*.f64N/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6450.9
Applied egg-rr50.9%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified95.8%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x z) -2.0))) (if (<= x -1.8e+54) t_0 (if (<= x 1.15e+39) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / z), -2.0);
double tmp;
if (x <= -1.8e+54) {
tmp = t_0;
} else if (x <= 1.15e+39) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / z), -2.0) tmp = 0.0 if (x <= -1.8e+54) tmp = t_0; elseif (x <= 1.15e+39) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[x, -1.8e+54], t$95$0, If[LessEqual[x, 1.15e+39], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{if}\;x \leq -1.8 \cdot 10^{+54}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{+39}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.8000000000000001e54 or 1.15000000000000006e39 < x Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6487.1
Simplified87.1%
if -1.8000000000000001e54 < x < 1.15000000000000006e39Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
metadata-evalN/A
lft-mult-inverseN/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-eval90.6
Simplified90.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x 4.0) z))) (if (<= x -1.5e+134) t_0 (if (<= x 2.2e+94) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double tmp;
if (x <= -1.5e+134) {
tmp = t_0;
} else if (x <= 2.2e+94) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) tmp = 0.0 if (x <= -1.5e+134) tmp = t_0; elseif (x <= 2.2e+94) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -1.5e+134], t$95$0, If[LessEqual[x, 2.2e+94], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
\mathbf{if}\;x \leq -1.5 \cdot 10^{+134}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{+94}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.49999999999999998e134 or 2.20000000000000012e94 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6478.0
Simplified78.0%
if -1.49999999999999998e134 < x < 2.20000000000000012e94Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
metadata-evalN/A
lft-mult-inverseN/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-eval87.5
Simplified87.5%
Final simplification84.2%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Simplified30.0%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024195
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))