
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ x (* y 0.25))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (<= t_1 -100000000.0)
t_0
(if (<= t_1 10000000000.0)
2.0
(if (<= t_1 5e+97) (* -4.0 (/ z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = 2.0;
} else if (t_1 <= 5e+97) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 0.25d0)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-100000000.0d0)) then
tmp = t_0
else if (t_1 <= 10000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 5d+97) then
tmp = (-4.0d0) * (z / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = 2.0;
} else if (t_1 <= 5e+97) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x / (y * 0.25) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -100000000.0: tmp = t_0 elif t_1 <= 10000000000.0: tmp = 2.0 elif t_1 <= 5e+97: tmp = -4.0 * (z / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x / Float64(y * 0.25)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = 2.0; elseif (t_1 <= 5e+97) tmp = Float64(-4.0 * Float64(z / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x / (y * 0.25); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = 2.0; elseif (t_1 <= 5e+97) tmp = -4.0 * (z / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 10000000000.0], 2.0, If[LessEqual[t$95$1, 5e+97], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 0.25}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+97}:\\
\;\;\;\;-4 \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -1e8 or 4.99999999999999999e97 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f6499.6
Simplified99.6%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6499.6
Applied egg-rr99.6%
Taylor expanded in x around inf
Simplified58.3%
if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1e10Initial program 99.9%
Taylor expanded in y around inf
Simplified95.6%
if 1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4.99999999999999999e97Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f64N/A
/-lowering-/.f6470.9
Simplified70.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (<= t_1 -100000000.0)
t_0
(if (<= t_1 10000000000.0)
2.0
(if (<= t_1 5e+97) (* -4.0 (/ z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = 2.0;
} else if (t_1 <= 5e+97) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / y)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-100000000.0d0)) then
tmp = t_0
else if (t_1 <= 10000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 5d+97) then
tmp = (-4.0d0) * (z / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = 2.0;
} else if (t_1 <= 5e+97) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / y) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -100000000.0: tmp = t_0 elif t_1 <= 10000000000.0: tmp = 2.0 elif t_1 <= 5e+97: tmp = -4.0 * (z / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = 2.0; elseif (t_1 <= 5e+97) tmp = Float64(-4.0 * Float64(z / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / y); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = 2.0; elseif (t_1 <= 5e+97) tmp = -4.0 * (z / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 10000000000.0], 2.0, If[LessEqual[t$95$1, 5e+97], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+97}:\\
\;\;\;\;-4 \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -1e8 or 4.99999999999999999e97 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f6499.6
Simplified99.6%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6499.6
Applied egg-rr99.6%
Taylor expanded in x around inf
Simplified58.3%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-eval58.2
Applied egg-rr58.2%
if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1e10Initial program 99.9%
Taylor expanded in y around inf
Simplified95.6%
if 1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4.99999999999999999e97Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f64N/A
/-lowering-/.f6470.9
Simplified70.9%
Final simplification71.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x z) (* y 0.25)))
(t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (<= t_1 -1000000000000.0)
t_0
(if (<= t_1 10000000000.0) (fma 4.0 (/ x y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = fma(4.0, (x / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) / Float64(y * 0.25)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -1000000000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = fma(4.0, Float64(x / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$0, If[LessEqual[t$95$1, 10000000000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y \cdot 0.25}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10000000000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -1e12 or 1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f6499.7
Simplified99.7%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
if -1e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1e10Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
distribute-lft-inN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
associate-*r/N/A
metadata-evalN/A
/-rgt-identityN/A
times-fracN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-rgt-identityN/A
*-inversesN/A
Simplified99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* -4.0 (/ z y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (<= t_1 -100000000.0) t_0 (if (<= t_1 10000000000.0) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (-4.0d0) * (z / y)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-100000000.0d0)) then
tmp = t_0
else if (t_1 <= 10000000000.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_0;
} else if (t_1 <= 10000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (z / y) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -100000000.0: tmp = t_0 elif t_1 <= 10000000000.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(z / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (z / y); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_0; elseif (t_1 <= 10000000000.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$0, If[LessEqual[t$95$1, 10000000000.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{z}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10000000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -1e8 or 1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f64N/A
/-lowering-/.f6447.7
Simplified47.7%
if -1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1e10Initial program 99.9%
Taylor expanded in y around inf
Simplified95.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x y) 2.0))) (if (<= x -2.2) t_0 (if (<= x 5.2e-67) (fma -4.0 (/ z y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / y), 2.0);
double tmp;
if (x <= -2.2) {
tmp = t_0;
} else if (x <= 5.2e-67) {
tmp = fma(-4.0, (z / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / y), 2.0) tmp = 0.0 if (x <= -2.2) tmp = t_0; elseif (x <= 5.2e-67) tmp = fma(-4.0, Float64(z / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]}, If[LessEqual[x, -2.2], t$95$0, If[LessEqual[x, 5.2e-67], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\mathbf{if}\;x \leq -2.2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-67}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.2000000000000002 or 5.1999999999999998e-67 < x Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
distribute-lft-inN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
associate-*r/N/A
metadata-evalN/A
/-rgt-identityN/A
times-fracN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-rgt-identityN/A
*-inversesN/A
Simplified87.4%
if -2.2000000000000002 < x < 5.1999999999999998e-67Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified93.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ x (* y 0.25))))
(if (<= x -850000000000.0)
t_0
(if (<= x 3.7e+160) (fma -4.0 (/ z y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double tmp;
if (x <= -850000000000.0) {
tmp = t_0;
} else if (x <= 3.7e+160) {
tmp = fma(-4.0, (z / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x / Float64(y * 0.25)) tmp = 0.0 if (x <= -850000000000.0) tmp = t_0; elseif (x <= 3.7e+160) tmp = fma(-4.0, Float64(z / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -850000000000.0], t$95$0, If[LessEqual[x, 3.7e+160], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 0.25}\\
\mathbf{if}\;x \leq -850000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.7 \cdot 10^{+160}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.5e11 or 3.70000000000000016e160 < x Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f6486.4
Simplified86.4%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6486.4
Applied egg-rr86.4%
Taylor expanded in x around inf
Simplified79.2%
if -8.5e11 < x < 3.70000000000000016e160Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified85.2%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified33.1%
herbie shell --seed 2024195
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))