
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (* 60.0 (- x y)) (- z t))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((60.0 * (x - y)) / (z - t)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)
\end{array}
Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_1 -1e+78) t_1 (if (<= t_1 2e+103) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+78) {
tmp = t_1;
} else if (t_1 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+78)) then
tmp = t_1
else if (t_1 <= 2d+103) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+78) {
tmp = t_1;
} else if (t_1 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+78: tmp = t_1 elif t_1 <= 2e+103: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+78) tmp = t_1; elseif (t_1 <= 2e+103) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+78) tmp = t_1; elseif (t_1 <= 2e+103) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+78], t$95$1, If[LessEqual[t$95$1, 2e+103], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+78}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+103}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.00000000000000001e78 or 2e103 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6486.9
Simplified86.9%
if -1.00000000000000001e78 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e103Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6474.1
Simplified74.1%
Final simplification78.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+166)
(* -60.0 (/ y (- z t)))
(if (<= t_1 2e+103) (* a 120.0) (/ (* (- x y) -60.0) t)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = -60.0 * (y / (z - t));
} else if (t_1 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = ((x - y) * -60.0) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+166)) then
tmp = (-60.0d0) * (y / (z - t))
else if (t_1 <= 2d+103) then
tmp = a * 120.0d0
else
tmp = ((x - y) * (-60.0d0)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = -60.0 * (y / (z - t));
} else if (t_1 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = ((x - y) * -60.0) / t;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+166: tmp = -60.0 * (y / (z - t)) elif t_1 <= 2e+103: tmp = a * 120.0 else: tmp = ((x - y) * -60.0) / t return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+166) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (t_1 <= 2e+103) tmp = Float64(a * 120.0); else tmp = Float64(Float64(Float64(x - y) * -60.0) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+166) tmp = -60.0 * (y / (z - t)); elseif (t_1 <= 2e+103) tmp = a * 120.0; else tmp = ((x - y) * -60.0) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+166], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+103], N[(a * 120.0), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+103}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e166Initial program 99.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6452.2
Simplified52.2%
if -1.99999999999999988e166 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e103Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6472.1
Simplified72.1%
if 2e103 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6462.0
Simplified62.0%
Taylor expanded in t around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6458.9
Simplified58.9%
Final simplification67.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+166)
(* -60.0 (/ y (- z t)))
(if (<= t_1 5e+152) (* a 120.0) (/ (* y -60.0) (- z t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = -60.0 * (y / (z - t));
} else if (t_1 <= 5e+152) {
tmp = a * 120.0;
} else {
tmp = (y * -60.0) / (z - t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+166)) then
tmp = (-60.0d0) * (y / (z - t))
else if (t_1 <= 5d+152) then
tmp = a * 120.0d0
else
tmp = (y * (-60.0d0)) / (z - t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = -60.0 * (y / (z - t));
} else if (t_1 <= 5e+152) {
tmp = a * 120.0;
} else {
tmp = (y * -60.0) / (z - t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+166: tmp = -60.0 * (y / (z - t)) elif t_1 <= 5e+152: tmp = a * 120.0 else: tmp = (y * -60.0) / (z - t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+166) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (t_1 <= 5e+152) tmp = Float64(a * 120.0); else tmp = Float64(Float64(y * -60.0) / Float64(z - t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+166) tmp = -60.0 * (y / (z - t)); elseif (t_1 <= 5e+152) tmp = a * 120.0; else tmp = (y * -60.0) / (z - t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+166], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+152], N[(a * 120.0), $MachinePrecision], N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot -60}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e166Initial program 99.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6452.2
Simplified52.2%
if -1.99999999999999988e166 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5e152Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6470.2
Simplified70.2%
if 5e152 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.9%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6461.2
Simplified61.2%
Final simplification66.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ y (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+166) t_1 (if (<= t_2 5e+152) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+166) {
tmp = t_1;
} else if (t_2 <= 5e+152) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (-60.0d0) * (y / (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+166)) then
tmp = t_1
else if (t_2 <= 5d+152) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+166) {
tmp = t_1;
} else if (t_2 <= 5e+152) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (y / (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+166: tmp = t_1 elif t_2 <= 5e+152: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(y / Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+166) tmp = t_1; elseif (t_2 <= 5e+152) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (y / (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+166) tmp = t_1; elseif (t_2 <= 5e+152) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+166], t$95$1, If[LessEqual[t$95$2, 5e+152], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{y}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e166 or 5e152 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6456.5
Simplified56.5%
if -1.99999999999999988e166 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5e152Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6470.2
Simplified70.2%
Final simplification66.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+166)
(* 60.0 (/ x z))
(if (<= t_1 5e+180) (* a 120.0) (* y (/ 60.0 t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = 60.0 * (x / z);
} else if (t_1 <= 5e+180) {
tmp = a * 120.0;
} else {
tmp = y * (60.0 / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+166)) then
tmp = 60.0d0 * (x / z)
else if (t_1 <= 5d+180) then
tmp = a * 120.0d0
else
tmp = y * (60.0d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = 60.0 * (x / z);
} else if (t_1 <= 5e+180) {
tmp = a * 120.0;
} else {
tmp = y * (60.0 / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+166: tmp = 60.0 * (x / z) elif t_1 <= 5e+180: tmp = a * 120.0 else: tmp = y * (60.0 / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+166) tmp = Float64(60.0 * Float64(x / z)); elseif (t_1 <= 5e+180) tmp = Float64(a * 120.0); else tmp = Float64(y * Float64(60.0 / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+166) tmp = 60.0 * (x / z); elseif (t_1 <= 5e+180) tmp = a * 120.0; else tmp = y * (60.0 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+166], N[(60.0 * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+180], N[(a * 120.0), $MachinePrecision], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;60 \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+180}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e166Initial program 99.7%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6445.1
Simplified45.1%
Taylor expanded in z around inf
Simplified34.2%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6434.3
Applied egg-rr34.3%
if -1.99999999999999988e166 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999996e180Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6469.4
Simplified69.4%
if 4.9999999999999996e180 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.9%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6470.3
Simplified70.3%
Taylor expanded in t around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6469.5
Simplified69.5%
Taylor expanded in x around 0
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6451.7
Simplified51.7%
Final simplification63.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+166)
(* x (/ 60.0 z))
(if (<= t_1 5e+180) (* a 120.0) (* y (/ 60.0 t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = x * (60.0 / z);
} else if (t_1 <= 5e+180) {
tmp = a * 120.0;
} else {
tmp = y * (60.0 / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+166)) then
tmp = x * (60.0d0 / z)
else if (t_1 <= 5d+180) then
tmp = a * 120.0d0
else
tmp = y * (60.0d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = x * (60.0 / z);
} else if (t_1 <= 5e+180) {
tmp = a * 120.0;
} else {
tmp = y * (60.0 / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+166: tmp = x * (60.0 / z) elif t_1 <= 5e+180: tmp = a * 120.0 else: tmp = y * (60.0 / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+166) tmp = Float64(x * Float64(60.0 / z)); elseif (t_1 <= 5e+180) tmp = Float64(a * 120.0); else tmp = Float64(y * Float64(60.0 / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+166) tmp = x * (60.0 / z); elseif (t_1 <= 5e+180) tmp = a * 120.0; else tmp = y * (60.0 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+166], N[(x * N[(60.0 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+180], N[(a * 120.0), $MachinePrecision], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;x \cdot \frac{60}{z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+180}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e166Initial program 99.7%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6445.1
Simplified45.1%
Taylor expanded in z around inf
Simplified34.2%
if -1.99999999999999988e166 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999996e180Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6469.4
Simplified69.4%
if 4.9999999999999996e180 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.9%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6470.3
Simplified70.3%
Taylor expanded in t around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6469.5
Simplified69.5%
Taylor expanded in x around 0
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6451.7
Simplified51.7%
Final simplification63.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+166)
(* x (/ 60.0 z))
(if (<= t_1 2e+103) (* a 120.0) (* x (/ -60.0 t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = x * (60.0 / z);
} else if (t_1 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = x * (-60.0 / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+166)) then
tmp = x * (60.0d0 / z)
else if (t_1 <= 2d+103) then
tmp = a * 120.0d0
else
tmp = x * ((-60.0d0) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+166) {
tmp = x * (60.0 / z);
} else if (t_1 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = x * (-60.0 / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+166: tmp = x * (60.0 / z) elif t_1 <= 2e+103: tmp = a * 120.0 else: tmp = x * (-60.0 / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+166) tmp = Float64(x * Float64(60.0 / z)); elseif (t_1 <= 2e+103) tmp = Float64(a * 120.0); else tmp = Float64(x * Float64(-60.0 / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+166) tmp = x * (60.0 / z); elseif (t_1 <= 2e+103) tmp = a * 120.0; else tmp = x * (-60.0 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+166], N[(x * N[(60.0 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+103], N[(a * 120.0), $MachinePrecision], N[(x * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+166}:\\
\;\;\;\;x \cdot \frac{60}{z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+103}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e166Initial program 99.7%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6445.1
Simplified45.1%
Taylor expanded in z around inf
Simplified34.2%
if -1.99999999999999988e166 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e103Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6472.1
Simplified72.1%
if 2e103 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6440.0
Simplified40.0%
Taylor expanded in z around 0
/-lowering-/.f6427.4
Simplified27.4%
Final simplification60.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* x (/ -60.0 t))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -5e+187) t_1 (if (<= t_2 2e+103) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (-60.0 / t);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+187) {
tmp = t_1;
} else if (t_2 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * ((-60.0d0) / t)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d+187)) then
tmp = t_1
else if (t_2 <= 2d+103) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (-60.0 / t);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e+187) {
tmp = t_1;
} else if (t_2 <= 2e+103) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (-60.0 / t) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e+187: tmp = t_1 elif t_2 <= 2e+103: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(-60.0 / t)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e+187) tmp = t_1; elseif (t_2 <= 2e+103) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (-60.0 / t); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e+187) tmp = t_1; elseif (t_2 <= 2e+103) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+187], t$95$1, If[LessEqual[t$95$2, 2e+103], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{-60}{t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+187}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+103}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.0000000000000001e187 or 2e103 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.8%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6444.2
Simplified44.2%
Taylor expanded in z around 0
/-lowering-/.f6427.9
Simplified27.9%
if -5.0000000000000001e187 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e103Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6469.1
Simplified69.1%
Final simplification59.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 120.0 a (* x (/ 60.0 (- z t))))))
(if (<= x -2.1e+34)
t_1
(if (<= x 1.65e+64) (fma a 120.0 (/ (* y -60.0) (- z t))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(120.0, a, (x * (60.0 / (z - t))));
double tmp;
if (x <= -2.1e+34) {
tmp = t_1;
} else if (x <= 1.65e+64) {
tmp = fma(a, 120.0, ((y * -60.0) / (z - t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(120.0, a, Float64(x * Float64(60.0 / Float64(z - t)))) tmp = 0.0 if (x <= -2.1e+34) tmp = t_1; elseif (x <= 1.65e+64) tmp = fma(a, 120.0, Float64(Float64(y * -60.0) / Float64(z - t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(120.0 * a + N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.1e+34], t$95$1, If[LessEqual[x, 1.65e+64], N[(a * 120.0 + N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(120, a, x \cdot \frac{60}{z - t}\right)\\
\mathbf{if}\;x \leq -2.1 \cdot 10^{+34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y \cdot -60}{z - t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.10000000000000017e34 or 1.64999999999999994e64 < x Initial program 99.7%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
--lowering--.f6489.6
Simplified89.6%
if -2.10000000000000017e34 < x < 1.64999999999999994e64Initial program 99.9%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6497.2
Simplified97.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
(if (<= t -3.8e+54)
t_1
(if (<= t 5.8e-27) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
double tmp;
if (t <= -3.8e+54) {
tmp = t_1;
} else if (t <= 5.8e-27) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)) tmp = 0.0 if (t <= -3.8e+54) tmp = t_1; elseif (t <= 5.8e-27) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.8e+54], t$95$1, If[LessEqual[t, 5.8e-27], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{if}\;t \leq -3.8 \cdot 10^{+54}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 5.8 \cdot 10^{-27}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.8000000000000002e54 or 5.80000000000000008e-27 < t Initial program 99.7%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6490.9
Simplified90.9%
if -3.8000000000000002e54 < t < 5.80000000000000008e-27Initial program 99.8%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6486.3
Simplified86.3%
Final simplification88.6%
(FPCore (x y z t a)
:precision binary64
(if (<= z -4.3e-41)
(fma a 120.0 (/ (* y -60.0) z))
(if (<= z 1.9e+69)
(fma -60.0 (/ (- x y) t) (* a 120.0))
(fma (/ -60.0 z) y (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.3e-41) {
tmp = fma(a, 120.0, ((y * -60.0) / z));
} else if (z <= 1.9e+69) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else {
tmp = fma((-60.0 / z), y, (a * 120.0));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.3e-41) tmp = fma(a, 120.0, Float64(Float64(y * -60.0) / z)); elseif (z <= 1.9e+69) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); else tmp = fma(Float64(-60.0 / z), y, Float64(a * 120.0)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.3e-41], N[(a * 120.0 + N[(N[(y * -60.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.9e+69], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(N[(-60.0 / z), $MachinePrecision] * y + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.3 \cdot 10^{-41}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y \cdot -60}{z}\right)\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{+69}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-60}{z}, y, a \cdot 120\right)\\
\end{array}
\end{array}
if z < -4.2999999999999999e-41Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6488.2
Simplified88.2%
Taylor expanded in z around inf
Simplified80.0%
if -4.2999999999999999e-41 < z < 1.90000000000000014e69Initial program 99.7%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6480.3
Simplified80.3%
if 1.90000000000000014e69 < z Initial program 99.9%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6489.1
Simplified89.1%
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
frac-2negN/A
/-lowering-/.f64N/A
metadata-evalN/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64N/A
*-lowering-*.f6489.1
Applied egg-rr89.1%
Taylor expanded in t around 0
/-lowering-/.f6485.8
Simplified85.8%
Final simplification81.4%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6454.9
Simplified54.9%
Final simplification54.9%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024195
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))