
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (fma (- 0.0 y) (* x_m z) x_m)) (t_1 (* x_m (- 1.0 (* z y)))))
(*
x_s
(if (<= t_1 -5e+159)
t_0
(if (<= t_1 5e+305) (- 0.0 (* x_m (fma y z -1.0))) t_0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = fma((0.0 - y), (x_m * z), x_m);
double t_1 = x_m * (1.0 - (z * y));
double tmp;
if (t_1 <= -5e+159) {
tmp = t_0;
} else if (t_1 <= 5e+305) {
tmp = 0.0 - (x_m * fma(y, z, -1.0));
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = fma(Float64(0.0 - y), Float64(x_m * z), x_m) t_1 = Float64(x_m * Float64(1.0 - Float64(z * y))) tmp = 0.0 if (t_1 <= -5e+159) tmp = t_0; elseif (t_1 <= 5e+305) tmp = Float64(0.0 - Float64(x_m * fma(y, z, -1.0))); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(0.0 - y), $MachinePrecision] * N[(x$95$m * z), $MachinePrecision] + x$95$m), $MachinePrecision]}, Block[{t$95$1 = N[(x$95$m * N[(1.0 - N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$1, -5e+159], t$95$0, If[LessEqual[t$95$1, 5e+305], N[(0.0 - N[(x$95$m * N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(0 - y, x\_m \cdot z, x\_m\right)\\
t_1 := x\_m \cdot \left(1 - z \cdot y\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+159}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;0 - x\_m \cdot \mathsf{fma}\left(y, z, -1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -5.00000000000000003e159 or 5.00000000000000009e305 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) Initial program 87.8%
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-lft-identityN/A
accelerator-lowering-fma.f64N/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f6495.9
Applied egg-rr95.9%
sub0-negN/A
neg-lowering-neg.f6495.9
Applied egg-rr95.9%
if -5.00000000000000003e159 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < 5.00000000000000009e305Initial program 99.9%
Applied egg-rr99.9%
Final simplification98.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= x_m 5e-55)
(fma (- 0.0 z) (* x_m y) x_m)
(- 0.0 (* x_m (fma y z -1.0))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 5e-55) {
tmp = fma((0.0 - z), (x_m * y), x_m);
} else {
tmp = 0.0 - (x_m * fma(y, z, -1.0));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 5e-55) tmp = fma(Float64(0.0 - z), Float64(x_m * y), x_m); else tmp = Float64(0.0 - Float64(x_m * fma(y, z, -1.0))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 5e-55], N[(N[(0.0 - z), $MachinePrecision] * N[(x$95$m * y), $MachinePrecision] + x$95$m), $MachinePrecision], N[(0.0 - N[(x$95$m * N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 5 \cdot 10^{-55}:\\
\;\;\;\;\mathsf{fma}\left(0 - z, x\_m \cdot y, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;0 - x\_m \cdot \mathsf{fma}\left(y, z, -1\right)\\
\end{array}
\end{array}
if x < 5.0000000000000002e-55Initial program 93.4%
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-lft-identityN/A
accelerator-lowering-fma.f64N/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f6493.6
Applied egg-rr93.6%
sub0-negN/A
neg-lowering-neg.f6493.6
Applied egg-rr93.6%
if 5.0000000000000002e-55 < x Initial program 99.9%
Applied egg-rr99.9%
Final simplification95.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (- 0.0 (* x_m (fma y z -1.0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (0.0 - (x_m * fma(y, z, -1.0)));
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(0.0 - Float64(x_m * fma(y, z, -1.0)))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(0.0 - N[(x$95$m * N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(0 - x\_m \cdot \mathsf{fma}\left(y, z, -1\right)\right)
\end{array}
Initial program 95.5%
Applied egg-rr95.5%
Final simplification95.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * x_m
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * x_m) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * x_m;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot x\_m
\end{array}
Initial program 95.5%
Taylor expanded in y around 0
Simplified51.6%
herbie shell --seed 2024195
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))