
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ x y) (fma (/ 2.0 (* t z)) (+ z 1.0) -2.0)))
double code(double x, double y, double z, double t) {
return (x / y) + fma((2.0 / (t * z)), (z + 1.0), -2.0);
}
function code(x, y, z, t) return Float64(Float64(x / y) + fma(Float64(2.0 / Float64(t * z)), Float64(z + 1.0), -2.0)) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \mathsf{fma}\left(\frac{2}{t \cdot z}, z + 1, -2\right)
\end{array}
Initial program 84.6%
Taylor expanded in z around 0
Simplified99.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (/ 2.0 z)) t))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* t z)))
(t_3 (+ (/ x y) (/ 2.0 t)))
(t_4 (+ (/ x y) -2.0)))
(if (<= t_2 -2e+168)
t_1
(if (<= t_2 -10000000000000.0)
t_3
(if (<= t_2 -1.0)
t_4
(if (<= t_2 6e+209) t_3 (if (<= t_2 INFINITY) t_1 t_4)))))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_3 = (x / y) + (2.0 / t);
double t_4 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+168) {
tmp = t_1;
} else if (t_2 <= -10000000000000.0) {
tmp = t_3;
} else if (t_2 <= -1.0) {
tmp = t_4;
} else if (t_2 <= 6e+209) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_4;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_3 = (x / y) + (2.0 / t);
double t_4 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+168) {
tmp = t_1;
} else if (t_2 <= -10000000000000.0) {
tmp = t_3;
} else if (t_2 <= -1.0) {
tmp = t_4;
} else if (t_2 <= 6e+209) {
tmp = t_3;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_4;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 + (2.0 / z)) / t t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z) t_3 = (x / y) + (2.0 / t) t_4 = (x / y) + -2.0 tmp = 0 if t_2 <= -2e+168: tmp = t_1 elif t_2 <= -10000000000000.0: tmp = t_3 elif t_2 <= -1.0: tmp = t_4 elif t_2 <= 6e+209: tmp = t_3 elif t_2 <= math.inf: tmp = t_1 else: tmp = t_4 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(2.0 / z)) / t) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(t * z)) t_3 = Float64(Float64(x / y) + Float64(2.0 / t)) t_4 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2e+168) tmp = t_1; elseif (t_2 <= -10000000000000.0) tmp = t_3; elseif (t_2 <= -1.0) tmp = t_4; elseif (t_2 <= 6e+209) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_4; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 + (2.0 / z)) / t; t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z); t_3 = (x / y) + (2.0 / t); t_4 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -2e+168) tmp = t_1; elseif (t_2 <= -10000000000000.0) tmp = t_3; elseif (t_2 <= -1.0) tmp = t_4; elseif (t_2 <= 6e+209) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_4; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+168], t$95$1, If[LessEqual[t$95$2, -10000000000000.0], t$95$3, If[LessEqual[t$95$2, -1.0], t$95$4, If[LessEqual[t$95$2, 6e+209], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$4]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \frac{2}{z}}{t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{t \cdot z}\\
t_3 := \frac{x}{y} + \frac{2}{t}\\
t_4 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+168}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -10000000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -1:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_2 \leq 6 \cdot 10^{+209}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999999e168 or 5.99999999999999971e209 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 96.1%
Taylor expanded in x around 0
Simplified93.7%
Taylor expanded in t around 0
+-commutativeN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l*N/A
lft-mult-inverseN/A
distribute-rgt-inN/A
+-commutativeN/A
*-lft-identityN/A
/-lowering-/.f64N/A
Simplified93.9%
Taylor expanded in t around 0
/-lowering-/.f6492.7
Simplified92.7%
if -1.9999999999999999e168 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1e13 or -1 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5.99999999999999971e209Initial program 99.8%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified97.8%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6478.3
Simplified78.3%
if -1e13 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 60.4%
Taylor expanded in t around inf
Simplified97.2%
Final simplification89.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* t z)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* t z)))
(t_4 (+ (/ x y) (/ 2.0 t))))
(if (<= t_3 -2e+168)
t_1
(if (<= t_3 -10000000000000.0)
t_4
(if (<= t_3 -1.0)
t_2
(if (<= t_3 6e+209) t_4 (if (<= t_3 INFINITY) t_1 t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (t * z);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_4 = (x / y) + (2.0 / t);
double tmp;
if (t_3 <= -2e+168) {
tmp = t_1;
} else if (t_3 <= -10000000000000.0) {
tmp = t_4;
} else if (t_3 <= -1.0) {
tmp = t_2;
} else if (t_3 <= 6e+209) {
tmp = t_4;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(t * z)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(t * z)) t_4 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (t_3 <= -2e+168) tmp = t_1; elseif (t_3 <= -10000000000000.0) tmp = t_4; elseif (t_3 <= -1.0) tmp = t_2; elseif (t_3 <= 6e+209) tmp = t_4; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+168], t$95$1, If[LessEqual[t$95$3, -10000000000000.0], t$95$4, If[LessEqual[t$95$3, -1.0], t$95$2, If[LessEqual[t$95$3, 6e+209], t$95$4, If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{t \cdot z}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{t \cdot z}\\
t_4 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+168}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq -10000000000000:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq -1:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 6 \cdot 10^{+209}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999999e168 or 5.99999999999999971e209 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 96.1%
Taylor expanded in t around 0
Simplified92.5%
if -1.9999999999999999e168 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1e13 or -1 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5.99999999999999971e209Initial program 99.8%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified97.8%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6478.3
Simplified78.3%
if -1e13 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 60.4%
Taylor expanded in t around inf
Simplified97.2%
Final simplification89.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* t z)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* t z))))
(if (<= t_3 -1e+165)
t_1
(if (<= t_3 5e+199)
t_2
(if (<= t_3 5e+238)
(+ -2.0 (/ 2.0 t))
(if (<= t_3 INFINITY) t_1 t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double tmp;
if (t_3 <= -1e+165) {
tmp = t_1;
} else if (t_3 <= 5e+199) {
tmp = t_2;
} else if (t_3 <= 5e+238) {
tmp = -2.0 + (2.0 / t);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double tmp;
if (t_3 <= -1e+165) {
tmp = t_1;
} else if (t_3 <= 5e+199) {
tmp = t_2;
} else if (t_3 <= 5e+238) {
tmp = -2.0 + (2.0 / t);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (t * z) t_2 = (x / y) + -2.0 t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z) tmp = 0 if t_3 <= -1e+165: tmp = t_1 elif t_3 <= 5e+199: tmp = t_2 elif t_3 <= 5e+238: tmp = -2.0 + (2.0 / t) elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(t * z)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(t * z)) tmp = 0.0 if (t_3 <= -1e+165) tmp = t_1; elseif (t_3 <= 5e+199) tmp = t_2; elseif (t_3 <= 5e+238) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (t * z); t_2 = (x / y) + -2.0; t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z); tmp = 0.0; if (t_3 <= -1e+165) tmp = t_1; elseif (t_3 <= 5e+199) tmp = t_2; elseif (t_3 <= 5e+238) tmp = -2.0 + (2.0 / t); elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+165], t$95$1, If[LessEqual[t$95$3, 5e+199], t$95$2, If[LessEqual[t$95$3, 5e+238], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{t \cdot z}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+165}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+199}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+238}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -9.99999999999999899e164 or 4.99999999999999995e238 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 95.7%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6466.6
Simplified66.6%
if -9.99999999999999899e164 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.9999999999999998e199 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 78.8%
Taylor expanded in t around inf
Simplified75.0%
if 4.9999999999999998e199 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999995e238Initial program 99.7%
Taylor expanded in x around 0
Simplified90.5%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6468.6
Simplified68.6%
Final simplification72.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* t z)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* t z)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -1e+81)
t_1
(if (<= t_2 20.0) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (t * z);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -1e+81) {
tmp = t_1;
} else if (t_2 <= 20.0) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(t * z)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(t * z)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -1e+81) tmp = t_1; elseif (t_2 <= 20.0) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+81], t$95$1, If[LessEqual[t$95$2, 20.0], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{t \cdot z}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{t \cdot z}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+81}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 20:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -9.99999999999999921e80 or 20 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.8%
Taylor expanded in t around 0
Simplified76.1%
if -9.99999999999999921e80 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 20 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 66.0%
Taylor expanded in t around inf
Simplified94.1%
Final simplification83.6%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -6.1e+156)
(+ (/ x y) (/ 2.0 t))
(if (<= (/ x y) 4.2e-7)
(/ (+ 2.0 (fma t -2.0 (/ 2.0 z))) t)
(+ (/ x y) (+ -2.0 (/ 2.0 t))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -6.1e+156) {
tmp = (x / y) + (2.0 / t);
} else if ((x / y) <= 4.2e-7) {
tmp = (2.0 + fma(t, -2.0, (2.0 / z))) / t;
} else {
tmp = (x / y) + (-2.0 + (2.0 / t));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -6.1e+156) tmp = Float64(Float64(x / y) + Float64(2.0 / t)); elseif (Float64(x / y) <= 4.2e-7) tmp = Float64(Float64(2.0 + fma(t, -2.0, Float64(2.0 / z))) / t); else tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -6.1e+156], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4.2e-7], N[(N[(2.0 + N[(t * -2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -6.1 \cdot 10^{+156}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 4.2 \cdot 10^{-7}:\\
\;\;\;\;\frac{2 + \mathsf{fma}\left(t, -2, \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\end{array}
\end{array}
if (/.f64 x y) < -6.1000000000000001e156Initial program 89.3%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified97.8%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6487.5
Simplified87.5%
if -6.1000000000000001e156 < (/.f64 x y) < 4.2e-7Initial program 85.8%
Taylor expanded in x around 0
Simplified94.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l*N/A
lft-mult-inverseN/A
distribute-rgt-inN/A
+-commutativeN/A
*-lft-identityN/A
/-lowering-/.f64N/A
Simplified94.3%
if 4.2e-7 < (/.f64 x y) Initial program 77.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6488.7
Simplified88.7%
Final simplification91.7%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -6.1e+156)
(+ (/ x y) (/ 2.0 t))
(if (<= (/ x y) 4.8e-7)
(fma (/ 2.0 (* t z)) (+ z 1.0) -2.0)
(+ (/ x y) (+ -2.0 (/ 2.0 t))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -6.1e+156) {
tmp = (x / y) + (2.0 / t);
} else if ((x / y) <= 4.8e-7) {
tmp = fma((2.0 / (t * z)), (z + 1.0), -2.0);
} else {
tmp = (x / y) + (-2.0 + (2.0 / t));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -6.1e+156) tmp = Float64(Float64(x / y) + Float64(2.0 / t)); elseif (Float64(x / y) <= 4.8e-7) tmp = fma(Float64(2.0 / Float64(t * z)), Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -6.1e+156], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4.8e-7], N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -6.1 \cdot 10^{+156}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 4.8 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{t \cdot z}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\end{array}
\end{array}
if (/.f64 x y) < -6.1000000000000001e156Initial program 89.3%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified97.8%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6487.5
Simplified87.5%
if -6.1000000000000001e156 < (/.f64 x y) < 4.79999999999999957e-7Initial program 85.8%
Taylor expanded in x around 0
Simplified94.0%
if 4.79999999999999957e-7 < (/.f64 x y) Initial program 77.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6488.7
Simplified88.7%
Final simplification91.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -6.4e+156)
t_1
(if (<= (/ x y) 7.5) (fma (/ 2.0 (* t z)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -6.4e+156) {
tmp = t_1;
} else if ((x / y) <= 7.5) {
tmp = fma((2.0 / (t * z)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -6.4e+156) tmp = t_1; elseif (Float64(x / y) <= 7.5) tmp = fma(Float64(2.0 / Float64(t * z)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -6.4e+156], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 7.5], N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -6.4 \cdot 10^{+156}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 7.5:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{t \cdot z}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -6.40000000000000005e156 or 7.5 < (/.f64 x y) Initial program 82.6%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified96.7%
Taylor expanded in z around inf
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6486.6
Simplified86.6%
if -6.40000000000000005e156 < (/.f64 x y) < 7.5Initial program 85.9%
Taylor expanded in x around 0
Simplified93.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ (/ 2.0 (* t z)) -2.0))))
(if (<= t -2.6e+21)
t_1
(if (<= t 2.8e-6) (+ (/ x y) (/ (fma 2.0 z 2.0) (* t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 / (t * z)) + -2.0);
double tmp;
if (t <= -2.6e+21) {
tmp = t_1;
} else if (t <= 2.8e-6) {
tmp = (x / y) + (fma(2.0, z, 2.0) / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(Float64(2.0 / Float64(t * z)) + -2.0)) tmp = 0.0 if (t <= -2.6e+21) tmp = t_1; elseif (t <= 2.8e-6) tmp = Float64(Float64(x / y) + Float64(fma(2.0, z, 2.0) / Float64(t * z))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -2.6e+21], t$95$1, If[LessEqual[t, 2.8e-6], N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(\frac{2}{t \cdot z} + -2\right)\\
\mathbf{if}\;t \leq -2.6 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.8 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{y} + \frac{\mathsf{fma}\left(2, z, 2\right)}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.6e21 or 2.79999999999999987e-6 < t Initial program 68.3%
Taylor expanded in z around 0
Simplified99.9%
Taylor expanded in z around 0
Simplified98.8%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6498.8
Applied egg-rr98.8%
if -2.6e21 < t < 2.79999999999999987e-6Initial program 98.3%
Taylor expanded in t around 0
associate-/r*N/A
remove-double-negN/A
distribute-frac-negN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-neg-fracN/A
associate-/r*N/A
/-lowering-/.f64N/A
Simplified97.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -1.95e-6)
t_1
(if (<= (/ x y) 3.8e-7) (+ -2.0 (/ 2.0 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -1.95e-6) {
tmp = t_1;
} else if ((x / y) <= 3.8e-7) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-1.95d-6)) then
tmp = t_1
else if ((x / y) <= 3.8d-7) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -1.95e-6) {
tmp = t_1;
} else if ((x / y) <= 3.8e-7) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -1.95e-6: tmp = t_1 elif (x / y) <= 3.8e-7: tmp = -2.0 + (2.0 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -1.95e-6) tmp = t_1; elseif (Float64(x / y) <= 3.8e-7) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -1.95e-6) tmp = t_1; elseif ((x / y) <= 3.8e-7) tmp = -2.0 + (2.0 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1.95e-6], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 3.8e-7], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -1.95 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 3.8 \cdot 10^{-7}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.95e-6 or 3.80000000000000015e-7 < (/.f64 x y) Initial program 84.1%
Taylor expanded in t around inf
Simplified71.3%
if -1.95e-6 < (/.f64 x y) < 3.80000000000000015e-7Initial program 85.1%
Taylor expanded in x around 0
Simplified99.6%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6465.7
Simplified65.7%
Final simplification68.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -48000.0) (/ x y) (if (<= (/ x y) 5.1e+53) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -48000.0) {
tmp = x / y;
} else if ((x / y) <= 5.1e+53) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-48000.0d0)) then
tmp = x / y
else if ((x / y) <= 5.1d+53) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -48000.0) {
tmp = x / y;
} else if ((x / y) <= 5.1e+53) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -48000.0: tmp = x / y elif (x / y) <= 5.1e+53: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -48000.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 5.1e+53) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -48000.0) tmp = x / y; elseif ((x / y) <= 5.1e+53) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -48000.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 5.1e+53], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -48000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 5.1 \cdot 10^{+53}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -48000 or 5.0999999999999998e53 < (/.f64 x y) Initial program 85.3%
Taylor expanded in x around inf
/-lowering-/.f6471.9
Simplified71.9%
if -48000 < (/.f64 x y) < 5.0999999999999998e53Initial program 84.0%
Taylor expanded in x around 0
Simplified95.8%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6463.7
Simplified63.7%
Final simplification67.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= z -1.0)
t_1
(if (<= z 1.9e-7) (+ (/ x y) (+ (/ 2.0 (* t z)) -2.0)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.0) {
tmp = t_1;
} else if (z <= 1.9e-7) {
tmp = (x / y) + ((2.0 / (t * z)) + -2.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + ((-2.0d0) + (2.0d0 / t))
if (z <= (-1.0d0)) then
tmp = t_1
else if (z <= 1.9d-7) then
tmp = (x / y) + ((2.0d0 / (t * z)) + (-2.0d0))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.0) {
tmp = t_1;
} else if (z <= 1.9e-7) {
tmp = (x / y) + ((2.0 / (t * z)) + -2.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + (-2.0 + (2.0 / t)) tmp = 0 if z <= -1.0: tmp = t_1 elif z <= 1.9e-7: tmp = (x / y) + ((2.0 / (t * z)) + -2.0) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (z <= -1.0) tmp = t_1; elseif (z <= 1.9e-7) tmp = Float64(Float64(x / y) + Float64(Float64(2.0 / Float64(t * z)) + -2.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + (-2.0 + (2.0 / t)); tmp = 0.0; if (z <= -1.0) tmp = t_1; elseif (z <= 1.9e-7) tmp = (x / y) + ((2.0 / (t * z)) + -2.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$1, If[LessEqual[z, 1.9e-7], N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{y} + \left(\frac{2}{t \cdot z} + -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1 or 1.90000000000000007e-7 < z Initial program 73.8%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6498.1
Simplified98.1%
if -1 < z < 1.90000000000000007e-7Initial program 98.1%
Taylor expanded in z around 0
Simplified98.1%
Taylor expanded in z around 0
Simplified97.6%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6497.6
Applied egg-rr97.6%
Final simplification97.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 2.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 2.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 2.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 2.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 2 < (/.f64 x y) Initial program 83.8%
Taylor expanded in x around inf
/-lowering-/.f6470.1
Simplified70.1%
if -2 < (/.f64 x y) < 2Initial program 85.5%
Taylor expanded in x around 0
Simplified98.6%
Taylor expanded in t around inf
Simplified36.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= z -8e+137)
t_1
(if (<= z -3.6e-15)
(+ -2.0 (/ 2.0 t))
(if (<= z 1.9e-58) (+ -2.0 (/ 2.0 (fma t z 0.0))) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (z <= -8e+137) {
tmp = t_1;
} else if (z <= -3.6e-15) {
tmp = -2.0 + (2.0 / t);
} else if (z <= 1.9e-58) {
tmp = -2.0 + (2.0 / fma(t, z, 0.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (z <= -8e+137) tmp = t_1; elseif (z <= -3.6e-15) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (z <= 1.9e-58) tmp = Float64(-2.0 + Float64(2.0 / fma(t, z, 0.0))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[z, -8e+137], t$95$1, If[LessEqual[z, -3.6e-15], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.9e-58], N[(-2.0 + N[(2.0 / N[(t * z + 0.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;z \leq -8 \cdot 10^{+137}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -3.6 \cdot 10^{-15}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{-58}:\\
\;\;\;\;-2 + \frac{2}{\mathsf{fma}\left(t, z, 0\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.0000000000000003e137 or 1.8999999999999999e-58 < z Initial program 72.5%
Taylor expanded in t around inf
Simplified71.2%
if -8.0000000000000003e137 < z < -3.6000000000000001e-15Initial program 93.1%
Taylor expanded in x around 0
Simplified70.3%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6464.8
Simplified64.8%
if -3.6000000000000001e-15 < z < 1.8999999999999999e-58Initial program 97.8%
Taylor expanded in z around 0
Simplified97.8%
Taylor expanded in z around 0
Simplified97.8%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
remove-double-negN/A
+-rgt-identityN/A
distribute-neg-inN/A
remove-double-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6479.0
Simplified79.0%
Final simplification73.4%
(FPCore (x y z t) :precision binary64 (if (<= t -2.6e+21) -2.0 (if (<= t 1.0) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.6e+21) {
tmp = -2.0;
} else if (t <= 1.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-2.6d+21)) then
tmp = -2.0d0
else if (t <= 1.0d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.6e+21) {
tmp = -2.0;
} else if (t <= 1.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -2.6e+21: tmp = -2.0 elif t <= 1.0: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -2.6e+21) tmp = -2.0; elseif (t <= 1.0) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -2.6e+21) tmp = -2.0; elseif (t <= 1.0) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -2.6e+21], -2.0, If[LessEqual[t, 1.0], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.6 \cdot 10^{+21}:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 1:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -2.6e21 or 1 < t Initial program 67.8%
Taylor expanded in x around 0
Simplified54.0%
Taylor expanded in t around inf
Simplified39.3%
if -2.6e21 < t < 1Initial program 98.3%
Taylor expanded in z around 0
Simplified98.3%
Taylor expanded in t around 0
associate-*r/N/A
/-lowering-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f6473.8
Simplified73.8%
Taylor expanded in z around inf
/-lowering-/.f6435.8
Simplified35.8%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 84.6%
Taylor expanded in x around 0
Simplified65.2%
Taylor expanded in t around inf
Simplified19.0%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024195
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))