
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 1.0 y))) (t_1 (/ x (- 1.0 y))))
(if (<= t_0 -100000.0)
t_1
(if (<= t_0 5e-10)
(* (- -1.0 y) (- y x))
(if (<= t_0 2.0) (/ y (+ y -1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = x / (1.0 - y);
double tmp;
if (t_0 <= -100000.0) {
tmp = t_1;
} else if (t_0 <= 5e-10) {
tmp = (-1.0 - y) * (y - x);
} else if (t_0 <= 2.0) {
tmp = y / (y + -1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (1.0d0 - y)
t_1 = x / (1.0d0 - y)
if (t_0 <= (-100000.0d0)) then
tmp = t_1
else if (t_0 <= 5d-10) then
tmp = ((-1.0d0) - y) * (y - x)
else if (t_0 <= 2.0d0) then
tmp = y / (y + (-1.0d0))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = x / (1.0 - y);
double tmp;
if (t_0 <= -100000.0) {
tmp = t_1;
} else if (t_0 <= 5e-10) {
tmp = (-1.0 - y) * (y - x);
} else if (t_0 <= 2.0) {
tmp = y / (y + -1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (1.0 - y) t_1 = x / (1.0 - y) tmp = 0 if t_0 <= -100000.0: tmp = t_1 elif t_0 <= 5e-10: tmp = (-1.0 - y) * (y - x) elif t_0 <= 2.0: tmp = y / (y + -1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(1.0 - y)) t_1 = Float64(x / Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -100000.0) tmp = t_1; elseif (t_0 <= 5e-10) tmp = Float64(Float64(-1.0 - y) * Float64(y - x)); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y + -1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (1.0 - y); t_1 = x / (1.0 - y); tmp = 0.0; if (t_0 <= -100000.0) tmp = t_1; elseif (t_0 <= 5e-10) tmp = (-1.0 - y) * (y - x); elseif (t_0 <= 2.0) tmp = y / (y + -1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100000.0], t$95$1, If[LessEqual[t$95$0, 5e-10], N[(N[(-1.0 - y), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y + -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{1 - y}\\
t_1 := \frac{x}{1 - y}\\
\mathbf{if}\;t\_0 \leq -100000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\left(-1 - y\right) \cdot \left(y - x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y + -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < -1e5 or 2 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6498.0
Simplified98.0%
if -1e5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 5.00000000000000031e-10Initial program 100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6499.2
Simplified99.2%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
+-lowering-+.f6499.0
Simplified99.0%
Final simplification98.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 1.0 y))) (t_1 (/ x (- 1.0 y))))
(if (<= t_0 -100000.0)
t_1
(if (<= t_0 0.4) (* (- -1.0 y) (- y x)) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = x / (1.0 - y);
double tmp;
if (t_0 <= -100000.0) {
tmp = t_1;
} else if (t_0 <= 0.4) {
tmp = (-1.0 - y) * (y - x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (1.0d0 - y)
t_1 = x / (1.0d0 - y)
if (t_0 <= (-100000.0d0)) then
tmp = t_1
else if (t_0 <= 0.4d0) then
tmp = ((-1.0d0) - y) * (y - x)
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = x / (1.0 - y);
double tmp;
if (t_0 <= -100000.0) {
tmp = t_1;
} else if (t_0 <= 0.4) {
tmp = (-1.0 - y) * (y - x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (1.0 - y) t_1 = x / (1.0 - y) tmp = 0 if t_0 <= -100000.0: tmp = t_1 elif t_0 <= 0.4: tmp = (-1.0 - y) * (y - x) elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(1.0 - y)) t_1 = Float64(x / Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -100000.0) tmp = t_1; elseif (t_0 <= 0.4) tmp = Float64(Float64(-1.0 - y) * Float64(y - x)); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (1.0 - y); t_1 = x / (1.0 - y); tmp = 0.0; if (t_0 <= -100000.0) tmp = t_1; elseif (t_0 <= 0.4) tmp = (-1.0 - y) * (y - x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100000.0], t$95$1, If[LessEqual[t$95$0, 0.4], N[(N[(-1.0 - y), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{1 - y}\\
t_1 := \frac{x}{1 - y}\\
\mathbf{if}\;t\_0 \leq -100000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.4:\\
\;\;\;\;\left(-1 - y\right) \cdot \left(y - x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < -1e5 or 2 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6498.0
Simplified98.0%
if -1e5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.40000000000000002Initial program 100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6498.0
Simplified98.0%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Simplified97.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 1.0 y))))
(if (<= t_0 -5e-66)
x
(if (<= t_0 1e-24) (- 0.0 y) (if (<= t_0 500.0) 1.0 x)))))
double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double tmp;
if (t_0 <= -5e-66) {
tmp = x;
} else if (t_0 <= 1e-24) {
tmp = 0.0 - y;
} else if (t_0 <= 500.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (1.0d0 - y)
if (t_0 <= (-5d-66)) then
tmp = x
else if (t_0 <= 1d-24) then
tmp = 0.0d0 - y
else if (t_0 <= 500.0d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double tmp;
if (t_0 <= -5e-66) {
tmp = x;
} else if (t_0 <= 1e-24) {
tmp = 0.0 - y;
} else if (t_0 <= 500.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (1.0 - y) tmp = 0 if t_0 <= -5e-66: tmp = x elif t_0 <= 1e-24: tmp = 0.0 - y elif t_0 <= 500.0: tmp = 1.0 else: tmp = x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -5e-66) tmp = x; elseif (t_0 <= 1e-24) tmp = Float64(0.0 - y); elseif (t_0 <= 500.0) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (1.0 - y); tmp = 0.0; if (t_0 <= -5e-66) tmp = x; elseif (t_0 <= 1e-24) tmp = 0.0 - y; elseif (t_0 <= 500.0) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-66], x, If[LessEqual[t$95$0, 1e-24], N[(0.0 - y), $MachinePrecision], If[LessEqual[t$95$0, 500.0], 1.0, x]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{1 - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-66}:\\
\;\;\;\;x\\
\mathbf{elif}\;t\_0 \leq 10^{-24}:\\
\;\;\;\;0 - y\\
\mathbf{elif}\;t\_0 \leq 500:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < -4.99999999999999962e-66 or 500 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 100.0%
Taylor expanded in y around 0
Simplified57.7%
if -4.99999999999999962e-66 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 9.99999999999999924e-25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
distribute-neg-inN/A
metadata-evalN/A
remove-double-negN/A
+-lowering-+.f64100.0
Simplified100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6466.2
Simplified66.2%
sub0-negN/A
neg-lowering-neg.f6466.2
Applied egg-rr66.2%
if 9.99999999999999924e-25 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 500Initial program 100.0%
Taylor expanded in y around inf
Simplified93.4%
Final simplification73.8%
(FPCore (x y)
:precision binary64
(if (<= y -1.0)
1.0
(if (<= y 1.0)
(* (- -1.0 y) (- y x))
(if (<= y 4.9e+92) (/ x (- 0.0 y)) 1.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = (-1.0 - y) * (y - x);
} else if (y <= 4.9e+92) {
tmp = x / (0.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 1.0d0) then
tmp = ((-1.0d0) - y) * (y - x)
else if (y <= 4.9d+92) then
tmp = x / (0.0d0 - y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = (-1.0 - y) * (y - x);
} else if (y <= 4.9e+92) {
tmp = x / (0.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 1.0: tmp = (-1.0 - y) * (y - x) elif y <= 4.9e+92: tmp = x / (0.0 - y) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = Float64(Float64(-1.0 - y) * Float64(y - x)); elseif (y <= 4.9e+92) tmp = Float64(x / Float64(0.0 - y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = (-1.0 - y) * (y - x); elseif (y <= 4.9e+92) tmp = x / (0.0 - y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(-1.0 - y), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.9e+92], N[(x / N[(0.0 - y), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(-1 - y\right) \cdot \left(y - x\right)\\
\mathbf{elif}\;y \leq 4.9 \cdot 10^{+92}:\\
\;\;\;\;\frac{x}{0 - y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 4.9000000000000002e92 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified79.8%
if -1 < y < 1Initial program 100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6498.2
Simplified98.2%
if 1 < y < 4.9000000000000002e92Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6461.7
Simplified61.7%
div-invN/A
*-commutativeN/A
flip3--N/A
clear-numN/A
*-lowering-*.f64N/A
clear-numN/A
flip3--N/A
sub-negN/A
metadata-evalN/A
distribute-neg-inN/A
+-commutativeN/A
/-lowering-/.f64N/A
neg-sub0N/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f6461.5
Applied egg-rr61.5%
Taylor expanded in y around inf
/-lowering-/.f6457.5
Simplified57.5%
associate-*l/N/A
associate-/l*N/A
neg-mul-1N/A
neg-lowering-neg.f64N/A
/-lowering-/.f6457.7
Applied egg-rr57.7%
Final simplification86.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (- 1.0 x) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* (- -1.0 y) (- y x)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (-1.0 - y) * (y - x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + ((1.0d0 - x) / y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = ((-1.0d0) - y) * (y - x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (-1.0 - y) * (y - x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + ((1.0 - x) / y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = (-1.0 - y) * (y - x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(1.0 - x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(-1.0 - y) * Float64(y - x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + ((1.0 - x) / y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = (-1.0 - y) * (y - x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(-1.0 - y), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{1 - x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(-1 - y\right) \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
+-lowering-+.f64N/A
sub-negN/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6498.3
Simplified98.3%
if -1 < y < 1Initial program 100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6498.2
Simplified98.2%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (* (- -1.0 y) (- y x)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = (-1.0 - y) * (y - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 1.0d0) then
tmp = ((-1.0d0) - y) * (y - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = (-1.0 - y) * (y - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 1.0: tmp = (-1.0 - y) * (y - x) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = Float64(Float64(-1.0 - y) * Float64(y - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = (-1.0 - y) * (y - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(-1.0 - y), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(-1 - y\right) \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified71.3%
if -1 < y < 1Initial program 100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6498.2
Simplified98.2%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma y (+ x -1.0) x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma(y, (x + -1.0), x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(y, Float64(x + -1.0), x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(y * N[(x + -1.0), $MachinePrecision] + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, x + -1, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified71.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
distribute-neg-inN/A
metadata-evalN/A
remove-double-negN/A
+-lowering-+.f6497.7
Simplified97.7%
Final simplification83.6%
(FPCore (x y) :precision binary64 (if (<= y -50.0) 1.0 (if (<= y 1.0) (- x y) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -50.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = x - y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-50.0d0)) then
tmp = 1.0d0
else if (y <= 1.0d0) then
tmp = x - y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -50.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = x - y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -50.0: tmp = 1.0 elif y <= 1.0: tmp = x - y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -50.0) tmp = 1.0; elseif (y <= 1.0) tmp = Float64(x - y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -50.0) tmp = 1.0; elseif (y <= 1.0) tmp = x - y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -50.0], 1.0, If[LessEqual[y, 1.0], N[(x - y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -50:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x - y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -50 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified71.3%
if -50 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
distribute-neg-inN/A
metadata-evalN/A
remove-double-negN/A
+-lowering-+.f6497.7
Simplified97.7%
Taylor expanded in x around 0
Simplified97.4%
+-commutativeN/A
*-commutativeN/A
neg-mul-1N/A
unsub-negN/A
--lowering--.f6497.4
Applied egg-rr97.4%
(FPCore (x y) :precision binary64 (if (<= y -0.235) 1.0 (if (<= y 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -0.235) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-0.235d0)) then
tmp = 1.0d0
else if (y <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -0.235) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -0.235: tmp = 1.0 elif y <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -0.235) tmp = 1.0; elseif (y <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -0.235) tmp = 1.0; elseif (y <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -0.235], 1.0, If[LessEqual[y, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.235:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -0.23499999999999999 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified70.9%
if -0.23499999999999999 < y < 1Initial program 100.0%
Taylor expanded in y around 0
Simplified66.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified39.8%
herbie shell --seed 2024195
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, C"
:precision binary64
(/ (- x y) (- 1.0 y)))