
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
x_m = (fabs.f64 x) z_m = (fabs.f64 z) (FPCore (x_m y z_m) :precision binary64 (fma 0.5 (fma (+ z_m x_m) (/ (- x_m z_m) y) y) 0.0))
x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
return fma(0.5, fma((z_m + x_m), ((x_m - z_m) / y), y), 0.0);
}
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) return fma(0.5, fma(Float64(z_m + x_m), Float64(Float64(x_m - z_m) / y), y), 0.0) end
x_m = N[Abs[x], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := N[(0.5 * N[(N[(z$95$m + x$95$m), $MachinePrecision] * N[(N[(x$95$m - z$95$m), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision] + 0.0), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\mathsf{fma}\left(0.5, \mathsf{fma}\left(z\_m + x\_m, \frac{x\_m - z\_m}{y}, y\right), 0\right)
\end{array}
Initial program 71.2%
Taylor expanded in x around 0
Simplified99.9%
x_m = (fabs.f64 x)
z_m = (fabs.f64 z)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* z_m (/ z_m (* y -2.0))))
(t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 -5e-114)
t_0
(if (<= t_1 1e+150)
(* 0.5 y)
(if (<= t_1 INFINITY) (* x_m (* x_m (/ 0.5 y))) t_0)))))x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
double t_0 = z_m * (z_m / (y * -2.0));
double t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-114) {
tmp = t_0;
} else if (t_1 <= 1e+150) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x_m * (x_m * (0.5 / y));
} else {
tmp = t_0;
}
return tmp;
}
x_m = Math.abs(x);
z_m = Math.abs(z);
public static double code(double x_m, double y, double z_m) {
double t_0 = z_m * (z_m / (y * -2.0));
double t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-114) {
tmp = t_0;
} else if (t_1 <= 1e+150) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x_m * (x_m * (0.5 / y));
} else {
tmp = t_0;
}
return tmp;
}
x_m = math.fabs(x) z_m = math.fabs(z) def code(x_m, y, z_m): t_0 = z_m * (z_m / (y * -2.0)) t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0) tmp = 0 if t_1 <= -5e-114: tmp = t_0 elif t_1 <= 1e+150: tmp = 0.5 * y elif t_1 <= math.inf: tmp = x_m * (x_m * (0.5 / y)) else: tmp = t_0 return tmp
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) t_0 = Float64(z_m * Float64(z_m / Float64(y * -2.0))) t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -5e-114) tmp = t_0; elseif (t_1 <= 1e+150) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(x_m * Float64(x_m * Float64(0.5 / y))); else tmp = t_0; end return tmp end
x_m = abs(x); z_m = abs(z); function tmp_2 = code(x_m, y, z_m) t_0 = z_m * (z_m / (y * -2.0)); t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0); tmp = 0.0; if (t_1 <= -5e-114) tmp = t_0; elseif (t_1 <= 1e+150) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = x_m * (x_m * (0.5 / y)); else tmp = t_0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[(z$95$m / N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-114], t$95$0, If[LessEqual[t$95$1, 1e+150], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(x$95$m * N[(x$95$m * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := z\_m \cdot \frac{z\_m}{y \cdot -2}\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-114}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+150}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x\_m \cdot \left(x\_m \cdot \frac{0.5}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999989e-114 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 64.4%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6427.8
Simplified27.8%
+-rgt-identityN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6432.1
Applied egg-rr32.1%
*-commutativeN/A
*-lowering-*.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
metadata-eval32.2
Applied egg-rr32.2%
if -4.99999999999999989e-114 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999981e149Initial program 91.8%
Taylor expanded in y around inf
*-lowering-*.f6456.8
Simplified56.8%
if 9.99999999999999981e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.2%
Taylor expanded in x around inf
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6449.2
Simplified49.2%
div-invN/A
+-rgt-identityN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6451.3
Applied egg-rr51.3%
Final simplification40.8%
x_m = (fabs.f64 x)
z_m = (fabs.f64 z)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* z_m (* z_m (/ -0.5 y))))
(t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 -5e-114)
t_0
(if (<= t_1 1e+150)
(* 0.5 y)
(if (<= t_1 INFINITY) (* x_m (* x_m (/ 0.5 y))) t_0)))))x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
double t_0 = z_m * (z_m * (-0.5 / y));
double t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-114) {
tmp = t_0;
} else if (t_1 <= 1e+150) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x_m * (x_m * (0.5 / y));
} else {
tmp = t_0;
}
return tmp;
}
x_m = Math.abs(x);
z_m = Math.abs(z);
public static double code(double x_m, double y, double z_m) {
double t_0 = z_m * (z_m * (-0.5 / y));
double t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-114) {
tmp = t_0;
} else if (t_1 <= 1e+150) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x_m * (x_m * (0.5 / y));
} else {
tmp = t_0;
}
return tmp;
}
x_m = math.fabs(x) z_m = math.fabs(z) def code(x_m, y, z_m): t_0 = z_m * (z_m * (-0.5 / y)) t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0) tmp = 0 if t_1 <= -5e-114: tmp = t_0 elif t_1 <= 1e+150: tmp = 0.5 * y elif t_1 <= math.inf: tmp = x_m * (x_m * (0.5 / y)) else: tmp = t_0 return tmp
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) t_0 = Float64(z_m * Float64(z_m * Float64(-0.5 / y))) t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -5e-114) tmp = t_0; elseif (t_1 <= 1e+150) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(x_m * Float64(x_m * Float64(0.5 / y))); else tmp = t_0; end return tmp end
x_m = abs(x); z_m = abs(z); function tmp_2 = code(x_m, y, z_m) t_0 = z_m * (z_m * (-0.5 / y)); t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0); tmp = 0.0; if (t_1 <= -5e-114) tmp = t_0; elseif (t_1 <= 1e+150) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = x_m * (x_m * (0.5 / y)); else tmp = t_0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[(z$95$m * N[(-0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-114], t$95$0, If[LessEqual[t$95$1, 1e+150], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(x$95$m * N[(x$95$m * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := z\_m \cdot \left(z\_m \cdot \frac{-0.5}{y}\right)\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-114}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+150}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x\_m \cdot \left(x\_m \cdot \frac{0.5}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999989e-114 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 64.4%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6427.8
Simplified27.8%
+-rgt-identityN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6432.1
Applied egg-rr32.1%
if -4.99999999999999989e-114 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999981e149Initial program 91.8%
Taylor expanded in y around inf
*-lowering-*.f6456.8
Simplified56.8%
if 9.99999999999999981e149 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.2%
Taylor expanded in x around inf
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6449.2
Simplified49.2%
div-invN/A
+-rgt-identityN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6451.3
Applied egg-rr51.3%
x_m = (fabs.f64 x)
z_m = (fabs.f64 z)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* 0.5 (fma (/ z_m y) (- x_m z_m) y)))
(t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 INFINITY) (* 0.5 (fma x_m (/ x_m y) y)) t_0))))x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
double t_0 = 0.5 * fma((z_m / y), (x_m - z_m), y);
double t_1 = (((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x_m, (x_m / y), y);
} else {
tmp = t_0;
}
return tmp;
}
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) t_0 = Float64(0.5 * fma(Float64(z_m / y), Float64(x_m - z_m), y)) t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x_m, Float64(x_m / y), y)); else tmp = t_0; end return tmp end
x_m = N[Abs[x], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(0.5 * N[(N[(z$95$m / y), $MachinePrecision] * N[(x$95$m - z$95$m), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x$95$m * N[(x$95$m / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := 0.5 \cdot \mathsf{fma}\left(\frac{z\_m}{y}, x\_m - z\_m, y\right)\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x\_m, \frac{x\_m}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.6%
Taylor expanded in x around 0
Simplified99.9%
Taylor expanded in z around inf
Simplified74.1%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6472.3
Applied egg-rr72.3%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 81.8%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Simplified70.3%
Final simplification71.4%
x_m = (fabs.f64 x) z_m = (fabs.f64 z) (FPCore (x_m y z_m) :precision binary64 (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z_m z_m)) (* y 2.0)) -5e-114) (* z_m (/ z_m (* y -2.0))) (* 0.5 (fma x_m (/ x_m y) y))))
x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
double tmp;
if (((((x_m * x_m) + (y * y)) - (z_m * z_m)) / (y * 2.0)) <= -5e-114) {
tmp = z_m * (z_m / (y * -2.0));
} else {
tmp = 0.5 * fma(x_m, (x_m / y), y);
}
return tmp;
}
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) tmp = 0.0 if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) <= -5e-114) tmp = Float64(z_m * Float64(z_m / Float64(y * -2.0))); else tmp = Float64(0.5 * fma(x_m, Float64(x_m / y), y)); end return tmp end
x_m = N[Abs[x], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -5e-114], N[(z$95$m * N[(z$95$m / N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x$95$m * N[(x$95$m / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2} \leq -5 \cdot 10^{-114}:\\
\;\;\;\;z\_m \cdot \frac{z\_m}{y \cdot -2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x\_m, \frac{x\_m}{y}, y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999989e-114Initial program 78.2%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6429.3
Simplified29.3%
+-rgt-identityN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6430.0
Applied egg-rr30.0%
*-commutativeN/A
*-lowering-*.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
metadata-eval30.0
Applied egg-rr30.0%
if -4.99999999999999989e-114 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 64.9%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Simplified67.4%
Final simplification49.7%
x_m = (fabs.f64 x) z_m = (fabs.f64 z) (FPCore (x_m y z_m) :precision binary64 (if (<= y 7500000000.0) (* x_m (/ x_m (* y 2.0))) (* 0.5 y)))
x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
double tmp;
if (y <= 7500000000.0) {
tmp = x_m * (x_m / (y * 2.0));
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = abs(x)
z_m = abs(z)
real(8) function code(x_m, y, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if (y <= 7500000000.0d0) then
tmp = x_m * (x_m / (y * 2.0d0))
else
tmp = 0.5d0 * y
end if
code = tmp
end function
x_m = Math.abs(x);
z_m = Math.abs(z);
public static double code(double x_m, double y, double z_m) {
double tmp;
if (y <= 7500000000.0) {
tmp = x_m * (x_m / (y * 2.0));
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = math.fabs(x) z_m = math.fabs(z) def code(x_m, y, z_m): tmp = 0 if y <= 7500000000.0: tmp = x_m * (x_m / (y * 2.0)) else: tmp = 0.5 * y return tmp
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) tmp = 0.0 if (y <= 7500000000.0) tmp = Float64(x_m * Float64(x_m / Float64(y * 2.0))); else tmp = Float64(0.5 * y); end return tmp end
x_m = abs(x); z_m = abs(z); function tmp_2 = code(x_m, y, z_m) tmp = 0.0; if (y <= 7500000000.0) tmp = x_m * (x_m / (y * 2.0)); else tmp = 0.5 * y; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := If[LessEqual[y, 7500000000.0], N[(x$95$m * N[(x$95$m / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7500000000:\\
\;\;\;\;x\_m \cdot \frac{x\_m}{y \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if y < 7.5e9Initial program 78.6%
Taylor expanded in x around inf
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6441.4
Simplified41.4%
+-rgt-identityN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6442.3
Applied egg-rr42.3%
if 7.5e9 < y Initial program 40.6%
Taylor expanded in y around inf
*-lowering-*.f6457.6
Simplified57.6%
x_m = (fabs.f64 x) z_m = (fabs.f64 z) (FPCore (x_m y z_m) :precision binary64 (if (<= y 11500000000.0) (* x_m (* x_m (/ 0.5 y))) (* 0.5 y)))
x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
double tmp;
if (y <= 11500000000.0) {
tmp = x_m * (x_m * (0.5 / y));
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = abs(x)
z_m = abs(z)
real(8) function code(x_m, y, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if (y <= 11500000000.0d0) then
tmp = x_m * (x_m * (0.5d0 / y))
else
tmp = 0.5d0 * y
end if
code = tmp
end function
x_m = Math.abs(x);
z_m = Math.abs(z);
public static double code(double x_m, double y, double z_m) {
double tmp;
if (y <= 11500000000.0) {
tmp = x_m * (x_m * (0.5 / y));
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = math.fabs(x) z_m = math.fabs(z) def code(x_m, y, z_m): tmp = 0 if y <= 11500000000.0: tmp = x_m * (x_m * (0.5 / y)) else: tmp = 0.5 * y return tmp
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) tmp = 0.0 if (y <= 11500000000.0) tmp = Float64(x_m * Float64(x_m * Float64(0.5 / y))); else tmp = Float64(0.5 * y); end return tmp end
x_m = abs(x); z_m = abs(z); function tmp_2 = code(x_m, y, z_m) tmp = 0.0; if (y <= 11500000000.0) tmp = x_m * (x_m * (0.5 / y)); else tmp = 0.5 * y; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := If[LessEqual[y, 11500000000.0], N[(x$95$m * N[(x$95$m * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;y \leq 11500000000:\\
\;\;\;\;x\_m \cdot \left(x\_m \cdot \frac{0.5}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if y < 1.15e10Initial program 78.6%
Taylor expanded in x around inf
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6441.4
Simplified41.4%
div-invN/A
+-rgt-identityN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6442.3
Applied egg-rr42.3%
if 1.15e10 < y Initial program 40.6%
Taylor expanded in y around inf
*-lowering-*.f6457.6
Simplified57.6%
x_m = (fabs.f64 x) z_m = (fabs.f64 z) (FPCore (x_m y z_m) :precision binary64 (* 0.5 y))
x_m = fabs(x);
z_m = fabs(z);
double code(double x_m, double y, double z_m) {
return 0.5 * y;
}
x_m = abs(x)
z_m = abs(z)
real(8) function code(x_m, y, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = 0.5d0 * y
end function
x_m = Math.abs(x);
z_m = Math.abs(z);
public static double code(double x_m, double y, double z_m) {
return 0.5 * y;
}
x_m = math.fabs(x) z_m = math.fabs(z) def code(x_m, y, z_m): return 0.5 * y
x_m = abs(x) z_m = abs(z) function code(x_m, y, z_m) return Float64(0.5 * y) end
x_m = abs(x); z_m = abs(z); function tmp = code(x_m, y, z_m) tmp = 0.5 * y; end
x_m = N[Abs[x], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
z_m = \left|z\right|
\\
0.5 \cdot y
\end{array}
Initial program 71.2%
Taylor expanded in y around inf
*-lowering-*.f6433.0
Simplified33.0%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024195
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))