
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 4e+80) (fma (/ z (* t t)) z (* (/ x y) (/ x y))) (+ (/ (/ z t) (/ t z)) (* x (/ x (* y y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 4e+80) {
tmp = fma((z / (t * t)), z, ((x / y) * (x / y)));
} else {
tmp = ((z / t) / (t / z)) + (x * (x / (y * y)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 4e+80) tmp = fma(Float64(z / Float64(t * t)), z, Float64(Float64(x / y) * Float64(x / y))); else tmp = Float64(Float64(Float64(z / t) / Float64(t / z)) + Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 4e+80], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 4 \cdot 10^{+80}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x}{y} \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}} + x \cdot \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e80Initial program 79.1%
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.8
Applied egg-rr81.8%
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.3
Applied egg-rr98.3%
if 4e80 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 60.7%
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6483.6
Applied egg-rr83.6%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6495.6
Applied egg-rr95.6%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 0.0)
(* (/ x y) (/ x y))
(if (<= t_1 4e+270)
(fma z (/ z (* t t)) (* x (/ x (* y y))))
(/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 0.0) {
tmp = (x / y) * (x / y);
} else if (t_1 <= 4e+270) {
tmp = fma(z, (z / (t * t)), (x * (x / (y * y))));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= 4e+270) tmp = fma(z, Float64(z / Float64(t * t)), Float64(x * Float64(x / Float64(y * y)))); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+270], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+270}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{z}{t \cdot t}, x \cdot \frac{x}{y \cdot y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0Initial program 78.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6480.7
Simplified80.7%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6494.1
Applied egg-rr94.1%
if 0.0 < (/.f64 (*.f64 z z) (*.f64 t t)) < 4.0000000000000002e270Initial program 81.7%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6487.7
Simplified87.7%
if 4.0000000000000002e270 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.8%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6468.8
Simplified68.8%
*-commutativeN/A
associate-/r*N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6485.6
Applied egg-rr85.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 4e+80) (fma (/ z (* t t)) z (* (/ x y) (/ x y))) (fma (/ z t) (/ z t) (* x (/ x (* y y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 4e+80) {
tmp = fma((z / (t * t)), z, ((x / y) * (x / y)));
} else {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 4e+80) tmp = fma(Float64(z / Float64(t * t)), z, Float64(Float64(x / y) * Float64(x / y))); else tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 4e+80], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 4 \cdot 10^{+80}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x}{y} \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e80Initial program 79.1%
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.8
Applied egg-rr81.8%
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.3
Applied egg-rr98.3%
if 4e80 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 60.7%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6483.5
Applied egg-rr83.5%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 4e+80)
(fma (/ x y) (/ x y) t_1)
(fma (/ z t) (/ z t) (* x (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 4e+80) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = fma((z / t), (z / t), (x * (x / (y * y))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 4e+80) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = fma(Float64(z / t), Float64(z / t), Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+80], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+80}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, x \cdot \frac{x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e80Initial program 79.1%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.7
Applied egg-rr95.7%
if 4e80 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 60.7%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6483.5
Applied egg-rr83.5%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
Final simplification95.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 4e+270) (fma (/ x y) (/ x y) t_1) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 4e+270) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 4e+270) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+270], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+270}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.0000000000000002e270Initial program 79.4%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.4
Applied egg-rr95.4%
if 4.0000000000000002e270 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.8%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6468.8
Simplified68.8%
*-commutativeN/A
associate-/r*N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6485.6
Applied egg-rr85.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t))))) (if (<= t_1 2e-146) t_2 (if (<= t_1 INFINITY) (* x (/ x (* y y))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 2e-146) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x / (y * y));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 2e-146) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x / (y * y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = z * (z / (t * t)) tmp = 0 if t_1 <= 2e-146: tmp = t_2 elif t_1 <= math.inf: tmp = x * (x / (y * y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(z * Float64(z / Float64(t * t))) tmp = 0.0 if (t_1 <= 2e-146) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(x * Float64(x / Float64(y * y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = z * (z / (t * t)); tmp = 0.0; if (t_1 <= 2e-146) tmp = t_2; elseif (t_1 <= Inf) tmp = x * (x / (y * y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-146], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := z \cdot \frac{z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-146}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2.00000000000000005e-146 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.9%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6468.3
Simplified68.3%
if 2.00000000000000005e-146 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 81.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6484.1
Simplified84.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e-93) (/ (/ z t) (/ t z)) (/ (* x (/ 1.0 y)) (/ y x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = (z / t) / (t / z);
} else {
tmp = (x * (1.0 / y)) / (y / x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 2d-93) then
tmp = (z / t) / (t / z)
else
tmp = (x * (1.0d0 / y)) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = (z / t) / (t / z);
} else {
tmp = (x * (1.0 / y)) / (y / x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 2e-93: tmp = (z / t) / (t / z) else: tmp = (x * (1.0 / y)) / (y / x) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e-93) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = Float64(Float64(x * Float64(1.0 / y)) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 2e-93) tmp = (z / t) / (t / z); else tmp = (x * (1.0 / y)) / (y / x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e-93], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{-93}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{1}{y}}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999998e-93Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.7
Simplified75.7%
*-commutativeN/A
associate-/r*N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.1
Applied egg-rr92.1%
if 1.9999999999999998e-93 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 66.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.6
Simplified73.6%
associate-*r/N/A
associate-/r*N/A
associate-*l/N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-rgt-identityN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f6471.1
Applied egg-rr71.1%
clear-numN/A
associate-/r/N/A
associate-/l*N/A
associate-*r*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6481.8
Applied egg-rr81.8%
Final simplification85.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e-93) (/ (/ z t) (/ t z)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = (z / t) / (t / z);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 2d-93) then
tmp = (z / t) / (t / z)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = (z / t) / (t / z);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 2e-93: tmp = (z / t) / (t / z) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e-93) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 2e-93) tmp = (z / t) / (t / z); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e-93], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{-93}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999998e-93Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.7
Simplified75.7%
*-commutativeN/A
associate-/r*N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.1
Applied egg-rr92.1%
if 1.9999999999999998e-93 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 66.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.6
Simplified73.6%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6481.8
Applied egg-rr81.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e-93) (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 2d-93) then
tmp = (z / t) * (z / t)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 2e-93: tmp = (z / t) * (z / t) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e-93) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 2e-93) tmp = (z / t) * (z / t); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e-93], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{-93}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999998e-93Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.7
Simplified75.7%
associate-*r/N/A
frac-timesN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6491.9
Applied egg-rr91.9%
if 1.9999999999999998e-93 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 66.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.6
Simplified73.6%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6481.8
Applied egg-rr81.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e-93) (* z (/ (/ z t) t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = z * ((z / t) / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 2d-93) then
tmp = z * ((z / t) / t)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = z * ((z / t) / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 2e-93: tmp = z * ((z / t) / t) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e-93) tmp = Float64(z * Float64(Float64(z / t) / t)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 2e-93) tmp = z * ((z / t) / t); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e-93], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{-93}:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999998e-93Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.7
Simplified75.7%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.3
Applied egg-rr87.3%
if 1.9999999999999998e-93 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 66.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.6
Simplified73.6%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6481.8
Applied egg-rr81.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e-93) (* z (/ (/ z t) t)) (* x (/ (/ x y) y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = z * ((z / t) / t);
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 2d-93) then
tmp = z * ((z / t) / t)
else
tmp = x * ((x / y) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-93) {
tmp = z * ((z / t) / t);
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 2e-93: tmp = z * ((z / t) / t) else: tmp = x * ((x / y) / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e-93) tmp = Float64(z * Float64(Float64(z / t) / t)); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 2e-93) tmp = z * ((z / t) / t); else tmp = x * ((x / y) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e-93], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{-93}:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999998e-93Initial program 74.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6475.7
Simplified75.7%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.3
Applied egg-rr87.3%
if 1.9999999999999998e-93 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 66.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.6
Simplified73.6%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6477.1
Applied egg-rr77.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e-146) (* z (/ z (* t t))) (* x (/ (/ x y) y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-146) {
tmp = z * (z / (t * t));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 2d-146) then
tmp = z * (z / (t * t))
else
tmp = x * ((x / y) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e-146) {
tmp = z * (z / (t * t));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 2e-146: tmp = z * (z / (t * t)) else: tmp = x * ((x / y) / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e-146) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 2e-146) tmp = z * (z / (t * t)); else tmp = x * ((x / y) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e-146], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{-146}:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2.00000000000000005e-146Initial program 75.6%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6479.3
Simplified79.3%
if 2.00000000000000005e-146 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 66.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6472.2
Simplified72.2%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6475.5
Applied egg-rr75.5%
(FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
public static double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
def code(x, y, z, t): return x * (x / (y * y))
function code(x, y, z, t) return Float64(x * Float64(x / Float64(y * y))) end
function tmp = code(x, y, z, t) tmp = x * (x / (y * y)); end
code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 69.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6456.4
Simplified56.4%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024195
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))