
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (- 0.0 (sin y)) z (+ x (cos y))))
double code(double x, double y, double z) {
return fma((0.0 - sin(y)), z, (x + cos(y)));
}
function code(x, y, z) return fma(Float64(0.0 - sin(y)), z, Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[(0.0 - N[Sin[y], $MachinePrecision]), $MachinePrecision] * z + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0 - \sin y, z, x + \cos y\right)
\end{array}
Initial program 99.9%
sub-negN/A
+-commutativeN/A
*-commutativeN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
neg-sub0N/A
--lowering--.f64N/A
sin-lowering-sin.f64N/A
+-lowering-+.f64N/A
cos-lowering-cos.f6499.9
Applied egg-rr99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y)))
(t_1 (* (sin y) z))
(t_2 (- t_0 t_1))
(t_3 (- x t_1)))
(if (<= t_2 -4000000000.0) t_3 (if (<= t_2 400000000000.0) t_0 t_3))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = x - t_1;
double tmp;
if (t_2 <= -4000000000.0) {
tmp = t_3;
} else if (t_2 <= 400000000000.0) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = x + cos(y)
t_1 = sin(y) * z
t_2 = t_0 - t_1
t_3 = x - t_1
if (t_2 <= (-4000000000.0d0)) then
tmp = t_3
else if (t_2 <= 400000000000.0d0) then
tmp = t_0
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + Math.cos(y);
double t_1 = Math.sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = x - t_1;
double tmp;
if (t_2 <= -4000000000.0) {
tmp = t_3;
} else if (t_2 <= 400000000000.0) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z): t_0 = x + math.cos(y) t_1 = math.sin(y) * z t_2 = t_0 - t_1 t_3 = x - t_1 tmp = 0 if t_2 <= -4000000000.0: tmp = t_3 elif t_2 <= 400000000000.0: tmp = t_0 else: tmp = t_3 return tmp
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(sin(y) * z) t_2 = Float64(t_0 - t_1) t_3 = Float64(x - t_1) tmp = 0.0 if (t_2 <= -4000000000.0) tmp = t_3; elseif (t_2 <= 400000000000.0) tmp = t_0; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + cos(y); t_1 = sin(y) * z; t_2 = t_0 - t_1; t_3 = x - t_1; tmp = 0.0; if (t_2 <= -4000000000.0) tmp = t_3; elseif (t_2 <= 400000000000.0) tmp = t_0; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(x - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -4000000000.0], t$95$3, If[LessEqual[t$95$2, 400000000000.0], t$95$0, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := \sin y \cdot z\\
t_2 := t\_0 - t\_1\\
t_3 := x - t\_1\\
\mathbf{if}\;t\_2 \leq -4000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 400000000000:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4e9 or 4e11 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in x around inf
Simplified99.6%
if -4e9 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 4e11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
cos-lowering-cos.f6498.1
Simplified98.1%
Final simplification99.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (+ x (cos y)) (* (sin y) z))))
(if (<= t_0 -4000000000.0)
x
(if (<= t_0 0.98) (cos y) (- x (fma y z -1.0))))))
double code(double x, double y, double z) {
double t_0 = (x + cos(y)) - (sin(y) * z);
double tmp;
if (t_0 <= -4000000000.0) {
tmp = x;
} else if (t_0 <= 0.98) {
tmp = cos(y);
} else {
tmp = x - fma(y, z, -1.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + cos(y)) - Float64(sin(y) * z)) tmp = 0.0 if (t_0 <= -4000000000.0) tmp = x; elseif (t_0 <= 0.98) tmp = cos(y); else tmp = Float64(x - fma(y, z, -1.0)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4000000000.0], x, If[LessEqual[t$95$0, 0.98], N[Cos[y], $MachinePrecision], N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \cos y\right) - \sin y \cdot z\\
\mathbf{if}\;t\_0 \leq -4000000000:\\
\;\;\;\;x\\
\mathbf{elif}\;t\_0 \leq 0.98:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4e9Initial program 99.9%
Taylor expanded in x around inf
Simplified69.2%
if -4e9 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.97999999999999998Initial program 100.0%
sub-negN/A
+-commutativeN/A
*-commutativeN/A
distribute-lft-neg-inN/A
accelerator-lowering-fma.f64N/A
neg-sub0N/A
--lowering--.f64N/A
sin-lowering-sin.f64N/A
+-lowering-+.f64N/A
cos-lowering-cos.f64100.0
Applied egg-rr100.0%
Taylor expanded in x around 0
cos-lowering-cos.f6496.0
Simplified96.0%
Taylor expanded in z around 0
cos-lowering-cos.f6496.0
Simplified96.0%
if 0.97999999999999998 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6477.1
Simplified77.1%
Final simplification76.8%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x + cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x + math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))))
(if (<= y -650000000000.0)
t_0
(if (<= y 2e-6)
(+
1.0
(fma y (- (fma y (fma z (* y 0.16666666666666666) -0.5) 0.0) z) x))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double tmp;
if (y <= -650000000000.0) {
tmp = t_0;
} else if (y <= 2e-6) {
tmp = 1.0 + fma(y, (fma(y, fma(z, (y * 0.16666666666666666), -0.5), 0.0) - z), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + cos(y)) tmp = 0.0 if (y <= -650000000000.0) tmp = t_0; elseif (y <= 2e-6) tmp = Float64(1.0 + fma(y, Float64(fma(y, fma(z, Float64(y * 0.16666666666666666), -0.5), 0.0) - z), x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -650000000000.0], t$95$0, If[LessEqual[y, 2e-6], N[(1.0 + N[(y * N[(N[(y * N[(z * N[(y * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + 0.0), $MachinePrecision] - z), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
\mathbf{if}\;y \leq -650000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-6}:\\
\;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(z, y \cdot 0.16666666666666666, -0.5\right), 0\right) - z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.5e11 or 1.99999999999999991e-6 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64N/A
cos-lowering-cos.f6466.7
Simplified66.7%
if -6.5e11 < y < 1.99999999999999991e-6Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64100.0
Simplified100.0%
Final simplification83.3%
(FPCore (x y z)
:precision binary64
(if (<= y -750000000000.0)
(+ x 1.0)
(if (<= y 240.0)
(+ 1.0 (fma y (- (fma y (fma z (* y 0.16666666666666666) -0.5) 0.0) z) x))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -750000000000.0) {
tmp = x + 1.0;
} else if (y <= 240.0) {
tmp = 1.0 + fma(y, (fma(y, fma(z, (y * 0.16666666666666666), -0.5), 0.0) - z), x);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -750000000000.0) tmp = Float64(x + 1.0); elseif (y <= 240.0) tmp = Float64(1.0 + fma(y, Float64(fma(y, fma(z, Float64(y * 0.16666666666666666), -0.5), 0.0) - z), x)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -750000000000.0], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 240.0], N[(1.0 + N[(y * N[(N[(y * N[(z * N[(y * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + 0.0), $MachinePrecision] - z), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -750000000000:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 240:\\
\;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(z, y \cdot 0.16666666666666666, -0.5\right), 0\right) - z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -7.5e11 or 240 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6444.2
Simplified44.2%
if -7.5e11 < y < 240Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
--lowering--.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64100.0
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (<= y -3.6e+114) (+ x 1.0) (if (<= y 1.05e+68) (- x (fma y z -1.0)) (+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+114) {
tmp = x + 1.0;
} else if (y <= 1.05e+68) {
tmp = x - fma(y, z, -1.0);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.6e+114) tmp = Float64(x + 1.0); elseif (y <= 1.05e+68) tmp = Float64(x - fma(y, z, -1.0)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.6e+114], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 1.05e+68], N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{+114}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+68}:\\
\;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -3.6000000000000001e114 or 1.05e68 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6446.4
Simplified46.4%
if -3.6000000000000001e114 < y < 1.05e68Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6489.1
Simplified89.1%
(FPCore (x y z) :precision binary64 (if (<= z 5.2e+214) (+ x 1.0) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5.2e+214) {
tmp = x + 1.0;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 5.2d+214) then
tmp = x + 1.0d0
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 5.2e+214) {
tmp = x + 1.0;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 5.2e+214: tmp = x + 1.0 else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 5.2e+214) tmp = Float64(x + 1.0); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 5.2e+214) tmp = x + 1.0; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 5.2e+214], N[(x + 1.0), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.2 \cdot 10^{+214}:\\
\;\;\;\;x + 1\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if z < 5.19999999999999986e214Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6469.4
Simplified69.4%
if 5.19999999999999986e214 < z Initial program 99.8%
Taylor expanded in x around inf
Simplified95.1%
Taylor expanded in y around 0
Simplified53.6%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (if (<= z 2.05e+214) (+ x 1.0) (- 1.0 (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.05e+214) {
tmp = x + 1.0;
} else {
tmp = 1.0 - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.05d+214) then
tmp = x + 1.0d0
else
tmp = 1.0d0 - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.05e+214) {
tmp = x + 1.0;
} else {
tmp = 1.0 - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.05e+214: tmp = x + 1.0 else: tmp = 1.0 - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.05e+214) tmp = Float64(x + 1.0); else tmp = Float64(1.0 - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.05e+214) tmp = x + 1.0; else tmp = 1.0 - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.05e+214], N[(x + 1.0), $MachinePrecision], N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.05 \cdot 10^{+214}:\\
\;\;\;\;x + 1\\
\mathbf{else}:\\
\;\;\;\;1 - y \cdot z\\
\end{array}
\end{array}
if z < 2.05e214Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6469.4
Simplified69.4%
if 2.05e214 < z Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6458.3
Simplified58.3%
Taylor expanded in x around 0
--lowering--.f64N/A
*-lowering-*.f6447.2
Simplified47.2%
(FPCore (x y z) :precision binary64 (if (<= x -0.95) x (if (<= x 1.0) 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.95) {
tmp = x;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.95d0)) then
tmp = x
else if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.95) {
tmp = x;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.95: tmp = x elif x <= 1.0: tmp = 1.0 else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.95) tmp = x; elseif (x <= 1.0) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.95) tmp = x; elseif (x <= 1.0) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.95], x, If[LessEqual[x, 1.0], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.95:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -0.94999999999999996 or 1 < x Initial program 99.9%
Taylor expanded in x around inf
Simplified82.4%
if -0.94999999999999996 < x < 1Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6447.5
Simplified47.5%
Taylor expanded in y around 0
Simplified40.8%
Taylor expanded in x around 0
Simplified40.8%
(FPCore (x y z) :precision binary64 (+ x 1.0))
double code(double x, double y, double z) {
return x + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + 1.0d0
end function
public static double code(double x, double y, double z) {
return x + 1.0;
}
def code(x, y, z): return x + 1.0
function code(x, y, z) return Float64(x + 1.0) end
function tmp = code(x, y, z) tmp = x + 1.0; end
code[x_, y_, z_] := N[(x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x + 1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
+-lowering-+.f6465.9
Simplified65.9%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
--lowering--.f64N/A
sub-negN/A
metadata-evalN/A
accelerator-lowering-fma.f6464.2
Simplified64.2%
Taylor expanded in y around 0
Simplified65.9%
Taylor expanded in x around 0
Simplified18.6%
herbie shell --seed 2024195
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))