
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 78.2%
associate-/l/N/A
div-subN/A
*-inversesN/A
sub-divN/A
associate-/l/N/A
--lowering--.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= t_0 (- INFINITY))
(/ 0.5 y)
(if (<= t_0 -1e-78)
t_0
(if (<= t_0 0.0) (/ 0.5 y) (if (<= t_0 4e+298) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = 0.5 / y;
} else if (t_0 <= -1e-78) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = 0.5 / y;
} else if (t_0 <= 4e+298) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 / y;
} else if (t_0 <= -1e-78) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = 0.5 / y;
} else if (t_0 <= 4e+298) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if t_0 <= -math.inf: tmp = 0.5 / y elif t_0 <= -1e-78: tmp = t_0 elif t_0 <= 0.0: tmp = 0.5 / y elif t_0 <= 4e+298: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(0.5 / y); elseif (t_0 <= -1e-78) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(0.5 / y); elseif (t_0 <= 4e+298) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (t_0 <= -Inf) tmp = 0.5 / y; elseif (t_0 <= -1e-78) tmp = t_0; elseif (t_0 <= 0.0) tmp = 0.5 / y; elseif (t_0 <= 4e+298) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$0, -1e-78], t$95$0, If[LessEqual[t$95$0, 0.0], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$0, 4e+298], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-78}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+298}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -inf.0 or -9.99999999999999999e-79 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 0.0Initial program 5.9%
Taylor expanded in x around inf
/-lowering-/.f6459.5
Simplified59.5%
if -inf.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -9.99999999999999999e-79 or 0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 3.9999999999999998e298Initial program 99.3%
if 3.9999999999999998e298 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 7.3%
Taylor expanded in x around 0
/-lowering-/.f6451.7
Simplified51.7%
Final simplification89.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (- x y) (/ 0.5 (* y x)))) (t_1 (/ (- x y) (* y (* x 2.0)))))
(if (<= t_1 -1e+305)
(/ 0.5 y)
(if (<= t_1 -1e-78)
t_0
(if (<= t_1 0.0) (/ 0.5 y) (if (<= t_1 4e+298) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double t_1 = (x - y) / (y * (x * 2.0));
double tmp;
if (t_1 <= -1e+305) {
tmp = 0.5 / y;
} else if (t_1 <= -1e-78) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = 0.5 / y;
} else if (t_1 <= 4e+298) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) * (0.5d0 / (y * x))
t_1 = (x - y) / (y * (x * 2.0d0))
if (t_1 <= (-1d+305)) then
tmp = 0.5d0 / y
else if (t_1 <= (-1d-78)) then
tmp = t_0
else if (t_1 <= 0.0d0) then
tmp = 0.5d0 / y
else if (t_1 <= 4d+298) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double t_1 = (x - y) / (y * (x * 2.0));
double tmp;
if (t_1 <= -1e+305) {
tmp = 0.5 / y;
} else if (t_1 <= -1e-78) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = 0.5 / y;
} else if (t_1 <= 4e+298) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) * (0.5 / (y * x)) t_1 = (x - y) / (y * (x * 2.0)) tmp = 0 if t_1 <= -1e+305: tmp = 0.5 / y elif t_1 <= -1e-78: tmp = t_0 elif t_1 <= 0.0: tmp = 0.5 / y elif t_1 <= 4e+298: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) * Float64(0.5 / Float64(y * x))) t_1 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (t_1 <= -1e+305) tmp = Float64(0.5 / y); elseif (t_1 <= -1e-78) tmp = t_0; elseif (t_1 <= 0.0) tmp = Float64(0.5 / y); elseif (t_1 <= 4e+298) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) * (0.5 / (y * x)); t_1 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (t_1 <= -1e+305) tmp = 0.5 / y; elseif (t_1 <= -1e-78) tmp = t_0; elseif (t_1 <= 0.0) tmp = 0.5 / y; elseif (t_1 <= 4e+298) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] * N[(0.5 / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+305], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$1, -1e-78], t$95$0, If[LessEqual[t$95$1, 0.0], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$1, 4e+298], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - y\right) \cdot \frac{0.5}{y \cdot x}\\
t_1 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+305}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-78}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+298}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -9.9999999999999994e304 or -9.99999999999999999e-79 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 0.0Initial program 8.0%
Taylor expanded in x around inf
/-lowering-/.f6460.4
Simplified60.4%
if -9.9999999999999994e304 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -9.99999999999999999e-79 or 0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 3.9999999999999998e298Initial program 99.3%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-lowering-*.f64N/A
--lowering--.f6499.0
Applied egg-rr99.0%
if 3.9999999999999998e298 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 7.3%
Taylor expanded in x around 0
/-lowering-/.f6451.7
Simplified51.7%
Final simplification89.6%
(FPCore (x y) :precision binary64 (if (<= x -7e+84) (/ 0.5 y) (if (<= x 3.15e+29) (/ -0.5 x) (/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -7e+84) {
tmp = 0.5 / y;
} else if (x <= 3.15e+29) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7d+84)) then
tmp = 0.5d0 / y
else if (x <= 3.15d+29) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -7e+84) {
tmp = 0.5 / y;
} else if (x <= 3.15e+29) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -7e+84: tmp = 0.5 / y elif x <= 3.15e+29: tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -7e+84) tmp = Float64(0.5 / y); elseif (x <= 3.15e+29) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -7e+84) tmp = 0.5 / y; elseif (x <= 3.15e+29) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -7e+84], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, 3.15e+29], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{+84}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq 3.15 \cdot 10^{+29}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -6.9999999999999998e84 or 3.1499999999999999e29 < x Initial program 71.4%
Taylor expanded in x around inf
/-lowering-/.f6486.9
Simplified86.9%
if -6.9999999999999998e84 < x < 3.1499999999999999e29Initial program 82.8%
Taylor expanded in x around 0
/-lowering-/.f6472.2
Simplified72.2%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 78.2%
Taylor expanded in x around 0
/-lowering-/.f6449.2
Simplified49.2%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024195
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))