
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Initial program 100.0%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -10000.0) (/ (* x 0.5) t) (if (<= (+ x y) 5e+60) (/ (* z -0.5) t) (/ (* y 0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 5e+60) {
tmp = (z * -0.5) / t;
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-10000.0d0)) then
tmp = (x * 0.5d0) / t
else if ((x + y) <= 5d+60) then
tmp = (z * (-0.5d0)) / t
else
tmp = (y * 0.5d0) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 5e+60) {
tmp = (z * -0.5) / t;
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -10000.0: tmp = (x * 0.5) / t elif (x + y) <= 5e+60: tmp = (z * -0.5) / t else: tmp = (y * 0.5) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -10000.0) tmp = Float64(Float64(x * 0.5) / t); elseif (Float64(x + y) <= 5e+60) tmp = Float64(Float64(z * -0.5) / t); else tmp = Float64(Float64(y * 0.5) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -10000.0) tmp = (x * 0.5) / t; elseif ((x + y) <= 5e+60) tmp = (z * -0.5) / t; else tmp = (y * 0.5) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -10000.0], N[(N[(x * 0.5), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+60], N[(N[(z * -0.5), $MachinePrecision] / t), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -10000:\\
\;\;\;\;\frac{x \cdot 0.5}{t}\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+60}:\\
\;\;\;\;\frac{z \cdot -0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot 0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1e4Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6437.1
Simplified37.1%
if -1e4 < (+.f64 x y) < 4.99999999999999975e60Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6466.0
Simplified66.0%
if 4.99999999999999975e60 < (+.f64 x y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6439.3
Simplified39.3%
Final simplification47.6%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -10000.0) (/ (* x 0.5) t) (if (<= (+ x y) 5e+60) (* z (/ -0.5 t)) (/ (* y 0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 5e+60) {
tmp = z * (-0.5 / t);
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-10000.0d0)) then
tmp = (x * 0.5d0) / t
else if ((x + y) <= 5d+60) then
tmp = z * ((-0.5d0) / t)
else
tmp = (y * 0.5d0) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 5e+60) {
tmp = z * (-0.5 / t);
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -10000.0: tmp = (x * 0.5) / t elif (x + y) <= 5e+60: tmp = z * (-0.5 / t) else: tmp = (y * 0.5) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -10000.0) tmp = Float64(Float64(x * 0.5) / t); elseif (Float64(x + y) <= 5e+60) tmp = Float64(z * Float64(-0.5 / t)); else tmp = Float64(Float64(y * 0.5) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -10000.0) tmp = (x * 0.5) / t; elseif ((x + y) <= 5e+60) tmp = z * (-0.5 / t); else tmp = (y * 0.5) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -10000.0], N[(N[(x * 0.5), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+60], N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -10000:\\
\;\;\;\;\frac{x \cdot 0.5}{t}\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+60}:\\
\;\;\;\;z \cdot \frac{-0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot 0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1e4Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6437.1
Simplified37.1%
if -1e4 < (+.f64 x y) < 4.99999999999999975e60Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6466.0
Simplified66.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6465.8
Applied egg-rr65.8%
if 4.99999999999999975e60 < (+.f64 x y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6439.3
Simplified39.3%
Final simplification47.5%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -10000.0) (/ (* x 0.5) t) (if (<= (+ x y) 5e+60) (* z (/ -0.5 t)) (* y (/ 0.5 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 5e+60) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-10000.0d0)) then
tmp = (x * 0.5d0) / t
else if ((x + y) <= 5d+60) then
tmp = z * ((-0.5d0) / t)
else
tmp = y * (0.5d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 5e+60) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -10000.0: tmp = (x * 0.5) / t elif (x + y) <= 5e+60: tmp = z * (-0.5 / t) else: tmp = y * (0.5 / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -10000.0) tmp = Float64(Float64(x * 0.5) / t); elseif (Float64(x + y) <= 5e+60) tmp = Float64(z * Float64(-0.5 / t)); else tmp = Float64(y * Float64(0.5 / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -10000.0) tmp = (x * 0.5) / t; elseif ((x + y) <= 5e+60) tmp = z * (-0.5 / t); else tmp = y * (0.5 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -10000.0], N[(N[(x * 0.5), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+60], N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision], N[(y * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -10000:\\
\;\;\;\;\frac{x \cdot 0.5}{t}\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+60}:\\
\;\;\;\;z \cdot \frac{-0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1e4Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6437.1
Simplified37.1%
if -1e4 < (+.f64 x y) < 4.99999999999999975e60Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6466.0
Simplified66.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6465.8
Applied egg-rr65.8%
if 4.99999999999999975e60 < (+.f64 x y) Initial program 99.9%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-evalN/A
associate--l+N/A
+-lowering-+.f64N/A
--lowering--.f6499.7
Applied egg-rr99.7%
Taylor expanded in y around inf
Simplified39.3%
Final simplification47.5%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -10000.0) (* x (/ 0.5 t)) (if (<= (+ x y) 5e+60) (* z (/ -0.5 t)) (* y (/ 0.5 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = x * (0.5 / t);
} else if ((x + y) <= 5e+60) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-10000.0d0)) then
tmp = x * (0.5d0 / t)
else if ((x + y) <= 5d+60) then
tmp = z * ((-0.5d0) / t)
else
tmp = y * (0.5d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -10000.0) {
tmp = x * (0.5 / t);
} else if ((x + y) <= 5e+60) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -10000.0: tmp = x * (0.5 / t) elif (x + y) <= 5e+60: tmp = z * (-0.5 / t) else: tmp = y * (0.5 / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -10000.0) tmp = Float64(x * Float64(0.5 / t)); elseif (Float64(x + y) <= 5e+60) tmp = Float64(z * Float64(-0.5 / t)); else tmp = Float64(y * Float64(0.5 / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -10000.0) tmp = x * (0.5 / t); elseif ((x + y) <= 5e+60) tmp = z * (-0.5 / t); else tmp = y * (0.5 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -10000.0], N[(x * N[(0.5 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+60], N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision], N[(y * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -10000:\\
\;\;\;\;x \cdot \frac{0.5}{t}\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+60}:\\
\;\;\;\;z \cdot \frac{-0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1e4Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6437.1
Simplified37.1%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6437.0
Applied egg-rr37.0%
if -1e4 < (+.f64 x y) < 4.99999999999999975e60Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6466.0
Simplified66.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6465.8
Applied egg-rr65.8%
if 4.99999999999999975e60 < (+.f64 x y) Initial program 99.9%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-evalN/A
associate--l+N/A
+-lowering-+.f64N/A
--lowering--.f6499.7
Applied egg-rr99.7%
Taylor expanded in y around inf
Simplified39.3%
Final simplification47.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z -0.5) t))) (if (<= z -1.22e+151) t_1 (if (<= z 2.4e+121) (/ (+ x y) (* t 2.0)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -1.22e+151) {
tmp = t_1;
} else if (z <= 2.4e+121) {
tmp = (x + y) / (t * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (-0.5d0)) / t
if (z <= (-1.22d+151)) then
tmp = t_1
else if (z <= 2.4d+121) then
tmp = (x + y) / (t * 2.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -1.22e+151) {
tmp = t_1;
} else if (z <= 2.4e+121) {
tmp = (x + y) / (t * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * -0.5) / t tmp = 0 if z <= -1.22e+151: tmp = t_1 elif z <= 2.4e+121: tmp = (x + y) / (t * 2.0) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * -0.5) / t) tmp = 0.0 if (z <= -1.22e+151) tmp = t_1; elseif (z <= 2.4e+121) tmp = Float64(Float64(x + y) / Float64(t * 2.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * -0.5) / t; tmp = 0.0; if (z <= -1.22e+151) tmp = t_1; elseif (z <= 2.4e+121) tmp = (x + y) / (t * 2.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * -0.5), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -1.22e+151], t$95$1, If[LessEqual[z, 2.4e+121], N[(N[(x + y), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot -0.5}{t}\\
\mathbf{if}\;z \leq -1.22 \cdot 10^{+151}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{+121}:\\
\;\;\;\;\frac{x + y}{t \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.22000000000000005e151 or 2.4e121 < z Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6487.2
Simplified87.2%
if -1.22000000000000005e151 < z < 2.4e121Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6486.6
Simplified86.6%
Final simplification86.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z -0.5) t))) (if (<= z -3.3e+155) t_1 (if (<= z 6.5e+120) (* (+ x y) (/ 0.5 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -3.3e+155) {
tmp = t_1;
} else if (z <= 6.5e+120) {
tmp = (x + y) * (0.5 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (-0.5d0)) / t
if (z <= (-3.3d+155)) then
tmp = t_1
else if (z <= 6.5d+120) then
tmp = (x + y) * (0.5d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -3.3e+155) {
tmp = t_1;
} else if (z <= 6.5e+120) {
tmp = (x + y) * (0.5 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * -0.5) / t tmp = 0 if z <= -3.3e+155: tmp = t_1 elif z <= 6.5e+120: tmp = (x + y) * (0.5 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * -0.5) / t) tmp = 0.0 if (z <= -3.3e+155) tmp = t_1; elseif (z <= 6.5e+120) tmp = Float64(Float64(x + y) * Float64(0.5 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * -0.5) / t; tmp = 0.0; if (z <= -3.3e+155) tmp = t_1; elseif (z <= 6.5e+120) tmp = (x + y) * (0.5 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * -0.5), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -3.3e+155], t$95$1, If[LessEqual[z, 6.5e+120], N[(N[(x + y), $MachinePrecision] * N[(0.5 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot -0.5}{t}\\
\mathbf{if}\;z \leq -3.3 \cdot 10^{+155}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{+120}:\\
\;\;\;\;\left(x + y\right) \cdot \frac{0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.2999999999999999e155 or 6.4999999999999997e120 < z Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6487.2
Simplified87.2%
if -3.2999999999999999e155 < z < 6.4999999999999997e120Initial program 100.0%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-evalN/A
associate--l+N/A
+-lowering-+.f64N/A
--lowering--.f6499.7
Applied egg-rr99.7%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6486.3
Simplified86.3%
Final simplification86.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ -0.5 t)))) (if (<= z -4.2e-82) t_1 (if (<= z 1.25e-47) (* x (/ 0.5 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * (-0.5 / t);
double tmp;
if (z <= -4.2e-82) {
tmp = t_1;
} else if (z <= 1.25e-47) {
tmp = x * (0.5 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((-0.5d0) / t)
if (z <= (-4.2d-82)) then
tmp = t_1
else if (z <= 1.25d-47) then
tmp = x * (0.5d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (-0.5 / t);
double tmp;
if (z <= -4.2e-82) {
tmp = t_1;
} else if (z <= 1.25e-47) {
tmp = x * (0.5 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (-0.5 / t) tmp = 0 if z <= -4.2e-82: tmp = t_1 elif z <= 1.25e-47: tmp = x * (0.5 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(-0.5 / t)) tmp = 0.0 if (z <= -4.2e-82) tmp = t_1; elseif (z <= 1.25e-47) tmp = Float64(x * Float64(0.5 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (-0.5 / t); tmp = 0.0; if (z <= -4.2e-82) tmp = t_1; elseif (z <= 1.25e-47) tmp = x * (0.5 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.2e-82], t$95$1, If[LessEqual[z, 1.25e-47], N[(x * N[(0.5 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{-0.5}{t}\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{-82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{-47}:\\
\;\;\;\;x \cdot \frac{0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.2000000000000001e-82 or 1.25000000000000003e-47 < z Initial program 99.9%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6459.1
Simplified59.1%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6459.0
Applied egg-rr59.0%
if -4.2000000000000001e-82 < z < 1.25000000000000003e-47Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6452.0
Simplified52.0%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6451.9
Applied egg-rr51.9%
Final simplification56.0%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -5e-179) (/ (- x z) (* t 2.0)) (/ (- y z) (* t 2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -5e-179) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (y - z) / (t * 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-5d-179)) then
tmp = (x - z) / (t * 2.0d0)
else
tmp = (y - z) / (t * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -5e-179) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (y - z) / (t * 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -5e-179: tmp = (x - z) / (t * 2.0) else: tmp = (y - z) / (t * 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -5e-179) tmp = Float64(Float64(x - z) / Float64(t * 2.0)); else tmp = Float64(Float64(y - z) / Float64(t * 2.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -5e-179) tmp = (x - z) / (t * 2.0); else tmp = (y - z) / (t * 2.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-179], N[(N[(x - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-179}:\\
\;\;\;\;\frac{x - z}{t \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{t \cdot 2}\\
\end{array}
\end{array}
if (+.f64 x y) < -4.9999999999999998e-179Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6464.5
Simplified64.5%
if -4.9999999999999998e-179 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
--lowering--.f6468.6
Simplified68.6%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) 5e+60) (/ (- x z) (* t 2.0)) (/ (* y 0.5) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= 5e+60) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= 5d+60) then
tmp = (x - z) / (t * 2.0d0)
else
tmp = (y * 0.5d0) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= 5e+60) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= 5e+60: tmp = (x - z) / (t * 2.0) else: tmp = (y * 0.5) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= 5e+60) tmp = Float64(Float64(x - z) / Float64(t * 2.0)); else tmp = Float64(Float64(y * 0.5) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= 5e+60) tmp = (x - z) / (t * 2.0); else tmp = (y * 0.5) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], 5e+60], N[(N[(x - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq 5 \cdot 10^{+60}:\\
\;\;\;\;\frac{x - z}{t \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot 0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < 4.99999999999999975e60Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6471.1
Simplified71.1%
if 4.99999999999999975e60 < (+.f64 x y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6439.3
Simplified39.3%
Final simplification58.6%
(FPCore (x y z t) :precision binary64 (* (/ 0.5 t) (+ x (- y z))))
double code(double x, double y, double z, double t) {
return (0.5 / t) * (x + (y - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.5d0 / t) * (x + (y - z))
end function
public static double code(double x, double y, double z, double t) {
return (0.5 / t) * (x + (y - z));
}
def code(x, y, z, t): return (0.5 / t) * (x + (y - z))
function code(x, y, z, t) return Float64(Float64(0.5 / t) * Float64(x + Float64(y - z))) end
function tmp = code(x, y, z, t) tmp = (0.5 / t) * (x + (y - z)); end
code[x_, y_, z_, t_] := N[(N[(0.5 / t), $MachinePrecision] * N[(x + N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{t} \cdot \left(x + \left(y - z\right)\right)
\end{array}
Initial program 100.0%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-evalN/A
associate--l+N/A
+-lowering-+.f64N/A
--lowering--.f6499.7
Applied egg-rr99.7%
(FPCore (x y z t) :precision binary64 (* z (/ -0.5 t)))
double code(double x, double y, double z, double t) {
return z * (-0.5 / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * ((-0.5d0) / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (-0.5 / t);
}
def code(x, y, z, t): return z * (-0.5 / t)
function code(x, y, z, t) return Float64(z * Float64(-0.5 / t)) end
function tmp = code(x, y, z, t) tmp = z * (-0.5 / t); end
code[x_, y_, z_, t_] := N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{-0.5}{t}
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6438.0
Simplified38.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6437.9
Applied egg-rr37.9%
Final simplification37.9%
herbie shell --seed 2024195
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, B"
:precision binary64
(/ (- (+ x y) z) (* t 2.0)))