
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) 0.999998)
(fma y z y)
(if (<= (+ z 1.0) 1.00001)
(+ x y)
(if (<= (+ z 1.0) 4e+89)
(fma y z y)
(if (<= (+ z 1.0) 1e+245) (* x z) (fma y z y))))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= 0.999998) {
tmp = fma(y, z, y);
} else if ((z + 1.0) <= 1.00001) {
tmp = x + y;
} else if ((z + 1.0) <= 4e+89) {
tmp = fma(y, z, y);
} else if ((z + 1.0) <= 1e+245) {
tmp = x * z;
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= 0.999998) tmp = fma(y, z, y); elseif (Float64(z + 1.0) <= 1.00001) tmp = Float64(x + y); elseif (Float64(z + 1.0) <= 4e+89) tmp = fma(y, z, y); elseif (Float64(z + 1.0) <= 1e+245) tmp = Float64(x * z); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], 0.999998], N[(y * z + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1.00001], N[(x + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 4e+89], N[(y * z + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1e+245], N[(x * z), $MachinePrecision], N[(y * z + y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq 0.999998:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\mathbf{elif}\;z + 1 \leq 1.00001:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z + 1 \leq 4 \cdot 10^{+89}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\mathbf{elif}\;z + 1 \leq 10^{+245}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < 0.999998000000000054 or 1.0000100000000001 < (+.f64 z #s(literal 1 binary64)) < 3.99999999999999998e89 or 1.00000000000000004e245 < (+.f64 z #s(literal 1 binary64)) Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6451.3
Simplified51.3%
if 0.999998000000000054 < (+.f64 z #s(literal 1 binary64)) < 1.0000100000000001Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.3
Simplified99.3%
if 3.99999999999999998e89 < (+.f64 z #s(literal 1 binary64)) < 1.00000000000000004e245Initial program 99.9%
Taylor expanded in z around inf
Simplified99.9%
Taylor expanded in x around inf
Simplified70.3%
Final simplification78.3%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -50000000.0)
(* y z)
(if (<= (+ z 1.0) 40000000000000.0)
(+ x y)
(if (<= (+ z 1.0) 1e+245) (* x z) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 40000000000000.0) {
tmp = x + y;
} else if ((z + 1.0) <= 1e+245) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-50000000.0d0)) then
tmp = y * z
else if ((z + 1.0d0) <= 40000000000000.0d0) then
tmp = x + y
else if ((z + 1.0d0) <= 1d+245) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 40000000000000.0) {
tmp = x + y;
} else if ((z + 1.0) <= 1e+245) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -50000000.0: tmp = y * z elif (z + 1.0) <= 40000000000000.0: tmp = x + y elif (z + 1.0) <= 1e+245: tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -50000000.0) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 40000000000000.0) tmp = Float64(x + y); elseif (Float64(z + 1.0) <= 1e+245) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -50000000.0) tmp = y * z; elseif ((z + 1.0) <= 40000000000000.0) tmp = x + y; elseif ((z + 1.0) <= 1e+245) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -50000000.0], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 40000000000000.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1e+245], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -50000000:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 40000000000000:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z + 1 \leq 10^{+245}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5e7 or 1.00000000000000004e245 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
Simplified98.6%
Taylor expanded in x around 0
Simplified54.4%
if -5e7 < (+.f64 z #s(literal 1 binary64)) < 4e13Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6496.7
Simplified96.7%
if 4e13 < (+.f64 z #s(literal 1 binary64)) < 1.00000000000000004e245Initial program 99.9%
Taylor expanded in z around inf
Simplified99.9%
Taylor expanded in x around inf
Simplified68.6%
Final simplification79.5%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -50000000.0) (* x z) (if (<= (+ z 1.0) 40000000000000.0) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 40000000000000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-50000000.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 40000000000000.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 40000000000000.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -50000000.0: tmp = x * z elif (z + 1.0) <= 40000000000000.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -50000000.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 40000000000000.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -50000000.0) tmp = x * z; elseif ((z + 1.0) <= 40000000000000.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -50000000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 40000000000000.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -50000000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 40000000000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5e7 or 4e13 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
Simplified99.1%
Taylor expanded in x around inf
Simplified56.9%
if -5e7 < (+.f64 z #s(literal 1 binary64)) < 4e13Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6496.7
Simplified96.7%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (if (<= (* (+ z 1.0) (+ x y)) -1e-269) x y))
double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) * (x + y)) <= -1e-269) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z + 1.0d0) * (x + y)) <= (-1d-269)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) * (x + y)) <= -1e-269) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z + 1.0) * (x + y)) <= -1e-269: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(z + 1.0) * Float64(x + y)) <= -1e-269) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z + 1.0) * (x + y)) <= -1e-269) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -1e-269], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(z + 1\right) \cdot \left(x + y\right) \leq -1 \cdot 10^{-269}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if (*.f64 (+.f64 x y) (+.f64 z #s(literal 1 binary64))) < -9.9999999999999996e-270Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6453.7
Simplified53.7%
Taylor expanded in y around 0
Simplified26.3%
if -9.9999999999999996e-270 < (*.f64 (+.f64 x y) (+.f64 z #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6444.6
Simplified44.6%
Taylor expanded in z around 0
Simplified20.7%
Final simplification23.7%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-269) (fma z x x) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-269) {
tmp = fma(z, x, x);
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-269) tmp = fma(z, x, x); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-269], N[(z * x + x), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-269}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.9999999999999996e-270Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f6453.3
Simplified53.3%
if -9.9999999999999996e-270 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6442.2
Simplified42.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6453.3
Simplified53.3%
Final simplification53.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6453.3
Simplified53.3%
Taylor expanded in y around 0
Simplified30.2%
herbie shell --seed 2024195
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))