Data.Colour.RGB:hslsv from colour-2.3.3, C

Percentage Accurate: 100.0% → 100.0%
Time: 9.2s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{2 - \left(x + y\right)} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 98.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{elif}\;t\_0 \leq 0.0005:\\ \;\;\;\;-0.5 \cdot \left(y - x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y + -2}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
   (if (<= t_0 -0.5)
     (/ x (- 2.0 x))
     (if (<= t_0 0.0005) (* -0.5 (- y x)) (/ y (+ y -2.0))))))
double code(double x, double y) {
	double t_0 = (x - y) / (2.0 - (x + y));
	double tmp;
	if (t_0 <= -0.5) {
		tmp = x / (2.0 - x);
	} else if (t_0 <= 0.0005) {
		tmp = -0.5 * (y - x);
	} else {
		tmp = y / (y + -2.0);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x - y) / (2.0d0 - (x + y))
    if (t_0 <= (-0.5d0)) then
        tmp = x / (2.0d0 - x)
    else if (t_0 <= 0.0005d0) then
        tmp = (-0.5d0) * (y - x)
    else
        tmp = y / (y + (-2.0d0))
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = (x - y) / (2.0 - (x + y));
	double tmp;
	if (t_0 <= -0.5) {
		tmp = x / (2.0 - x);
	} else if (t_0 <= 0.0005) {
		tmp = -0.5 * (y - x);
	} else {
		tmp = y / (y + -2.0);
	}
	return tmp;
}
def code(x, y):
	t_0 = (x - y) / (2.0 - (x + y))
	tmp = 0
	if t_0 <= -0.5:
		tmp = x / (2.0 - x)
	elif t_0 <= 0.0005:
		tmp = -0.5 * (y - x)
	else:
		tmp = y / (y + -2.0)
	return tmp
function code(x, y)
	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
	tmp = 0.0
	if (t_0 <= -0.5)
		tmp = Float64(x / Float64(2.0 - x));
	elseif (t_0 <= 0.0005)
		tmp = Float64(-0.5 * Float64(y - x));
	else
		tmp = Float64(y / Float64(y + -2.0));
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = (x - y) / (2.0 - (x + y));
	tmp = 0.0;
	if (t_0 <= -0.5)
		tmp = x / (2.0 - x);
	elseif (t_0 <= 0.0005)
		tmp = -0.5 * (y - x);
	else
		tmp = y / (y + -2.0);
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(-0.5 * N[(y - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;\frac{x}{2 - x}\\

\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;-0.5 \cdot \left(y - x\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{y + -2}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5

    1. Initial program 100.0%

      \[\frac{x - y}{2 - \left(x + y\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
      2. --lowering--.f6499.3

        \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
    5. Simplified99.3%

      \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

    if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4

    1. Initial program 100.0%

      \[\frac{x - y}{2 - \left(x + y\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
    4. Step-by-step derivation
      1. --lowering--.f6498.3

        \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
    5. Simplified98.3%

      \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
    6. Taylor expanded in x around 0

      \[\leadsto \frac{x - y}{\color{blue}{2}} \]
    7. Step-by-step derivation
      1. Simplified95.4%

        \[\leadsto \frac{x - y}{\color{blue}{2}} \]
      2. Step-by-step derivation
        1. frac-2negN/A

          \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\left(x - y\right)\right)}{\mathsf{neg}\left(2\right)}} \]
        2. div-invN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{1}{\mathsf{neg}\left(2\right)}} \]
        3. metadata-evalN/A

          \[\leadsto \left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{1}{\color{blue}{-2}} \]
        4. metadata-evalN/A

          \[\leadsto \left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \color{blue}{\frac{-1}{2}} \]
        5. *-lowering-*.f64N/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{-1}{2}} \]
        6. neg-sub0N/A

          \[\leadsto \color{blue}{\left(0 - \left(x - y\right)\right)} \cdot \frac{-1}{2} \]
        7. sub-negN/A

          \[\leadsto \left(0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}\right) \cdot \frac{-1}{2} \]
        8. +-commutativeN/A

          \[\leadsto \left(0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}\right) \cdot \frac{-1}{2} \]
        9. associate--r+N/A

          \[\leadsto \color{blue}{\left(\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x\right)} \cdot \frac{-1}{2} \]
        10. neg-sub0N/A

          \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x\right) \cdot \frac{-1}{2} \]
        11. remove-double-negN/A

          \[\leadsto \left(\color{blue}{y} - x\right) \cdot \frac{-1}{2} \]
        12. --lowering--.f6495.4

          \[\leadsto \color{blue}{\left(y - x\right)} \cdot -0.5 \]
      3. Applied egg-rr95.4%

        \[\leadsto \color{blue}{\left(y - x\right) \cdot -0.5} \]

      if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

      1. Initial program 100.0%

        \[\frac{x - y}{2 - \left(x + y\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{-1 \cdot \frac{y}{2 - y}} \]
      4. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{2 - y}\right)} \]
        2. distribute-neg-frac2N/A

          \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
        3. mul-1-negN/A

          \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(2 - y\right)}} \]
        4. /-lowering-/.f64N/A

          \[\leadsto \color{blue}{\frac{y}{-1 \cdot \left(2 - y\right)}} \]
        5. mul-1-negN/A

          \[\leadsto \frac{y}{\color{blue}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
        6. sub-negN/A

          \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(2 + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
        7. +-commutativeN/A

          \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + 2\right)}\right)} \]
        8. distribute-neg-inN/A

          \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(2\right)\right)}} \]
        9. mul-1-negN/A

          \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(\mathsf{neg}\left(y\right)\right)} + \left(\mathsf{neg}\left(2\right)\right)} \]
        10. mul-1-negN/A

          \[\leadsto \frac{y}{-1 \cdot \color{blue}{\left(-1 \cdot y\right)} + \left(\mathsf{neg}\left(2\right)\right)} \]
        11. associate-*r*N/A

          \[\leadsto \frac{y}{\color{blue}{\left(-1 \cdot -1\right) \cdot y} + \left(\mathsf{neg}\left(2\right)\right)} \]
        12. metadata-evalN/A

          \[\leadsto \frac{y}{\color{blue}{1} \cdot y + \left(\mathsf{neg}\left(2\right)\right)} \]
        13. *-lft-identityN/A

          \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(2\right)\right)} \]
        14. +-lowering-+.f64N/A

          \[\leadsto \frac{y}{\color{blue}{y + \left(\mathsf{neg}\left(2\right)\right)}} \]
        15. metadata-eval97.2

          \[\leadsto \frac{y}{y + \color{blue}{-2}} \]
      5. Simplified97.2%

        \[\leadsto \color{blue}{\frac{y}{y + -2}} \]
    8. Recombined 3 regimes into one program.
    9. Final simplification97.5%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{elif}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.0005:\\ \;\;\;\;-0.5 \cdot \left(y - x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y + -2}\\ \end{array} \]
    10. Add Preprocessing

    Alternative 3: 97.5% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{elif}\;t\_0 \leq 0.7:\\ \;\;\;\;-0.5 \cdot \left(y - x\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
    (FPCore (x y)
     :precision binary64
     (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
       (if (<= t_0 -0.5) (/ x (- 2.0 x)) (if (<= t_0 0.7) (* -0.5 (- y x)) 1.0))))
    double code(double x, double y) {
    	double t_0 = (x - y) / (2.0 - (x + y));
    	double tmp;
    	if (t_0 <= -0.5) {
    		tmp = x / (2.0 - x);
    	} else if (t_0 <= 0.7) {
    		tmp = -0.5 * (y - x);
    	} else {
    		tmp = 1.0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8) :: t_0
        real(8) :: tmp
        t_0 = (x - y) / (2.0d0 - (x + y))
        if (t_0 <= (-0.5d0)) then
            tmp = x / (2.0d0 - x)
        else if (t_0 <= 0.7d0) then
            tmp = (-0.5d0) * (y - x)
        else
            tmp = 1.0d0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y) {
    	double t_0 = (x - y) / (2.0 - (x + y));
    	double tmp;
    	if (t_0 <= -0.5) {
    		tmp = x / (2.0 - x);
    	} else if (t_0 <= 0.7) {
    		tmp = -0.5 * (y - x);
    	} else {
    		tmp = 1.0;
    	}
    	return tmp;
    }
    
    def code(x, y):
    	t_0 = (x - y) / (2.0 - (x + y))
    	tmp = 0
    	if t_0 <= -0.5:
    		tmp = x / (2.0 - x)
    	elif t_0 <= 0.7:
    		tmp = -0.5 * (y - x)
    	else:
    		tmp = 1.0
    	return tmp
    
    function code(x, y)
    	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
    	tmp = 0.0
    	if (t_0 <= -0.5)
    		tmp = Float64(x / Float64(2.0 - x));
    	elseif (t_0 <= 0.7)
    		tmp = Float64(-0.5 * Float64(y - x));
    	else
    		tmp = 1.0;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y)
    	t_0 = (x - y) / (2.0 - (x + y));
    	tmp = 0.0;
    	if (t_0 <= -0.5)
    		tmp = x / (2.0 - x);
    	elseif (t_0 <= 0.7)
    		tmp = -0.5 * (y - x);
    	else
    		tmp = 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.7], N[(-0.5 * N[(y - x), $MachinePrecision]), $MachinePrecision], 1.0]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
    \mathbf{if}\;t\_0 \leq -0.5:\\
    \;\;\;\;\frac{x}{2 - x}\\
    
    \mathbf{elif}\;t\_0 \leq 0.7:\\
    \;\;\;\;-0.5 \cdot \left(y - x\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5

      1. Initial program 100.0%

        \[\frac{x - y}{2 - \left(x + y\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
      4. Step-by-step derivation
        1. /-lowering-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
        2. --lowering--.f6499.3

          \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
      5. Simplified99.3%

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

      if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.69999999999999996

      1. Initial program 99.9%

        \[\frac{x - y}{2 - \left(x + y\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
      4. Step-by-step derivation
        1. --lowering--.f6497.2

          \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
      5. Simplified97.2%

        \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
      6. Taylor expanded in x around 0

        \[\leadsto \frac{x - y}{\color{blue}{2}} \]
      7. Step-by-step derivation
        1. Simplified93.1%

          \[\leadsto \frac{x - y}{\color{blue}{2}} \]
        2. Step-by-step derivation
          1. frac-2negN/A

            \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\left(x - y\right)\right)}{\mathsf{neg}\left(2\right)}} \]
          2. div-invN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{1}{\mathsf{neg}\left(2\right)}} \]
          3. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{1}{\color{blue}{-2}} \]
          4. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \color{blue}{\frac{-1}{2}} \]
          5. *-lowering-*.f64N/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{-1}{2}} \]
          6. neg-sub0N/A

            \[\leadsto \color{blue}{\left(0 - \left(x - y\right)\right)} \cdot \frac{-1}{2} \]
          7. sub-negN/A

            \[\leadsto \left(0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}\right) \cdot \frac{-1}{2} \]
          8. +-commutativeN/A

            \[\leadsto \left(0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}\right) \cdot \frac{-1}{2} \]
          9. associate--r+N/A

            \[\leadsto \color{blue}{\left(\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x\right)} \cdot \frac{-1}{2} \]
          10. neg-sub0N/A

            \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x\right) \cdot \frac{-1}{2} \]
          11. remove-double-negN/A

            \[\leadsto \left(\color{blue}{y} - x\right) \cdot \frac{-1}{2} \]
          12. --lowering--.f6493.1

            \[\leadsto \color{blue}{\left(y - x\right)} \cdot -0.5 \]
        3. Applied egg-rr93.1%

          \[\leadsto \color{blue}{\left(y - x\right) \cdot -0.5} \]

        if 0.69999999999999996 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

        1. Initial program 100.0%

          \[\frac{x - y}{2 - \left(x + y\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Simplified98.6%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification97.5%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{elif}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.7:\\ \;\;\;\;-0.5 \cdot \left(y - x\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
        7. Add Preprocessing

        Alternative 4: 97.0% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 0.7:\\ \;\;\;\;-0.5 \cdot \left(y - x\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
        (FPCore (x y)
         :precision binary64
         (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
           (if (<= t_0 -0.5) -1.0 (if (<= t_0 0.7) (* -0.5 (- y x)) 1.0))))
        double code(double x, double y) {
        	double t_0 = (x - y) / (2.0 - (x + y));
        	double tmp;
        	if (t_0 <= -0.5) {
        		tmp = -1.0;
        	} else if (t_0 <= 0.7) {
        		tmp = -0.5 * (y - x);
        	} else {
        		tmp = 1.0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (x - y) / (2.0d0 - (x + y))
            if (t_0 <= (-0.5d0)) then
                tmp = -1.0d0
            else if (t_0 <= 0.7d0) then
                tmp = (-0.5d0) * (y - x)
            else
                tmp = 1.0d0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y) {
        	double t_0 = (x - y) / (2.0 - (x + y));
        	double tmp;
        	if (t_0 <= -0.5) {
        		tmp = -1.0;
        	} else if (t_0 <= 0.7) {
        		tmp = -0.5 * (y - x);
        	} else {
        		tmp = 1.0;
        	}
        	return tmp;
        }
        
        def code(x, y):
        	t_0 = (x - y) / (2.0 - (x + y))
        	tmp = 0
        	if t_0 <= -0.5:
        		tmp = -1.0
        	elif t_0 <= 0.7:
        		tmp = -0.5 * (y - x)
        	else:
        		tmp = 1.0
        	return tmp
        
        function code(x, y)
        	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
        	tmp = 0.0
        	if (t_0 <= -0.5)
        		tmp = -1.0;
        	elseif (t_0 <= 0.7)
        		tmp = Float64(-0.5 * Float64(y - x));
        	else
        		tmp = 1.0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y)
        	t_0 = (x - y) / (2.0 - (x + y));
        	tmp = 0.0;
        	if (t_0 <= -0.5)
        		tmp = -1.0;
        	elseif (t_0 <= 0.7)
        		tmp = -0.5 * (y - x);
        	else
        		tmp = 1.0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 0.7], N[(-0.5 * N[(y - x), $MachinePrecision]), $MachinePrecision], 1.0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
        \mathbf{if}\;t\_0 \leq -0.5:\\
        \;\;\;\;-1\\
        
        \mathbf{elif}\;t\_0 \leq 0.7:\\
        \;\;\;\;-0.5 \cdot \left(y - x\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5

          1. Initial program 100.0%

            \[\frac{x - y}{2 - \left(x + y\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{-1} \]
          4. Step-by-step derivation
            1. Simplified98.2%

              \[\leadsto \color{blue}{-1} \]

            if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.69999999999999996

            1. Initial program 99.9%

              \[\frac{x - y}{2 - \left(x + y\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
            4. Step-by-step derivation
              1. --lowering--.f6497.2

                \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
            5. Simplified97.2%

              \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
            6. Taylor expanded in x around 0

              \[\leadsto \frac{x - y}{\color{blue}{2}} \]
            7. Step-by-step derivation
              1. Simplified93.1%

                \[\leadsto \frac{x - y}{\color{blue}{2}} \]
              2. Step-by-step derivation
                1. frac-2negN/A

                  \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\left(x - y\right)\right)}{\mathsf{neg}\left(2\right)}} \]
                2. div-invN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{1}{\mathsf{neg}\left(2\right)}} \]
                3. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{1}{\color{blue}{-2}} \]
                4. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \color{blue}{\frac{-1}{2}} \]
                5. *-lowering-*.f64N/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(x - y\right)\right)\right) \cdot \frac{-1}{2}} \]
                6. neg-sub0N/A

                  \[\leadsto \color{blue}{\left(0 - \left(x - y\right)\right)} \cdot \frac{-1}{2} \]
                7. sub-negN/A

                  \[\leadsto \left(0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}\right) \cdot \frac{-1}{2} \]
                8. +-commutativeN/A

                  \[\leadsto \left(0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}\right) \cdot \frac{-1}{2} \]
                9. associate--r+N/A

                  \[\leadsto \color{blue}{\left(\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x\right)} \cdot \frac{-1}{2} \]
                10. neg-sub0N/A

                  \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x\right) \cdot \frac{-1}{2} \]
                11. remove-double-negN/A

                  \[\leadsto \left(\color{blue}{y} - x\right) \cdot \frac{-1}{2} \]
                12. --lowering--.f6493.1

                  \[\leadsto \color{blue}{\left(y - x\right)} \cdot -0.5 \]
              3. Applied egg-rr93.1%

                \[\leadsto \color{blue}{\left(y - x\right) \cdot -0.5} \]

              if 0.69999999999999996 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

              1. Initial program 100.0%

                \[\frac{x - y}{2 - \left(x + y\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Simplified98.6%

                  \[\leadsto \color{blue}{1} \]
              5. Recombined 3 regimes into one program.
              6. Final simplification97.0%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\ \;\;\;\;-1\\ \mathbf{elif}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.7:\\ \;\;\;\;-0.5 \cdot \left(y - x\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
              7. Add Preprocessing

              Alternative 5: 85.0% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-7}:\\ \;\;\;\;y \cdot -0.5\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
                 (if (<= t_0 -0.5) -1.0 (if (<= t_0 4e-7) (* y -0.5) 1.0))))
              double code(double x, double y) {
              	double t_0 = (x - y) / (2.0 - (x + y));
              	double tmp;
              	if (t_0 <= -0.5) {
              		tmp = -1.0;
              	} else if (t_0 <= 4e-7) {
              		tmp = y * -0.5;
              	} else {
              		tmp = 1.0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = (x - y) / (2.0d0 - (x + y))
                  if (t_0 <= (-0.5d0)) then
                      tmp = -1.0d0
                  else if (t_0 <= 4d-7) then
                      tmp = y * (-0.5d0)
                  else
                      tmp = 1.0d0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double t_0 = (x - y) / (2.0 - (x + y));
              	double tmp;
              	if (t_0 <= -0.5) {
              		tmp = -1.0;
              	} else if (t_0 <= 4e-7) {
              		tmp = y * -0.5;
              	} else {
              		tmp = 1.0;
              	}
              	return tmp;
              }
              
              def code(x, y):
              	t_0 = (x - y) / (2.0 - (x + y))
              	tmp = 0
              	if t_0 <= -0.5:
              		tmp = -1.0
              	elif t_0 <= 4e-7:
              		tmp = y * -0.5
              	else:
              		tmp = 1.0
              	return tmp
              
              function code(x, y)
              	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
              	tmp = 0.0
              	if (t_0 <= -0.5)
              		tmp = -1.0;
              	elseif (t_0 <= 4e-7)
              		tmp = Float64(y * -0.5);
              	else
              		tmp = 1.0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	t_0 = (x - y) / (2.0 - (x + y));
              	tmp = 0.0;
              	if (t_0 <= -0.5)
              		tmp = -1.0;
              	elseif (t_0 <= 4e-7)
              		tmp = y * -0.5;
              	else
              		tmp = 1.0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 4e-7], N[(y * -0.5), $MachinePrecision], 1.0]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
              \mathbf{if}\;t\_0 \leq -0.5:\\
              \;\;\;\;-1\\
              
              \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-7}:\\
              \;\;\;\;y \cdot -0.5\\
              
              \mathbf{else}:\\
              \;\;\;\;1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5

                1. Initial program 100.0%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{-1} \]
                4. Step-by-step derivation
                  1. Simplified98.2%

                    \[\leadsto \color{blue}{-1} \]

                  if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 3.9999999999999998e-7

                  1. Initial program 99.9%

                    \[\frac{x - y}{2 - \left(x + y\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                  4. Step-by-step derivation
                    1. --lowering--.f6498.2

                      \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                  5. Simplified98.2%

                    \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                  6. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{\frac{-1}{2} \cdot y} \]
                  7. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{y \cdot \frac{-1}{2}} \]
                    2. *-lowering-*.f6459.7

                      \[\leadsto \color{blue}{y \cdot -0.5} \]
                  8. Simplified59.7%

                    \[\leadsto \color{blue}{y \cdot -0.5} \]

                  if 3.9999999999999998e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                  1. Initial program 100.0%

                    \[\frac{x - y}{2 - \left(x + y\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Simplified94.3%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 3 regimes into one program.
                  6. Add Preprocessing

                  Alternative 6: 85.2% accurate, 0.4× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -0.0001:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 0.0005:\\ \;\;\;\;x \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                  (FPCore (x y)
                   :precision binary64
                   (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
                     (if (<= t_0 -0.0001) -1.0 (if (<= t_0 0.0005) (* x 0.5) 1.0))))
                  double code(double x, double y) {
                  	double t_0 = (x - y) / (2.0 - (x + y));
                  	double tmp;
                  	if (t_0 <= -0.0001) {
                  		tmp = -1.0;
                  	} else if (t_0 <= 0.0005) {
                  		tmp = x * 0.5;
                  	} else {
                  		tmp = 1.0;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8) :: t_0
                      real(8) :: tmp
                      t_0 = (x - y) / (2.0d0 - (x + y))
                      if (t_0 <= (-0.0001d0)) then
                          tmp = -1.0d0
                      else if (t_0 <= 0.0005d0) then
                          tmp = x * 0.5d0
                      else
                          tmp = 1.0d0
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y) {
                  	double t_0 = (x - y) / (2.0 - (x + y));
                  	double tmp;
                  	if (t_0 <= -0.0001) {
                  		tmp = -1.0;
                  	} else if (t_0 <= 0.0005) {
                  		tmp = x * 0.5;
                  	} else {
                  		tmp = 1.0;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y):
                  	t_0 = (x - y) / (2.0 - (x + y))
                  	tmp = 0
                  	if t_0 <= -0.0001:
                  		tmp = -1.0
                  	elif t_0 <= 0.0005:
                  		tmp = x * 0.5
                  	else:
                  		tmp = 1.0
                  	return tmp
                  
                  function code(x, y)
                  	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
                  	tmp = 0.0
                  	if (t_0 <= -0.0001)
                  		tmp = -1.0;
                  	elseif (t_0 <= 0.0005)
                  		tmp = Float64(x * 0.5);
                  	else
                  		tmp = 1.0;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y)
                  	t_0 = (x - y) / (2.0 - (x + y));
                  	tmp = 0.0;
                  	if (t_0 <= -0.0001)
                  		tmp = -1.0;
                  	elseif (t_0 <= 0.0005)
                  		tmp = x * 0.5;
                  	else
                  		tmp = 1.0;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.0001], -1.0, If[LessEqual[t$95$0, 0.0005], N[(x * 0.5), $MachinePrecision], 1.0]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
                  \mathbf{if}\;t\_0 \leq -0.0001:\\
                  \;\;\;\;-1\\
                  
                  \mathbf{elif}\;t\_0 \leq 0.0005:\\
                  \;\;\;\;x \cdot 0.5\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;1\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.00000000000000005e-4

                    1. Initial program 100.0%

                      \[\frac{x - y}{2 - \left(x + y\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{-1} \]
                    4. Step-by-step derivation
                      1. Simplified97.3%

                        \[\leadsto \color{blue}{-1} \]

                      if -1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4

                      1. Initial program 100.0%

                        \[\frac{x - y}{2 - \left(x + y\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                      4. Step-by-step derivation
                        1. /-lowering-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                        2. --lowering--.f6444.9

                          \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                      5. Simplified44.9%

                        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                      6. Taylor expanded in x around 0

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot x} \]
                      7. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{x \cdot \frac{1}{2}} \]
                        2. *-lowering-*.f6441.8

                          \[\leadsto \color{blue}{x \cdot 0.5} \]
                      8. Simplified41.8%

                        \[\leadsto \color{blue}{x \cdot 0.5} \]

                      if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                      1. Initial program 100.0%

                        \[\frac{x - y}{2 - \left(x + y\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1} \]
                      4. Step-by-step derivation
                        1. Simplified96.9%

                          \[\leadsto \color{blue}{1} \]
                      5. Recombined 3 regimes into one program.
                      6. Add Preprocessing

                      Alternative 7: 98.5% accurate, 0.5× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.7:\\ \;\;\;\;\frac{x - y}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{2 - y}\\ \end{array} \end{array} \]
                      (FPCore (x y)
                       :precision binary64
                       (if (<= (/ (- x y) (- 2.0 (+ x y))) 0.7)
                         (/ (- x y) (- 2.0 x))
                         (/ (- x y) (- 2.0 y))))
                      double code(double x, double y) {
                      	double tmp;
                      	if (((x - y) / (2.0 - (x + y))) <= 0.7) {
                      		tmp = (x - y) / (2.0 - x);
                      	} else {
                      		tmp = (x - y) / (2.0 - y);
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8) :: tmp
                          if (((x - y) / (2.0d0 - (x + y))) <= 0.7d0) then
                              tmp = (x - y) / (2.0d0 - x)
                          else
                              tmp = (x - y) / (2.0d0 - y)
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y) {
                      	double tmp;
                      	if (((x - y) / (2.0 - (x + y))) <= 0.7) {
                      		tmp = (x - y) / (2.0 - x);
                      	} else {
                      		tmp = (x - y) / (2.0 - y);
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y):
                      	tmp = 0
                      	if ((x - y) / (2.0 - (x + y))) <= 0.7:
                      		tmp = (x - y) / (2.0 - x)
                      	else:
                      		tmp = (x - y) / (2.0 - y)
                      	return tmp
                      
                      function code(x, y)
                      	tmp = 0.0
                      	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 0.7)
                      		tmp = Float64(Float64(x - y) / Float64(2.0 - x));
                      	else
                      		tmp = Float64(Float64(x - y) / Float64(2.0 - y));
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y)
                      	tmp = 0.0;
                      	if (((x - y) / (2.0 - (x + y))) <= 0.7)
                      		tmp = (x - y) / (2.0 - x);
                      	else
                      		tmp = (x - y) / (2.0 - y);
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.7], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.7:\\
                      \;\;\;\;\frac{x - y}{2 - x}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{x - y}{2 - y}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.69999999999999996

                        1. Initial program 100.0%

                          \[\frac{x - y}{2 - \left(x + y\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                        4. Step-by-step derivation
                          1. --lowering--.f6498.5

                            \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                        5. Simplified98.5%

                          \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]

                        if 0.69999999999999996 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                        1. Initial program 100.0%

                          \[\frac{x - y}{2 - \left(x + y\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                        4. Step-by-step derivation
                          1. --lowering--.f6498.7

                            \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                        5. Simplified98.7%

                          \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                      3. Recombined 2 regimes into one program.
                      4. Add Preprocessing

                      Alternative 8: 98.0% accurate, 0.5× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.7:\\ \;\;\;\;\frac{x - y}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                      (FPCore (x y)
                       :precision binary64
                       (if (<= (/ (- x y) (- 2.0 (+ x y))) 0.7) (/ (- x y) (- 2.0 x)) 1.0))
                      double code(double x, double y) {
                      	double tmp;
                      	if (((x - y) / (2.0 - (x + y))) <= 0.7) {
                      		tmp = (x - y) / (2.0 - x);
                      	} else {
                      		tmp = 1.0;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8) :: tmp
                          if (((x - y) / (2.0d0 - (x + y))) <= 0.7d0) then
                              tmp = (x - y) / (2.0d0 - x)
                          else
                              tmp = 1.0d0
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y) {
                      	double tmp;
                      	if (((x - y) / (2.0 - (x + y))) <= 0.7) {
                      		tmp = (x - y) / (2.0 - x);
                      	} else {
                      		tmp = 1.0;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y):
                      	tmp = 0
                      	if ((x - y) / (2.0 - (x + y))) <= 0.7:
                      		tmp = (x - y) / (2.0 - x)
                      	else:
                      		tmp = 1.0
                      	return tmp
                      
                      function code(x, y)
                      	tmp = 0.0
                      	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 0.7)
                      		tmp = Float64(Float64(x - y) / Float64(2.0 - x));
                      	else
                      		tmp = 1.0;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y)
                      	tmp = 0.0;
                      	if (((x - y) / (2.0 - (x + y))) <= 0.7)
                      		tmp = (x - y) / (2.0 - x);
                      	else
                      		tmp = 1.0;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.7], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.7:\\
                      \;\;\;\;\frac{x - y}{2 - x}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;1\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.69999999999999996

                        1. Initial program 100.0%

                          \[\frac{x - y}{2 - \left(x + y\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                        4. Step-by-step derivation
                          1. --lowering--.f6498.5

                            \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]
                        5. Simplified98.5%

                          \[\leadsto \frac{x - y}{\color{blue}{2 - x}} \]

                        if 0.69999999999999996 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                        1. Initial program 100.0%

                          \[\frac{x - y}{2 - \left(x + y\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Simplified98.6%

                            \[\leadsto \color{blue}{1} \]
                        5. Recombined 2 regimes into one program.
                        6. Add Preprocessing

                        Alternative 9: 74.6% accurate, 0.8× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-310}:\\ \;\;\;\;-1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                        (FPCore (x y)
                         :precision binary64
                         (if (<= (/ (- x y) (- 2.0 (+ x y))) -1e-310) -1.0 1.0))
                        double code(double x, double y) {
                        	double tmp;
                        	if (((x - y) / (2.0 - (x + y))) <= -1e-310) {
                        		tmp = -1.0;
                        	} else {
                        		tmp = 1.0;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8) :: tmp
                            if (((x - y) / (2.0d0 - (x + y))) <= (-1d-310)) then
                                tmp = -1.0d0
                            else
                                tmp = 1.0d0
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y) {
                        	double tmp;
                        	if (((x - y) / (2.0 - (x + y))) <= -1e-310) {
                        		tmp = -1.0;
                        	} else {
                        		tmp = 1.0;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y):
                        	tmp = 0
                        	if ((x - y) / (2.0 - (x + y))) <= -1e-310:
                        		tmp = -1.0
                        	else:
                        		tmp = 1.0
                        	return tmp
                        
                        function code(x, y)
                        	tmp = 0.0
                        	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -1e-310)
                        		tmp = -1.0;
                        	else
                        		tmp = 1.0;
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y)
                        	tmp = 0.0;
                        	if (((x - y) / (2.0 - (x + y))) <= -1e-310)
                        		tmp = -1.0;
                        	else
                        		tmp = 1.0;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-310], -1.0, 1.0]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-310}:\\
                        \;\;\;\;-1\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;1\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.999999999999969e-311

                          1. Initial program 100.0%

                            \[\frac{x - y}{2 - \left(x + y\right)} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{-1} \]
                          4. Step-by-step derivation
                            1. Simplified75.0%

                              \[\leadsto \color{blue}{-1} \]

                            if -9.999999999999969e-311 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                            1. Initial program 100.0%

                              \[\frac{x - y}{2 - \left(x + y\right)} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{1} \]
                            4. Step-by-step derivation
                              1. Simplified73.9%

                                \[\leadsto \color{blue}{1} \]
                            5. Recombined 2 regimes into one program.
                            6. Add Preprocessing

                            Alternative 10: 37.8% accurate, 21.0× speedup?

                            \[\begin{array}{l} \\ -1 \end{array} \]
                            (FPCore (x y) :precision binary64 -1.0)
                            double code(double x, double y) {
                            	return -1.0;
                            }
                            
                            real(8) function code(x, y)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                code = -1.0d0
                            end function
                            
                            public static double code(double x, double y) {
                            	return -1.0;
                            }
                            
                            def code(x, y):
                            	return -1.0
                            
                            function code(x, y)
                            	return -1.0
                            end
                            
                            function tmp = code(x, y)
                            	tmp = -1.0;
                            end
                            
                            code[x_, y_] := -1.0
                            
                            \begin{array}{l}
                            
                            \\
                            -1
                            \end{array}
                            
                            Derivation
                            1. Initial program 100.0%

                              \[\frac{x - y}{2 - \left(x + y\right)} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{-1} \]
                            4. Step-by-step derivation
                              1. Simplified39.2%

                                \[\leadsto \color{blue}{-1} \]
                              2. Add Preprocessing

                              Developer Target 1: 100.0% accurate, 0.6× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_0 := 2 - \left(x + y\right)\\ \frac{x}{t\_0} - \frac{y}{t\_0} \end{array} \end{array} \]
                              (FPCore (x y)
                               :precision binary64
                               (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
                              double code(double x, double y) {
                              	double t_0 = 2.0 - (x + y);
                              	return (x / t_0) - (y / t_0);
                              }
                              
                              real(8) function code(x, y)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8) :: t_0
                                  t_0 = 2.0d0 - (x + y)
                                  code = (x / t_0) - (y / t_0)
                              end function
                              
                              public static double code(double x, double y) {
                              	double t_0 = 2.0 - (x + y);
                              	return (x / t_0) - (y / t_0);
                              }
                              
                              def code(x, y):
                              	t_0 = 2.0 - (x + y)
                              	return (x / t_0) - (y / t_0)
                              
                              function code(x, y)
                              	t_0 = Float64(2.0 - Float64(x + y))
                              	return Float64(Float64(x / t_0) - Float64(y / t_0))
                              end
                              
                              function tmp = code(x, y)
                              	t_0 = 2.0 - (x + y);
                              	tmp = (x / t_0) - (y / t_0);
                              end
                              
                              code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_0 := 2 - \left(x + y\right)\\
                              \frac{x}{t\_0} - \frac{y}{t\_0}
                              \end{array}
                              \end{array}
                              

                              Reproduce

                              ?
                              herbie shell --seed 2024195 
                              (FPCore (x y)
                                :name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
                                :precision binary64
                              
                                :alt
                                (! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
                              
                                (/ (- x y) (- 2.0 (+ x y))))