
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (- 1.0 y) (/ x z) y))
double code(double x, double y, double z) {
return fma((1.0 - y), (x / z), y);
}
function code(x, y, z) return fma(Float64(1.0 - y), Float64(x / z), y) end
code[x_, y_, z_] := N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 - y, \frac{x}{z}, y\right)
\end{array}
Initial program 91.1%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 (/ x z))))) (if (<= y -5e+16) t_0 (if (<= y 5e+15) (/ (fma (- z x) y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -5e+16) {
tmp = t_0;
} else if (y <= 5e+15) {
tmp = fma((z - x), y, x) / z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - Float64(x / z))) tmp = 0.0 if (y <= -5e+16) tmp = t_0; elseif (y <= 5e+15) tmp = Float64(fma(Float64(z - x), y, x) / z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5e+16], t$95$0, If[LessEqual[y, 5e+15], N[(N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq -5 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+15}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z - x, y, x\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5e16 or 5e15 < y Initial program 80.7%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
associate-*r/N/A
div-invN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6495.1
Applied egg-rr95.1%
un-div-invN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6490.2
Applied egg-rr90.2%
Taylor expanded in y around inf
mul-1-negN/A
*-inversesN/A
sub-negN/A
div-subN/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6499.9
Simplified99.9%
if -5e16 < y < 5e15Initial program 99.9%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 (/ x z))))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - (x / z))
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - (x / z)) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - Float64(x / z))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - (x / z)); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 82.0%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
associate-*r/N/A
div-invN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6495.5
Applied egg-rr95.5%
un-div-invN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6490.9
Applied egg-rr90.9%
Taylor expanded in y around inf
mul-1-negN/A
*-inversesN/A
sub-negN/A
div-subN/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6499.0
Simplified99.0%
if -1 < y < 1Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified100.0%
Taylor expanded in y around 0
Simplified99.5%
+-lowering-+.f64N/A
*-lft-identityN/A
/-lowering-/.f6499.5
Applied egg-rr99.5%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ y (/ x z)))) (if (<= z -2.4e-31) t_0 (if (<= z 5.1e-86) (* x (/ (- 1.0 y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y + (x / z);
double tmp;
if (z <= -2.4e-31) {
tmp = t_0;
} else if (z <= 5.1e-86) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y + (x / z)
if (z <= (-2.4d-31)) then
tmp = t_0
else if (z <= 5.1d-86) then
tmp = x * ((1.0d0 - y) / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y + (x / z);
double tmp;
if (z <= -2.4e-31) {
tmp = t_0;
} else if (z <= 5.1e-86) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y + (x / z) tmp = 0 if z <= -2.4e-31: tmp = t_0 elif z <= 5.1e-86: tmp = x * ((1.0 - y) / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y + Float64(x / z)) tmp = 0.0 if (z <= -2.4e-31) tmp = t_0; elseif (z <= 5.1e-86) tmp = Float64(x * Float64(Float64(1.0 - y) / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y + (x / z); tmp = 0.0; if (z <= -2.4e-31) tmp = t_0; elseif (z <= 5.1e-86) tmp = x * ((1.0 - y) / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.4e-31], t$95$0, If[LessEqual[z, 5.1e-86], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y + \frac{x}{z}\\
\mathbf{if}\;z \leq -2.4 \cdot 10^{-31}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5.1 \cdot 10^{-86}:\\
\;\;\;\;x \cdot \frac{1 - y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.4e-31 or 5.10000000000000006e-86 < z Initial program 84.7%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified100.0%
Taylor expanded in y around 0
Simplified88.0%
+-lowering-+.f64N/A
*-lft-identityN/A
/-lowering-/.f6488.0
Applied egg-rr88.0%
if -2.4e-31 < z < 5.10000000000000006e-86Initial program 99.8%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
associate-*r/N/A
div-invN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6499.8
Applied egg-rr99.8%
un-div-invN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6490.4
Applied egg-rr90.4%
Taylor expanded in z around 0
associate-/l*N/A
*-lowering-*.f64N/A
sub-negN/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6486.5
Simplified86.5%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (<= x -5.7e+57) (/ x z) (if (<= x 1.65e+33) y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.7e+57) {
tmp = x / z;
} else if (x <= 1.65e+33) {
tmp = y;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.7d+57)) then
tmp = x / z
else if (x <= 1.65d+33) then
tmp = y
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.7e+57) {
tmp = x / z;
} else if (x <= 1.65e+33) {
tmp = y;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.7e+57: tmp = x / z elif x <= 1.65e+33: tmp = y else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.7e+57) tmp = Float64(x / z); elseif (x <= 1.65e+33) tmp = y; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.7e+57) tmp = x / z; elseif (x <= 1.65e+33) tmp = y; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.7e+57], N[(x / z), $MachinePrecision], If[LessEqual[x, 1.65e+33], y, N[(x / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.7 \cdot 10^{+57}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+33}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if x < -5.6999999999999998e57 or 1.64999999999999988e33 < x Initial program 94.3%
Taylor expanded in y around 0
Simplified69.9%
if -5.6999999999999998e57 < x < 1.64999999999999988e33Initial program 88.5%
Taylor expanded in x around 0
Simplified60.7%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 91.1%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
+-commutativeN/A
Simplified99.9%
Taylor expanded in y around 0
Simplified78.8%
+-lowering-+.f64N/A
*-lft-identityN/A
/-lowering-/.f6478.8
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 91.1%
Taylor expanded in x around 0
Simplified37.3%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024195
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))