
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
Initial program 78.2%
Taylor expanded in x around inf
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64100.0
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= y 6e-195) (/ 0.5 y) (if (<= y 4.1e+86) (/ (+ x y) (* y (* x 2.0))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= 6e-195) {
tmp = 0.5 / y;
} else if (y <= 4.1e+86) {
tmp = (x + y) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6d-195) then
tmp = 0.5d0 / y
else if (y <= 4.1d+86) then
tmp = (x + y) / (y * (x * 2.0d0))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6e-195) {
tmp = 0.5 / y;
} else if (y <= 4.1e+86) {
tmp = (x + y) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6e-195: tmp = 0.5 / y elif y <= 4.1e+86: tmp = (x + y) / (y * (x * 2.0)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 6e-195) tmp = Float64(0.5 / y); elseif (y <= 4.1e+86) tmp = Float64(Float64(x + y) / Float64(y * Float64(x * 2.0))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6e-195) tmp = 0.5 / y; elseif (y <= 4.1e+86) tmp = (x + y) / (y * (x * 2.0)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6e-195], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 4.1e+86], N[(N[(x + y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-195}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 4.1 \cdot 10^{+86}:\\
\;\;\;\;\frac{x + y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 6e-195Initial program 75.1%
Taylor expanded in x around inf
/-lowering-/.f6457.8
Simplified57.8%
if 6e-195 < y < 4.0999999999999999e86Initial program 90.6%
if 4.0999999999999999e86 < y Initial program 71.4%
Taylor expanded in x around 0
/-lowering-/.f6481.9
Simplified81.9%
Final simplification70.2%
(FPCore (x y) :precision binary64 (if (<= y 6e-195) (/ 0.5 y) (if (<= y 4.1e+86) (* (+ x y) (/ 0.5 (* x y))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= 6e-195) {
tmp = 0.5 / y;
} else if (y <= 4.1e+86) {
tmp = (x + y) * (0.5 / (x * y));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6d-195) then
tmp = 0.5d0 / y
else if (y <= 4.1d+86) then
tmp = (x + y) * (0.5d0 / (x * y))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6e-195) {
tmp = 0.5 / y;
} else if (y <= 4.1e+86) {
tmp = (x + y) * (0.5 / (x * y));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6e-195: tmp = 0.5 / y elif y <= 4.1e+86: tmp = (x + y) * (0.5 / (x * y)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 6e-195) tmp = Float64(0.5 / y); elseif (y <= 4.1e+86) tmp = Float64(Float64(x + y) * Float64(0.5 / Float64(x * y))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6e-195) tmp = 0.5 / y; elseif (y <= 4.1e+86) tmp = (x + y) * (0.5 / (x * y)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6e-195], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 4.1e+86], N[(N[(x + y), $MachinePrecision] * N[(0.5 / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-195}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 4.1 \cdot 10^{+86}:\\
\;\;\;\;\left(x + y\right) \cdot \frac{0.5}{x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 6e-195Initial program 75.1%
Taylor expanded in x around inf
/-lowering-/.f6457.8
Simplified57.8%
if 6e-195 < y < 4.0999999999999999e86Initial program 90.6%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
+-lowering-+.f6490.5
Applied egg-rr90.5%
if 4.0999999999999999e86 < y Initial program 71.4%
Taylor expanded in x around 0
/-lowering-/.f6481.9
Simplified81.9%
Final simplification70.1%
(FPCore (x y) :precision binary64 (if (<= y 33000000.0) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 33000000.0) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 33000000.0d0) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 33000000.0) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 33000000.0: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 33000000.0) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 33000000.0) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 33000000.0], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 33000000:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 3.3e7Initial program 78.6%
Taylor expanded in x around inf
/-lowering-/.f6461.7
Simplified61.7%
if 3.3e7 < y Initial program 77.0%
Taylor expanded in x around 0
/-lowering-/.f6477.2
Simplified77.2%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 78.2%
Taylor expanded in x around 0
/-lowering-/.f6449.1
Simplified49.1%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024195
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))