
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (* z 3.0) (* x y)))
double code(double x, double y, double z) {
return fma(z, (z * 3.0), (x * y));
}
function code(x, y, z) return fma(z, Float64(z * 3.0), Float64(x * y)) end
code[x_, y_, z_] := N[(z * N[(z * 3.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z \cdot 3, x \cdot y\right)
\end{array}
Initial program 98.7%
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
distribute-lft-outN/A
distribute-lft-outN/A
accelerator-lowering-fma.f64N/A
count-2N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6499.9
Applied egg-rr99.9%
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6499.9
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 3e+80) (fma y x (* z z)) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 3e+80) {
tmp = fma(y, x, (z * z));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 3e+80) tmp = fma(y, x, Float64(z * z)); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 3e+80], N[(y * x + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 3 \cdot 10^{+80}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.99999999999999987e80Initial program 99.9%
Taylor expanded in x around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6490.3
Simplified90.3%
+-rgt-identityN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-rgt-identityN/A
accelerator-lowering-fma.f6490.3
Applied egg-rr90.3%
+-rgt-identityN/A
*-lowering-*.f6490.3
Applied egg-rr90.3%
if 2.99999999999999987e80 < (*.f64 z z) Initial program 96.8%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
+-rgt-identityN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6484.6
Simplified84.6%
+-rgt-identityN/A
+-rgt-identityN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft1-inN/A
*-lowering-*.f64N/A
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6484.6
Applied egg-rr84.6%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 3e+80) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 3e+80) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 3d+80) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 3e+80) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 3e+80: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 3e+80) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 3e+80) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 3e+80], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 3 \cdot 10^{+80}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.99999999999999987e80Initial program 99.9%
Taylor expanded in x around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6488.9
Simplified88.9%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6488.9
Applied egg-rr88.9%
if 2.99999999999999987e80 < (*.f64 z z) Initial program 96.8%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
+-rgt-identityN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6484.6
Simplified84.6%
+-rgt-identityN/A
+-rgt-identityN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft1-inN/A
*-lowering-*.f64N/A
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6484.6
Applied egg-rr84.6%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+256) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+256) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+256) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+256) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e+256: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+256) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e+256) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+256], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+256}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000015e256Initial program 99.9%
Taylor expanded in x around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6477.6
Simplified77.6%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6477.6
Applied egg-rr77.6%
if 5.00000000000000015e256 < (*.f64 z z) Initial program 95.1%
Taylor expanded in x around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6484.5
Simplified84.5%
Taylor expanded in x around 0
+-rgt-identityN/A
unpow2N/A
accelerator-lowering-fma.f6484.5
Simplified84.5%
+-rgt-identityN/A
*-lowering-*.f6484.5
Applied egg-rr84.5%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (fma 3.0 (* z z) (* x y)))
double code(double x, double y, double z) {
return fma(3.0, (z * z), (x * y));
}
function code(x, y, z) return fma(3.0, Float64(z * z), Float64(x * y)) end
code[x_, y_, z_] := N[(3.0 * N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)
\end{array}
Initial program 98.7%
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.7
Applied egg-rr98.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.7%
Taylor expanded in x around inf
+-rgt-identityN/A
accelerator-lowering-fma.f6462.4
Simplified62.4%
+-rgt-identityN/A
*-commutativeN/A
*-lowering-*.f6462.4
Applied egg-rr62.4%
Final simplification62.4%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024195
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))