
(FPCore (x) :precision binary64 (sqrt (/ (- (exp (* 2.0 x)) 1.0) (- (exp x) 1.0))))
double code(double x) {
return sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((exp((2.0d0 * x)) - 1.0d0) / (exp(x) - 1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(((Math.exp((2.0 * x)) - 1.0) / (Math.exp(x) - 1.0)));
}
def code(x): return math.sqrt(((math.exp((2.0 * x)) - 1.0) / (math.exp(x) - 1.0)))
function code(x) return sqrt(Float64(Float64(exp(Float64(2.0 * x)) - 1.0) / Float64(exp(x) - 1.0))) end
function tmp = code(x) tmp = sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0))); end
code[x_] := N[Sqrt[N[(N[(N[Exp[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] / N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{e^{2 \cdot x} - 1}{e^{x} - 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (/ (- (exp (* 2.0 x)) 1.0) (- (exp x) 1.0))))
double code(double x) {
return sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((exp((2.0d0 * x)) - 1.0d0) / (exp(x) - 1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(((Math.exp((2.0 * x)) - 1.0) / (Math.exp(x) - 1.0)));
}
def code(x): return math.sqrt(((math.exp((2.0 * x)) - 1.0) / (math.exp(x) - 1.0)))
function code(x) return sqrt(Float64(Float64(exp(Float64(2.0 * x)) - 1.0) / Float64(exp(x) - 1.0))) end
function tmp = code(x) tmp = sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0))); end
code[x_] := N[Sqrt[N[(N[(N[Exp[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] / N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{e^{2 \cdot x} - 1}{e^{x} - 1}}
\end{array}
(FPCore (x) :precision binary64 (sqrt (- (exp x) -1.0)))
double code(double x) {
return sqrt((exp(x) - -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((exp(x) - (-1.0d0)))
end function
public static double code(double x) {
return Math.sqrt((Math.exp(x) - -1.0));
}
def code(x): return math.sqrt((math.exp(x) - -1.0))
function code(x) return sqrt(Float64(exp(x) - -1.0)) end
function tmp = code(x) tmp = sqrt((exp(x) - -1.0)); end
code[x_] := N[Sqrt[N[(N[Exp[x], $MachinePrecision] - -1.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{e^{x} - -1}
\end{array}
Initial program 39.1%
*-commutativeN/A
exp-lft-sqrN/A
metadata-evalN/A
flip-+N/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
--lowering--.f64N/A
exp-lowering-exp.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
(FPCore (x) :precision binary64 (if (<= x -1.9) (sqrt 2.0) (sqrt (+ 2.0 (* x (+ 1.0 (* x (+ 0.5 (* x 0.16666666666666666)))))))))
double code(double x) {
double tmp;
if (x <= -1.9) {
tmp = sqrt(2.0);
} else {
tmp = sqrt((2.0 + (x * (1.0 + (x * (0.5 + (x * 0.16666666666666666)))))));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.9d0)) then
tmp = sqrt(2.0d0)
else
tmp = sqrt((2.0d0 + (x * (1.0d0 + (x * (0.5d0 + (x * 0.16666666666666666d0)))))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.9) {
tmp = Math.sqrt(2.0);
} else {
tmp = Math.sqrt((2.0 + (x * (1.0 + (x * (0.5 + (x * 0.16666666666666666)))))));
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.9: tmp = math.sqrt(2.0) else: tmp = math.sqrt((2.0 + (x * (1.0 + (x * (0.5 + (x * 0.16666666666666666))))))) return tmp
function code(x) tmp = 0.0 if (x <= -1.9) tmp = sqrt(2.0); else tmp = sqrt(Float64(2.0 + Float64(x * Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.9) tmp = sqrt(2.0); else tmp = sqrt((2.0 + (x * (1.0 + (x * (0.5 + (x * 0.16666666666666666))))))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.9], N[Sqrt[2.0], $MachinePrecision], N[Sqrt[N[(2.0 + N[(x * N[(1.0 + N[(x * N[(0.5 + N[(x * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9:\\
\;\;\;\;\sqrt{2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2 + x \cdot \left(1 + x \cdot \left(0.5 + x \cdot 0.16666666666666666\right)\right)}\\
\end{array}
\end{array}
if x < -1.8999999999999999Initial program 100.0%
Taylor expanded in x around 0
Simplified20.7%
if -1.8999999999999999 < x Initial program 7.8%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6493.6%
Simplified93.6%
(FPCore (x) :precision binary64 (if (<= x -2.0) (sqrt 2.0) (sqrt (+ 2.0 (* x (+ 1.0 (* x 0.5)))))))
double code(double x) {
double tmp;
if (x <= -2.0) {
tmp = sqrt(2.0);
} else {
tmp = sqrt((2.0 + (x * (1.0 + (x * 0.5)))));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2.0d0)) then
tmp = sqrt(2.0d0)
else
tmp = sqrt((2.0d0 + (x * (1.0d0 + (x * 0.5d0)))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2.0) {
tmp = Math.sqrt(2.0);
} else {
tmp = Math.sqrt((2.0 + (x * (1.0 + (x * 0.5)))));
}
return tmp;
}
def code(x): tmp = 0 if x <= -2.0: tmp = math.sqrt(2.0) else: tmp = math.sqrt((2.0 + (x * (1.0 + (x * 0.5))))) return tmp
function code(x) tmp = 0.0 if (x <= -2.0) tmp = sqrt(2.0); else tmp = sqrt(Float64(2.0 + Float64(x * Float64(1.0 + Float64(x * 0.5))))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2.0) tmp = sqrt(2.0); else tmp = sqrt((2.0 + (x * (1.0 + (x * 0.5))))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2.0], N[Sqrt[2.0], $MachinePrecision], N[Sqrt[N[(2.0 + N[(x * N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2:\\
\;\;\;\;\sqrt{2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2 + x \cdot \left(1 + x \cdot 0.5\right)}\\
\end{array}
\end{array}
if x < -2Initial program 100.0%
Taylor expanded in x around 0
Simplified20.7%
if -2 < x Initial program 7.8%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6493.0%
Simplified93.0%
(FPCore (x) :precision binary64 (sqrt 2.0))
double code(double x) {
return sqrt(2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(2.0d0)
end function
public static double code(double x) {
return Math.sqrt(2.0);
}
def code(x): return math.sqrt(2.0)
function code(x) return sqrt(2.0) end
function tmp = code(x) tmp = sqrt(2.0); end
code[x_] := N[Sqrt[2.0], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2}
\end{array}
Initial program 39.1%
Taylor expanded in x around 0
Simplified66.7%
herbie shell --seed 2024194
(FPCore (x)
:name "sqrtexp (problem 3.4.4)"
:precision binary64
(sqrt (/ (- (exp (* 2.0 x)) 1.0) (- (exp x) 1.0))))