
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.2
Applied egg-rr98.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -5e+18)
t_1
(if (<= (/ z t) 0.0001) (fma (/ z t) y x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -5e+18) {
tmp = t_1;
} else if ((z / t) <= 0.0001) {
tmp = fma((z / t), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -5e+18) tmp = t_1; elseif (Float64(z / t) <= 0.0001) tmp = fma(Float64(z / t), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e+18], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.0001], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.0001:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5e18 or 1.00000000000000005e-4 < (/.f64 z t) Initial program 98.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.2
Applied egg-rr98.2%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6492.0
Simplified92.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6495.0
Applied egg-rr95.0%
if -5e18 < (/.f64 z t) < 1.00000000000000005e-4Initial program 98.2%
Taylor expanded in y around inf
Simplified96.1%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6496.1
Applied egg-rr96.1%
Final simplification95.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= (/ z t) -1e-37) t_1 (if (<= (/ z t) 1e-32) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if ((z / t) <= -1e-37) {
tmp = t_1;
} else if ((z / t) <= 1e-32) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if ((z / t) <= (-1d-37)) then
tmp = t_1
else if ((z / t) <= 1d-32) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if ((z / t) <= -1e-37) {
tmp = t_1;
} else if ((z / t) <= 1e-32) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if (z / t) <= -1e-37: tmp = t_1 elif (z / t) <= 1e-32: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (Float64(z / t) <= -1e-37) tmp = t_1; elseif (Float64(z / t) <= 1e-32) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if ((z / t) <= -1e-37) tmp = t_1; elseif ((z / t) <= 1e-32) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-37], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-32], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-32}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000007e-37 or 1.00000000000000006e-32 < (/.f64 z t) Initial program 98.4%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.4
Applied egg-rr98.4%
Taylor expanded in y around inf
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6452.3
Simplified52.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6456.9
Applied egg-rr56.9%
if -1.00000000000000007e-37 < (/.f64 z t) < 1.00000000000000006e-32Initial program 98.0%
Taylor expanded in z around 0
Simplified77.3%
Final simplification66.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ z t) y x))) (if (<= y -2.5e-22) t_1 (if (<= y 1.62e-43) (* x (- 1.0 (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((z / t), y, x);
double tmp;
if (y <= -2.5e-22) {
tmp = t_1;
} else if (y <= 1.62e-43) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(z / t), y, x) tmp = 0.0 if (y <= -2.5e-22) tmp = t_1; elseif (y <= 1.62e-43) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[y, -2.5e-22], t$95$1, If[LessEqual[y, 1.62e-43], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.62 \cdot 10^{-43}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.49999999999999977e-22 or 1.6199999999999999e-43 < y Initial program 98.3%
Taylor expanded in y around inf
Simplified90.3%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6490.3
Applied egg-rr90.3%
if -2.49999999999999977e-22 < y < 1.6199999999999999e-43Initial program 98.0%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.0
Applied egg-rr98.0%
Taylor expanded in y around 0
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6490.5
Simplified90.5%
(FPCore (x y z t) :precision binary64 (fma (/ z t) y x))
double code(double x, double y, double z, double t) {
return fma((z / t), y, x);
}
function code(x, y, z, t) return fma(Float64(z / t), y, x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y, x\right)
\end{array}
Initial program 98.2%
Taylor expanded in y around inf
Simplified77.5%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6477.5
Applied egg-rr77.5%
(FPCore (x y z t) :precision binary64 (fma z (/ y t) x))
double code(double x, double y, double z, double t) {
return fma(z, (y / t), x);
}
function code(x, y, z, t) return fma(z, Float64(y / t), x) end
code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \frac{y}{t}, x\right)
\end{array}
Initial program 98.2%
Taylor expanded in y around inf
Simplified77.5%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6475.4
Simplified75.4%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.2%
Taylor expanded in z around 0
Simplified39.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024194
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))