
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (or (<= t_0 -2e-254) (not (<= t_0 0.0))) t_0 (* z (/ (+ x y) (- y))))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -2e-254) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = z * ((x + y) / -y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if ((t_0 <= (-2d-254)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = t_0
else
tmp = z * ((x + y) / -y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -2e-254) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = z * ((x + y) / -y);
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if (t_0 <= -2e-254) or not (t_0 <= 0.0): tmp = t_0 else: tmp = z * ((x + y) / -y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if ((t_0 <= -2e-254) || !(t_0 <= 0.0)) tmp = t_0; else tmp = Float64(z * Float64(Float64(x + y) / Float64(-y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if ((t_0 <= -2e-254) || ~((t_0 <= 0.0))) tmp = t_0; else tmp = z * ((x + y) / -y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-254], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-254} \lor \neg \left(t\_0 \leq 0\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x + y}{-y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -1.9999999999999998e-254 or -0.0 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) Initial program 99.9%
if -1.9999999999999998e-254 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -0.0Initial program 11.9%
Taylor expanded in z around 0 96.2%
mul-1-neg96.2%
associate-/l*99.9%
distribute-rgt-neg-in99.9%
distribute-neg-frac299.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -9e-17) (not (<= y 1.9e+14))) (* z (/ (+ x y) (- y))) (/ x (- 1.0 (/ y z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9e-17) || !(y <= 1.9e+14)) {
tmp = z * ((x + y) / -y);
} else {
tmp = x / (1.0 - (y / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9d-17)) .or. (.not. (y <= 1.9d+14))) then
tmp = z * ((x + y) / -y)
else
tmp = x / (1.0d0 - (y / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9e-17) || !(y <= 1.9e+14)) {
tmp = z * ((x + y) / -y);
} else {
tmp = x / (1.0 - (y / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9e-17) or not (y <= 1.9e+14): tmp = z * ((x + y) / -y) else: tmp = x / (1.0 - (y / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9e-17) || !(y <= 1.9e+14)) tmp = Float64(z * Float64(Float64(x + y) / Float64(-y))); else tmp = Float64(x / Float64(1.0 - Float64(y / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9e-17) || ~((y <= 1.9e+14))) tmp = z * ((x + y) / -y); else tmp = x / (1.0 - (y / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9e-17], N[Not[LessEqual[y, 1.9e+14]], $MachinePrecision]], N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-17} \lor \neg \left(y \leq 1.9 \cdot 10^{+14}\right):\\
\;\;\;\;z \cdot \frac{x + y}{-y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\
\end{array}
\end{array}
if y < -8.99999999999999957e-17 or 1.9e14 < y Initial program 73.4%
Taylor expanded in z around 0 69.5%
mul-1-neg69.5%
associate-/l*80.1%
distribute-rgt-neg-in80.1%
distribute-neg-frac280.1%
+-commutative80.1%
Simplified80.1%
if -8.99999999999999957e-17 < y < 1.9e14Initial program 99.9%
Taylor expanded in x around inf 78.8%
Final simplification79.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -8.4e-16) (not (<= y 1.52e+35))) (- z) (/ x (- 1.0 (/ y z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.4e-16) || !(y <= 1.52e+35)) {
tmp = -z;
} else {
tmp = x / (1.0 - (y / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.4d-16)) .or. (.not. (y <= 1.52d+35))) then
tmp = -z
else
tmp = x / (1.0d0 - (y / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.4e-16) || !(y <= 1.52e+35)) {
tmp = -z;
} else {
tmp = x / (1.0 - (y / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.4e-16) or not (y <= 1.52e+35): tmp = -z else: tmp = x / (1.0 - (y / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.4e-16) || !(y <= 1.52e+35)) tmp = Float64(-z); else tmp = Float64(x / Float64(1.0 - Float64(y / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.4e-16) || ~((y <= 1.52e+35))) tmp = -z; else tmp = x / (1.0 - (y / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.4e-16], N[Not[LessEqual[y, 1.52e+35]], $MachinePrecision]], (-z), N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.4 \cdot 10^{-16} \lor \neg \left(y \leq 1.52 \cdot 10^{+35}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\
\end{array}
\end{array}
if y < -8.4000000000000004e-16 or 1.5200000000000001e35 < y Initial program 72.3%
Taylor expanded in y around inf 64.4%
neg-mul-164.4%
Simplified64.4%
if -8.4000000000000004e-16 < y < 1.5200000000000001e35Initial program 99.9%
Taylor expanded in x around inf 77.5%
Final simplification71.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -3e-8) (not (<= y 2.7e+36))) (- z) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3e-8) || !(y <= 2.7e+36)) {
tmp = -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3d-8)) .or. (.not. (y <= 2.7d+36))) then
tmp = -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3e-8) || !(y <= 2.7e+36)) {
tmp = -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3e-8) or not (y <= 2.7e+36): tmp = -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3e-8) || !(y <= 2.7e+36)) tmp = Float64(-z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3e-8) || ~((y <= 2.7e+36))) tmp = -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3e-8], N[Not[LessEqual[y, 2.7e+36]], $MachinePrecision]], (-z), N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{-8} \lor \neg \left(y \leq 2.7 \cdot 10^{+36}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -2.99999999999999973e-8 or 2.7000000000000001e36 < y Initial program 71.8%
Taylor expanded in y around inf 64.6%
neg-mul-164.6%
Simplified64.6%
if -2.99999999999999973e-8 < y < 2.7000000000000001e36Initial program 99.9%
Taylor expanded in z around inf 74.3%
+-commutative74.3%
Simplified74.3%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.4e-16) (not (<= y 2.9e+16))) (- z) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-16) || !(y <= 2.9e+16)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.4d-16)) .or. (.not. (y <= 2.9d+16))) then
tmp = -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-16) || !(y <= 2.9e+16)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.4e-16) or not (y <= 2.9e+16): tmp = -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.4e-16) || !(y <= 2.9e+16)) tmp = Float64(-z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.4e-16) || ~((y <= 2.9e+16))) tmp = -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.4e-16], N[Not[LessEqual[y, 2.9e+16]], $MachinePrecision]], (-z), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{-16} \lor \neg \left(y \leq 2.9 \cdot 10^{+16}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.4000000000000001e-16 or 2.9e16 < y Initial program 73.4%
Taylor expanded in y around inf 63.4%
neg-mul-163.4%
Simplified63.4%
if -1.4000000000000001e-16 < y < 2.9e16Initial program 99.9%
Taylor expanded in y around 0 61.9%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (if (<= x -4e-197) x (if (<= x 1.15e-67) y x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e-197) {
tmp = x;
} else if (x <= 1.15e-67) {
tmp = y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d-197)) then
tmp = x
else if (x <= 1.15d-67) then
tmp = y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e-197) {
tmp = x;
} else if (x <= 1.15e-67) {
tmp = y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e-197: tmp = x elif x <= 1.15e-67: tmp = y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e-197) tmp = x; elseif (x <= 1.15e-67) tmp = y; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e-197) tmp = x; elseif (x <= 1.15e-67) tmp = y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e-197], x, If[LessEqual[x, 1.15e-67], y, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-197}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-67}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.9999999999999999e-197 or 1.15e-67 < x Initial program 89.2%
Taylor expanded in y around 0 46.1%
if -3.9999999999999999e-197 < x < 1.15e-67Initial program 81.9%
Taylor expanded in z around inf 43.1%
+-commutative43.1%
Simplified43.1%
Taylor expanded in y around inf 29.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.2%
Taylor expanded in y around 0 38.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024193
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< y -3742931076268985600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (/ (+ y x) (- y)) z) (if (< y 3553466245608673400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (+ x y) (- 1 (/ y z))) (* (/ (+ y x) (- y)) z))))
(/ (+ x y) (- 1.0 (/ y z))))