
(FPCore (x y) :precision binary64 (/ x (* y y)))
double code(double x, double y) {
return x / (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * y)
end function
public static double code(double x, double y) {
return x / (y * y);
}
def code(x, y): return x / (y * y)
function code(x, y) return Float64(x / Float64(y * y)) end
function tmp = code(x, y) tmp = x / (y * y); end
code[x_, y_] := N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (* y y)))
double code(double x, double y) {
return x / (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * y)
end function
public static double code(double x, double y) {
return x / (y * y);
}
def code(x, y): return x / (y * y)
function code(x, y) return Float64(x / Float64(y * y)) end
function tmp = code(x, y) tmp = x / (y * y); end
code[x_, y_] := N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (/ (/ x y) y))
double code(double x, double y) {
return (x / y) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / y) / y
end function
public static double code(double x, double y) {
return (x / y) / y;
}
def code(x, y): return (x / y) / y
function code(x, y) return Float64(Float64(x / y) / y) end
function tmp = code(x, y) tmp = (x / y) / y; end
code[x_, y_] := N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{y}
\end{array}
Initial program 88.7%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.8%
Applied egg-rr99.8%
(FPCore (x y) :precision binary64 (/ x (* y y)))
double code(double x, double y) {
return x / (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * y)
end function
public static double code(double x, double y) {
return x / (y * y);
}
def code(x, y): return x / (y * y)
function code(x, y) return Float64(x / Float64(y * y)) end
function tmp = code(x, y) tmp = x / (y * y); end
code[x_, y_] := N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y}
\end{array}
Initial program 88.7%
(FPCore (x y) :precision binary64 (/ (/ x y) y))
double code(double x, double y) {
return (x / y) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / y) / y
end function
public static double code(double x, double y) {
return (x / y) / y;
}
def code(x, y): return (x / y) / y
function code(x, y) return Float64(Float64(x / y) / y) end
function tmp = code(x, y) tmp = (x / y) / y; end
code[x_, y_] := N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{y}
\end{array}
herbie shell --seed 2024192
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:alt
(! :herbie-platform default (/ (/ x y) y))
(/ x (* y y)))