
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* (- 1.0 y) (/ x z))))
double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + ((1.0d0 - y) * (x / z))
end function
public static double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
def code(x, y, z): return y + ((1.0 - y) * (x / z))
function code(x, y, z) return Float64(y + Float64(Float64(1.0 - y) * Float64(x / z))) end
function tmp = code(x, y, z) tmp = y + ((1.0 - y) * (x / z)); end
code[x_, y_, z_] := N[(y + N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(1 - y\right) \cdot \frac{x}{z}
\end{array}
Initial program 89.3%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-lowering-+.f64N/A
Simplified99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 (/ x z))))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - (x / z))
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - (x / z)) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - Float64(x / z))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - (x / z)); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 78.5%
Taylor expanded in y around inf
associate-/l*N/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6499.7%
Simplified99.7%
if -1 < y < 1Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6498.7%
Simplified98.7%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
div-invN/A
associate-*l*N/A
div-invN/A
*-inversesN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6498.8%
Applied egg-rr98.8%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ y (/ x z)))) (if (<= z -1.2e+76) t_0 (if (<= z 6.5e-10) (* x (/ (- 1.0 y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y + (x / z);
double tmp;
if (z <= -1.2e+76) {
tmp = t_0;
} else if (z <= 6.5e-10) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y + (x / z)
if (z <= (-1.2d+76)) then
tmp = t_0
else if (z <= 6.5d-10) then
tmp = x * ((1.0d0 - y) / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y + (x / z);
double tmp;
if (z <= -1.2e+76) {
tmp = t_0;
} else if (z <= 6.5e-10) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y + (x / z) tmp = 0 if z <= -1.2e+76: tmp = t_0 elif z <= 6.5e-10: tmp = x * ((1.0 - y) / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y + Float64(x / z)) tmp = 0.0 if (z <= -1.2e+76) tmp = t_0; elseif (z <= 6.5e-10) tmp = Float64(x * Float64(Float64(1.0 - y) / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y + (x / z); tmp = 0.0; if (z <= -1.2e+76) tmp = t_0; elseif (z <= 6.5e-10) tmp = x * ((1.0 - y) / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.2e+76], t$95$0, If[LessEqual[z, 6.5e-10], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y + \frac{x}{z}\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{-10}:\\
\;\;\;\;x \cdot \frac{1 - y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.2e76 or 6.5000000000000003e-10 < z Initial program 79.0%
Taylor expanded in z around inf
*-lowering-*.f6475.3%
Simplified75.3%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
div-invN/A
associate-*l*N/A
div-invN/A
*-inversesN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6492.3%
Applied egg-rr92.3%
if -1.2e76 < z < 6.5000000000000003e-10Initial program 98.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6487.4%
Simplified87.4%
*-commutativeN/A
div-invN/A
associate-*l*N/A
*-lowering-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6483.7%
Applied egg-rr83.7%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (/ y z)))) (if (<= y -2.3e-17) t_0 (if (<= y 1.36e-7) (/ x z) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y / z);
double tmp;
if (y <= -2.3e-17) {
tmp = t_0;
} else if (y <= 1.36e-7) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y / z)
if (y <= (-2.3d-17)) then
tmp = t_0
else if (y <= 1.36d-7) then
tmp = x / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y / z);
double tmp;
if (y <= -2.3e-17) {
tmp = t_0;
} else if (y <= 1.36e-7) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y / z) tmp = 0 if y <= -2.3e-17: tmp = t_0 elif y <= 1.36e-7: tmp = x / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y / z)) tmp = 0.0 if (y <= -2.3e-17) tmp = t_0; elseif (y <= 1.36e-7) tmp = Float64(x / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y / z); tmp = 0.0; if (y <= -2.3e-17) tmp = t_0; elseif (y <= 1.36e-7) tmp = x / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e-17], t$95$0, If[LessEqual[y, 1.36e-7], N[(x / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{y}{z}\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{-17}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.36 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.30000000000000009e-17 or 1.36e-7 < y Initial program 79.0%
Taylor expanded in x around 0
*-lowering-*.f6433.2%
Simplified33.2%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
div-invN/A
associate-*l*N/A
associate-/r/N/A
clear-numN/A
associate-*l/N/A
associate-*l*N/A
div-invN/A
*-inversesN/A
*-rgt-identityN/A
*-lowering-*.f64N/A
/-lowering-/.f6451.1%
Applied egg-rr51.1%
if -2.30000000000000009e-17 < y < 1.36e-7Initial program 99.9%
Taylor expanded in y around 0
/-lowering-/.f6473.0%
Simplified73.0%
Final simplification61.9%
(FPCore (x y z) :precision binary64 (if (<= z -1.22e+83) y (if (<= z 1.6e+43) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.22e+83) {
tmp = y;
} else if (z <= 1.6e+43) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.22d+83)) then
tmp = y
else if (z <= 1.6d+43) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.22e+83) {
tmp = y;
} else if (z <= 1.6e+43) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.22e+83: tmp = y elif z <= 1.6e+43: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.22e+83) tmp = y; elseif (z <= 1.6e+43) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.22e+83) tmp = y; elseif (z <= 1.6e+43) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.22e+83], y, If[LessEqual[z, 1.6e+43], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{+83}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+43}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if z < -1.22e83 or 1.60000000000000007e43 < z Initial program 75.7%
Taylor expanded in x around 0
Simplified72.4%
if -1.22e83 < z < 1.60000000000000007e43Initial program 98.2%
Taylor expanded in y around 0
/-lowering-/.f6453.7%
Simplified53.7%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 89.3%
Taylor expanded in z around inf
*-lowering-*.f6469.9%
Simplified69.9%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
div-invN/A
associate-*l*N/A
div-invN/A
*-inversesN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6477.3%
Applied egg-rr77.3%
Final simplification77.3%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 89.3%
Taylor expanded in x around 0
Simplified38.3%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024192
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))