
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ y 2.0) (/ x a) (* (* t -4.5) (/ z a))))
(t_2 (- (* x y) (* (* z 9.0) t))))
(if (<= t_2 -5e+211) t_1 (if (<= t_2 1e+254) (/ t_2 (* 2.0 a)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / 2.0), (x / a), ((t * -4.5) * (z / a)));
double t_2 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_2 <= -5e+211) {
tmp = t_1;
} else if (t_2 <= 1e+254) {
tmp = t_2 / (2.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(y / 2.0), Float64(x / a), Float64(Float64(t * -4.5) * Float64(z / a))) t_2 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_2 <= -5e+211) tmp = t_1; elseif (t_2 <= 1e+254) tmp = Float64(t_2 / Float64(2.0 * a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / 2.0), $MachinePrecision] * N[(x / a), $MachinePrecision] + N[(N[(t * -4.5), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+211], t$95$1, If[LessEqual[t$95$2, 1e+254], N[(t$95$2 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{2}, \frac{x}{a}, \left(t \cdot -4.5\right) \cdot \frac{z}{a}\right)\\
t_2 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+211}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+254}:\\
\;\;\;\;\frac{t\_2}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4.9999999999999995e211 or 9.9999999999999994e253 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 73.1%
div-subN/A
sub-negN/A
times-fracN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
--lowering--.f64N/A
associate-*l*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
metadata-eval92.4%
Applied egg-rr92.4%
sub0-negN/A
associate-*r/N/A
distribute-neg-frac2N/A
associate-*r*N/A
*-commutativeN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
frac-2negN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
/-lowering-/.f6496.1%
Applied egg-rr96.1%
if -4.9999999999999995e211 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.9999999999999994e253Initial program 98.5%
Final simplification97.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 5e+290)
(/ t_1 (* 2.0 a))
(* x (+ (/ (/ (* -4.5 (* z t)) x) a) (/ (* y 0.5) a))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= 5e+290) {
tmp = t_1 / (2.0 * a);
} else {
tmp = x * ((((-4.5 * (z * t)) / x) / a) + ((y * 0.5) / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if (t_1 <= 5d+290) then
tmp = t_1 / (2.0d0 * a)
else
tmp = x * (((((-4.5d0) * (z * t)) / x) / a) + ((y * 0.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= 5e+290) {
tmp = t_1 / (2.0 * a);
} else {
tmp = x * ((((-4.5 * (z * t)) / x) / a) + ((y * 0.5) / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= 5e+290: tmp = t_1 / (2.0 * a) else: tmp = x * ((((-4.5 * (z * t)) / x) / a) + ((y * 0.5) / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= 5e+290) tmp = Float64(t_1 / Float64(2.0 * a)); else tmp = Float64(x * Float64(Float64(Float64(Float64(-4.5 * Float64(z * t)) / x) / a) + Float64(Float64(y * 0.5) / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= 5e+290)
tmp = t_1 / (2.0 * a);
else
tmp = x * ((((-4.5 * (z * t)) / x) / a) + ((y * 0.5) / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+290], N[(t$95$1 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(N[(N[(-4.5 * N[(z * t), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / a), $MachinePrecision] + N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+290}:\\
\;\;\;\;\frac{t\_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{\frac{-4.5 \cdot \left(z \cdot t\right)}{x}}{a} + \frac{y \cdot 0.5}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999998e290Initial program 94.9%
if 4.9999999999999998e290 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 63.2%
Taylor expanded in a around 0
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6463.2%
Simplified63.2%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6484.0%
Simplified84.0%
Final simplification93.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* y (/ (/ x 2.0) a))
(if (<= (* x y) 5e+191)
(* (+ (* x y) (* (* z t) -9.0)) (/ 0.5 a))
(/ (/ y (/ a x)) 2.0))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y * ((x / 2.0) / a);
} else if ((x * y) <= 5e+191) {
tmp = ((x * y) + ((z * t) * -9.0)) * (0.5 / a);
} else {
tmp = (y / (a / x)) / 2.0;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y * ((x / 2.0) / a);
} else if ((x * y) <= 5e+191) {
tmp = ((x * y) + ((z * t) * -9.0)) * (0.5 / a);
} else {
tmp = (y / (a / x)) / 2.0;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = y * ((x / 2.0) / a) elif (x * y) <= 5e+191: tmp = ((x * y) + ((z * t) * -9.0)) * (0.5 / a) else: tmp = (y / (a / x)) / 2.0 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(x / 2.0) / a)); elseif (Float64(x * y) <= 5e+191) tmp = Float64(Float64(Float64(x * y) + Float64(Float64(z * t) * -9.0)) * Float64(0.5 / a)); else tmp = Float64(Float64(y / Float64(a / x)) / 2.0); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y * ((x / 2.0) / a);
elseif ((x * y) <= 5e+191)
tmp = ((x * y) + ((z * t) * -9.0)) * (0.5 / a);
else
tmp = (y / (a / x)) / 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y * N[(N[(x / 2.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+191], N[(N[(N[(x * y), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] * -9.0), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \frac{\frac{x}{2}}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+191}:\\
\;\;\;\;\left(x \cdot y + \left(z \cdot t\right) \cdot -9\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{\frac{a}{x}}}{2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 65.0%
Taylor expanded in x around inf
*-lowering-*.f6465.0%
Simplified65.0%
times-fracN/A
*-commutativeN/A
div-invN/A
metadata-evalN/A
associate-*r*N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6489.8%
Applied egg-rr89.8%
if -inf.0 < (*.f64 x y) < 5.0000000000000002e191Initial program 94.6%
Taylor expanded in a around 0
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6494.5%
Simplified94.5%
if 5.0000000000000002e191 < (*.f64 x y) Initial program 78.0%
Taylor expanded in x around inf
*-lowering-*.f6478.0%
Simplified78.0%
associate-/r*N/A
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6496.7%
Applied egg-rr96.7%
Final simplification94.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (* z 9.0) t))) (if (<= t_1 -2e+290) (* z (* t (/ -4.5 a))) (/ (- (* x y) t_1) (* 2.0 a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e+290) {
tmp = z * (t * (-4.5 / a));
} else {
tmp = ((x * y) - t_1) / (2.0 * a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-2d+290)) then
tmp = z * (t * ((-4.5d0) / a))
else
tmp = ((x * y) - t_1) / (2.0d0 * a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e+290) {
tmp = z * (t * (-4.5 / a));
} else {
tmp = ((x * y) - t_1) / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -2e+290: tmp = z * (t * (-4.5 / a)) else: tmp = ((x * y) - t_1) / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -2e+290) tmp = Float64(z * Float64(t * Float64(-4.5 / a))); else tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -2e+290)
tmp = z * (t * (-4.5 / a));
else
tmp = ((x * y) - t_1) / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+290], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+290}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000012e290Initial program 55.4%
sub-negN/A
+-commutativeN/A
flip-+N/A
/-lowering-/.f64N/A
Applied egg-rr0.3%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6455.4%
Simplified55.4%
Taylor expanded in z around inf
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.7%
Simplified99.7%
if -2.00000000000000012e290 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 92.6%
Final simplification93.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -4e-95) (* (/ x 2.0) (/ y a)) (if (<= (* x y) 1e+32) (/ (* t (* z -4.5)) a) (/ (/ y (/ a x)) 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (t * (z * -4.5)) / a;
} else {
tmp = (y / (a / x)) / 2.0;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d-95)) then
tmp = (x / 2.0d0) * (y / a)
else if ((x * y) <= 1d+32) then
tmp = (t * (z * (-4.5d0))) / a
else
tmp = (y / (a / x)) / 2.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (t * (z * -4.5)) / a;
} else {
tmp = (y / (a / x)) / 2.0;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e-95: tmp = (x / 2.0) * (y / a) elif (x * y) <= 1e+32: tmp = (t * (z * -4.5)) / a else: tmp = (y / (a / x)) / 2.0 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e-95) tmp = Float64(Float64(x / 2.0) * Float64(y / a)); elseif (Float64(x * y) <= 1e+32) tmp = Float64(Float64(t * Float64(z * -4.5)) / a); else tmp = Float64(Float64(y / Float64(a / x)) / 2.0); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e-95)
tmp = (x / 2.0) * (y / a);
elseif ((x * y) <= 1e+32)
tmp = (t * (z * -4.5)) / a;
else
tmp = (y / (a / x)) / 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e-95], N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+32], N[(N[(t * N[(z * -4.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-95}:\\
\;\;\;\;\frac{x}{2} \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+32}:\\
\;\;\;\;\frac{t \cdot \left(z \cdot -4.5\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{\frac{a}{x}}}{2}\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999996e-95Initial program 86.2%
Taylor expanded in x around inf
*-lowering-*.f6466.6%
Simplified66.6%
*-commutativeN/A
times-fracN/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6470.2%
Applied egg-rr70.2%
if -3.99999999999999996e-95 < (*.f64 x y) < 1.00000000000000005e32Initial program 94.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Simplified78.7%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Applied egg-rr78.7%
if 1.00000000000000005e32 < (*.f64 x y) Initial program 86.7%
Taylor expanded in x around inf
*-lowering-*.f6479.5%
Simplified79.5%
associate-/r*N/A
/-lowering-/.f64N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6485.0%
Applied egg-rr85.0%
Final simplification77.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -4e-95) (* (/ x 2.0) (/ y a)) (if (<= (* x y) 1e+32) (/ (* t (* z -4.5)) a) (/ x (/ (/ a 0.5) y)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (t * (z * -4.5)) / a;
} else {
tmp = x / ((a / 0.5) / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d-95)) then
tmp = (x / 2.0d0) * (y / a)
else if ((x * y) <= 1d+32) then
tmp = (t * (z * (-4.5d0))) / a
else
tmp = x / ((a / 0.5d0) / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (t * (z * -4.5)) / a;
} else {
tmp = x / ((a / 0.5) / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e-95: tmp = (x / 2.0) * (y / a) elif (x * y) <= 1e+32: tmp = (t * (z * -4.5)) / a else: tmp = x / ((a / 0.5) / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e-95) tmp = Float64(Float64(x / 2.0) * Float64(y / a)); elseif (Float64(x * y) <= 1e+32) tmp = Float64(Float64(t * Float64(z * -4.5)) / a); else tmp = Float64(x / Float64(Float64(a / 0.5) / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e-95)
tmp = (x / 2.0) * (y / a);
elseif ((x * y) <= 1e+32)
tmp = (t * (z * -4.5)) / a;
else
tmp = x / ((a / 0.5) / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e-95], N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+32], N[(N[(t * N[(z * -4.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(x / N[(N[(a / 0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-95}:\\
\;\;\;\;\frac{x}{2} \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+32}:\\
\;\;\;\;\frac{t \cdot \left(z \cdot -4.5\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{\frac{a}{0.5}}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999996e-95Initial program 86.2%
Taylor expanded in x around inf
*-lowering-*.f6466.6%
Simplified66.6%
*-commutativeN/A
times-fracN/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6470.2%
Applied egg-rr70.2%
if -3.99999999999999996e-95 < (*.f64 x y) < 1.00000000000000005e32Initial program 94.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Simplified78.7%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Applied egg-rr78.7%
if 1.00000000000000005e32 < (*.f64 x y) Initial program 86.7%
Taylor expanded in x around inf
*-lowering-*.f6479.5%
Simplified79.5%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6485.3%
Applied egg-rr85.3%
Final simplification77.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -4e-95) (* (/ x 2.0) (/ y a)) (if (<= (* x y) 1e+32) (* (* z t) (/ -4.5 a)) (/ x (/ (/ a 0.5) y)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = x / ((a / 0.5) / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d-95)) then
tmp = (x / 2.0d0) * (y / a)
else if ((x * y) <= 1d+32) then
tmp = (z * t) * ((-4.5d0) / a)
else
tmp = x / ((a / 0.5d0) / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = x / ((a / 0.5) / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e-95: tmp = (x / 2.0) * (y / a) elif (x * y) <= 1e+32: tmp = (z * t) * (-4.5 / a) else: tmp = x / ((a / 0.5) / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e-95) tmp = Float64(Float64(x / 2.0) * Float64(y / a)); elseif (Float64(x * y) <= 1e+32) tmp = Float64(Float64(z * t) * Float64(-4.5 / a)); else tmp = Float64(x / Float64(Float64(a / 0.5) / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e-95)
tmp = (x / 2.0) * (y / a);
elseif ((x * y) <= 1e+32)
tmp = (z * t) * (-4.5 / a);
else
tmp = x / ((a / 0.5) / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e-95], N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+32], N[(N[(z * t), $MachinePrecision] * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(a / 0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-95}:\\
\;\;\;\;\frac{x}{2} \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+32}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{\frac{a}{0.5}}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999996e-95Initial program 86.2%
Taylor expanded in x around inf
*-lowering-*.f6466.6%
Simplified66.6%
*-commutativeN/A
times-fracN/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6470.2%
Applied egg-rr70.2%
if -3.99999999999999996e-95 < (*.f64 x y) < 1.00000000000000005e32Initial program 94.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Simplified78.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.7%
Applied egg-rr78.7%
if 1.00000000000000005e32 < (*.f64 x y) Initial program 86.7%
Taylor expanded in x around inf
*-lowering-*.f6479.5%
Simplified79.5%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6485.3%
Applied egg-rr85.3%
Final simplification77.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -4e-95) (* (/ x 2.0) (/ y a)) (if (<= (* x y) 1e+32) (* (* z t) (/ -4.5 a)) (/ 0.5 (/ (/ a y) x)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = 0.5 / ((a / y) / x);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d-95)) then
tmp = (x / 2.0d0) * (y / a)
else if ((x * y) <= 1d+32) then
tmp = (z * t) * ((-4.5d0) / a)
else
tmp = 0.5d0 / ((a / y) / x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e-95) {
tmp = (x / 2.0) * (y / a);
} else if ((x * y) <= 1e+32) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = 0.5 / ((a / y) / x);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e-95: tmp = (x / 2.0) * (y / a) elif (x * y) <= 1e+32: tmp = (z * t) * (-4.5 / a) else: tmp = 0.5 / ((a / y) / x) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e-95) tmp = Float64(Float64(x / 2.0) * Float64(y / a)); elseif (Float64(x * y) <= 1e+32) tmp = Float64(Float64(z * t) * Float64(-4.5 / a)); else tmp = Float64(0.5 / Float64(Float64(a / y) / x)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e-95)
tmp = (x / 2.0) * (y / a);
elseif ((x * y) <= 1e+32)
tmp = (z * t) * (-4.5 / a);
else
tmp = 0.5 / ((a / y) / x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e-95], N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+32], N[(N[(z * t), $MachinePrecision] * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision], N[(0.5 / N[(N[(a / y), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-95}:\\
\;\;\;\;\frac{x}{2} \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+32}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\frac{\frac{a}{y}}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999996e-95Initial program 86.2%
Taylor expanded in x around inf
*-lowering-*.f6466.6%
Simplified66.6%
*-commutativeN/A
times-fracN/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6470.2%
Applied egg-rr70.2%
if -3.99999999999999996e-95 < (*.f64 x y) < 1.00000000000000005e32Initial program 94.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Simplified78.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.7%
Applied egg-rr78.7%
if 1.00000000000000005e32 < (*.f64 x y) Initial program 86.7%
div-invN/A
flip3--N/A
clear-numN/A
*-commutativeN/A
associate-/r*N/A
frac-timesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
/-lowering-/.f64N/A
Applied egg-rr86.6%
Taylor expanded in x around inf
/-lowering-/.f64N/A
*-lowering-*.f6479.4%
Simplified79.4%
*-commutativeN/A
un-div-invN/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6485.3%
Applied egg-rr85.3%
Final simplification77.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x 2.0) (/ y a))))
(if (<= (* x y) -4e-95)
t_1
(if (<= (* x y) 1e+32) (* (* z t) (/ -4.5 a)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / 2.0) * (y / a);
double tmp;
if ((x * y) <= -4e-95) {
tmp = t_1;
} else if ((x * y) <= 1e+32) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x / 2.0d0) * (y / a)
if ((x * y) <= (-4d-95)) then
tmp = t_1
else if ((x * y) <= 1d+32) then
tmp = (z * t) * ((-4.5d0) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / 2.0) * (y / a);
double tmp;
if ((x * y) <= -4e-95) {
tmp = t_1;
} else if ((x * y) <= 1e+32) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x / 2.0) * (y / a) tmp = 0 if (x * y) <= -4e-95: tmp = t_1 elif (x * y) <= 1e+32: tmp = (z * t) * (-4.5 / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x / 2.0) * Float64(y / a)) tmp = 0.0 if (Float64(x * y) <= -4e-95) tmp = t_1; elseif (Float64(x * y) <= 1e+32) tmp = Float64(Float64(z * t) * Float64(-4.5 / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x / 2.0) * (y / a);
tmp = 0.0;
if ((x * y) <= -4e-95)
tmp = t_1;
elseif ((x * y) <= 1e+32)
tmp = (z * t) * (-4.5 / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e-95], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+32], N[(N[(z * t), $MachinePrecision] * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{2} \cdot \frac{y}{a}\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-95}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+32}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999996e-95 or 1.00000000000000005e32 < (*.f64 x y) Initial program 86.4%
Taylor expanded in x around inf
*-lowering-*.f6472.1%
Simplified72.1%
*-commutativeN/A
times-fracN/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
/-lowering-/.f6476.2%
Applied egg-rr76.2%
if -3.99999999999999996e-95 < (*.f64 x y) < 1.00000000000000005e32Initial program 94.9%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.7%
Simplified78.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.7%
Applied egg-rr78.7%
Final simplification77.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* x y) (/ 0.5 a))))
(if (<= (* x y) -1.35e-59)
t_1
(if (<= (* x y) 7.5e+33) (* (* z t) (/ -4.5 a)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) * (0.5 / a);
double tmp;
if ((x * y) <= -1.35e-59) {
tmp = t_1;
} else if ((x * y) <= 7.5e+33) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) * (0.5d0 / a)
if ((x * y) <= (-1.35d-59)) then
tmp = t_1
else if ((x * y) <= 7.5d+33) then
tmp = (z * t) * ((-4.5d0) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) * (0.5 / a);
double tmp;
if ((x * y) <= -1.35e-59) {
tmp = t_1;
} else if ((x * y) <= 7.5e+33) {
tmp = (z * t) * (-4.5 / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) * (0.5 / a) tmp = 0 if (x * y) <= -1.35e-59: tmp = t_1 elif (x * y) <= 7.5e+33: tmp = (z * t) * (-4.5 / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) * Float64(0.5 / a)) tmp = 0.0 if (Float64(x * y) <= -1.35e-59) tmp = t_1; elseif (Float64(x * y) <= 7.5e+33) tmp = Float64(Float64(z * t) * Float64(-4.5 / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) * (0.5 / a);
tmp = 0.0;
if ((x * y) <= -1.35e-59)
tmp = t_1;
elseif ((x * y) <= 7.5e+33)
tmp = (z * t) * (-4.5 / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1.35e-59], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 7.5e+33], N[(N[(z * t), $MachinePrecision] * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -1.35 \cdot 10^{-59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 7.5 \cdot 10^{+33}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -1.3499999999999999e-59 or 7.50000000000000046e33 < (*.f64 x y) Initial program 86.4%
Taylor expanded in a around 0
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6486.4%
Simplified86.4%
Taylor expanded in x around inf
*-lowering-*.f6473.6%
Simplified73.6%
if -1.3499999999999999e-59 < (*.f64 x y) < 7.50000000000000046e33Initial program 94.4%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6476.9%
Simplified76.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6476.9%
Applied egg-rr76.9%
Final simplification75.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -1.14e-231) (* (* t -4.5) (/ z a)) (* (* z t) (/ -4.5 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -1.14e-231) {
tmp = (t * -4.5) * (z / a);
} else {
tmp = (z * t) * (-4.5 / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-1.14d-231)) then
tmp = (t * (-4.5d0)) * (z / a)
else
tmp = (z * t) * ((-4.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -1.14e-231) {
tmp = (t * -4.5) * (z / a);
} else {
tmp = (z * t) * (-4.5 / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if x <= -1.14e-231: tmp = (t * -4.5) * (z / a) else: tmp = (z * t) * (-4.5 / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -1.14e-231) tmp = Float64(Float64(t * -4.5) * Float64(z / a)); else tmp = Float64(Float64(z * t) * Float64(-4.5 / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -1.14e-231)
tmp = (t * -4.5) * (z / a);
else
tmp = (z * t) * (-4.5 / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -1.14e-231], N[(N[(t * -4.5), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(z * t), $MachinePrecision] * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.14 \cdot 10^{-231}:\\
\;\;\;\;\left(t \cdot -4.5\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-4.5}{a}\\
\end{array}
\end{array}
if x < -1.14e-231Initial program 90.2%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6448.7%
Simplified48.7%
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Applied egg-rr51.3%
if -1.14e-231 < x Initial program 90.6%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6451.8%
Simplified51.8%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6451.8%
Applied egg-rr51.8%
Final simplification51.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -8.6e-280) (* (* t -4.5) (/ z a)) (* z (* t (/ -4.5 a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -8.6e-280) {
tmp = (t * -4.5) * (z / a);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-8.6d-280)) then
tmp = (t * (-4.5d0)) * (z / a)
else
tmp = z * (t * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -8.6e-280) {
tmp = (t * -4.5) * (z / a);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if x <= -8.6e-280: tmp = (t * -4.5) * (z / a) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -8.6e-280) tmp = Float64(Float64(t * -4.5) * Float64(z / a)); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -8.6e-280)
tmp = (t * -4.5) * (z / a);
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -8.6e-280], N[(N[(t * -4.5), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.6 \cdot 10^{-280}:\\
\;\;\;\;\left(t \cdot -4.5\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if x < -8.5999999999999997e-280Initial program 90.3%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6451.9%
Simplified51.9%
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
/-lowering-/.f6454.2%
Applied egg-rr54.2%
if -8.5999999999999997e-280 < x Initial program 90.6%
sub-negN/A
+-commutativeN/A
flip-+N/A
/-lowering-/.f64N/A
Applied egg-rr45.0%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6486.4%
Simplified86.4%
Taylor expanded in z around inf
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6447.3%
Simplified47.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* z (* t (/ -4.5 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return z * (t * (-4.5 / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z * (t * ((-4.5d0) / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return z * (t * (-4.5 / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return z * (t * (-4.5 / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(z * Float64(t * Float64(-4.5 / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = z * (t * (-4.5 / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
z \cdot \left(t \cdot \frac{-4.5}{a}\right)
\end{array}
Initial program 90.4%
sub-negN/A
+-commutativeN/A
flip-+N/A
/-lowering-/.f64N/A
Applied egg-rr45.8%
Taylor expanded in z around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6487.1%
Simplified87.1%
Taylor expanded in z around inf
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6450.2%
Simplified50.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024192
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))