
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.35e+154)
(* 2.0 (exp (* (- (log (- 0.0 y)) (log (/ -1.0 x))) 0.5)))
(if (<= y -6800000000.0)
(* 2.0 (* (sqrt (* (+ y z) (+ y z))) (sqrt (/ x (+ y z)))))
(if (<= y 5e-293)
(* 2.0 (sqrt (+ (* x z) (* y x))))
(* (* 2.0 (sqrt z)) (sqrt (+ y x)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+154) {
tmp = 2.0 * exp(((log((0.0 - y)) - log((-1.0 / x))) * 0.5));
} else if (y <= -6800000000.0) {
tmp = 2.0 * (sqrt(((y + z) * (y + z))) * sqrt((x / (y + z))));
} else if (y <= 5e-293) {
tmp = 2.0 * sqrt(((x * z) + (y * x)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.35d+154)) then
tmp = 2.0d0 * exp(((log((0.0d0 - y)) - log(((-1.0d0) / x))) * 0.5d0))
else if (y <= (-6800000000.0d0)) then
tmp = 2.0d0 * (sqrt(((y + z) * (y + z))) * sqrt((x / (y + z))))
else if (y <= 5d-293) then
tmp = 2.0d0 * sqrt(((x * z) + (y * x)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+154) {
tmp = 2.0 * Math.exp(((Math.log((0.0 - y)) - Math.log((-1.0 / x))) * 0.5));
} else if (y <= -6800000000.0) {
tmp = 2.0 * (Math.sqrt(((y + z) * (y + z))) * Math.sqrt((x / (y + z))));
} else if (y <= 5e-293) {
tmp = 2.0 * Math.sqrt(((x * z) + (y * x)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.35e+154: tmp = 2.0 * math.exp(((math.log((0.0 - y)) - math.log((-1.0 / x))) * 0.5)) elif y <= -6800000000.0: tmp = 2.0 * (math.sqrt(((y + z) * (y + z))) * math.sqrt((x / (y + z)))) elif y <= 5e-293: tmp = 2.0 * math.sqrt(((x * z) + (y * x))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.35e+154) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(0.0 - y)) - log(Float64(-1.0 / x))) * 0.5))); elseif (y <= -6800000000.0) tmp = Float64(2.0 * Float64(sqrt(Float64(Float64(y + z) * Float64(y + z))) * sqrt(Float64(x / Float64(y + z))))); elseif (y <= 5e-293) tmp = Float64(2.0 * sqrt(Float64(Float64(x * z) + Float64(y * x)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.35e+154)
tmp = 2.0 * exp(((log((0.0 - y)) - log((-1.0 / x))) * 0.5));
elseif (y <= -6800000000.0)
tmp = 2.0 * (sqrt(((y + z) * (y + z))) * sqrt((x / (y + z))));
elseif (y <= 5e-293)
tmp = 2.0 * sqrt(((x * z) + (y * x)));
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.35e+154], N[(2.0 * N[Exp[N[(N[(N[Log[N[(0.0 - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -6800000000.0], N[(2.0 * N[(N[Sqrt[N[(N[(y + z), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(x / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5e-293], N[(2.0 * N[Sqrt[N[(N[(x * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+154}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(0 - y\right) - \log \left(\frac{-1}{x}\right)\right) \cdot 0.5}\\
\mathbf{elif}\;y \leq -6800000000:\\
\;\;\;\;2 \cdot \left(\sqrt{\left(y + z\right) \cdot \left(y + z\right)} \cdot \sqrt{\frac{x}{y + z}}\right)\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-293}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot z + y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -1.35000000000000003e154Initial program 43.8%
Taylor expanded in z around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6419.0%
Simplified19.0%
pow1/2N/A
pow-to-expN/A
exp-lowering-exp.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f64N/A
*-lowering-*.f6417.8%
Applied egg-rr17.8%
Taylor expanded in x around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
log-lowering-log.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
log-lowering-log.f64N/A
/-lowering-/.f6448.8%
Simplified48.8%
if -1.35000000000000003e154 < y < -6.8e9Initial program 67.3%
flip-+N/A
flip--N/A
associate-/l/N/A
/-lowering-/.f64N/A
Applied egg-rr15.9%
Taylor expanded in x around -inf
associate-*r/N/A
distribute-lft-inN/A
times-fracN/A
metadata-evalN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f6425.2%
Simplified25.2%
*-lft-identityN/A
*-commutativeN/A
associate-/l*N/A
sqrt-prodN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6460.1%
Applied egg-rr60.1%
if -6.8e9 < y < 5.0000000000000003e-293Initial program 80.2%
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6480.2%
Applied egg-rr80.2%
Taylor expanded in x around inf
*-lowering-*.f6454.7%
Simplified54.7%
if 5.0000000000000003e-293 < y Initial program 74.6%
Taylor expanded in z around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6446.1%
Simplified46.1%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f6444.6%
Applied egg-rr44.6%
Final simplification50.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -510000000.0)
(* 2.0 (* (sqrt (* (+ y z) (+ y z))) (sqrt (/ x (+ y z)))))
(if (<= y 5.5e-293)
(* 2.0 (sqrt (+ (* x z) (* y x))))
(* (* 2.0 (sqrt z)) (sqrt (+ y x))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -510000000.0) {
tmp = 2.0 * (sqrt(((y + z) * (y + z))) * sqrt((x / (y + z))));
} else if (y <= 5.5e-293) {
tmp = 2.0 * sqrt(((x * z) + (y * x)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-510000000.0d0)) then
tmp = 2.0d0 * (sqrt(((y + z) * (y + z))) * sqrt((x / (y + z))))
else if (y <= 5.5d-293) then
tmp = 2.0d0 * sqrt(((x * z) + (y * x)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -510000000.0) {
tmp = 2.0 * (Math.sqrt(((y + z) * (y + z))) * Math.sqrt((x / (y + z))));
} else if (y <= 5.5e-293) {
tmp = 2.0 * Math.sqrt(((x * z) + (y * x)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -510000000.0: tmp = 2.0 * (math.sqrt(((y + z) * (y + z))) * math.sqrt((x / (y + z)))) elif y <= 5.5e-293: tmp = 2.0 * math.sqrt(((x * z) + (y * x))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -510000000.0) tmp = Float64(2.0 * Float64(sqrt(Float64(Float64(y + z) * Float64(y + z))) * sqrt(Float64(x / Float64(y + z))))); elseif (y <= 5.5e-293) tmp = Float64(2.0 * sqrt(Float64(Float64(x * z) + Float64(y * x)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -510000000.0)
tmp = 2.0 * (sqrt(((y + z) * (y + z))) * sqrt((x / (y + z))));
elseif (y <= 5.5e-293)
tmp = 2.0 * sqrt(((x * z) + (y * x)));
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -510000000.0], N[(2.0 * N[(N[Sqrt[N[(N[(y + z), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(x / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5.5e-293], N[(2.0 * N[Sqrt[N[(N[(x * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -510000000:\\
\;\;\;\;2 \cdot \left(\sqrt{\left(y + z\right) \cdot \left(y + z\right)} \cdot \sqrt{\frac{x}{y + z}}\right)\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{-293}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot z + y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -5.1e8Initial program 56.5%
flip-+N/A
flip--N/A
associate-/l/N/A
/-lowering-/.f64N/A
Applied egg-rr10.1%
Taylor expanded in x around -inf
associate-*r/N/A
distribute-lft-inN/A
times-fracN/A
metadata-evalN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f6415.4%
Simplified15.4%
*-lft-identityN/A
*-commutativeN/A
associate-/l*N/A
sqrt-prodN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6434.1%
Applied egg-rr34.1%
if -5.1e8 < y < 5.50000000000000028e-293Initial program 80.2%
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6480.2%
Applied egg-rr80.2%
Taylor expanded in x around inf
*-lowering-*.f6454.7%
Simplified54.7%
if 5.50000000000000028e-293 < y Initial program 74.6%
Taylor expanded in z around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6446.1%
Simplified46.1%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f6444.6%
Applied egg-rr44.6%
Final simplification44.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.9e-289) (* 2.0 (sqrt (* y (+ z (* x (+ (/ z y) 1.0)))))) (* (* 2.0 (sqrt z)) (sqrt (+ y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e-289) {
tmp = 2.0 * sqrt((y * (z + (x * ((z / y) + 1.0)))));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.9d-289)) then
tmp = 2.0d0 * sqrt((y * (z + (x * ((z / y) + 1.0d0)))))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e-289) {
tmp = 2.0 * Math.sqrt((y * (z + (x * ((z / y) + 1.0)))));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.9e-289: tmp = 2.0 * math.sqrt((y * (z + (x * ((z / y) + 1.0))))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.9e-289) tmp = Float64(2.0 * sqrt(Float64(y * Float64(z + Float64(x * Float64(Float64(z / y) + 1.0)))))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.9e-289)
tmp = 2.0 * sqrt((y * (z + (x * ((z / y) + 1.0)))));
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.9e-289], N[(2.0 * N[Sqrt[N[(y * N[(z + N[(x * N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{-289}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot \left(z + x \cdot \left(\frac{z}{y} + 1\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -1.90000000000000005e-289Initial program 69.1%
Taylor expanded in y around inf
*-lowering-*.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt1-inN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f6459.5%
Simplified59.5%
if -1.90000000000000005e-289 < y Initial program 73.2%
Taylor expanded in z around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6447.2%
Simplified47.2%
pow1/2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f6446.2%
Applied egg-rr46.2%
Final simplification52.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4.4e-293) (* 2.0 (sqrt (* y (+ z (* x (+ (/ z y) 1.0)))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4.4e-293) {
tmp = 2.0 * sqrt((y * (z + (x * ((z / y) + 1.0)))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.4d-293) then
tmp = 2.0d0 * sqrt((y * (z + (x * ((z / y) + 1.0d0)))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.4e-293) {
tmp = 2.0 * Math.sqrt((y * (z + (x * ((z / y) + 1.0)))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4.4e-293: tmp = 2.0 * math.sqrt((y * (z + (x * ((z / y) + 1.0))))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4.4e-293) tmp = Float64(2.0 * sqrt(Float64(y * Float64(z + Float64(x * Float64(Float64(z / y) + 1.0)))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4.4e-293)
tmp = 2.0 * sqrt((y * (z + (x * ((z / y) + 1.0)))));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4.4e-293], N[(2.0 * N[Sqrt[N[(y * N[(z + N[(x * N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.4 \cdot 10^{-293}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot \left(z + x \cdot \left(\frac{z}{y} + 1\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 4.4e-293Initial program 68.3%
Taylor expanded in y around inf
*-lowering-*.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt1-inN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f6456.8%
Simplified56.8%
if 4.4e-293 < y Initial program 74.6%
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6474.6%
Applied egg-rr74.6%
Taylor expanded in x around 0
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6423.6%
Simplified23.6%
pow1/2N/A
*-commutativeN/A
unpow-prod-downN/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f6430.2%
Applied egg-rr30.2%
Final simplification44.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5e-308) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (/ 1.0 (sqrt (/ (/ 1.0 z) (+ y x)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5e-308) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * (1.0 / sqrt(((1.0 / z) / (y + x))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5d-308) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * (1.0d0 / sqrt(((1.0d0 / z) / (y + x))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5e-308) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * (1.0 / Math.sqrt(((1.0 / z) / (y + x))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5e-308: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * (1.0 / math.sqrt(((1.0 / z) / (y + x)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5e-308) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * Float64(1.0 / sqrt(Float64(Float64(1.0 / z) / Float64(y + x))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5e-308)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * (1.0 / sqrt(((1.0 / z) / (y + x))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5e-308], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(1.0 / N[Sqrt[N[(N[(1.0 / z), $MachinePrecision] / N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-308}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{1}{\sqrt{\frac{\frac{1}{z}}{y + x}}}\\
\end{array}
\end{array}
if y < 4.99999999999999955e-308Initial program 68.4%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6442.7%
Simplified42.7%
if 4.99999999999999955e-308 < y Initial program 74.4%
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
/-lowering-/.f64N/A
Applied egg-rr74.0%
Taylor expanded in z around inf
sqrt-lowering-sqrt.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6447.6%
Simplified47.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-302) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-302) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-302)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-302) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-302: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-302) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-302)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-302], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-302}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -9.9999999999999996e-303Initial program 68.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6442.6%
Simplified42.6%
if -9.9999999999999996e-303 < y Initial program 74.0%
Taylor expanded in z around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6446.8%
Simplified46.8%
Final simplification44.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5.5e-293) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5.5e-293) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.5d-293) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.5e-293) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5.5e-293: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5.5e-293) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5.5e-293)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5.5e-293], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-293}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 5.50000000000000028e-293Initial program 68.3%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6443.3%
Simplified43.3%
if 5.50000000000000028e-293 < y Initial program 74.6%
Taylor expanded in x around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6423.6%
Simplified23.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* x z) (* y (+ x z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((x * z) + (y * (x + z))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((x * z) + (y * (x + z))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((x * z) + (y * (x + z))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((x * z) + (y * (x + z))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(x * z) + Float64(y * Float64(x + z))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((x * z) + (y * (x + z))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(x * z), $MachinePrecision] + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{x \cdot z + y \cdot \left(x + z\right)}
\end{array}
Initial program 71.2%
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6471.2%
Applied egg-rr71.2%
Final simplification71.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-310) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -4.999999999999985e-310Initial program 68.4%
Taylor expanded in z around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6420.9%
Simplified20.9%
if -4.999999999999985e-310 < y Initial program 74.4%
Taylor expanded in x around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6423.1%
Simplified23.1%
Final simplification22.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 71.2%
Taylor expanded in z around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6425.4%
Simplified25.4%
Final simplification25.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024192
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))