
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m)
:precision binary64
(/
1.0
(cos
(*
(pow 2.0 -0.125)
(* (pow 2.0 -0.125) (* (pow (/ y_m 0.5) -0.75) (* x (pow y_m -0.25))))))))y_m = fabs(y);
double code(double x, double y_m) {
return 1.0 / cos((pow(2.0, -0.125) * (pow(2.0, -0.125) * (pow((y_m / 0.5), -0.75) * (x * pow(y_m, -0.25))))));
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((2.0d0 ** (-0.125d0)) * ((2.0d0 ** (-0.125d0)) * (((y_m / 0.5d0) ** (-0.75d0)) * (x * (y_m ** (-0.25d0)))))))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return 1.0 / Math.cos((Math.pow(2.0, -0.125) * (Math.pow(2.0, -0.125) * (Math.pow((y_m / 0.5), -0.75) * (x * Math.pow(y_m, -0.25))))));
}
y_m = math.fabs(y) def code(x, y_m): return 1.0 / math.cos((math.pow(2.0, -0.125) * (math.pow(2.0, -0.125) * (math.pow((y_m / 0.5), -0.75) * (x * math.pow(y_m, -0.25))))))
y_m = abs(y) function code(x, y_m) return Float64(1.0 / cos(Float64((2.0 ^ -0.125) * Float64((2.0 ^ -0.125) * Float64((Float64(y_m / 0.5) ^ -0.75) * Float64(x * (y_m ^ -0.25))))))) end
y_m = abs(y); function tmp = code(x, y_m) tmp = 1.0 / cos(((2.0 ^ -0.125) * ((2.0 ^ -0.125) * (((y_m / 0.5) ^ -0.75) * (x * (y_m ^ -0.25)))))); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := N[(1.0 / N[Cos[N[(N[Power[2.0, -0.125], $MachinePrecision] * N[(N[Power[2.0, -0.125], $MachinePrecision] * N[(N[Power[N[(y$95$m / 0.5), $MachinePrecision], -0.75], $MachinePrecision] * N[(x * N[Power[y$95$m, -0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
\frac{1}{\cos \left({2}^{-0.125} \cdot \left({2}^{-0.125} \cdot \left({\left(\frac{y\_m}{0.5}\right)}^{-0.75} \cdot \left(x \cdot {y\_m}^{-0.25}\right)\right)\right)\right)}
\end{array}
Initial program 38.6%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
/-lowering-/.f6448.8%
Applied egg-rr48.8%
associate-/l/N/A
clear-numN/A
associate-/r/N/A
inv-powN/A
metadata-evalN/A
pow-powN/A
metadata-evalN/A
div-invN/A
pow2N/A
associate-*r*N/A
div-invN/A
metadata-evalN/A
sqr-powN/A
associate-*l*N/A
unpow-prod-downN/A
associate-*l*N/A
*-lowering-*.f64N/A
pow-lowering-pow.f64N/A
metadata-evalN/A
Applied egg-rr24.4%
*-commutativeN/A
associate-*l*N/A
sqr-powN/A
associate-*l*N/A
*-lowering-*.f64N/A
pow-lowering-pow.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
pow-lowering-pow.f64N/A
metadata-evalN/A
associate-*l*N/A
*-lowering-*.f64N/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
pow-lowering-pow.f6424.8%
Applied egg-rr24.8%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 (/ 1.0 (cos (/ (/ x 2.0) y_m))))
y_m = fabs(y);
double code(double x, double y_m) {
return 1.0 / cos(((x / 2.0) / y_m));
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((x / 2.0d0) / y_m))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return 1.0 / Math.cos(((x / 2.0) / y_m));
}
y_m = math.fabs(y) def code(x, y_m): return 1.0 / math.cos(((x / 2.0) / y_m))
y_m = abs(y) function code(x, y_m) return Float64(1.0 / cos(Float64(Float64(x / 2.0) / y_m))) end
y_m = abs(y); function tmp = code(x, y_m) tmp = 1.0 / cos(((x / 2.0) / y_m)); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := N[(1.0 / N[Cos[N[(N[(x / 2.0), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
\frac{1}{\cos \left(\frac{\frac{x}{2}}{y\_m}\right)}
\end{array}
Initial program 38.6%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
/-lowering-/.f6448.8%
Applied egg-rr48.8%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 (/ 1.0 (cos (/ 0.5 (/ y_m x)))))
y_m = fabs(y);
double code(double x, double y_m) {
return 1.0 / cos((0.5 / (y_m / x)));
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = 1.0d0 / cos((0.5d0 / (y_m / x)))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return 1.0 / Math.cos((0.5 / (y_m / x)));
}
y_m = math.fabs(y) def code(x, y_m): return 1.0 / math.cos((0.5 / (y_m / x)))
y_m = abs(y) function code(x, y_m) return Float64(1.0 / cos(Float64(0.5 / Float64(y_m / x)))) end
y_m = abs(y); function tmp = code(x, y_m) tmp = 1.0 / cos((0.5 / (y_m / x))); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := N[(1.0 / N[Cos[N[(0.5 / N[(y$95$m / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
\frac{1}{\cos \left(\frac{0.5}{\frac{y\_m}{x}}\right)}
\end{array}
Initial program 38.6%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
/-lowering-/.f6448.8%
Applied egg-rr48.8%
div-invN/A
metadata-evalN/A
associate-*l/N/A
clear-numN/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f64N/A
/-lowering-/.f6448.7%
Applied egg-rr48.7%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 (/ 1.0 (cos (* x (/ 0.5 y_m)))))
y_m = fabs(y);
double code(double x, double y_m) {
return 1.0 / cos((x * (0.5 / y_m)));
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = 1.0d0 / cos((x * (0.5d0 / y_m)))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return 1.0 / Math.cos((x * (0.5 / y_m)));
}
y_m = math.fabs(y) def code(x, y_m): return 1.0 / math.cos((x * (0.5 / y_m)))
y_m = abs(y) function code(x, y_m) return Float64(1.0 / cos(Float64(x * Float64(0.5 / y_m)))) end
y_m = abs(y); function tmp = code(x, y_m) tmp = 1.0 / cos((x * (0.5 / y_m))); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := N[(1.0 / N[Cos[N[(x * N[(0.5 / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
\frac{1}{\cos \left(x \cdot \frac{0.5}{y\_m}\right)}
\end{array}
Initial program 38.6%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
/-lowering-/.f6448.8%
Applied egg-rr48.8%
clear-numN/A
associate-/r/N/A
metadata-evalN/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6448.5%
Applied egg-rr48.5%
Final simplification48.5%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 1.0)
y_m = fabs(y);
double code(double x, double y_m) {
return 1.0;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = 1.0d0
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return 1.0;
}
y_m = math.fabs(y) def code(x, y_m): return 1.0
y_m = abs(y) function code(x, y_m) return 1.0 end
y_m = abs(y); function tmp = code(x, y_m) tmp = 1.0; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := 1.0
\begin{array}{l}
y_m = \left|y\right|
\\
1
\end{array}
Initial program 38.6%
Taylor expanded in x around 0
Simplified47.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024192
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))