
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(* normAngle (/ n1_i (sin normAngle)))
(*
n0_i
(-
(* u (* -0.5 (* normAngle normAngle)))
(/ (* normAngle (cos normAngle)) (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((normAngle * (n1_i / sinf(normAngle))) + (n0_i * ((u * (-0.5f * (normAngle * normAngle))) - ((normAngle * cosf(normAngle)) / sinf(normAngle))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((normangle * (n1_i / sin(normangle))) + (n0_i * ((u * ((-0.5e0) * (normangle * normangle))) - ((normangle * cos(normangle)) / sin(normangle))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(normAngle * Float32(n1_i / sin(normAngle))) + Float32(n0_i * Float32(Float32(u * Float32(Float32(-0.5) * Float32(normAngle * normAngle))) - Float32(Float32(normAngle * cos(normAngle)) / sin(normAngle))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((normAngle * (n1_i / sin(normAngle))) + (n0_i * ((u * (single(-0.5) * (normAngle * normAngle))) - ((normAngle * cos(normAngle)) / sin(normAngle)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(normAngle \cdot \frac{n1\_i}{\sin normAngle} + n0\_i \cdot \left(u \cdot \left(-0.5 \cdot \left(normAngle \cdot normAngle\right)\right) - \frac{normAngle \cdot \cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
n1_i
(+
(*
normAngle
(*
normAngle
(+
(* normAngle (* normAngle (* n1_i 0.019444444444444445)))
(* n1_i 0.16666666666666666))))
(*
n0_i
(-
(* (* normAngle normAngle) (* u -0.5))
(/ normAngle (tan normAngle)))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i + ((normAngle * (normAngle * ((normAngle * (normAngle * (n1_i * 0.019444444444444445f))) + (n1_i * 0.16666666666666666f)))) + (n0_i * (((normAngle * normAngle) * (u * -0.5f)) - (normAngle / tanf(normAngle)))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i + ((normangle * (normangle * ((normangle * (normangle * (n1_i * 0.019444444444444445e0))) + (n1_i * 0.16666666666666666e0)))) + (n0_i * (((normangle * normangle) * (u * (-0.5e0))) - (normangle / tan(normangle)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i + Float32(Float32(normAngle * Float32(normAngle * Float32(Float32(normAngle * Float32(normAngle * Float32(n1_i * Float32(0.019444444444444445)))) + Float32(n1_i * Float32(0.16666666666666666))))) + Float32(n0_i * Float32(Float32(Float32(normAngle * normAngle) * Float32(u * Float32(-0.5))) - Float32(normAngle / tan(normAngle)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i + ((normAngle * (normAngle * ((normAngle * (normAngle * (n1_i * single(0.019444444444444445)))) + (n1_i * single(0.16666666666666666))))) + (n0_i * (((normAngle * normAngle) * (u * single(-0.5))) - (normAngle / tan(normAngle))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i + \left(normAngle \cdot \left(normAngle \cdot \left(normAngle \cdot \left(normAngle \cdot \left(n1\_i \cdot 0.019444444444444445\right)\right) + n1\_i \cdot 0.16666666666666666\right)\right) + n0\_i \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(u \cdot -0.5\right) - \frac{normAngle}{\tan normAngle}\right)\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
+-commutativeN/A
+-lowering-+.f32N/A
Applied egg-rr99.5%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified99.6%
*-commutativeN/A
*-lowering-*.f32N/A
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
n1_i
(-
(*
normAngle
(*
normAngle
(+
(* n0_i (+ 0.3333333333333333 (* u -0.5)))
(+
(* n1_i 0.16666666666666666)
(*
(* normAngle normAngle)
(+
(* n0_i 0.022222222222222223)
(+
(* n1_i 0.019444444444444445)
(*
normAngle
(*
normAngle
(-
(* n0_i 0.0021164021164021165)
(+
(* n1_i -0.0032407407407407406)
(* n1_i 0.0011904761904761906))))))))))))
n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i + ((normAngle * (normAngle * ((n0_i * (0.3333333333333333f + (u * -0.5f))) + ((n1_i * 0.16666666666666666f) + ((normAngle * normAngle) * ((n0_i * 0.022222222222222223f) + ((n1_i * 0.019444444444444445f) + (normAngle * (normAngle * ((n0_i * 0.0021164021164021165f) - ((n1_i * -0.0032407407407407406f) + (n1_i * 0.0011904761904761906f)))))))))))) - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i + ((normangle * (normangle * ((n0_i * (0.3333333333333333e0 + (u * (-0.5e0)))) + ((n1_i * 0.16666666666666666e0) + ((normangle * normangle) * ((n0_i * 0.022222222222222223e0) + ((n1_i * 0.019444444444444445e0) + (normangle * (normangle * ((n0_i * 0.0021164021164021165e0) - ((n1_i * (-0.0032407407407407406e0)) + (n1_i * 0.0011904761904761906e0)))))))))))) - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i + Float32(Float32(normAngle * Float32(normAngle * Float32(Float32(n0_i * Float32(Float32(0.3333333333333333) + Float32(u * Float32(-0.5)))) + Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.022222222222222223)) + Float32(Float32(n1_i * Float32(0.019444444444444445)) + Float32(normAngle * Float32(normAngle * Float32(Float32(n0_i * Float32(0.0021164021164021165)) - Float32(Float32(n1_i * Float32(-0.0032407407407407406)) + Float32(n1_i * Float32(0.0011904761904761906))))))))))))) - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i + ((normAngle * (normAngle * ((n0_i * (single(0.3333333333333333) + (u * single(-0.5)))) + ((n1_i * single(0.16666666666666666)) + ((normAngle * normAngle) * ((n0_i * single(0.022222222222222223)) + ((n1_i * single(0.019444444444444445)) + (normAngle * (normAngle * ((n0_i * single(0.0021164021164021165)) - ((n1_i * single(-0.0032407407407407406)) + (n1_i * single(0.0011904761904761906))))))))))))) - n0_i))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i + \left(normAngle \cdot \left(normAngle \cdot \left(n0\_i \cdot \left(0.3333333333333333 + u \cdot -0.5\right) + \left(n1\_i \cdot 0.16666666666666666 + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.022222222222222223 + \left(n1\_i \cdot 0.019444444444444445 + normAngle \cdot \left(normAngle \cdot \left(n0\_i \cdot 0.0021164021164021165 - \left(n1\_i \cdot -0.0032407407407407406 + n1\_i \cdot 0.0011904761904761906\right)\right)\right)\right)\right)\right)\right)\right) - n0\_i\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
Taylor expanded in normAngle around 0
Simplified99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+
(* n0_i (+ 0.3333333333333333 (* u -0.5)))
(+
(* n1_i 0.16666666666666666)
(*
(* normAngle normAngle)
(+ (* n1_i 0.019444444444444445) (* n0_i 0.022222222222222223))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * (0.3333333333333333f + (u * -0.5f))) + ((n1_i * 0.16666666666666666f) + ((normAngle * normAngle) * ((n1_i * 0.019444444444444445f) + (n0_i * 0.022222222222222223f))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n0_i * (0.3333333333333333e0 + (u * (-0.5e0)))) + ((n1_i * 0.16666666666666666e0) + ((normangle * normangle) * ((n1_i * 0.019444444444444445e0) + (n0_i * 0.022222222222222223e0))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(Float32(0.3333333333333333) + Float32(u * Float32(-0.5)))) + Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(0.019444444444444445)) + Float32(n0_i * Float32(0.022222222222222223)))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * (single(0.3333333333333333) + (u * single(-0.5)))) + ((n1_i * single(0.16666666666666666)) + ((normAngle * normAngle) * ((n1_i * single(0.019444444444444445)) + (n0_i * single(0.022222222222222223))))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot \left(0.3333333333333333 + u \cdot -0.5\right) + \left(n1\_i \cdot 0.16666666666666666 + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.019444444444444445 + n0\_i \cdot 0.022222222222222223\right)\right)\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
Taylor expanded in normAngle around 0
associate-+r+N/A
+-lowering-+.f32N/A
mul-1-negN/A
sub-negN/A
--lowering--.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
Simplified99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+
(*
(* normAngle normAngle)
(*
n1_i
(+
0.019444444444444445
(* (* normAngle normAngle) 0.00205026455026455))))
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * (((normAngle * normAngle) * (n1_i * (0.019444444444444445f + ((normAngle * normAngle) * 0.00205026455026455f)))) + ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * (((normangle * normangle) * (n1_i * (0.019444444444444445e0 + ((normangle * normangle) * 0.00205026455026455e0)))) + ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(Float32(0.019444444444444445) + Float32(Float32(normAngle * normAngle) * Float32(0.00205026455026455))))) + Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * (((normAngle * normAngle) * (n1_i * (single(0.019444444444444445) + ((normAngle * normAngle) * single(0.00205026455026455))))) + ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot \left(0.019444444444444445 + \left(normAngle \cdot normAngle\right) \cdot 0.00205026455026455\right)\right) + \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
sin-lowering-sin.f3296.3%
Simplified96.3%
Taylor expanded in normAngle around 0
Simplified99.5%
Taylor expanded in n0_i around 0
cancel-sign-sub-invN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-rgt-outN/A
metadata-evalN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
distribute-rgt-inN/A
+-commutativeN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3299.4%
Simplified99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333))
(*
(* normAngle normAngle)
(*
n0_i
(+
0.022222222222222223
(* (* normAngle normAngle) 0.0021164021164021165))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * (((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)) + ((normAngle * normAngle) * (n0_i * (0.022222222222222223f + ((normAngle * normAngle) * 0.0021164021164021165f))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * (((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)) + ((normangle * normangle) * (n0_i * (0.022222222222222223e0 + ((normangle * normangle) * 0.0021164021164021165e0))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))) + Float32(Float32(normAngle * normAngle) * Float32(n0_i * Float32(Float32(0.022222222222222223) + Float32(Float32(normAngle * normAngle) * Float32(0.0021164021164021165)))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * (((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333))) + ((normAngle * normAngle) * (n0_i * (single(0.022222222222222223) + ((normAngle * normAngle) * single(0.0021164021164021165))))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(\left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot \left(0.022222222222222223 + \left(normAngle \cdot normAngle\right) \cdot 0.0021164021164021165\right)\right)\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
sin-lowering-sin.f3296.3%
Simplified96.3%
Taylor expanded in normAngle around 0
Simplified99.5%
Taylor expanded in n0_i around inf
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3299.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* u (* normAngle normAngle)) (+ (* n1_i 0.16666666666666666) (* n0_i (+ 0.3333333333333333 (* u -0.5))))) (+ n0_i (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((u * (normAngle * normAngle)) * ((n1_i * 0.16666666666666666f) + (n0_i * (0.3333333333333333f + (u * -0.5f))))) + (n0_i + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((u * (normangle * normangle)) * ((n1_i * 0.16666666666666666e0) + (n0_i * (0.3333333333333333e0 + (u * (-0.5e0)))))) + (n0_i + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(u * Float32(normAngle * normAngle)) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(Float32(0.3333333333333333) + Float32(u * Float32(-0.5)))))) + Float32(n0_i + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((u * (normAngle * normAngle)) * ((n1_i * single(0.16666666666666666)) + (n0_i * (single(0.3333333333333333) + (u * single(-0.5)))))) + (n0_i + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
\left(u \cdot \left(normAngle \cdot normAngle\right)\right) \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot \left(0.3333333333333333 + u \cdot -0.5\right)\right) + \left(n0\_i + u \cdot \left(n1\_i - n0\_i\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
+-commutativeN/A
+-lowering-+.f32N/A
Applied egg-rr99.5%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified99.6%
Taylor expanded in normAngle around 0
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
associate-*r*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f3299.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
normAngle
(*
normAngle
(+
(* n1_i 0.16666666666666666)
(* n0_i (+ 0.3333333333333333 (* u -0.5))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + (normAngle * (normAngle * ((n1_i * 0.16666666666666666f) + (n0_i * (0.3333333333333333f + (u * -0.5f))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + (normangle * (normangle * ((n1_i * 0.16666666666666666e0) + (n0_i * (0.3333333333333333e0 + (u * (-0.5e0)))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(normAngle * Float32(normAngle * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(Float32(0.3333333333333333) + Float32(u * Float32(-0.5)))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + (normAngle * (normAngle * ((n1_i * single(0.16666666666666666)) + (n0_i * (single(0.3333333333333333) + (u * single(-0.5))))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + normAngle \cdot \left(normAngle \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot \left(0.3333333333333333 + u \cdot -0.5\right)\right)\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
Taylor expanded in normAngle around 0
associate-+r+N/A
+-lowering-+.f32N/A
mul-1-negN/A
sub-negN/A
--lowering--.f32N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f3299.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
sin-lowering-sin.f3296.3%
Simplified96.3%
Taylor expanded in normAngle around 0
sub-negN/A
+-commutativeN/A
mul-1-negN/A
associate-+l+N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--r+N/A
sub-negN/A
+-lowering-+.f32N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-lowering-*.f32N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f32N/A
mul-1-negN/A
sub-negN/A
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (+ n0_i (* u (- n1_i n0_i))) (* (* n1_i 0.16666666666666666) (* u (* normAngle normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i + (u * (n1_i - n0_i))) + ((n1_i * 0.16666666666666666f) * (u * (normAngle * normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i + (u * (n1_i - n0_i))) + ((n1_i * 0.16666666666666666e0) * (u * (normangle * normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) + Float32(Float32(n1_i * Float32(0.16666666666666666)) * Float32(u * Float32(normAngle * normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i + (u * (n1_i - n0_i))) + ((n1_i * single(0.16666666666666666)) * (u * (normAngle * normAngle))); end
\begin{array}{l}
\\
\left(n0\_i + u \cdot \left(n1\_i - n0\_i\right)\right) + \left(n1\_i \cdot 0.16666666666666666\right) \cdot \left(u \cdot \left(normAngle \cdot normAngle\right)\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
sin-lowering-sin.f3296.3%
Simplified96.3%
Taylor expanded in normAngle around 0
sub-negN/A
mul-1-negN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
mul-1-negN/A
sub-negN/A
--lowering--.f32N/A
associate-*r*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--r+N/A
Simplified99.3%
Taylor expanded in n0_i around 0
*-commutativeN/A
*-lowering-*.f3299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (+ n0_i (* u (- n1_i n0_i))) (* (* u (* normAngle normAngle)) (* n0_i 0.3333333333333333))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i + (u * (n1_i - n0_i))) + ((u * (normAngle * normAngle)) * (n0_i * 0.3333333333333333f));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i + (u * (n1_i - n0_i))) + ((u * (normangle * normangle)) * (n0_i * 0.3333333333333333e0))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) + Float32(Float32(u * Float32(normAngle * normAngle)) * Float32(n0_i * Float32(0.3333333333333333)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i + (u * (n1_i - n0_i))) + ((u * (normAngle * normAngle)) * (n0_i * single(0.3333333333333333))); end
\begin{array}{l}
\\
\left(n0\_i + u \cdot \left(n1\_i - n0\_i\right)\right) + \left(u \cdot \left(normAngle \cdot normAngle\right)\right) \cdot \left(n0\_i \cdot 0.3333333333333333\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
sin-lowering-sin.f3296.3%
Simplified96.3%
Taylor expanded in normAngle around 0
sub-negN/A
mul-1-negN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
mul-1-negN/A
sub-negN/A
--lowering--.f32N/A
associate-*r*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--r+N/A
Simplified99.3%
Taylor expanded in n0_i around inf
*-lowering-*.f3298.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.7999998655537104e-13) (* u n1_i) (if (<= n1_i 4.99999991225835e-15) (* n0_i (- 1.0 u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.7999998655537104e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 4.99999991225835e-15f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.7999998655537104e-13)) then
tmp = u * n1_i
else if (n1_i <= 4.99999991225835e-15) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.7999998655537104e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(4.99999991225835e-15)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.7999998655537104e-13)) tmp = u * n1_i; elseif (n1_i <= single(4.99999991225835e-15)) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.7999998655537104 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{elif}\;n1\_i \leq 4.99999991225835 \cdot 10^{-15}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n1_i < -3.79999987e-13 or 4.99999991e-15 < n1_i Initial program 97.7%
Taylor expanded in normAngle around 0
Simplified98.4%
Taylor expanded in u around inf
*-commutativeN/A
*-lowering-*.f3266.7%
Simplified66.7%
if -3.79999987e-13 < n1_i < 4.99999991e-15Initial program 98.3%
Taylor expanded in n0_i around inf
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
sin-lowering-sin.f3277.9%
Simplified77.9%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3277.9%
Simplified77.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.7999998655537104e-13) (* u n1_i) (if (<= n1_i 9.99999983775159e-18) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.7999998655537104e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 9.99999983775159e-18f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.7999998655537104e-13)) then
tmp = u * n1_i
else if (n1_i <= 9.99999983775159e-18) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.7999998655537104e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(9.99999983775159e-18)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.7999998655537104e-13)) tmp = u * n1_i; elseif (n1_i <= single(9.99999983775159e-18)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.7999998655537104 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{elif}\;n1\_i \leq 9.99999983775159 \cdot 10^{-18}:\\
\;\;\;\;n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n1_i < -3.79999987e-13 or 9.99999984e-18 < n1_i Initial program 97.9%
Taylor expanded in normAngle around 0
Simplified98.6%
Taylor expanded in u around inf
*-commutativeN/A
*-lowering-*.f3263.6%
Simplified63.6%
if -3.79999987e-13 < n1_i < 9.99999984e-18Initial program 98.3%
Taylor expanded in u around 0
Simplified63.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.1999999518369497e-12) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.1999999518369497e-12f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.1999999518369497e-12)) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.1999999518369497e-12)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.1999999518369497e-12)) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.1999999518369497 \cdot 10^{-12}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.19999995e-12Initial program 98.7%
Taylor expanded in n0_i around inf
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
sin-lowering-sin.f3294.4%
Simplified94.4%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3294.0%
Simplified94.0%
if -1.19999995e-12 < n0_i Initial program 98.0%
Taylor expanded in normAngle around 0
Simplified98.5%
Taylor expanded in u around 0
Simplified83.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified99.6%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
mul-1-negN/A
sub-negN/A
--lowering--.f3298.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 98.1%
Taylor expanded in u around 0
Simplified50.3%
herbie shell --seed 2024192
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))