
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 21 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))))
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u)))))
(+
(+
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(* (* (- 1.0 u) (+ (* (- 1.0 u) -4.0) 4.0)) (/ 0.5 v)))
(/
(*
(/ 0.16666666666666666 v)
(+ (* (- 1.0 u) -8.0) (* t_0 (+ (* (- 1.0 u) -16.0) 24.0))))
v))
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))) (* (- 1.0 u) 16.0))))
(* v (* v v)))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = (((1.0f + ((1.0f - u) * -2.0f)) + (((1.0f - u) * (((1.0f - u) * -4.0f) + 4.0f)) * (0.5f / v))) + (((0.16666666666666666f / v) * (((1.0f - u) * -8.0f) + (t_0 * (((1.0f - u) * -16.0f) + 24.0f)))) / v)) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + ((t_0 * (-112.0f + ((1.0f - u) * 192.0f))) + ((1.0f - u) * 16.0f)))) / (v * (v * v)));
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-4.0)) + Float32(4.0))) * Float32(Float32(0.5) / v))) + Float32(Float32(Float32(Float32(0.16666666666666666) / v) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-8.0)) + Float32(t_0 * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-16.0)) + Float32(24.0))))) / v)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0)))) + Float32(Float32(Float32(1.0) - u) * Float32(16.0))))) / Float32(v * Float32(v * v)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 + \left(1 - u\right) \cdot -2\right) + \left(\left(1 - u\right) \cdot \left(\left(1 - u\right) \cdot -4 + 4\right)\right) \cdot \frac{0.5}{v}\right) + \frac{\frac{0.16666666666666666}{v} \cdot \left(\left(1 - u\right) \cdot -8 + t\_0 \cdot \left(\left(1 - u\right) \cdot -16 + 24\right)\right)}{v}\right) + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right) + \left(1 - u\right) \cdot 16\right)\right)}{v \cdot \left(v \cdot v\right)}\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
Taylor expanded in u around inf
*-commutativeN/A
+-commutativeN/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
*-lowering-*.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
neg-lowering-neg.f3299.6%
Simplified99.6%
if 0.400000006 < v Initial program 93.8%
Taylor expanded in v around inf
Simplified81.6%
Final simplification98.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))))
(if (<= v 0.10000000149011612)
1.0
(+
(+
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(* (* (- 1.0 u) (+ (* (- 1.0 u) -4.0) 4.0)) (/ 0.5 v)))
(/
(*
(/ 0.16666666666666666 v)
(+ (* (- 1.0 u) -8.0) (* t_0 (+ (* (- 1.0 u) -16.0) 24.0))))
v))
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))) (* (- 1.0 u) 16.0))))
(* v (* v v)))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (((1.0f + ((1.0f - u) * -2.0f)) + (((1.0f - u) * (((1.0f - u) * -4.0f) + 4.0f)) * (0.5f / v))) + (((0.16666666666666666f / v) * (((1.0f - u) * -8.0f) + (t_0 * (((1.0f - u) * -16.0f) + 24.0f)))) / v)) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + ((t_0 * (-112.0f + ((1.0f - u) * 192.0f))) + ((1.0f - u) * 16.0f)))) / (v * (v * v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (((1.0e0 + ((1.0e0 - u) * (-2.0e0))) + (((1.0e0 - u) * (((1.0e0 - u) * (-4.0e0)) + 4.0e0)) * (0.5e0 / v))) + (((0.16666666666666666e0 / v) * (((1.0e0 - u) * (-8.0e0)) + (t_0 * (((1.0e0 - u) * (-16.0e0)) + 24.0e0)))) / v)) + ((0.041666666666666664e0 * (((-96.0e0) * ((1.0e0 - u) ** 4.0e0)) + ((t_0 * ((-112.0e0) + ((1.0e0 - u) * 192.0e0))) + ((1.0e0 - u) * 16.0e0)))) / (v * (v * v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-4.0)) + Float32(4.0))) * Float32(Float32(0.5) / v))) + Float32(Float32(Float32(Float32(0.16666666666666666) / v) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-8.0)) + Float32(t_0 * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-16.0)) + Float32(24.0))))) / v)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0)))) + Float32(Float32(Float32(1.0) - u) * Float32(16.0))))) / Float32(v * Float32(v * v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (((single(1.0) + ((single(1.0) - u) * single(-2.0))) + (((single(1.0) - u) * (((single(1.0) - u) * single(-4.0)) + single(4.0))) * (single(0.5) / v))) + (((single(0.16666666666666666) / v) * (((single(1.0) - u) * single(-8.0)) + (t_0 * (((single(1.0) - u) * single(-16.0)) + single(24.0))))) / v)) + ((single(0.041666666666666664) * ((single(-96.0) * ((single(1.0) - u) ^ single(4.0))) + ((t_0 * (single(-112.0) + ((single(1.0) - u) * single(192.0)))) + ((single(1.0) - u) * single(16.0))))) / (v * (v * v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 + \left(1 - u\right) \cdot -2\right) + \left(\left(1 - u\right) \cdot \left(\left(1 - u\right) \cdot -4 + 4\right)\right) \cdot \frac{0.5}{v}\right) + \frac{\frac{0.16666666666666666}{v} \cdot \left(\left(1 - u\right) \cdot -8 + t\_0 \cdot \left(\left(1 - u\right) \cdot -16 + 24\right)\right)}{v}\right) + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right) + \left(1 - u\right) \cdot 16\right)\right)}{v \cdot \left(v \cdot v\right)}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around inf
Simplified78.7%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))) t_1)))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + ((t_0 * (-112.0f + ((1.0f - u) * 192.0f))) + t_1))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * 16.0e0
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((((((1.0e0 - u) * 8.0e0) + (t_0 * (t_1 + (-24.0e0)))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * (((-96.0e0) * ((1.0e0 - u) ** 4.0e0)) + ((t_0 * ((-112.0e0) + ((1.0e0 - u) * 192.0e0))) + t_1))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0)))) + t_1))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * single(16.0); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((((((single(1.0) - u) * single(8.0)) + (t_0 * (t_1 + single(-24.0)))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * ((single(-96.0) * ((single(1.0) - u) ^ single(4.0))) + ((t_0 * (single(-112.0) + ((single(1.0) - u) * single(192.0)))) + t_1))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right) + t\_1\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around -inf
Simplified78.7%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(* u (+ 2.0 (/ -1.0 u)))
(/
(+
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0)))
(*
(/ 0.16666666666666666 v)
(+
(* 8.0 (+ u -1.0))
(* (* (- 1.0 u) (- 1.0 u)) (- (* 16.0 (+ u -1.0)) -24.0)))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + (-1.0f / u))) + (((-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f))) + ((0.16666666666666666f / v) * ((8.0f * (u + -1.0f)) + (((1.0f - u) * (1.0f - u)) * ((16.0f * (u + -1.0f)) - -24.0f))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((-1.0e0) / u))) + ((((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0))) + ((0.16666666666666666e0 / v) * ((8.0e0 * (u + (-1.0e0))) + (((1.0e0 - u) * (1.0e0 - u)) * ((16.0e0 * (u + (-1.0e0))) - (-24.0e0)))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0)))) + Float32(Float32(Float32(0.16666666666666666) / v) * Float32(Float32(Float32(8.0) * Float32(u + Float32(-1.0))) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) * Float32(Float32(Float32(16.0) * Float32(u + Float32(-1.0))) - Float32(-24.0)))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * (single(2.0) + (single(-1.0) / u))) + (((single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0)))) + ((single(0.16666666666666666) / v) * ((single(8.0) * (u + single(-1.0))) + (((single(1.0) - u) * (single(1.0) - u)) * ((single(16.0) * (u + single(-1.0))) - single(-24.0)))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right) + \frac{-0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right) + \frac{0.16666666666666666}{v} \cdot \left(8 \cdot \left(u + -1\right) + \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) \cdot \left(16 \cdot \left(u + -1\right) - -24\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around -inf
Simplified75.0%
Taylor expanded in u around inf
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3275.4%
Simplified75.4%
Final simplification93.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(*
u
(*
(* u u)
(-
(-
(/ (/ (- (/ 1.3333333333333333 v) -2.0) u) u)
(/ -2.6666666666666665 v))
(+ (/ 2.0 u) (/ 4.0 (* v u))))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) + ((u * ((u * u) * ((((((1.3333333333333333f / v) - -2.0f) / u) / u) - (-2.6666666666666665f / v)) - ((2.0f / u) + (4.0f / (v * u)))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) + ((u * ((u * u) * ((((((1.3333333333333333e0 / v) - (-2.0e0)) / u) / u) - ((-2.6666666666666665e0) / v)) - ((2.0e0 / u) + (4.0e0 / (v * u)))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(u * Float32(Float32(u * u) * Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.3333333333333333) / v) - Float32(-2.0)) / u) / u) - Float32(Float32(-2.6666666666666665) / v)) - Float32(Float32(Float32(2.0) / u) + Float32(Float32(4.0) / Float32(v * u)))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) + ((u * ((u * u) * ((((((single(1.3333333333333333) / v) - single(-2.0)) / u) / u) - (single(-2.6666666666666665) / v)) - ((single(2.0) / u) + (single(4.0) / (v * u)))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) + \frac{u \cdot \left(\left(u \cdot u\right) \cdot \left(\left(\frac{\frac{\frac{1.3333333333333333}{v} - -2}{u}}{u} - \frac{-2.6666666666666665}{v}\right) - \left(\frac{2}{u} + \frac{4}{v \cdot u}\right)\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around -inf
Simplified75.0%
Taylor expanded in u around inf
Simplified75.0%
Final simplification93.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(*
u
(-
(- (/ 1.3333333333333333 v) -2.0)
(* u (+ 2.0 (+ (/ 4.0 v) (* -2.6666666666666665 (/ u v)))))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) + ((u * (((1.3333333333333333f / v) - -2.0f) - (u * (2.0f + ((4.0f / v) + (-2.6666666666666665f * (u / v))))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) + ((u * (((1.3333333333333333e0 / v) - (-2.0e0)) - (u * (2.0e0 + ((4.0e0 / v) + ((-2.6666666666666665e0) * (u / v))))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(u * Float32(Float32(Float32(Float32(1.3333333333333333) / v) - Float32(-2.0)) - Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(4.0) / v) + Float32(Float32(-2.6666666666666665) * Float32(u / v))))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) + ((u * (((single(1.3333333333333333) / v) - single(-2.0)) - (u * (single(2.0) + ((single(4.0) / v) + (single(-2.6666666666666665) * (u / v))))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) + \frac{u \cdot \left(\left(\frac{1.3333333333333333}{v} - -2\right) - u \cdot \left(2 + \left(\frac{4}{v} + -2.6666666666666665 \cdot \frac{u}{v}\right)\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around -inf
Simplified75.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
neg-mul-1N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
Simplified75.0%
Final simplification93.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(* u (- (- (/ 1.3333333333333333 v) -2.0) (* u (+ 2.0 (/ 4.0 v)))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) + ((u * (((1.3333333333333333f / v) - -2.0f) - (u * (2.0f + (4.0f / v))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) + ((u * (((1.3333333333333333e0 / v) - (-2.0e0)) - (u * (2.0e0 + (4.0e0 / v))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(u * Float32(Float32(Float32(Float32(1.3333333333333333) / v) - Float32(-2.0)) - Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) + ((u * (((single(1.3333333333333333) / v) - single(-2.0)) - (u * (single(2.0) + (single(4.0) / v))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) + \frac{u \cdot \left(\left(\frac{1.3333333333333333}{v} - -2\right) - u \cdot \left(2 + \frac{4}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around -inf
Simplified75.0%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
neg-mul-1N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
--lowering--.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3272.6%
Simplified72.6%
Final simplification93.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(/ (/ (/ (* u 0.6666666666666666) v) v) v)
(+ (* u (+ 2.0 (+ (/ 2.0 v) (/ 1.3333333333333333 (* v v))))) -1.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((((u * 0.6666666666666666f) / v) / v) / v) + ((u * (2.0f + ((2.0f / v) + (1.3333333333333333f / (v * v))))) + -1.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((((u * 0.6666666666666666e0) / v) / v) / v) + ((u * (2.0e0 + ((2.0e0 / v) + (1.3333333333333333e0 / (v * v))))) + (-1.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(u * Float32(0.6666666666666666)) / v) / v) / v) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) / v) + Float32(Float32(1.3333333333333333) / Float32(v * v))))) + Float32(-1.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = ((((u * single(0.6666666666666666)) / v) / v) / v) + ((u * (single(2.0) + ((single(2.0) / v) + (single(1.3333333333333333) / (v * v))))) + single(-1.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{u \cdot 0.6666666666666666}{v}}{v}}{v} + \left(u \cdot \left(2 + \left(\frac{2}{v} + \frac{1.3333333333333333}{v \cdot v}\right)\right) + -1\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3274.0%
Simplified74.0%
Taylor expanded in v around -inf
associate-*r/N/A
/-lowering-/.f32N/A
Simplified71.4%
Taylor expanded in v around inf
Simplified72.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(*
u
(+
2.0
(+
(/ (+ 2.0 (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v)) v)
(/ -1.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (((2.0f + ((1.3333333333333333f + (0.6666666666666666f / v)) / v)) / v) + (-1.0f / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + (((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v)) / v) + ((-1.0e0) / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v)) / v) + Float32(Float32(-1.0) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = u * (single(2.0) + (((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v)) / v) + (single(-1.0) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\frac{2 + \frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v}}{v} + \frac{-1}{u}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3274.0%
Simplified74.0%
Taylor expanded in v around -inf
associate-*r/N/A
/-lowering-/.f32N/A
Simplified71.4%
Taylor expanded in u around inf
Simplified72.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (-1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3274.0%
Simplified74.0%
Taylor expanded in v around -inf
Simplified69.9%
associate-+r+N/A
metadata-evalN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-/l*N/A
distribute-lft-out--N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sub-negN/A
+-lowering-+.f32N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
metadata-eval70.4%
Applied egg-rr70.4%
Final simplification93.2%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3266.4%
Simplified66.4%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-lowering-*.f3266.4%
Simplified66.4%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f3266.4%
Simplified66.4%
Final simplification92.9%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* u (+ (+ 2.0 (/ 2.0 v)) (/ -2.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (u * ((2.0f + (2.0f / v)) + (-2.0f / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (u * ((2.0e0 + (2.0e0 / v)) + ((-2.0e0) / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(2.0) / v)) + Float32(Float32(-2.0) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (u * ((single(2.0) + (single(2.0) / v)) + (single(-2.0) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + u \cdot \left(\left(2 + \frac{2}{v}\right) + \frac{-2}{u}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3274.0%
Simplified74.0%
Taylor expanded in u around inf
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3273.9%
Simplified73.9%
Taylor expanded in v around inf
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3265.8%
Simplified65.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (/ (* u 2.0) v) (+ -1.0 (* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((u * 2.0f) / v) + (-1.0f + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((u * 2.0e0) / v) + ((-1.0e0) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(2.0)) / v) + Float32(Float32(-1.0) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = ((u * single(2.0)) / v) + (single(-1.0) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{u \cdot 2}{v} + \left(-1 + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3274.0%
Simplified74.0%
Taylor expanded in v around -inf
associate-*r/N/A
/-lowering-/.f32N/A
Simplified71.4%
Taylor expanded in u around inf
*-lowering-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3271.4%
Simplified71.4%
Taylor expanded in v around inf
sub-negN/A
+-lowering-+.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
distribute-neg-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3265.8%
Simplified65.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (+ -2.0 (* 2.0 (+ u (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (2.0f * (u + (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (2.0e0 * (u + (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (single(2.0) * (u + (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + 2 \cdot \left(u + \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3274.0%
Simplified74.0%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f32N/A
Simplified71.4%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
distribute-lft-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
/-lowering-/.f3265.6%
Simplified65.6%
Final simplification92.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (+ -2.0 (* u (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (u * (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (u * (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (u * (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + u \cdot \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3266.4%
Simplified66.4%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate--l+N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
associate--l+N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt-inN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3265.6%
Simplified65.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3266.4%
Simplified66.4%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate--l+N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
associate--l+N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt-inN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3265.6%
Simplified65.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around inf
+-commutativeN/A
associate-+l+N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
associate--l-N/A
unsub-negN/A
mul-1-negN/A
neg-sub0N/A
*-lowering-*.f32N/A
neg-sub0N/A
Simplified92.7%
Taylor expanded in v around -inf
mul-1-negN/A
mul-1-negN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3257.3%
Simplified57.3%
Taylor expanded in u around inf
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3257.3%
Simplified57.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around inf
+-commutativeN/A
associate-+l+N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
associate--l-N/A
unsub-negN/A
mul-1-negN/A
neg-sub0N/A
*-lowering-*.f32N/A
neg-sub0N/A
Simplified92.7%
Taylor expanded in v around -inf
mul-1-negN/A
mul-1-negN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3257.3%
Simplified57.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified95.0%
if 0.100000001 < v Initial program 93.9%
Taylor expanded in u around 0
Simplified47.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Simplified6.5%
herbie shell --seed 2024192
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))