
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ (* angle_m PI) 180.0))) 2.0) (pow (* b (cos (pow (exp (* -0.5 (log (/ 180.0 (* angle_m PI))))) 2.0))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m * ((double) M_PI)) / 180.0))), 2.0) + pow((b * cos(pow(exp((-0.5 * log((180.0 / (angle_m * ((double) M_PI)))))), 2.0))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m * Math.PI) / 180.0))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.exp((-0.5 * Math.log((180.0 / (angle_m * Math.PI))))), 2.0))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((angle_m * math.pi) / 180.0))), 2.0) + math.pow((b * math.cos(math.pow(math.exp((-0.5 * math.log((180.0 / (angle_m * math.pi))))), 2.0))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m * pi) / 180.0))) ^ 2.0) + (Float64(b * cos((exp(Float64(-0.5 * log(Float64(180.0 / Float64(angle_m * pi))))) ^ 2.0))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((angle_m * pi) / 180.0))) ^ 2.0) + ((b * cos((exp((-0.5 * log((180.0 / (angle_m * pi))))) ^ 2.0))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Exp[N[(-0.5 * N[Log[N[(180.0 / N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle\_m \cdot \pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(e^{-0.5 \cdot \log \left(\frac{180}{angle\_m \cdot \pi}\right)}\right)}^{2}\right)\right)}^{2}
\end{array}
Initial program 79.3%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified79.2%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6479.3%
Applied egg-rr79.3%
inv-powN/A
metadata-evalN/A
metadata-evalN/A
pow-sqrN/A
pow-prod-downN/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
PI-lowering-PI.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
PI-lowering-PI.f64N/A
metadata-eval65.2%
Applied egg-rr65.2%
pow-to-expN/A
*-commutativeN/A
exp-prodN/A
pow-lowering-pow.f64N/A
exp-lowering-exp.f64N/A
pow2N/A
log-powN/A
*-lowering-*.f64N/A
log-lowering-log.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f6437.0%
Applied egg-rr37.0%
*-commutativeN/A
pow-unpowN/A
pow-lowering-pow.f64N/A
pow-expN/A
exp-lowering-exp.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f6437.1%
Applied egg-rr37.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (/ angle_m 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi * (angle_m / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle\_m}{180}\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 79.3%
Final simplification79.3%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (/ angle_m 180.0)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m / 180.0)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m / 180.0)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle\_m}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0
Simplified79.2%
Final simplification79.2%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (cos (* (* angle_m PI) 0.011111111111111112))))
(if (<= (/ angle_m 180.0) 4e-10)
(+ (pow b 2.0) (pow (* angle_m (* PI (* a 0.005555555555555556))) 2.0))
(+ (* (+ 0.5 (* -0.5 t_0)) (* a a)) (* (* b b) (+ 0.5 (* 0.5 t_0)))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = cos(((angle_m * ((double) M_PI)) * 0.011111111111111112));
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = pow(b, 2.0) + pow((angle_m * (((double) M_PI) * (a * 0.005555555555555556))), 2.0);
} else {
tmp = ((0.5 + (-0.5 * t_0)) * (a * a)) + ((b * b) * (0.5 + (0.5 * t_0)));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.cos(((angle_m * Math.PI) * 0.011111111111111112));
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = Math.pow(b, 2.0) + Math.pow((angle_m * (Math.PI * (a * 0.005555555555555556))), 2.0);
} else {
tmp = ((0.5 + (-0.5 * t_0)) * (a * a)) + ((b * b) * (0.5 + (0.5 * t_0)));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.cos(((angle_m * math.pi) * 0.011111111111111112)) tmp = 0 if (angle_m / 180.0) <= 4e-10: tmp = math.pow(b, 2.0) + math.pow((angle_m * (math.pi * (a * 0.005555555555555556))), 2.0) else: tmp = ((0.5 + (-0.5 * t_0)) * (a * a)) + ((b * b) * (0.5 + (0.5 * t_0))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) t_0 = cos(Float64(Float64(angle_m * pi) * 0.011111111111111112)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 4e-10) tmp = Float64((b ^ 2.0) + (Float64(angle_m * Float64(pi * Float64(a * 0.005555555555555556))) ^ 2.0)); else tmp = Float64(Float64(Float64(0.5 + Float64(-0.5 * t_0)) * Float64(a * a)) + Float64(Float64(b * b) * Float64(0.5 + Float64(0.5 * t_0)))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) t_0 = cos(((angle_m * pi) * 0.011111111111111112)); tmp = 0.0; if ((angle_m / 180.0) <= 4e-10) tmp = (b ^ 2.0) + ((angle_m * (pi * (a * 0.005555555555555556))) ^ 2.0); else tmp = ((0.5 + (-0.5 * t_0)) * (a * a)) + ((b * b) * (0.5 + (0.5 * t_0))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[Cos[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e-10], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 + N[(-0.5 * t$95$0), $MachinePrecision]), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(0.5 + N[(0.5 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \cos \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right)\\
\mathbf{if}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{-10}:\\
\;\;\;\;{b}^{2} + {\left(angle\_m \cdot \left(\pi \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 + -0.5 \cdot t\_0\right) \cdot \left(a \cdot a\right) + \left(b \cdot b\right) \cdot \left(0.5 + 0.5 \cdot t\_0\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 4.00000000000000015e-10Initial program 87.8%
Taylor expanded in angle around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6484.7%
Simplified84.7%
Taylor expanded in angle around 0
Simplified84.4%
if 4.00000000000000015e-10 < (/.f64 angle #s(literal 180 binary64)) Initial program 57.4%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified57.2%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6457.3%
Applied egg-rr57.3%
Applied egg-rr57.3%
Final simplification76.9%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (cos (* (* angle_m PI) 0.011111111111111112))))
(if (<= (/ angle_m 180.0) 4e-10)
(+ (pow b 2.0) (pow (* angle_m (* PI (* a 0.005555555555555556))) 2.0))
(+ (* (* b b) (+ 0.5 (* 0.5 t_0))) (* a (* a (+ 0.5 (* -0.5 t_0))))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = cos(((angle_m * ((double) M_PI)) * 0.011111111111111112));
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = pow(b, 2.0) + pow((angle_m * (((double) M_PI) * (a * 0.005555555555555556))), 2.0);
} else {
tmp = ((b * b) * (0.5 + (0.5 * t_0))) + (a * (a * (0.5 + (-0.5 * t_0))));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.cos(((angle_m * Math.PI) * 0.011111111111111112));
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = Math.pow(b, 2.0) + Math.pow((angle_m * (Math.PI * (a * 0.005555555555555556))), 2.0);
} else {
tmp = ((b * b) * (0.5 + (0.5 * t_0))) + (a * (a * (0.5 + (-0.5 * t_0))));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.cos(((angle_m * math.pi) * 0.011111111111111112)) tmp = 0 if (angle_m / 180.0) <= 4e-10: tmp = math.pow(b, 2.0) + math.pow((angle_m * (math.pi * (a * 0.005555555555555556))), 2.0) else: tmp = ((b * b) * (0.5 + (0.5 * t_0))) + (a * (a * (0.5 + (-0.5 * t_0)))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) t_0 = cos(Float64(Float64(angle_m * pi) * 0.011111111111111112)) tmp = 0.0 if (Float64(angle_m / 180.0) <= 4e-10) tmp = Float64((b ^ 2.0) + (Float64(angle_m * Float64(pi * Float64(a * 0.005555555555555556))) ^ 2.0)); else tmp = Float64(Float64(Float64(b * b) * Float64(0.5 + Float64(0.5 * t_0))) + Float64(a * Float64(a * Float64(0.5 + Float64(-0.5 * t_0))))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) t_0 = cos(((angle_m * pi) * 0.011111111111111112)); tmp = 0.0; if ((angle_m / 180.0) <= 4e-10) tmp = (b ^ 2.0) + ((angle_m * (pi * (a * 0.005555555555555556))) ^ 2.0); else tmp = ((b * b) * (0.5 + (0.5 * t_0))) + (a * (a * (0.5 + (-0.5 * t_0)))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[Cos[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e-10], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(b * b), $MachinePrecision] * N[(0.5 + N[(0.5 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(a * N[(0.5 + N[(-0.5 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \cos \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right)\\
\mathbf{if}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{-10}:\\
\;\;\;\;{b}^{2} + {\left(angle\_m \cdot \left(\pi \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(0.5 + 0.5 \cdot t\_0\right) + a \cdot \left(a \cdot \left(0.5 + -0.5 \cdot t\_0\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 4.00000000000000015e-10Initial program 87.8%
Taylor expanded in angle around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6484.7%
Simplified84.7%
Taylor expanded in angle around 0
Simplified84.4%
if 4.00000000000000015e-10 < (/.f64 angle #s(literal 180 binary64)) Initial program 57.4%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified57.2%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6457.3%
Applied egg-rr57.3%
add-cbrt-cubeN/A
cbrt-lowering-cbrt.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6457.1%
Applied egg-rr57.1%
Applied egg-rr57.3%
Final simplification76.9%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= (/ angle_m 180.0) 4e-10)
(+ (pow b 2.0) (pow (* angle_m (* PI (* a 0.005555555555555556))) 2.0))
(+
(pow b 2.0)
(* (* a a) (- 0.5 (* 0.5 (cos (/ -2.0 (/ -180.0 (* angle_m PI))))))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = pow(b, 2.0) + pow((angle_m * (((double) M_PI) * (a * 0.005555555555555556))), 2.0);
} else {
tmp = pow(b, 2.0) + ((a * a) * (0.5 - (0.5 * cos((-2.0 / (-180.0 / (angle_m * ((double) M_PI))))))));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = Math.pow(b, 2.0) + Math.pow((angle_m * (Math.PI * (a * 0.005555555555555556))), 2.0);
} else {
tmp = Math.pow(b, 2.0) + ((a * a) * (0.5 - (0.5 * Math.cos((-2.0 / (-180.0 / (angle_m * Math.PI)))))));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 4e-10: tmp = math.pow(b, 2.0) + math.pow((angle_m * (math.pi * (a * 0.005555555555555556))), 2.0) else: tmp = math.pow(b, 2.0) + ((a * a) * (0.5 - (0.5 * math.cos((-2.0 / (-180.0 / (angle_m * math.pi))))))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 4e-10) tmp = Float64((b ^ 2.0) + (Float64(angle_m * Float64(pi * Float64(a * 0.005555555555555556))) ^ 2.0)); else tmp = Float64((b ^ 2.0) + Float64(Float64(a * a) * Float64(0.5 - Float64(0.5 * cos(Float64(-2.0 / Float64(-180.0 / Float64(angle_m * pi)))))))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 4e-10) tmp = (b ^ 2.0) + ((angle_m * (pi * (a * 0.005555555555555556))) ^ 2.0); else tmp = (b ^ 2.0) + ((a * a) * (0.5 - (0.5 * cos((-2.0 / (-180.0 / (angle_m * pi))))))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e-10], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(0.5 - N[(0.5 * N[Cos[N[(-2.0 / N[(-180.0 / N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{-10}:\\
\;\;\;\;{b}^{2} + {\left(angle\_m \cdot \left(\pi \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(a \cdot a\right) \cdot \left(0.5 - 0.5 \cdot \cos \left(\frac{-2}{\frac{-180}{angle\_m \cdot \pi}}\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 4.00000000000000015e-10Initial program 87.8%
Taylor expanded in angle around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6484.7%
Simplified84.7%
Taylor expanded in angle around 0
Simplified84.4%
if 4.00000000000000015e-10 < (/.f64 angle #s(literal 180 binary64)) Initial program 57.4%
*-commutativeN/A
unpow-prod-downN/A
*-lowering-*.f64N/A
Applied egg-rr57.5%
clear-numN/A
frac-2negN/A
metadata-evalN/A
associate-*r/N/A
/-lowering-/.f64N/A
metadata-evalN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
PI-lowering-PI.f6457.5%
Applied egg-rr57.5%
Taylor expanded in angle around 0
Simplified57.6%
Final simplification77.0%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= (/ angle_m 180.0) 4e-10)
(+ (pow b 2.0) (pow (* angle_m (* PI (* a 0.005555555555555556))) 2.0))
(+
(pow b 2.0)
(* (* a a) (- 0.5 (* 0.5 (cos (* (/ (* angle_m PI) 180.0) 2.0))))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = pow(b, 2.0) + pow((angle_m * (((double) M_PI) * (a * 0.005555555555555556))), 2.0);
} else {
tmp = pow(b, 2.0) + ((a * a) * (0.5 - (0.5 * cos((((angle_m * ((double) M_PI)) / 180.0) * 2.0)))));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e-10) {
tmp = Math.pow(b, 2.0) + Math.pow((angle_m * (Math.PI * (a * 0.005555555555555556))), 2.0);
} else {
tmp = Math.pow(b, 2.0) + ((a * a) * (0.5 - (0.5 * Math.cos((((angle_m * Math.PI) / 180.0) * 2.0)))));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 4e-10: tmp = math.pow(b, 2.0) + math.pow((angle_m * (math.pi * (a * 0.005555555555555556))), 2.0) else: tmp = math.pow(b, 2.0) + ((a * a) * (0.5 - (0.5 * math.cos((((angle_m * math.pi) / 180.0) * 2.0))))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 4e-10) tmp = Float64((b ^ 2.0) + (Float64(angle_m * Float64(pi * Float64(a * 0.005555555555555556))) ^ 2.0)); else tmp = Float64((b ^ 2.0) + Float64(Float64(a * a) * Float64(0.5 - Float64(0.5 * cos(Float64(Float64(Float64(angle_m * pi) / 180.0) * 2.0)))))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 4e-10) tmp = (b ^ 2.0) + ((angle_m * (pi * (a * 0.005555555555555556))) ^ 2.0); else tmp = (b ^ 2.0) + ((a * a) * (0.5 - (0.5 * cos((((angle_m * pi) / 180.0) * 2.0))))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e-10], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(0.5 - N[(0.5 * N[Cos[N[(N[(N[(angle$95$m * Pi), $MachinePrecision] / 180.0), $MachinePrecision] * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{-10}:\\
\;\;\;\;{b}^{2} + {\left(angle\_m \cdot \left(\pi \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(a \cdot a\right) \cdot \left(0.5 - 0.5 \cdot \cos \left(\frac{angle\_m \cdot \pi}{180} \cdot 2\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 4.00000000000000015e-10Initial program 87.8%
Taylor expanded in angle around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6484.7%
Simplified84.7%
Taylor expanded in angle around 0
Simplified84.4%
if 4.00000000000000015e-10 < (/.f64 angle #s(literal 180 binary64)) Initial program 57.4%
*-commutativeN/A
unpow-prod-downN/A
*-lowering-*.f64N/A
Applied egg-rr57.5%
Taylor expanded in angle around 0
Simplified57.5%
Final simplification77.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (if (<= a 9.5e-114) (* b b) (+ (pow b 2.0) (pow (* angle_m (* PI (* a 0.005555555555555556))) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 9.5e-114) {
tmp = b * b;
} else {
tmp = pow(b, 2.0) + pow((angle_m * (((double) M_PI) * (a * 0.005555555555555556))), 2.0);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 9.5e-114) {
tmp = b * b;
} else {
tmp = Math.pow(b, 2.0) + Math.pow((angle_m * (Math.PI * (a * 0.005555555555555556))), 2.0);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 9.5e-114: tmp = b * b else: tmp = math.pow(b, 2.0) + math.pow((angle_m * (math.pi * (a * 0.005555555555555556))), 2.0) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 9.5e-114) tmp = Float64(b * b); else tmp = Float64((b ^ 2.0) + (Float64(angle_m * Float64(pi * Float64(a * 0.005555555555555556))) ^ 2.0)); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 9.5e-114) tmp = b * b; else tmp = (b ^ 2.0) + ((angle_m * (pi * (a * 0.005555555555555556))) ^ 2.0); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 9.5e-114], N[(b * b), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 9.5 \cdot 10^{-114}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + {\left(angle\_m \cdot \left(\pi \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if a < 9.49999999999999958e-114Initial program 77.8%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6460.1%
Simplified60.1%
if 9.49999999999999958e-114 < a Initial program 82.8%
Taylor expanded in angle around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6479.3%
Simplified79.3%
Taylor expanded in angle around 0
Simplified78.5%
Final simplification65.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= a 4.6e-111)
(* b b)
(+
(* (* b b) (+ 0.5 (* 0.5 (cos (* (* angle_m PI) 0.011111111111111112)))))
(* (* a (* angle_m angle_m)) (* a (* (* PI PI) 3.08641975308642e-5))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 4.6e-111) {
tmp = b * b;
} else {
tmp = ((b * b) * (0.5 + (0.5 * cos(((angle_m * ((double) M_PI)) * 0.011111111111111112))))) + ((a * (angle_m * angle_m)) * (a * ((((double) M_PI) * ((double) M_PI)) * 3.08641975308642e-5)));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 4.6e-111) {
tmp = b * b;
} else {
tmp = ((b * b) * (0.5 + (0.5 * Math.cos(((angle_m * Math.PI) * 0.011111111111111112))))) + ((a * (angle_m * angle_m)) * (a * ((Math.PI * Math.PI) * 3.08641975308642e-5)));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 4.6e-111: tmp = b * b else: tmp = ((b * b) * (0.5 + (0.5 * math.cos(((angle_m * math.pi) * 0.011111111111111112))))) + ((a * (angle_m * angle_m)) * (a * ((math.pi * math.pi) * 3.08641975308642e-5))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 4.6e-111) tmp = Float64(b * b); else tmp = Float64(Float64(Float64(b * b) * Float64(0.5 + Float64(0.5 * cos(Float64(Float64(angle_m * pi) * 0.011111111111111112))))) + Float64(Float64(a * Float64(angle_m * angle_m)) * Float64(a * Float64(Float64(pi * pi) * 3.08641975308642e-5)))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 4.6e-111) tmp = b * b; else tmp = ((b * b) * (0.5 + (0.5 * cos(((angle_m * pi) * 0.011111111111111112))))) + ((a * (angle_m * angle_m)) * (a * ((pi * pi) * 3.08641975308642e-5))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 4.6e-111], N[(b * b), $MachinePrecision], N[(N[(N[(b * b), $MachinePrecision] * N[(0.5 + N[(0.5 * N[Cos[N[(N[(angle$95$m * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a * N[(angle$95$m * angle$95$m), $MachinePrecision]), $MachinePrecision] * N[(a * N[(N[(Pi * Pi), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 4.6 \cdot 10^{-111}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(0.5 + 0.5 \cdot \cos \left(\left(angle\_m \cdot \pi\right) \cdot 0.011111111111111112\right)\right) + \left(a \cdot \left(angle\_m \cdot angle\_m\right)\right) \cdot \left(a \cdot \left(\left(\pi \cdot \pi\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\\
\end{array}
\end{array}
if a < 4.6e-111Initial program 77.8%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6460.1%
Simplified60.1%
if 4.6e-111 < a Initial program 82.8%
Taylor expanded in angle around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6479.3%
Simplified79.3%
Applied egg-rr72.2%
Final simplification63.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= a 1.75e-113)
(* b b)
(if (<= a 3e+137)
(+
(* b b)
(* (* angle_m angle_m) (* (* PI PI) (* (* a a) 3.08641975308642e-5))))
(*
(* a 0.005555555555555556)
(* (* angle_m PI) (* PI (* angle_m (* a 0.005555555555555556))))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 1.75e-113) {
tmp = b * b;
} else if (a <= 3e+137) {
tmp = (b * b) + ((angle_m * angle_m) * ((((double) M_PI) * ((double) M_PI)) * ((a * a) * 3.08641975308642e-5)));
} else {
tmp = (a * 0.005555555555555556) * ((angle_m * ((double) M_PI)) * (((double) M_PI) * (angle_m * (a * 0.005555555555555556))));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 1.75e-113) {
tmp = b * b;
} else if (a <= 3e+137) {
tmp = (b * b) + ((angle_m * angle_m) * ((Math.PI * Math.PI) * ((a * a) * 3.08641975308642e-5)));
} else {
tmp = (a * 0.005555555555555556) * ((angle_m * Math.PI) * (Math.PI * (angle_m * (a * 0.005555555555555556))));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 1.75e-113: tmp = b * b elif a <= 3e+137: tmp = (b * b) + ((angle_m * angle_m) * ((math.pi * math.pi) * ((a * a) * 3.08641975308642e-5))) else: tmp = (a * 0.005555555555555556) * ((angle_m * math.pi) * (math.pi * (angle_m * (a * 0.005555555555555556)))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 1.75e-113) tmp = Float64(b * b); elseif (a <= 3e+137) tmp = Float64(Float64(b * b) + Float64(Float64(angle_m * angle_m) * Float64(Float64(pi * pi) * Float64(Float64(a * a) * 3.08641975308642e-5)))); else tmp = Float64(Float64(a * 0.005555555555555556) * Float64(Float64(angle_m * pi) * Float64(pi * Float64(angle_m * Float64(a * 0.005555555555555556))))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 1.75e-113) tmp = b * b; elseif (a <= 3e+137) tmp = (b * b) + ((angle_m * angle_m) * ((pi * pi) * ((a * a) * 3.08641975308642e-5))); else tmp = (a * 0.005555555555555556) * ((angle_m * pi) * (pi * (angle_m * (a * 0.005555555555555556)))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 1.75e-113], N[(b * b), $MachinePrecision], If[LessEqual[a, 3e+137], N[(N[(b * b), $MachinePrecision] + N[(N[(angle$95$m * angle$95$m), $MachinePrecision] * N[(N[(Pi * Pi), $MachinePrecision] * N[(N[(a * a), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(Pi * N[(angle$95$m * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.75 \cdot 10^{-113}:\\
\;\;\;\;b \cdot b\\
\mathbf{elif}\;a \leq 3 \cdot 10^{+137}:\\
\;\;\;\;b \cdot b + \left(angle\_m \cdot angle\_m\right) \cdot \left(\left(\pi \cdot \pi\right) \cdot \left(\left(a \cdot a\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a \cdot 0.005555555555555556\right) \cdot \left(\left(angle\_m \cdot \pi\right) \cdot \left(\pi \cdot \left(angle\_m \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)\right)\\
\end{array}
\end{array}
if a < 1.75000000000000014e-113Initial program 77.8%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6460.1%
Simplified60.1%
if 1.75000000000000014e-113 < a < 3.0000000000000001e137Initial program 73.9%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified74.4%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6474.2%
Applied egg-rr74.2%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified39.2%
Taylor expanded in b around 0
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6464.7%
Simplified64.7%
if 3.0000000000000001e137 < a Initial program 94.5%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified94.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6494.5%
Applied egg-rr94.5%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified51.2%
Taylor expanded in b around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6466.2%
Simplified66.2%
*-commutativeN/A
pow2N/A
metadata-evalN/A
unpow-prod-downN/A
pow2N/A
unpow-prod-downN/A
associate-*r*N/A
unpow2N/A
swap-sqrN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr83.4%
Final simplification64.0%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= a 1.02e+93)
(* b b)
(*
(* angle_m (* PI (* angle_m (* a 0.005555555555555556))))
(* a (/ PI 180.0)))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 1.02e+93) {
tmp = b * b;
} else {
tmp = (angle_m * (((double) M_PI) * (angle_m * (a * 0.005555555555555556)))) * (a * (((double) M_PI) / 180.0));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 1.02e+93) {
tmp = b * b;
} else {
tmp = (angle_m * (Math.PI * (angle_m * (a * 0.005555555555555556)))) * (a * (Math.PI / 180.0));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 1.02e+93: tmp = b * b else: tmp = (angle_m * (math.pi * (angle_m * (a * 0.005555555555555556)))) * (a * (math.pi / 180.0)) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 1.02e+93) tmp = Float64(b * b); else tmp = Float64(Float64(angle_m * Float64(pi * Float64(angle_m * Float64(a * 0.005555555555555556)))) * Float64(a * Float64(pi / 180.0))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 1.02e+93) tmp = b * b; else tmp = (angle_m * (pi * (angle_m * (a * 0.005555555555555556)))) * (a * (pi / 180.0)); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 1.02e+93], N[(b * b), $MachinePrecision], N[(N[(angle$95$m * N[(Pi * N[(angle$95$m * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.02 \cdot 10^{+93}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;\left(angle\_m \cdot \left(\pi \cdot \left(angle\_m \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)\right) \cdot \left(a \cdot \frac{\pi}{180}\right)\\
\end{array}
\end{array}
if a < 1.0200000000000001e93Initial program 76.7%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6459.1%
Simplified59.1%
if 1.0200000000000001e93 < a Initial program 93.4%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified93.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6493.5%
Applied egg-rr93.5%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified47.9%
Taylor expanded in b around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6460.5%
Simplified60.5%
*-commutativeN/A
pow2N/A
metadata-evalN/A
unpow-prod-downN/A
pow2N/A
unpow-prod-downN/A
associate-*r*N/A
unpow2N/A
swap-sqrN/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr74.8%
Final simplification61.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (if (<= a 2.25e+94) (* b b) (* angle_m (* (* a (* (* PI PI) 3.08641975308642e-5)) (* a angle_m)))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 2.25e+94) {
tmp = b * b;
} else {
tmp = angle_m * ((a * ((((double) M_PI) * ((double) M_PI)) * 3.08641975308642e-5)) * (a * angle_m));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 2.25e+94) {
tmp = b * b;
} else {
tmp = angle_m * ((a * ((Math.PI * Math.PI) * 3.08641975308642e-5)) * (a * angle_m));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 2.25e+94: tmp = b * b else: tmp = angle_m * ((a * ((math.pi * math.pi) * 3.08641975308642e-5)) * (a * angle_m)) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 2.25e+94) tmp = Float64(b * b); else tmp = Float64(angle_m * Float64(Float64(a * Float64(Float64(pi * pi) * 3.08641975308642e-5)) * Float64(a * angle_m))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 2.25e+94) tmp = b * b; else tmp = angle_m * ((a * ((pi * pi) * 3.08641975308642e-5)) * (a * angle_m)); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 2.25e+94], N[(b * b), $MachinePrecision], N[(angle$95$m * N[(N[(a * N[(N[(Pi * Pi), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision] * N[(a * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2.25 \cdot 10^{+94}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;angle\_m \cdot \left(\left(a \cdot \left(\left(\pi \cdot \pi\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\right) \cdot \left(a \cdot angle\_m\right)\right)\\
\end{array}
\end{array}
if a < 2.24999999999999986e94Initial program 76.7%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6459.1%
Simplified59.1%
if 2.24999999999999986e94 < a Initial program 93.4%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified93.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6493.5%
Applied egg-rr93.5%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified47.9%
Taylor expanded in b around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6460.5%
Simplified60.5%
associate-*l*N/A
*-commutativeN/A
*-commutativeN/A
pow2N/A
metadata-evalN/A
unpow-prod-downN/A
pow2N/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr70.3%
Final simplification60.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (if (<= a 2.25e+94) (* b b) (* a (* (* angle_m angle_m) (* a (* (* PI PI) 3.08641975308642e-5))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 2.25e+94) {
tmp = b * b;
} else {
tmp = a * ((angle_m * angle_m) * (a * ((((double) M_PI) * ((double) M_PI)) * 3.08641975308642e-5)));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 2.25e+94) {
tmp = b * b;
} else {
tmp = a * ((angle_m * angle_m) * (a * ((Math.PI * Math.PI) * 3.08641975308642e-5)));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 2.25e+94: tmp = b * b else: tmp = a * ((angle_m * angle_m) * (a * ((math.pi * math.pi) * 3.08641975308642e-5))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 2.25e+94) tmp = Float64(b * b); else tmp = Float64(a * Float64(Float64(angle_m * angle_m) * Float64(a * Float64(Float64(pi * pi) * 3.08641975308642e-5)))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 2.25e+94) tmp = b * b; else tmp = a * ((angle_m * angle_m) * (a * ((pi * pi) * 3.08641975308642e-5))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 2.25e+94], N[(b * b), $MachinePrecision], N[(a * N[(N[(angle$95$m * angle$95$m), $MachinePrecision] * N[(a * N[(N[(Pi * Pi), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2.25 \cdot 10^{+94}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(\left(angle\_m \cdot angle\_m\right) \cdot \left(a \cdot \left(\left(\pi \cdot \pi\right) \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)\\
\end{array}
\end{array}
if a < 2.24999999999999986e94Initial program 76.7%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6459.1%
Simplified59.1%
if 2.24999999999999986e94 < a Initial program 93.4%
+-lowering-+.f64N/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
pow-lowering-pow.f64N/A
Simplified93.5%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f6493.5%
Applied egg-rr93.5%
Taylor expanded in angle around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-outN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
+-lowering-+.f64N/A
Simplified47.9%
Taylor expanded in b around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f6460.5%
Simplified60.5%
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
PI-lowering-PI.f64N/A
PI-lowering-PI.f64N/A
*-lowering-*.f6462.9%
Applied egg-rr62.9%
Final simplification59.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (* b b))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return b * b;
}
angle_m = abs(angle)
real(8) function code(a, b, angle_m)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
code = b * b
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return b * b;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return b * b
angle_m = abs(angle) function code(a, b, angle_m) return Float64(b * b) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = b * b; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(b * b), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0
unpow2N/A
*-lowering-*.f6456.2%
Simplified56.2%
herbie shell --seed 2024192
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))