
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.75e-16) (* y -0.25) (if (<= y 3.8e+16) x (* y -0.25))))
double code(double x, double y) {
double tmp;
if (y <= -1.75e-16) {
tmp = y * -0.25;
} else if (y <= 3.8e+16) {
tmp = x;
} else {
tmp = y * -0.25;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.75d-16)) then
tmp = y * (-0.25d0)
else if (y <= 3.8d+16) then
tmp = x
else
tmp = y * (-0.25d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.75e-16) {
tmp = y * -0.25;
} else if (y <= 3.8e+16) {
tmp = x;
} else {
tmp = y * -0.25;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.75e-16: tmp = y * -0.25 elif y <= 3.8e+16: tmp = x else: tmp = y * -0.25 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.75e-16) tmp = Float64(y * -0.25); elseif (y <= 3.8e+16) tmp = x; else tmp = Float64(y * -0.25); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.75e-16) tmp = y * -0.25; elseif (y <= 3.8e+16) tmp = x; else tmp = y * -0.25; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.75e-16], N[(y * -0.25), $MachinePrecision], If[LessEqual[y, 3.8e+16], x, N[(y * -0.25), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.75 \cdot 10^{-16}:\\
\;\;\;\;y \cdot -0.25\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+16}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -0.25\\
\end{array}
\end{array}
if y < -1.75000000000000009e-16 or 3.8e16 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6481.9%
Simplified81.9%
if -1.75000000000000009e-16 < y < 3.8e16Initial program 100.0%
Taylor expanded in x around inf
Simplified81.6%
Final simplification81.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified49.8%
herbie shell --seed 2024192
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, E"
:precision binary64
(- x (/ y 4.0)))