
Time bar (total: 17.8s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.5s | 3 670× | 1 | valid |
| 702.0ms | 4 586× | 0 | valid |
ival-sin: 442.0ms (23.8% of total)ival-cos: 351.0ms (18.9% of total)ival-pow2: 316.0ms (17% of total)ival-mult: 303.0ms (16.3% of total)ival-div: 163.0ms (8.8% of total)ival-add: 153.0ms (8.2% of total)adjust: 65.0ms (3.5% of total)ival-pi: 48.0ms (2.6% of total)exact: 8.0ms (0.4% of total)ival-true: 7.0ms (0.4% of total)ival-assert: 3.0ms (0.2% of total)| 2× | egg-herbie |
| 1 312× | unsub-neg |
| 892× | distribute-lft-neg-in |
| 868× | distribute-rgt-in |
| 854× | distribute-lft-in |
| 520× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 213 |
| 2 | 356 | 213 |
| 3 | 1073 | 213 |
| 4 | 1708 | 213 |
| 5 | 2325 | 213 |
| 6 | 3191 | 213 |
| 7 | 3640 | 213 |
| 8 | 3964 | 213 |
| 9 | 4159 | 213 |
| 10 | 4250 | 213 |
| 11 | 4328 | 213 |
| 12 | 4956 | 213 |
| 13 | 5170 | 213 |
| 14 | 5220 | 213 |
| 15 | 5236 | 213 |
| 16 | 5236 | 213 |
| 17 | 5236 | 213 |
| 18 | 5236 | 213 |
| 19 | 5246 | 213 |
| 0 | 15 | 21 |
| 1 | 23 | 21 |
| 2 | 51 | 21 |
| 3 | 66 | 21 |
| 0 | 66 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)) |
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))) |
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))) |
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))) |
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* angle (* (PI) 1/180)))) 2) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* angle (* (PI) 1/180)))) 2) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* angle (* (PI) 1/180)))) 2) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)) |
(+ (pow (* a (sin (* angle (* (PI) 1/180)))) 2) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))) |
(- (neg (pow (* a (sin (* angle (* (PI) 1/180)))) 2)) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))) |
(- (neg (pow (* a (sin (* angle (* (PI) 1/180)))) 2)) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))) |
(- (neg (pow (* a (sin (* angle (* (PI) 1/180)))) 2)) (pow (* b (cos (* angle (* (PI) 1/180)))) 2)) |
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* (sin (* angle (* (PI) 1/180))) b) 2) (pow (* a (cos (* angle (* (PI) 1/180)))) 2)) |
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2)) |
(+ (pow (* angle (sin (* a (* (PI) 1/180)))) 2) (pow (* b (cos (* a (* (PI) 1/180)))) 2)) |
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (PI) (* b 1/180)))) 2) (pow (* angle (cos (* (PI) (* b 1/180)))) 2)) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 135 | 0 | - | 1 | (7.591979103018022e+262 5.10365727595471e-125 2714.3318639897834) | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 134 | 0 | - | 0 | - | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 134 | 0 |
sin.f64 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 134 | 1 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 69 | 0 |
| - | 65 | 122 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 69 | 0 | 0 |
| - | 65 | 1 | 121 |
| number | freq |
|---|---|
| 0 | 122 |
| 2 | 134 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 101.0ms | 254× | 1 | valid |
| 29.0ms | 258× | 0 | valid |
Compiled 218 to 64 computations (70.6% saved)
ival-sin: 25.0ms (25% of total)ival-pow2: 23.0ms (23% of total)ival-cos: 19.0ms (19% of total)ival-mult: 14.0ms (14% of total)ival-div: 7.0ms (7% of total)adjust: 4.0ms (4% of total)ival-pi: 4.0ms (4% of total)ival-add: 3.0ms (3% of total)exact: 1.0ms (1% of total)ival-true: 1.0ms (1% of total)ival-assert: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | accelerator-lowering-fma.f32 |
| 28× | accelerator-lowering-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 1 | 23 | 83 |
| 2 | 51 | 83 |
| 3 | 66 | 83 |
| 0 | 66 | 83 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
a |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (PI)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin (* (/ angle 180) (PI))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(* (/ angle 180) (PI)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 55.1% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 54.9% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 49.0ms | 127× | 1 | valid |
| 17.0ms | 129× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-sin: 15.0ms (30.1% of total)ival-cos: 11.0ms (22.1% of total)ival-mult: 7.0ms (14.1% of total)ival-pow2: 7.0ms (14.1% of total)ival-div: 3.0ms (6% of total)adjust: 2.0ms (4% of total)ival-add: 2.0ms (4% of total)ival-pi: 1.0ms (2% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)> |
#<alt (* a (sin (* (/ angle 180) (PI))))> |
#<alt (sin (* (/ angle 180) (PI)))> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (* (/ angle 180) (PI))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
30 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | 0 | (* a (sin (* (/ angle 180) (PI)))) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 5 150× | accelerator-lowering-fma.f32 |
| 5 150× | accelerator-lowering-fma.f64 |
| 4 570× | *-lowering-*.f32 |
| 4 570× | *-lowering-*.f64 |
| 2 324× | pow-lowering-pow.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 56 |
| 1 | 77 | 56 |
| 2 | 473 | 56 |
| 3 | 4339 | 56 |
| 0 | 8275 | 56 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
(sin (* (/ angle 180) (PI))) |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
| Outputs |
|---|
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(fma.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (/.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
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(fma.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
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(exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
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(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
| 1× | egg-herbie |
| 11 588× | accelerator-lowering-fma.f32 |
| 11 588× | accelerator-lowering-fma.f64 |
| 5 850× | *-lowering-*.f32 |
| 5 850× | *-lowering-*.f64 |
| 3 548× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 179 | 1810 |
| 1 | 558 | 1798 |
| 2 | 2170 | 1766 |
| 3 | 4157 | 1766 |
| 4 | 4827 | 1766 |
| 5 | 5196 | 1766 |
| 6 | 6282 | 1766 |
| 7 | 7387 | 1766 |
| 8 | 7695 | 1766 |
| 0 | 8004 | 1704 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64)))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
Compiled 14 732 to 1 163 computations (92.1% saved)
44 alts after pruning (44 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 349 | 44 | 393 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 350 | 44 | 394 |
| Status | Accuracy | Program |
|---|---|---|
| 61.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 67.7% | (fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 52.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 66.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 58.0% | (/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 15.9% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 15.9% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 67.6% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 74.6% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 63.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 74.3% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 66.0% | (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 41.1% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| 28.6% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) | |
| 57.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 33.2% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 57.0% | (*.f64 b b) |
| 65.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))) |
Compiled 2 694 to 1 724 computations (36% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12928 | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 0 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12928 | (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
| 2 468× | accelerator-lowering-fma.f32 |
| 2 468× | accelerator-lowering-fma.f64 |
| 1 692× | *-lowering-*.f32 |
| 1 692× | *-lowering-*.f64 |
| 566× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 51 | 500 |
| 1 | 99 | 499 |
| 2 | 208 | 427 |
| 3 | 372 | 427 |
| 4 | 650 | 427 |
| 5 | 1128 | 427 |
| 6 | 1663 | 427 |
| 7 | 2334 | 427 |
| 8 | 2878 | 427 |
| 9 | 3299 | 427 |
| 10 | 3620 | 427 |
| 11 | 3779 | 427 |
| 12 | 3849 | 427 |
| 13 | 3875 | 427 |
| 14 | 3889 | 427 |
| 15 | 4013 | 427 |
| 16 | 4065 | 427 |
| 17 | 4065 | 427 |
| 18 | 4065 | 427 |
| 0 | 4065 | 423 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
a |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
2 |
(pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2) |
(* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) |
b |
(cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))) |
(* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))) |
(/ (* angle (sqrt (PI))) 180) |
(* angle (sqrt (PI))) |
(sqrt (PI)) |
(* b b) |
b |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
2 |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(* a a) |
a |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(+ (pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) |
(* a (sin (/ (/ (PI) 180) (/ 1 angle)))) |
a |
(sin (/ (/ (PI) 180) (/ 1 angle))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(/ (PI) 180) |
(PI) |
180 |
(/ 1 angle) |
1 |
angle |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(+ (pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) |
(* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) |
a |
(sin (exp (* (log (/ 180 (* angle (PI)))) -1))) |
(exp (* (log (/ 180 (* angle (PI)))) -1)) |
(* (log (/ 180 (* angle (PI)))) -1) |
(log (/ 180 (* angle (PI)))) |
(/ 180 (* angle (PI))) |
180 |
(* angle (PI)) |
angle |
(PI) |
-1 |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (PI)))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (* (/ angle 180) (PI))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ (* angle (sqrt (PI))) 180) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(* b b) |
(*.f64 b b) |
b |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(/ (PI) (/ 180 angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (/ (/ (PI) 180) (/ 1 angle)))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (/ (/ (PI) 180) (/ 1 angle))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ (PI) 180) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
angle |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (exp (* (log (/ 180 (* angle (PI)))) -1))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(exp (* (log (/ 180 (* angle (PI)))) -1)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(* (log (/ 180 (* angle (PI)))) -1) |
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(log (/ 180 (* angle (PI)))) |
(log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
180 |
#s(literal 180 binary64) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
-1 |
#s(literal -1 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 91.2% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
| ✓ | accuracy | 55.1% | (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) |
| ✓ | accuracy | 54.9% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 99.5% | (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 55.1% | (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | accuracy | 54.9% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 87.7% | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
| ✓ | accuracy | 76.0% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 54.9% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 54.3% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 100.0% | (*.f64 b b) |
| ✓ | accuracy | 99.4% | (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 55.1% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 54.9% | (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
| 251.0ms | 185× | 1 | valid |
| 89.0ms | 57× | 2 | valid |
| 6.0ms | 11× | 0 | valid |
| 4.0ms | 3× | 3 | valid |
Compiled 492 to 53 computations (89.2% saved)
ival-sin: 52.0ms (18.1% of total)ival-mult: 48.0ms (16.7% of total)ival-cos: 45.0ms (15.7% of total)ival-pow2: 39.0ms (13.6% of total)ival-div: 39.0ms (13.6% of total)ival-log: 15.0ms (5.2% of total)ival-exp: 14.0ms (4.9% of total)adjust: 13.0ms (4.5% of total)ival-add: 9.0ms (3.1% of total)ival-sqrt: 6.0ms (2.1% of total)ival-sub: 3.0ms (1% of total)ival-pi: 2.0ms (0.7% of total)exact: 1.0ms (0.3% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))> |
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2))> |
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)> |
#<alt (* a (sin (* (/ angle 180) (PI))))> |
#<alt (* b b)> |
#<alt (* 2 (/ (PI) (/ 180 angle)))> |
#<alt (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (/ (/ (PI) 180) (/ 1 angle))> |
#<alt (+ (pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)> |
#<alt (* a (sin (/ (/ (PI) 180) (/ 1 angle))))> |
#<alt (exp (* (log (/ 180 (* angle (PI)))) -1))> |
#<alt (+ (pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2)> |
#<alt (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1))))> |
#<alt (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))> |
#<alt (sin (* (/ angle 180) (PI)))> |
#<alt (sqrt (PI))> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (sin (/ (/ (PI) 180) (/ 1 angle)))> |
#<alt (* (/ angle 180) (PI))> |
#<alt (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
117 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | a | @ | 0 | (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | -inf | (exp (* (log (/ 180 (* angle (PI)))) -1)) |
| 1.0ms | angle | @ | -inf | (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | a | @ | inf | (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | angle | @ | inf | (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 4 552× | *-lowering-*.f32 |
| 4 552× | *-lowering-*.f64 |
| 3 896× | /-lowering-/.f32 |
| 3 896× | /-lowering-/.f64 |
| 2 658× | accelerator-lowering-fma.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 51 | 270 |
| 1 | 265 | 226 |
| 2 | 1913 | 226 |
| 0 | 8225 | 226 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
(* b b) |
(* 2 (/ (PI) (/ 180 angle))) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(/ (/ (PI) 180) (/ 1 angle)) |
(+ (pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (/ (/ (PI) 180) (/ 1 angle)))) 2) |
(* a (sin (/ (/ (PI) 180) (/ 1 angle)))) |
(exp (* (log (/ 180 (* angle (PI)))) -1)) |
(+ (pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) 2) |
(* a (sin (exp (* (log (/ 180 (* angle (PI)))) -1)))) |
(cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))) |
(sin (* (/ angle 180) (PI))) |
(sqrt (PI)) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos (* (/ angle 180) (PI))) |
(sin (/ (/ (PI) 180) (/ 1 angle))) |
(* (/ angle 180) (PI)) |
(sin (exp (* (log (/ 180 (* angle (PI)))) -1))) |
| Outputs |
|---|
(exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 angle (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 angle (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 angle (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(/.f64 angle (*.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64))) |
(/.f64 angle (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal -1 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (PI.f64) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64))) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal -180 binary64))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (neg.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1 binary64)) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal -180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) #s(literal -180 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 (*.f64 angle (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) #s(literal -180 binary64))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal -1 binary64)) (*.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal -1 binary64))) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 1 binary64))) |
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(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
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(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) |
(*.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) a) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)) a) |
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(-.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
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(-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) #s(literal 1/2 binary64))) |
(-.f64 (/.f64 #s(literal 1/4 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))))) |
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(fma.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
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(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
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(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
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(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)) a) |
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(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
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(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal -1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 15 666× | accelerator-lowering-fma.f32 |
| 15 666× | accelerator-lowering-fma.f64 |
| 5 566× | *-lowering-*.f32 |
| 5 566× | *-lowering-*.f64 |
| 4 674× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 259 | 7302 |
| 1 | 808 | 7254 |
| 2 | 3076 | 7134 |
| 3 | 5671 | 7022 |
| 4 | 7498 | 7022 |
| 0 | 8054 | 6729 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 a (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 a (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
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(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Compiled 86 323 to 4 976 computations (94.2% saved)
74 alts after pruning (73 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 652 | 52 | 2 704 |
| Fresh | 18 | 21 | 39 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 674 | 74 | 2 748 |
| Status | Accuracy | Program |
|---|---|---|
| 67.7% | (fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 52.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 66.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 15.9% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 15.0% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)))) | |
| 5.1% | (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))))) | |
| 15.9% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 67.6% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 74.6% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 63.2% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 61.4% | (+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.1% | (+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 47.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 61.4% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 74.3% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 67.5% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 41.1% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| ▶ | 41.1% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.6% | (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (+.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (-.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) | |
| 57.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 33.2% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 57.0% | (*.f64 b b) |
| 23.3% | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 65.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))) | |
| 55.2% | (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
Compiled 5 078 to 3 252 computations (36% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 0 | (E.f64) |
| ✓ | cost-diff | 0 | (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | cost-diff | 128 | (/.f64 (PI.f64) #s(literal 1 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) |
| ✓ | cost-diff | 128 | (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) |
| 6 794× | accelerator-lowering-fma.f32 |
| 6 794× | accelerator-lowering-fma.f64 |
| 3 690× | *-lowering-*.f32 |
| 3 690× | *-lowering-*.f64 |
| 1 564× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 655 |
| 1 | 149 | 627 |
| 2 | 362 | 602 |
| 3 | 949 | 602 |
| 4 | 2176 | 602 |
| 5 | 2699 | 602 |
| 6 | 3340 | 602 |
| 7 | 4730 | 602 |
| 8 | 7441 | 602 |
| 0 | 8150 | 588 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) 2) |
(* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) |
a |
(sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180)) |
(* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180) |
(pow (* 1 (/ (/ -1 angle) (PI))) -1) |
(* 1 (/ (/ -1 angle) (PI))) |
1 |
(/ (/ -1 angle) (PI)) |
(/ -1 angle) |
-1 |
angle |
(PI) |
-1/180 |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
180 |
(+ (* b b) (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400)))))) |
(* b b) |
b |
(* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400))))) |
(* angle angle) |
angle |
(* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400)))) |
(PI) |
(* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400))) |
(+ (* (* a a) 1/32400) (* (* b b) -1/32400)) |
(* (* a a) 1/32400) |
(* a a) |
a |
1/32400 |
(* (* b b) -1/32400) |
-1/32400 |
(+ (* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle))))) |
(cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))) |
(* (/ (PI) 1) (/ 2 (/ 180 angle))) |
(/ (PI) 1) |
(PI) |
1 |
(/ 2 (/ 180 angle)) |
2 |
(/ 180 angle) |
180 |
angle |
(* a a) |
a |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(+ (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) |
(E) |
(* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))) |
2 |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
(* a (sin (/ (PI) (/ 180 angle)))) |
a |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
2 |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(* a a) |
a |
(pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2) |
(* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) |
b |
(cos (pow (exp -1) (log (/ 180 (* angle (PI)))))) |
(pow (exp -1) (log (/ 180 (* angle (PI))))) |
(exp -1) |
-1 |
(log (/ 180 (* angle (PI)))) |
(/ 180 (* angle (PI))) |
(* angle (PI)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180)) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(pow (* 1 (/ (/ -1 angle) (PI))) -1) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* 1 (/ (/ -1 angle) (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
1 |
#s(literal 1 binary64) |
(/ (/ -1 angle) (PI)) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 angle) |
(/.f64 #s(literal -1 binary64) angle) |
-1 |
#s(literal -1 binary64) |
angle |
(PI) |
(PI.f64) |
-1/180 |
#s(literal -1/180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
180 |
#s(literal 180 binary64) |
(+ (* b b) (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400)))))) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))))) |
(* b b) |
(*.f64 b b) |
b |
(* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400))))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400)))) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) |
(PI) |
(PI.f64) |
(* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400))) |
(*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) |
(+ (* (* a a) 1/32400) (* (* b b) -1/32400)) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(* (* a a) 1/32400) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(* a a) |
(*.f64 a a) |
a |
1/32400 |
#s(literal 1/32400 binary64) |
(* (* b b) -1/32400) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
-1/32400 |
#s(literal -1/32400 binary64) |
(+ (* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* (/ (PI) 1) (/ 2 (/ 180 angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(/ (PI) 1) |
(PI.f64) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ 2 (/ 180 angle)) |
(*.f64 angle #s(literal 1/90 binary64)) |
2 |
#s(literal 2 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) |
(pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(E) |
(E.f64) |
(* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
2 |
#s(literal 2 binary64) |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
(log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
(* a (sin (/ (PI) (/ 180 angle)))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/ (PI) (/ 180 angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2)) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(/ (PI) (/ 180 angle)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2) |
(pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) |
(* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) |
(*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
b |
(cos (pow (exp -1) (log (/ 180 (* angle (PI)))))) |
(cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(pow (exp -1) (log (/ 180 (* angle (PI))))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(exp -1) |
(exp.f64 #s(literal -1 binary64)) |
-1 |
#s(literal -1 binary64) |
(log (/ 180 (* angle (PI)))) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 76.3% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 73.5% | (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| ✓ | accuracy | 73.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 79.2% | (E.f64) |
| ✓ | accuracy | 73.7% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 73.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 76.3% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 73.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 73.1% | (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 94.7% | (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
| ✓ | accuracy | 91.6% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 79.1% | (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
| ✓ | accuracy | 99.6% | (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64)) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 73.7% | (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64))) |
| ✓ | accuracy | 73.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 438.0ms | 135× | 1 | valid |
| 114.0ms | 55× | 2 | valid |
| 86.0ms | 46× | 1 | invalid |
| 48.0ms | 2× | 4 | exit |
| 21.0ms | 3× | 3 | valid |
| 19.0ms | 1× | 3 | exit |
| 5.0ms | 8× | 0 | valid |
| 4.0ms | 6× | 0 | invalid |
Compiled 681 to 69 computations (89.9% saved)
const: 145.0ms (23.4% of total)ival-sin: 93.0ms (15% of total)ival-mult: 72.0ms (11.6% of total)ival-cos: 66.0ms (10.7% of total)ival-pow: 65.0ms (10.5% of total)ival-div: 53.0ms (8.6% of total)adjust: 36.0ms (5.8% of total)ival-pow2: 21.0ms (3.4% of total)ival-log: 21.0ms (3.4% of total)ival-add: 14.0ms (2.3% of total)ival-exp: 13.0ms (2.1% of total)ival-e: 9.0ms (1.5% of total)ival-sub: 6.0ms (1% of total)ival-pi: 2.0ms (0.3% of total)exact: 1.0ms (0.2% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (pow (* 1 (/ (/ -1 angle) (PI))) -1)> |
#<alt (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180)> |
#<alt (* 1 (/ (/ -1 angle) (PI)))> |
#<alt (+ (pow (* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (+ (* b b) (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400))))))> |
#<alt (* b b)> |
#<alt (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400)))))> |
#<alt (* angle angle)> |
#<alt (/ (PI) 1)> |
#<alt (/ 2 (/ 180 angle))> |
#<alt (+ (* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a))> |
#<alt (+ (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))))> |
#<alt (E)> |
#<alt (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))> |
#<alt (* 2 (/ (PI) (/ 180 angle)))> |
#<alt (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2))> |
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))> |
#<alt (PI)> |
#<alt (/ (/ -1 angle) (PI))> |
#<alt (+ (* (* a a) 1/32400) (* (* b b) -1/32400))> |
#<alt (cos (* (/ (PI) 1) (/ 2 (/ 180 angle))))> |
#<alt (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle))))))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))> |
| Outputs |
|---|
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))> |
#<alt (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))> |
#<alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))> |
#<alt (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
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#<alt (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))> |
#<alt (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))> |
#<alt (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))> |
#<alt (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))> |
#<alt (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))> |
#<alt (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))> |
#<alt (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))> |
#<alt (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2)))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2)))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (/ -1 (* angle (PI)))> |
#<alt (* -1/32400 (pow b 2))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (* -1/32400 (pow b 2))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* -1/32400 (pow b 2))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))))> |
#<alt (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))))> |
#<alt (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))))> |
#<alt (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))))> |
132 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 135.0ms | angle | @ | -inf | (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2)) |
| 63.0ms | angle | @ | inf | (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2)) |
| 53.0ms | a | @ | 0 | (+ (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 30.0ms | angle | @ | 0 | (+ (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 28.0ms | angle | @ | 0 | (cos (pow (exp -1) (log (/ 180 (* angle (PI)))))) |
| 1× | batch-egg-rewrite |
| 5 056× | *-lowering-*.f32 |
| 5 056× | *-lowering-*.f64 |
| 3 324× | accelerator-lowering-fma.f32 |
| 3 324× | accelerator-lowering-fma.f64 |
| 2 274× | /-lowering-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 319 |
| 1 | 380 | 266 |
| 2 | 3111 | 262 |
| 0 | 8885 | 258 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow (* 1 (/ (/ -1 angle) (PI))) -1) |
(* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180) |
(* 1 (/ (/ -1 angle) (PI))) |
(+ (pow (* a (sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (* b b) (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400)))))) |
(* b b) |
(* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) 1/32400) (* (* b b) -1/32400))))) |
(* angle angle) |
(/ (PI) 1) |
(/ 2 (/ 180 angle)) |
(+ (* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) (* a a)) |
(+ (pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (E) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) |
(E) |
(* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(* 2 (/ (PI) (/ 180 angle))) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (pow (exp -1) (log (/ 180 (* angle (PI))))))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(cos (* (/ angle 180) (PI))) |
(sin (* (pow (* 1 (/ (/ -1 angle) (PI))) -1) -1/180)) |
(PI) |
(/ (/ -1 angle) (PI)) |
(+ (* (* a a) 1/32400) (* (* b b) -1/32400)) |
(cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))) |
(- 1/2 (* 1/2 (cos (* (/ (PI) 1) (/ 2 (/ 180 angle)))))) |
(sin (/ (PI) (/ 180 angle))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos (pow (exp -1) (log (/ 180 (* angle (PI)))))) |
| Outputs |
|---|
(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle))) #s(literal -1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(neg.f64 (*.f64 angle (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 (/.f64 angle #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 angle (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal -1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) angle) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (/.f64 angle #s(literal -1 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (*.f64 #s(literal -1 binary64) (+.f64 (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -2 binary64))) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal -1 binary64) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal -1 binary64)) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)))) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (+.f64 (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (*.f64 (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64)) #s(literal -1/180 binary64))) |
(*.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64))) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)) |
(neg.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)))) |
(/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64)) |
(/.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 angle #s(literal -1 binary64))) |
(/.f64 (/.f64 #s(literal 1 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle) |
(/.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) angle) |
(/.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(/.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (exp.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (PI.f64)) |
(/.f64 (exp.f64 (log.f64 #s(literal -1 binary64))) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))) |
(/.f64 (exp.f64 (-.f64 #s(literal 0 binary64) (log.f64 angle))) (exp.f64 (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal 1/2 binary64)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) |
(pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)) |
(*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) (/.f64 (/.f64 #s(literal -1 binary64) angle) (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal -1 binary64) angle) (cbrt.f64 (PI.f64)))) |
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(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
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(*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) (PI.f64)) |
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle angle) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 angle)) #s(literal 2 binary64)) |
(*.f64 angle angle) |
(*.f64 (exp.f64 (log.f64 angle)) (exp.f64 (log.f64 angle))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))) |
(/.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) |
(/.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/2 binary64)) (sqrt.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(/.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/2 binary64)) (sqrt.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(/.f64 (exp.f64 (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (exp.f64 (log.f64 #s(literal -1 binary64)))) |
(/.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 0 binary64) (PI.f64)))) (cbrt.f64 #s(literal -1 binary64))) |
(/.f64 (pow.f64 (cbrt.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal -1 binary64)) #s(literal 3 binary64))) |
(/.f64 (sqrt.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) (sqrt.f64 #s(literal -1 binary64))) |
(/.f64 (sqrt.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (PI.f64))) (sqrt.f64 #s(literal -1 binary64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 #s(literal -2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))) |
(/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal -2 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle #s(literal 1/90 binary64)) |
(*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal -2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/90 binary64) (-.f64 #s(literal 0 binary64) angle)) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (E.f64) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
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(/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (E.f64) (E.f64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 (E.f64) (E.f64)) (+.f64 (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
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(pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(pow.f64 (exp.f64 #s(literal 1/2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (E.f64) (E.f64)) (*.f64 (E.f64) (E.f64))) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
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(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (E.f64) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (*.f64 a a))) |
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(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
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(E.f64) |
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(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
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(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(/.f64 (PI.f64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))) |
(/.f64 (PI.f64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) angle) |
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(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) #s(literal 1 binary64)) (PI.f64)) |
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(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
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(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))))) |
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(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
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(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 (E.f64) (E.f64)) (+.f64 (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) |
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(pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(/.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1 binary64)) |
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(pow.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
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(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) |
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(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (PI.f64)))) |
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(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
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(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
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(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))))) |
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) |
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) |
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(/.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) |
(*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(fma.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(fma.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64))) #s(literal 1 binary64)) |
(/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 13 894× | accelerator-lowering-fma.f32 |
| 13 894× | accelerator-lowering-fma.f64 |
| 7 290× | *-lowering-*.f32 |
| 7 290× | *-lowering-*.f64 |
| 4 504× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 430 | 9201 |
| 1 | 1321 | 9115 |
| 2 | 4614 | 8925 |
| 0 | 8181 | 8489 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(pow b 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(* 1/90 angle) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))) |
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* a (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(/ -1 (* angle (PI))) |
(* -1/32400 (pow b 2)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(* 1/32400 (pow a 2)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (pow a 2)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (pow a 2)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(* -1/32400 (pow b 2)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* -1/32400 (pow b 2)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
| Outputs |
|---|
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (PI))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
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(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
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(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
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(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
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(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
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(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
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(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
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(* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
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(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
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(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(pow angle 2) |
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(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
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(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(* 1/90 angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(pow b 2) |
(*.f64 b b) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a (*.f64 a (*.f64 angle angle)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(/ -1 (* angle (PI))) |
(/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))) |
(* 1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))) |
(* 1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b b)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b b)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b b)))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b b)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b b)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b b)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))))) |
(cos.f64 (*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))) |
(cos (exp (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))))) |
(cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))) |
Compiled 62 520 to 6 500 computations (89.6% saved)
102 alts after pruning (101 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 893 | 52 | 1 945 |
| Fresh | 19 | 49 | 68 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 917 | 102 | 2 019 |
| Status | Accuracy | Program |
|---|---|---|
| 52.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 66.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 61.6% | (fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 36.0% | (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 15.9% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 15.0% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)))) | |
| 10.1% | (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) | |
| 5.1% | (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))))) | |
| 15.9% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 10.1% | (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) | |
| 74.6% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 63.0% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 62.8% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 (cbrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle))) #s(literal -1/2 binary64))) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.2% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.3% | (+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.3% | (+.f64 (*.f64 (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (E.f64) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) #s(literal -1 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
| 61.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 47.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 47.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 78.4% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 67.7% | (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 67.7% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 41.5% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) | |
| 43.1% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) | |
| 66.0% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) | |
| 16.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) | |
| 9.8% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) | |
| 65.7% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) | |
| 35.3% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) | |
| 31.0% | (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) | |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.6% | (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (+.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (-.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) | |
| 57.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 57.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 24.2% | (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) | |
| 33.2% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 23.0% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) | |
| ▶ | 33.2% | (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | 57.0% | (*.f64 b b) |
| 23.3% | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 65.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))) | |
| 55.2% | (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
Compiled 6 980 to 4 526 computations (35.2% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (exp.f64 #s(literal 1/2 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12864 | (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
| ✓ | cost-diff | 0 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 5 270× | accelerator-lowering-fma.f32 |
| 5 270× | accelerator-lowering-fma.f64 |
| 4 412× | *-lowering-*.f32 |
| 4 412× | *-lowering-*.f64 |
| 2 004× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 533 |
| 1 | 107 | 527 |
| 2 | 241 | 500 |
| 3 | 615 | 500 |
| 4 | 1362 | 500 |
| 5 | 1594 | 500 |
| 6 | 1856 | 500 |
| 7 | 2434 | 500 |
| 8 | 3681 | 500 |
| 9 | 4356 | 500 |
| 10 | 4875 | 500 |
| 11 | 5370 | 500 |
| 12 | 5725 | 500 |
| 13 | 6038 | 500 |
| 14 | 6325 | 500 |
| 15 | 6411 | 500 |
| 16 | 7588 | 500 |
| 0 | 8060 | 492 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
a |
(sin (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
angle |
(PI) |
180 |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(* (* a a) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(* a a) |
a |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(* angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(* (PI) (PI)) |
(PI) |
1/32400 |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (* angle (PI)) 1/180))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
2 |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(* a a) |
a |
(pow (* b (cos (* (* angle (PI)) 1/180))) 2) |
(* b (cos (* (* angle (PI)) 1/180))) |
b |
(cos (* (* angle (PI)) 1/180)) |
(* (* angle (PI)) 1/180) |
(* angle (PI)) |
1/180 |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (exp (log (/ angle (/ 180 (PI))))))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
2 |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(* a a) |
a |
(pow (* b (cos (exp (log (/ angle (/ 180 (PI))))))) 2) |
(* b (cos (exp (log (/ angle (/ 180 (PI))))))) |
b |
(cos (exp (log (/ angle (/ 180 (PI)))))) |
(exp (log (/ angle (/ 180 (PI))))) |
(log (/ angle (/ 180 (PI)))) |
(/ angle (/ 180 (PI))) |
(/ 180 (PI)) |
(+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) |
(pow (exp 1/2) 2) |
(exp 1/2) |
1/2 |
2 |
(* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
(* a (sin (/ (PI) (/ 180 angle)))) |
a |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
| Outputs |
|---|
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (sin (/ (* angle (PI)) 180))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(sin (/ (* angle (PI)) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* angle (PI)) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ angle 180) (PI)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(* (* a a) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(*.f64 angle (*.f64 a (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(* a a) |
(*.f64 a a) |
a |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
1/32400 |
#s(literal 1/32400 binary64) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (* angle (PI)) 1/180))) 2)) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
2 |
#s(literal 2 binary64) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (cos (* (* angle (PI)) 1/180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* b (cos (* (* angle (PI)) 1/180))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(cos (* (* angle (PI)) 1/180)) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (* angle (PI)) 1/180) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
1/180 |
#s(literal 1/180 binary64) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (exp (log (/ angle (/ 180 (PI))))))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
2 |
#s(literal 2 binary64) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* a a) |
(*.f64 a a) |
a |
(pow (* b (cos (exp (log (/ angle (/ 180 (PI))))))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (exp (log (/ angle (/ 180 (PI))))))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (exp (log (/ angle (/ 180 (PI)))))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp (log (/ angle (/ 180 (PI))))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(log (/ angle (/ 180 (PI)))) |
(log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ angle (/ 180 (PI))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 (PI)) |
(/.f64 #s(literal 180 binary64) (PI.f64)) |
(+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(pow (exp 1/2) 2) |
(E.f64) |
(exp 1/2) |
(exp.f64 #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
2 |
#s(literal 2 binary64) |
(* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
(log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* a (sin (/ (PI) (/ 180 angle)))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ angle 180) (PI)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 90.6% | (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 73.7% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 73.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 76.3% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 73.5% | (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
| ✓ | accuracy | 73.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 76.3% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 73.5% | (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
| ✓ | accuracy | 73.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 99.4% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 98.8% | (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 79.8% | (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 99.6% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 79.2% | (PI.f64) |
| ✓ | accuracy | 73.7% | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 73.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 249.0ms | 135× | 1 | valid |
| 118.0ms | 46× | 1 | invalid |
| 80.0ms | 55× | 2 | valid |
| 25.0ms | 2× | 4 | exit |
| 17.0ms | 1× | 3 | exit |
| 5.0ms | 8× | 0 | valid |
| 5.0ms | 3× | 3 | valid |
| 4.0ms | 6× | 0 | invalid |
Compiled 545 to 56 computations (89.7% saved)
ival-cos: 97.0ms (24.3% of total)ival-mult: 58.0ms (14.5% of total)ival-sin: 56.0ms (14% of total)ival-log: 45.0ms (11.3% of total)ival-pow2: 26.0ms (6.5% of total)ival-exp: 24.0ms (6% of total)ival-div: 23.0ms (5.8% of total)ival-pow: 23.0ms (5.8% of total)adjust: 15.0ms (3.8% of total)const: 12.0ms (3% of total)ival-add: 10.0ms (2.5% of total)ival-pi: 4.0ms (1% of total)ival-sub: 3.0ms (0.8% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)> |
#<alt (* a (sin (/ (* angle (PI)) 180)))> |
#<alt (sin (/ (* angle (PI)) 180))> |
#<alt (* (* a a) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))> |
#<alt (* a a)> |
#<alt (* (* angle angle) (* (* (PI) (PI)) 1/32400))> |
#<alt (* angle angle)> |
#<alt (* 2 (/ (PI) (/ 180 angle)))> |
#<alt (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (* angle (PI)) 1/180))) 2))> |
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (exp (log (/ angle (/ 180 (PI)))))> |
#<alt (+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (exp (log (/ angle (/ 180 (PI))))))) 2))> |
#<alt (pow (exp 1/2) 2)> |
#<alt (+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))))> |
#<alt (exp 1/2)> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (PI)> |
#<alt (* (/ angle 180) (PI))> |
#<alt (* (* (PI) (PI)) 1/32400)> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (cos (* (* angle (PI)) 1/180))> |
#<alt (cos (exp (log (/ angle (/ 180 (PI))))))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (log (* a (sin (/ (PI) (/ 180 angle)))))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI))))))))> |
#<alt (+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2)))))))> |
#<alt (+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))) (* (pow angle 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (pow (exp 1/2) 2)) 2))) (* 1/12 (* (log (pow (exp 1/2) 2)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))> |
#<alt (+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (pow (exp 1/2) 2)) 2))) (* 1/12 (* (log (pow (exp 1/2) 2)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (pow (exp 1/2) 2)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (pow (exp 1/2) 2)) 3))) (* 1/360 (* (log (pow (exp 1/2) 2)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))))))))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
111 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 22.0ms | a | @ | 0 | (+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 7.0ms | angle | @ | inf | (+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | a | @ | 0 | (* (* a a) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
| 1× | batch-egg-rewrite |
| 4 380× | *-lowering-*.f32 |
| 4 380× | *-lowering-*.f64 |
| 3 502× | /-lowering-/.f32 |
| 3 502× | /-lowering-/.f64 |
| 3 190× | accelerator-lowering-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 236 |
| 1 | 284 | 223 |
| 2 | 1613 | 221 |
| 0 | 8500 | 221 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
(sin (/ (* angle (PI)) 180)) |
(* (* a a) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(* a a) |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(* angle angle) |
(* 2 (/ (PI) (/ 180 angle))) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (* (* angle (PI)) 1/180))) 2)) |
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) |
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(exp (log (/ angle (/ 180 (PI))))) |
(+ (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (pow (* b (cos (exp (log (/ angle (/ 180 (PI))))))) 2)) |
(pow (exp 1/2) 2) |
(+ (pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (pow (exp 1/2) 2) (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) |
(exp 1/2) |
(cos (* (/ angle 180) (PI))) |
(PI) |
(* (/ angle 180) (PI)) |
(* (* (PI) (PI)) 1/32400) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos (* (* angle (PI)) 1/180)) |
(cos (exp (log (/ angle (/ 180 (PI)))))) |
(sin (/ (PI) (/ 180 angle))) |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 b (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
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(E.f64) |
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(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
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(PI.f64) |
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(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64))))) |
(pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64)) |
(log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
(+.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (log.f64 a)) |
(+.f64 (log.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (log.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(-.f64 (/.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (/.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (log.f64 (/.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (/.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) |
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal -2 binary64)) |
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) (log.f64 (/.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (log.f64 a))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 22 692× | accelerator-lowering-fma.f32 |
| 22 692× | accelerator-lowering-fma.f64 |
| 6 020× | +-lowering-+.f64 |
| 6 020× | +-lowering-+.f32 |
| 5 658× | *-lowering-*.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 398 | 7975 |
| 1 | 1248 | 7725 |
| 2 | 4820 | 7181 |
| 0 | 8182 | 6862 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (pow (exp 1/2) 2)) 2))) (* 1/12 (* (log (pow (exp 1/2) 2)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (pow (exp 1/2) 2)) 2))) (* 1/12 (* (log (pow (exp 1/2) 2)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (pow (exp 1/2) 2)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (pow (exp 1/2) 2)) 3))) (* 1/360 (* (log (pow (exp 1/2) 2)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))) (* (pow angle 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (pow (exp 1/2) 2)) 2))) (* 1/12 (* (log (pow (exp 1/2) 2)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))) |
(+ (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (pow (exp 1/2) 2))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (pow (exp 1/2) 2)) 2))) (* 1/12 (* (log (pow (exp 1/2) 2)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (pow (exp 1/2) 2)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (pow (exp 1/2) 2)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (pow (exp 1/2) 2)) 3))) (* 1/360 (* (log (pow (exp 1/2) 2)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
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(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
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(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (* a (sin (* 1/180 (* angle (PI)))))) (log (pow (exp 1/2) 2))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
1 |
#s(literal 1 binary64) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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1 |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) (+.f64 (log.f64 angle) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) (+.f64 (log.f64 angle) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 80 313 to 5 590 computations (93% saved)
107 alts after pruning (106 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 286 | 34 | 2 320 |
| Fresh | 24 | 72 | 96 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 315 | 107 | 2 422 |
| Status | Accuracy | Program |
|---|---|---|
| 52.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 66.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 61.6% | (fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 36.0% | (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 15.9% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 10.1% | (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) | |
| 15.9% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 10.1% | (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) | |
| 61.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) | |
| 74.6% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 (*.f64 (cbrt.f64 (E.f64)) (cbrt.f64 (E.f64))) (cbrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle))) #s(literal -1/2 binary64))) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 4 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 64.2% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.3% | (+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.3% | (+.f64 (*.f64 (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (E.f64) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) #s(literal -1 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) angle))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (/.f64 angle #s(literal 180 binary64)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 47.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 47.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 47.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 47.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 78.4% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 61.6% | (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 67.7% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.0% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) | |
| 16.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) | |
| 9.8% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) | |
| 65.7% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) | |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.6% | (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (+.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (-.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) | |
| 36.2% | (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) | |
| 36.1% | (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) | |
| 33.2% | (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) | |
| 36.1% | (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) | |
| 57.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 57.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 46.1% | (*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| 34.5% | (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) | |
| 33.2% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 23.0% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) | |
| 33.2% | (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) | |
| ✓ | 57.0% | (*.f64 b b) |
| 23.3% | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 23.3% | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) | |
| 65.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))) | |
| 55.2% | (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
Compiled 8 882 to 3 308 computations (62.8% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 (cbrt.f64 (E.f64)) (cbrt.f64 (E.f64))) (cbrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (+.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) (-.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cbrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (E.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -2 binary64)) (/.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 50.0ms | b |
| 49.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 48.0ms | a |
| 48.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 47.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.9% | 1 | a |
| 78.9% | 1 | b |
| 78.9% | 1 | angle |
| 78.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 78.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
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(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (/.f64 angle #s(literal 180 binary64)))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) #s(literal -1 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 4 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 35.0ms | a |
| 34.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 34.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 33.0ms | angle |
| 33.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 1 | a |
| 78.8% | 1 | b |
| 78.8% | 1 | angle |
| 78.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 78.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (/.f64 angle #s(literal 180 binary64)))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) #s(literal -1 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 4 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 34.0ms | angle |
| 34.0ms | b |
| 34.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 34.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 33.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 1 | angle |
| 78.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 78.8% | 1 | a |
| 78.8% | 1 | b |
| 78.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 22.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 21.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 21.0ms | b |
| 19.0ms | angle |
| 19.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 1 | angle |
| 78.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 78.8% | 1 | a |
| 78.8% | 1 | b |
| 78.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 18.0ms | b |
| 18.0ms | angle |
| 18.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 17.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 1 | angle |
| 78.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 78.8% | 1 | a |
| 78.8% | 1 | b |
| 78.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 18.0ms | a |
| 17.0ms | b |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 17.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 16.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.7% | 1 | a |
| 78.7% | 1 | angle |
| 78.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 78.7% | 1 | b |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) angle) #s(literal 180 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1/90 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
5 calls:
| 19.0ms | angle |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 17.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 17.0ms | b |
| 16.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.6% | 1 | b |
| 78.6% | 1 | a |
| 78.6% | 1 | angle |
| 78.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
5 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | angle |
| 12.0ms | b |
| 11.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 11.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.6% | 1 | b |
| 78.6% | 1 | a |
| 78.6% | 1 | angle |
| 78.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
5 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 12.0ms | a |
| 11.0ms | b |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.5% | 1 | b |
| 78.5% | 1 | a |
| 78.5% | 1 | angle |
| 78.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 78.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
5 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | b |
| 11.0ms | angle |
| 11.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 11.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.3% | 2 | b |
| 74.7% | 4 | a |
| 75.6% | 3 | angle |
| 75.6% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 75.6% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
3 calls:
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | angle |
| 9.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.3% | 3 | angle |
| 75.3% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 75.3% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
3 calls:
| 11.0ms | angle |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.3% | 3 | angle |
| 75.3% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 75.3% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(*.f64 b b) |
4 calls:
| 9.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 9.0ms | b |
| 9.0ms | angle |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.9% | 3 | b |
| 71.3% | 3 | angle |
| 71.3% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 71.3% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) a) a)))))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) #s(literal 1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (-.f64 (*.f64 b (*.f64 b #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
2 calls:
| 7.0ms | a |
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.0% | 4 | a |
| 69.7% | 2 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
3 calls:
| 5.0ms | b |
| 3.0ms | a |
| 3.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.5% | 2 | b |
| 57.0% | 1 | angle |
| 68.0% | 2 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.5% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.4% | 2 | a |
Compiled 4 to 3 computations (25% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 b b) |
| Outputs |
|---|
(*.f64 b b) |
3 calls:
| 2.0ms | b |
| 1.0ms | angle |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.0% | 1 | angle |
| 57.0% | 1 | b |
| 57.0% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2178476706408483e-9 | 0.0284047930747574 |
| 0.0ms | 4.541222300624811e-161 | 1.1023759795095237e-158 |
Compiled 25 to 20 computations (20% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2178476706408483e-9 | 0.0284047930747574 |
| 0.0ms | 4.541222300624811e-161 | 1.1023759795095237e-158 |
Compiled 25 to 20 computations (20% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2178476706408483e-9 | 0.0284047930747574 |
| 0.0ms | 4.541222300624811e-161 | 1.1023759795095237e-158 |
Compiled 25 to 20 computations (20% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 36.0ms | 2.7237857291606862e+129 | 9.110289077314301e+138 |
| 32.0ms | 2.2104898533507585e-156 | 1.5585154897576273e-152 |
| 46.0ms | 128× | 1 | valid |
| 14.0ms | 144× | 0 | valid |
Compiled 525 to 399 computations (24% saved)
ival-sin: 17.0ms (33.9% of total)ival-cos: 9.0ms (17.9% of total)ival-mult: 7.0ms (14% of total)ival-pow2: 7.0ms (14% of total)ival-div: 4.0ms (8% of total)adjust: 2.0ms (4% of total)ival-add: 2.0ms (4% of total)ival-pi: 1.0ms (2% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 3× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 35.0ms | 4.146144889079995e+198 | 4.4769778811000254e+201 |
| 38.0ms | 3.6539016468113037e+149 | 3.916142290275494e+154 |
| 34.0ms | 1.0410142173567452e-58 | 2.545503611105982e-53 |
| 66.0ms | 197× | 1 | valid |
| 25.0ms | 219× | 0 | valid |
Compiled 893 to 617 computations (30.9% saved)
ival-cos: 18.0ms (23.5% of total)ival-sin: 18.0ms (23.5% of total)ival-mult: 12.0ms (15.7% of total)ival-pow2: 11.0ms (14.4% of total)ival-div: 8.0ms (10.4% of total)adjust: 4.0ms (5.2% of total)ival-add: 3.0ms (3.9% of total)ival-pi: 2.0ms (2.6% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 38.0ms | 1.9219734915435598e+174 | 5.761027456704492e+178 |
| 28.0ms | 65× | 1 | valid |
| 6.0ms | 63× | 0 | valid |
Compiled 219 to 156 computations (28.8% saved)
ival-sin: 13.0ms (44% of total)ival-cos: 5.0ms (16.9% of total)ival-mult: 4.0ms (13.5% of total)ival-pow2: 4.0ms (13.5% of total)ival-div: 2.0ms (6.8% of total)adjust: 1.0ms (3.4% of total)ival-pi: 1.0ms (3.4% of total)ival-add: 1.0ms (3.4% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 12.0ms | 2.973479347667799e+168 | 3.884870241822929e+168 |
| 6.0ms | 20× | 1 | valid |
| 3.0ms | 28× | 0 | valid |
Compiled 99 to 71 computations (28.3% saved)
ival-cos: 2.0ms (26.5% of total)ival-sin: 2.0ms (26.5% of total)ival-div: 1.0ms (13.3% of total)ival-pow2: 1.0ms (13.3% of total)ival-mult: 1.0ms (13.3% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 30.0ms | 1.9219734915435598e+174 | 5.761027456704492e+178 |
| 17.0ms | 52× | 1 | valid |
| 8.0ms | 76× | 0 | valid |
Compiled 219 to 156 computations (28.8% saved)
ival-cos: 5.0ms (23.7% of total)ival-sin: 5.0ms (23.7% of total)ival-mult: 3.0ms (14.2% of total)ival-pow2: 3.0ms (14.2% of total)ival-div: 2.0ms (9.5% of total)adjust: 1.0ms (4.7% of total)ival-pi: 1.0ms (4.7% of total)ival-add: 1.0ms (4.7% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
| 104× | *-commutative_binary64 |
| 46× | +-commutative_binary64 |
| 14× | sub-neg_binary64 |
| 10× | neg-sub0_binary64 |
| 10× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 145 | 496 |
| 1 | 222 | 496 |
| 2 | 241 | 496 |
| 3 | 251 | 496 |
| 4 | 258 | 496 |
| 5 | 260 | 496 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))))) |
(if (<=.f64 b #s(literal 2122853863962117/943490606205385338060388645247067222729230305104110107094051575061406040598037213021531681294414691885367093757690961224942646157481198158140358562858174010912348831744 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (if (<=.f64 b #s(literal 14000000000000001079521845589727026623238777209757413576301778246636101175941277507371447702830070488690177854213593642717840142338359296 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (*.f64 b b))) |
(if (<=.f64 a #s(literal 1897980245367405/1725436586697640946858688965569256363112777243042596638790631055949824 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (if (<=.f64 a #s(literal 599999999999999981839873327506216995684701965273014175889450505702081090613324453205178030428237511208165074495843294449092814406209670907836310246283439267226141546400739890867090879837002773129330688 binary64)) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 a #s(literal 1949999999999999903810055316458450305083794042652440242979850434848418069598334842769813297091721955263866040487490997579429685852175779284323187560746634323144322570749214720 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 3099999999999999962565133111985684888028358148507104301188320506558789226313289354161696916966459646253263846345358262699570307852754555331089856516083683044653206077440 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a)) |
(if (<=.f64 a #s(literal 1949999999999999903810055316458450305083794042652440242979850434848418069598334842769813297091721955263866040487490997579429685852175779284323187560746634323144322570749214720 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))))) |
(*.f64 b b) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) #s(literal 2 binary64)))) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1582914569427869/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (*.f64 b b) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/2417851639229258349412352 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(if (<=.f64 b #s(literal 2122853863962117/943490606205385338060388645247067222729230305104110107094051575061406040598037213021531681294414691885367093757690961224942646157481198158140358562858174010912348831744 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (if (<=.f64 b #s(literal 14000000000000001079521845589727026623238777209757413576301778246636101175941277507371447702830070488690177854213593642717840142338359296 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) #s(literal 2 binary64)))) (*.f64 b b))) |
(if (<=.f64 b #s(literal 2122853863962117/943490606205385338060388645247067222729230305104110107094051575061406040598037213021531681294414691885367093757690961224942646157481198158140358562858174010912348831744 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (if (<=.f64 b #s(literal 14000000000000001079521845589727026623238777209757413576301778246636101175941277507371447702830070488690177854213593642717840142338359296 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) #s(literal 2 binary64)))) (*.f64 b b))) |
(if (<=.f64 a #s(literal 1897980245367405/1725436586697640946858688965569256363112777243042596638790631055949824 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (if (<=.f64 a #s(literal 599999999999999981839873327506216995684701965273014175889450505702081090613324453205178030428237511208165074495843294449092814406209670907836310246283439267226141546400739890867090879837002773129330688 binary64)) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 a #s(literal 1897980245367405/1725436586697640946858688965569256363112777243042596638790631055949824 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (if (<=.f64 a #s(literal 599999999999999981839873327506216995684701965273014175889450505702081090613324453205178030428237511208165074495843294449092814406209670907836310246283439267226141546400739890867090879837002773129330688 binary64)) (*.f64 a (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 a #s(literal 1949999999999999903810055316458450305083794042652440242979850434848418069598334842769813297091721955263866040487490997579429685852175779284323187560746634323144322570749214720 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 1949999999999999903810055316458450305083794042652440242979850434848418069598334842769813297091721955263866040487490997579429685852175779284323187560746634323144322570749214720 binary64)) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 3099999999999999962565133111985684888028358148507104301188320506558789226313289354161696916966459646253263846345358262699570307852754555331089856516083683044653206077440 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a)) |
(if (<=.f64 a #s(literal 3099999999999999962565133111985684888028358148507104301188320506558789226313289354161696916966459646253263846345358262699570307852754555331089856516083683044653206077440 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 a #s(literal 1949999999999999903810055316458450305083794042652440242979850434848418069598334842769813297091721955263866040487490997579429685852175779284323187560746634323144322570749214720 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle angle))))) |
(if (<=.f64 a #s(literal 1949999999999999903810055316458450305083794042652440242979850434848418069598334842769813297091721955263866040487490997579429685852175779284323187560746634323144322570749214720 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(*.f64 b b) |
| 22 692× | accelerator-lowering-fma.f32 |
| 22 692× | accelerator-lowering-fma.f64 |
| 15 666× | accelerator-lowering-fma.f32 |
| 15 666× | accelerator-lowering-fma.f64 |
| 13 894× | accelerator-lowering-fma.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 54 | 236 |
| 1 | 284 | 223 |
| 2 | 1613 | 221 |
| 0 | 8500 | 221 |
| 0 | 179 | 1810 |
| 1 | 558 | 1798 |
| 2 | 2170 | 1766 |
| 3 | 4157 | 1766 |
| 4 | 4827 | 1766 |
| 5 | 5196 | 1766 |
| 6 | 6282 | 1766 |
| 7 | 7387 | 1766 |
| 8 | 7695 | 1766 |
| 0 | 8004 | 1704 |
| 0 | 259 | 7302 |
| 1 | 808 | 7254 |
| 2 | 3076 | 7134 |
| 3 | 5671 | 7022 |
| 4 | 7498 | 7022 |
| 0 | 8054 | 6729 |
| 0 | 15 | 56 |
| 1 | 77 | 56 |
| 2 | 473 | 56 |
| 3 | 4339 | 56 |
| 0 | 8275 | 56 |
| 0 | 398 | 7975 |
| 1 | 1248 | 7725 |
| 2 | 4820 | 7181 |
| 0 | 8182 | 6862 |
| 0 | 67 | 319 |
| 1 | 380 | 266 |
| 2 | 3111 | 262 |
| 0 | 8885 | 258 |
| 0 | 430 | 9201 |
| 1 | 1321 | 9115 |
| 2 | 4614 | 8925 |
| 0 | 8181 | 8489 |
| 0 | 51 | 270 |
| 1 | 265 | 226 |
| 2 | 1913 | 226 |
| 0 | 8225 | 226 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 1 343 to 755 computations (43.8% saved)
(abs angle)
(abs b)
(abs a)
Compiled 2 222 to 1 114 computations (49.9% saved)
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