
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* (- 1.0 y) (/ x z))))
double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + ((1.0d0 - y) * (x / z))
end function
public static double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
def code(x, y, z): return y + ((1.0 - y) * (x / z))
function code(x, y, z) return Float64(y + Float64(Float64(1.0 - y) * Float64(x / z))) end
function tmp = code(x, y, z) tmp = y + ((1.0 - y) * (x / z)); end
code[x_, y_, z_] := N[(y + N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(1 - y\right) \cdot \frac{x}{z}
\end{array}
Initial program 85.6%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-lowering-+.f64N/A
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 (/ x z))))) (if (<= y -1.0) t_0 (if (<= y 0.37) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.37) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - (x / z))
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 0.37d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.37) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - (x / z)) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 0.37: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - Float64(x / z))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.37) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - (x / z)); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 0.37) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.37], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.37:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.37 < y Initial program 73.3%
Taylor expanded in y around inf
associate-/l*N/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6499.5%
Simplified99.5%
if -1 < y < 0.37Initial program 99.9%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-lowering-+.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f64100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (/ y z)))) (if (<= y -1.05e+33) t_0 (if (<= y 0.0055) (/ x z) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y / z);
double tmp;
if (y <= -1.05e+33) {
tmp = t_0;
} else if (y <= 0.0055) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y / z)
if (y <= (-1.05d+33)) then
tmp = t_0
else if (y <= 0.0055d0) then
tmp = x / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y / z);
double tmp;
if (y <= -1.05e+33) {
tmp = t_0;
} else if (y <= 0.0055) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y / z) tmp = 0 if y <= -1.05e+33: tmp = t_0 elif y <= 0.0055: tmp = x / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y / z)) tmp = 0.0 if (y <= -1.05e+33) tmp = t_0; elseif (y <= 0.0055) tmp = Float64(x / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y / z); tmp = 0.0; if (y <= -1.05e+33) tmp = t_0; elseif (y <= 0.0055) tmp = x / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.05e+33], t$95$0, If[LessEqual[y, 0.0055], N[(x / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{y}{z}\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{+33}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0055:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.05e33 or 0.0054999999999999997 < y Initial program 72.1%
Taylor expanded in x around 0
*-lowering-*.f6430.4%
Simplified30.4%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6460.3%
Applied egg-rr60.3%
if -1.05e33 < y < 0.0054999999999999997Initial program 99.9%
Taylor expanded in y around 0
/-lowering-/.f6476.7%
Simplified76.7%
(FPCore (x y z) :precision binary64 (if (<= y -7.8e+97) y (if (<= y 0.048) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.8e+97) {
tmp = y;
} else if (y <= 0.048) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.8d+97)) then
tmp = y
else if (y <= 0.048d0) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.8e+97) {
tmp = y;
} else if (y <= 0.048) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.8e+97: tmp = y elif y <= 0.048: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.8e+97) tmp = y; elseif (y <= 0.048) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.8e+97) tmp = y; elseif (y <= 0.048) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.8e+97], y, If[LessEqual[y, 0.048], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.8 \cdot 10^{+97}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 0.048:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -7.7999999999999999e97 or 0.048000000000000001 < y Initial program 70.7%
Taylor expanded in x around 0
Simplified57.1%
if -7.7999999999999999e97 < y < 0.048000000000000001Initial program 98.5%
Taylor expanded in y around 0
/-lowering-/.f6472.7%
Simplified72.7%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 85.6%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-lowering-+.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6479.7%
Simplified79.7%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 85.6%
Taylor expanded in x around 0
Simplified39.0%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024191
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))