
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (asin (/ (sqrt t) (/ z (* 0.05555555555555555 (/ x y)))))))
(*
(* 0.3333333333333333 (/ 1.0 (+ (/ PI 2.0) t_1)))
(- (/ (* PI PI) 4.0) (pow t_1 2.0)))))
double code(double x, double y, double z, double t) {
double t_1 = asin((sqrt(t) / (z / (0.05555555555555555 * (x / y)))));
return (0.3333333333333333 * (1.0 / ((((double) M_PI) / 2.0) + t_1))) * (((((double) M_PI) * ((double) M_PI)) / 4.0) - pow(t_1, 2.0));
}
public static double code(double x, double y, double z, double t) {
double t_1 = Math.asin((Math.sqrt(t) / (z / (0.05555555555555555 * (x / y)))));
return (0.3333333333333333 * (1.0 / ((Math.PI / 2.0) + t_1))) * (((Math.PI * Math.PI) / 4.0) - Math.pow(t_1, 2.0));
}
def code(x, y, z, t): t_1 = math.asin((math.sqrt(t) / (z / (0.05555555555555555 * (x / y))))) return (0.3333333333333333 * (1.0 / ((math.pi / 2.0) + t_1))) * (((math.pi * math.pi) / 4.0) - math.pow(t_1, 2.0))
function code(x, y, z, t) t_1 = asin(Float64(sqrt(t) / Float64(z / Float64(0.05555555555555555 * Float64(x / y))))) return Float64(Float64(0.3333333333333333 * Float64(1.0 / Float64(Float64(pi / 2.0) + t_1))) * Float64(Float64(Float64(pi * pi) / 4.0) - (t_1 ^ 2.0))) end
function tmp = code(x, y, z, t) t_1 = asin((sqrt(t) / (z / (0.05555555555555555 * (x / y))))); tmp = (0.3333333333333333 * (1.0 / ((pi / 2.0) + t_1))) * (((pi * pi) / 4.0) - (t_1 ^ 2.0)); end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[ArcSin[N[(N[Sqrt[t], $MachinePrecision] / N[(z / N[(0.05555555555555555 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[(0.3333333333333333 * N[(1.0 / N[(N[(Pi / 2.0), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(Pi * Pi), $MachinePrecision] / 4.0), $MachinePrecision] - N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sin^{-1} \left(\frac{\sqrt{t}}{\frac{z}{0.05555555555555555 \cdot \frac{x}{y}}}\right)\\
\left(0.3333333333333333 \cdot \frac{1}{\frac{\pi}{2} + t\_1}\right) \cdot \left(\frac{\pi \cdot \pi}{4} - {t\_1}^{2}\right)
\end{array}
\end{array}
Initial program 98.1%
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr98.1%
Applied egg-rr98.1%
*-commutativeN/A
associate-/r/N/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr99.6%
(FPCore (x y z t) :precision binary64 (/ 0.3333333333333333 (/ 1.0 (acos (/ (sqrt t) (/ z (* 0.05555555555555555 (/ x y))))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 / (1.0 / acos((sqrt(t) / (z / (0.05555555555555555 * (x / y))))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 / (1.0d0 / acos((sqrt(t) / (z / (0.05555555555555555d0 * (x / y))))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 / (1.0 / Math.acos((Math.sqrt(t) / (z / (0.05555555555555555 * (x / y))))));
}
def code(x, y, z, t): return 0.3333333333333333 / (1.0 / math.acos((math.sqrt(t) / (z / (0.05555555555555555 * (x / y))))))
function code(x, y, z, t) return Float64(0.3333333333333333 / Float64(1.0 / acos(Float64(sqrt(t) / Float64(z / Float64(0.05555555555555555 * Float64(x / y))))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 / (1.0 / acos((sqrt(t) / (z / (0.05555555555555555 * (x / y)))))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 / N[(1.0 / N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] / N[(z / N[(0.05555555555555555 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.3333333333333333}{\frac{1}{\cos^{-1} \left(\frac{\sqrt{t}}{\frac{z}{0.05555555555555555 \cdot \frac{x}{y}}}\right)}}
\end{array}
Initial program 98.1%
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr98.1%
Applied egg-rr98.1%
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f64N/A
clear-numN/A
Applied egg-rr98.1%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (/ (sqrt t) (* z (/ 18.0 (/ x y)))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) / (z * (18.0 / (x / y)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) / (z * (18.0d0 / (x / y)))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) / (z * (18.0 / (x / y)))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) / (z * (18.0 / (x / y)))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) / Float64(z * Float64(18.0 / Float64(x / y)))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((sqrt(t) / (z * (18.0 / (x / y))))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] / N[(z * N[(18.0 / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{\sqrt{t}}{z \cdot \frac{18}{\frac{x}{y}}}\right)
\end{array}
Initial program 98.1%
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (/ (/ (* 0.05555555555555555 (* (sqrt t) x)) y) z))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((((0.05555555555555555 * (sqrt(t) * x)) / y) / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((((0.05555555555555555d0 * (sqrt(t) * x)) / y) / z))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((((0.05555555555555555 * (Math.sqrt(t) * x)) / y) / z));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((((0.05555555555555555 * (math.sqrt(t) * x)) / y) / z))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(Float64(Float64(0.05555555555555555 * Float64(sqrt(t) * x)) / y) / z))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((((0.05555555555555555 * (sqrt(t) * x)) / y) / z)); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(N[(0.05555555555555555 * N[(N[Sqrt[t], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{\frac{0.05555555555555555 \cdot \left(\sqrt{t} \cdot x\right)}{y}}{z}\right)
\end{array}
Initial program 98.1%
Taylor expanded in x around 0
*-lowering-*.f64N/A
acos-lowering-acos.f64N/A
associate-*r*N/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.7%
Simplified97.7%
Final simplification97.7%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024191
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))