Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.8% → 76.2%
Time: 19.0s
Alternatives: 6
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 66.0%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \color{blue}{\cos y}\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
  4. Step-by-step derivation
    1. cos-lowering-cos.f6473.7%

      \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{cos.f64}\left(y\right)\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
  5. Simplified73.7%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Add Preprocessing

Alternative 2: 70.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := 2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-91}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.0004:\\ \;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0)))
        (t_2 (+ (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b)))))
   (if (<= t_1 -1e-91)
     t_2
     (if (<= t_1 0.0004) (* (sqrt x) (* 2.0 (cos y))) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = (2.0 * sqrt(x)) + (a * (-0.3333333333333333 / b));
	double tmp;
	if (t_1 <= -1e-91) {
		tmp = t_2;
	} else if (t_1 <= 0.0004) {
		tmp = sqrt(x) * (2.0 * cos(y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = a / (b * 3.0d0)
    t_2 = (2.0d0 * sqrt(x)) + (a * ((-0.3333333333333333d0) / b))
    if (t_1 <= (-1d-91)) then
        tmp = t_2
    else if (t_1 <= 0.0004d0) then
        tmp = sqrt(x) * (2.0d0 * cos(y))
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = (2.0 * Math.sqrt(x)) + (a * (-0.3333333333333333 / b));
	double tmp;
	if (t_1 <= -1e-91) {
		tmp = t_2;
	} else if (t_1 <= 0.0004) {
		tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (b * 3.0)
	t_2 = (2.0 * math.sqrt(x)) + (a * (-0.3333333333333333 / b))
	tmp = 0
	if t_1 <= -1e-91:
		tmp = t_2
	elif t_1 <= 0.0004:
		tmp = math.sqrt(x) * (2.0 * math.cos(y))
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(Float64(2.0 * sqrt(x)) + Float64(a * Float64(-0.3333333333333333 / b)))
	tmp = 0.0
	if (t_1 <= -1e-91)
		tmp = t_2;
	elseif (t_1 <= 0.0004)
		tmp = Float64(sqrt(x) * Float64(2.0 * cos(y)));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (b * 3.0);
	t_2 = (2.0 * sqrt(x)) + (a * (-0.3333333333333333 / b));
	tmp = 0.0;
	if (t_1 <= -1e-91)
		tmp = t_2;
	elseif (t_1 <= 0.0004)
		tmp = sqrt(x) * (2.0 * cos(y));
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-91], t$95$2, If[LessEqual[t$95$1, 0.0004], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := 2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-91}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000002e-91 or 4.00000000000000019e-4 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 76.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \color{blue}{\cos y}\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
    4. Step-by-step derivation
      1. cos-lowering-cos.f6488.9%

        \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{cos.f64}\left(y\right)\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
    5. Simplified88.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in y around 0

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
    7. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \sqrt{x} + \frac{-1}{3} \cdot \frac{\color{blue}{a}}{b} \]
      3. +-lowering-+.f64N/A

        \[\leadsto \mathsf{+.f64}\left(\left(2 \cdot \sqrt{x}\right), \color{blue}{\left(\frac{-1}{3} \cdot \frac{a}{b}\right)}\right) \]
      4. *-lowering-*.f64N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \left(\sqrt{x}\right)\right), \left(\color{blue}{\frac{-1}{3}} \cdot \frac{a}{b}\right)\right) \]
      5. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\frac{-1}{3} \cdot \frac{a}{b}\right)\right) \]
      6. metadata-evalN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{\color{blue}{a}}{b}\right)\right) \]
      7. distribute-lft-neg-inN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right)\right) \]
      8. associate-*r/N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(\frac{\frac{1}{3} \cdot a}{b}\right)\right)\right) \]
      9. *-commutativeN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(\frac{a \cdot \frac{1}{3}}{b}\right)\right)\right) \]
      10. associate-*r/N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(a \cdot \frac{\frac{1}{3}}{b}\right)\right)\right) \]
      11. metadata-evalN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(a \cdot \frac{\frac{1}{3} \cdot 1}{b}\right)\right)\right) \]
      12. associate-*r/N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(a \cdot \left(\frac{1}{3} \cdot \frac{1}{b}\right)\right)\right)\right) \]
      13. distribute-rgt-neg-inN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(a \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right)}\right)\right) \]
      14. *-lowering-*.f64N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right)}\right)\right) \]
      15. associate-*r/N/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\mathsf{neg}\left(\frac{\frac{1}{3} \cdot 1}{b}\right)\right)\right)\right) \]
      16. metadata-evalN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)\right)\right) \]
      17. distribute-neg-fracN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{\color{blue}{b}}\right)\right)\right) \]
      18. metadata-evalN/A

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\frac{\frac{-1}{3}}{b}\right)\right)\right) \]
      19. /-lowering-/.f6487.4%

        \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \mathsf{/.f64}\left(\frac{-1}{3}, \color{blue}{b}\right)\right)\right) \]
    8. Simplified87.4%

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b}} \]

    if -1.00000000000000002e-91 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.00000000000000019e-4

    1. Initial program 53.4%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \color{blue}{\cos y}\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
    4. Step-by-step derivation
      1. cos-lowering-cos.f6454.9%

        \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{cos.f64}\left(y\right)\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
    5. Simplified54.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in x around inf

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
    7. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} \]
      2. *-commutativeN/A

        \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \color{blue}{y} \]
      3. associate-*l*N/A

        \[\leadsto \sqrt{x} \cdot \color{blue}{\left(2 \cdot \cos y\right)} \]
      4. *-lowering-*.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\left(\sqrt{x}\right), \color{blue}{\left(2 \cdot \cos y\right)}\right) \]
      5. sqrt-lowering-sqrt.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\mathsf{sqrt.f64}\left(x\right), \left(\color{blue}{2} \cdot \cos y\right)\right) \]
      6. *-lowering-*.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\mathsf{sqrt.f64}\left(x\right), \mathsf{*.f64}\left(2, \color{blue}{\cos y}\right)\right) \]
      7. cos-lowering-cos.f6453.3%

        \[\leadsto \mathsf{*.f64}\left(\mathsf{sqrt.f64}\left(x\right), \mathsf{*.f64}\left(2, \mathsf{cos.f64}\left(y\right)\right)\right) \]
    8. Simplified53.3%

      \[\leadsto \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 65.1% accurate, 2.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (+ (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * sqrt(x)) + (a * (-0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * sqrt(x)) + (a * ((-0.3333333333333333d0) / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * Math.sqrt(x)) + (a * (-0.3333333333333333 / b));
}
def code(x, y, z, t, a, b):
	return (2.0 * math.sqrt(x)) + (a * (-0.3333333333333333 / b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * sqrt(x)) + Float64(a * Float64(-0.3333333333333333 / b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * sqrt(x)) + (a * (-0.3333333333333333 / b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Derivation
  1. Initial program 66.0%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \color{blue}{\cos y}\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
  4. Step-by-step derivation
    1. cos-lowering-cos.f6473.7%

      \[\leadsto \mathsf{\_.f64}\left(\mathsf{*.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{cos.f64}\left(y\right)\right), \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, 3\right)\right)\right) \]
  5. Simplified73.7%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Taylor expanded in y around 0

    \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
  7. Step-by-step derivation
    1. cancel-sign-sub-invN/A

      \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
    2. metadata-evalN/A

      \[\leadsto 2 \cdot \sqrt{x} + \frac{-1}{3} \cdot \frac{\color{blue}{a}}{b} \]
    3. +-lowering-+.f64N/A

      \[\leadsto \mathsf{+.f64}\left(\left(2 \cdot \sqrt{x}\right), \color{blue}{\left(\frac{-1}{3} \cdot \frac{a}{b}\right)}\right) \]
    4. *-lowering-*.f64N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \left(\sqrt{x}\right)\right), \left(\color{blue}{\frac{-1}{3}} \cdot \frac{a}{b}\right)\right) \]
    5. sqrt-lowering-sqrt.f64N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\frac{-1}{3} \cdot \frac{a}{b}\right)\right) \]
    6. metadata-evalN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{\color{blue}{a}}{b}\right)\right) \]
    7. distribute-lft-neg-inN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right)\right) \]
    8. associate-*r/N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(\frac{\frac{1}{3} \cdot a}{b}\right)\right)\right) \]
    9. *-commutativeN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(\frac{a \cdot \frac{1}{3}}{b}\right)\right)\right) \]
    10. associate-*r/N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(a \cdot \frac{\frac{1}{3}}{b}\right)\right)\right) \]
    11. metadata-evalN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(a \cdot \frac{\frac{1}{3} \cdot 1}{b}\right)\right)\right) \]
    12. associate-*r/N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(\mathsf{neg}\left(a \cdot \left(\frac{1}{3} \cdot \frac{1}{b}\right)\right)\right)\right) \]
    13. distribute-rgt-neg-inN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \left(a \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right)}\right)\right) \]
    14. *-lowering-*.f64N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right)}\right)\right) \]
    15. associate-*r/N/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\mathsf{neg}\left(\frac{\frac{1}{3} \cdot 1}{b}\right)\right)\right)\right) \]
    16. metadata-evalN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)\right)\right) \]
    17. distribute-neg-fracN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{\color{blue}{b}}\right)\right)\right) \]
    18. metadata-evalN/A

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \left(\frac{\frac{-1}{3}}{b}\right)\right)\right) \]
    19. /-lowering-/.f6464.1%

      \[\leadsto \mathsf{+.f64}\left(\mathsf{*.f64}\left(2, \mathsf{sqrt.f64}\left(x\right)\right), \mathsf{*.f64}\left(a, \mathsf{/.f64}\left(\frac{-1}{3}, \color{blue}{b}\right)\right)\right) \]
  8. Simplified64.1%

    \[\leadsto \color{blue}{2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b}} \]
  9. Add Preprocessing

Alternative 4: 50.4% accurate, 43.4× speedup?

\[\begin{array}{l} \\ \frac{\frac{a}{b}}{-3} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (/ (/ a b) -3.0))
double code(double x, double y, double z, double t, double a, double b) {
	return (a / b) / -3.0;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (a / b) / (-3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (a / b) / -3.0;
}
def code(x, y, z, t, a, b):
	return (a / b) / -3.0
function code(x, y, z, t, a, b)
	return Float64(Float64(a / b) / -3.0)
end
function tmp = code(x, y, z, t, a, b)
	tmp = (a / b) / -3.0;
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{a}{b}}{-3}
\end{array}
Derivation
  1. Initial program 66.0%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf

    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} \]
    2. *-lowering-*.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\left(\frac{a}{b}\right), \color{blue}{\frac{-1}{3}}\right) \]
    3. /-lowering-/.f6448.1%

      \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(a, b\right), \frac{-1}{3}\right) \]
  5. Simplified48.1%

    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
  6. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{-1}{3} \cdot \color{blue}{\frac{a}{b}} \]
    2. metadata-evalN/A

      \[\leadsto \frac{-1}{3} \cdot \frac{\color{blue}{a}}{b} \]
    3. times-fracN/A

      \[\leadsto \frac{-1 \cdot a}{\color{blue}{3 \cdot b}} \]
    4. neg-mul-1N/A

      \[\leadsto \frac{\mathsf{neg}\left(a\right)}{\color{blue}{3} \cdot b} \]
    5. *-commutativeN/A

      \[\leadsto \frac{\mathsf{neg}\left(a\right)}{b \cdot \color{blue}{3}} \]
    6. distribute-neg-fracN/A

      \[\leadsto \mathsf{neg}\left(\frac{a}{b \cdot 3}\right) \]
    7. associate-/r*N/A

      \[\leadsto \mathsf{neg}\left(\frac{\frac{a}{b}}{3}\right) \]
    8. distribute-neg-frac2N/A

      \[\leadsto \frac{\frac{a}{b}}{\color{blue}{\mathsf{neg}\left(3\right)}} \]
    9. metadata-evalN/A

      \[\leadsto \frac{\frac{a}{b}}{-3} \]
    10. /-lowering-/.f64N/A

      \[\leadsto \mathsf{/.f64}\left(\left(\frac{a}{b}\right), \color{blue}{-3}\right) \]
    11. /-lowering-/.f6448.2%

      \[\leadsto \mathsf{/.f64}\left(\mathsf{/.f64}\left(a, b\right), -3\right) \]
  7. Applied egg-rr48.2%

    \[\leadsto \color{blue}{\frac{\frac{a}{b}}{-3}} \]
  8. Add Preprocessing

Alternative 5: 50.4% accurate, 43.4× speedup?

\[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
def code(x, y, z, t, a, b):
	return a / (b * -3.0)
function code(x, y, z, t, a, b)
	return Float64(a / Float64(b * -3.0))
end
function tmp = code(x, y, z, t, a, b)
	tmp = a / (b * -3.0);
end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{a}{b \cdot -3}
\end{array}
Derivation
  1. Initial program 66.0%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf

    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} \]
    2. *-lowering-*.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\left(\frac{a}{b}\right), \color{blue}{\frac{-1}{3}}\right) \]
    3. /-lowering-/.f6448.1%

      \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(a, b\right), \frac{-1}{3}\right) \]
  5. Simplified48.1%

    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
  6. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{-1}{3} \cdot \color{blue}{\frac{a}{b}} \]
    2. metadata-evalN/A

      \[\leadsto \frac{-1}{3} \cdot \frac{\color{blue}{a}}{b} \]
    3. times-fracN/A

      \[\leadsto \frac{-1 \cdot a}{\color{blue}{3 \cdot b}} \]
    4. neg-mul-1N/A

      \[\leadsto \frac{\mathsf{neg}\left(a\right)}{\color{blue}{3} \cdot b} \]
    5. *-commutativeN/A

      \[\leadsto \frac{\mathsf{neg}\left(a\right)}{b \cdot \color{blue}{3}} \]
    6. distribute-neg-fracN/A

      \[\leadsto \mathsf{neg}\left(\frac{a}{b \cdot 3}\right) \]
    7. distribute-neg-frac2N/A

      \[\leadsto \frac{a}{\color{blue}{\mathsf{neg}\left(b \cdot 3\right)}} \]
    8. /-lowering-/.f64N/A

      \[\leadsto \mathsf{/.f64}\left(a, \color{blue}{\left(\mathsf{neg}\left(b \cdot 3\right)\right)}\right) \]
    9. distribute-rgt-neg-inN/A

      \[\leadsto \mathsf{/.f64}\left(a, \left(b \cdot \color{blue}{\left(\mathsf{neg}\left(3\right)\right)}\right)\right) \]
    10. metadata-evalN/A

      \[\leadsto \mathsf{/.f64}\left(a, \left(b \cdot -3\right)\right) \]
    11. *-lowering-*.f6448.2%

      \[\leadsto \mathsf{/.f64}\left(a, \mathsf{*.f64}\left(b, \color{blue}{-3}\right)\right) \]
  7. Applied egg-rr48.2%

    \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
  8. Add Preprocessing

Alternative 6: 50.4% accurate, 43.4× speedup?

\[\begin{array}{l} \\ a \cdot \frac{-0.3333333333333333}{b} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
	return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b):
	return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b)
	return Float64(a * Float64(-0.3333333333333333 / b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = a * (-0.3333333333333333 / b);
end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Derivation
  1. Initial program 66.0%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf

    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} \]
    2. *-lowering-*.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\left(\frac{a}{b}\right), \color{blue}{\frac{-1}{3}}\right) \]
    3. /-lowering-/.f6448.1%

      \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(a, b\right), \frac{-1}{3}\right) \]
  5. Simplified48.1%

    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
  6. Step-by-step derivation
    1. associate-*l/N/A

      \[\leadsto \frac{a \cdot \frac{-1}{3}}{\color{blue}{b}} \]
    2. associate-/l*N/A

      \[\leadsto a \cdot \color{blue}{\frac{\frac{-1}{3}}{b}} \]
    3. *-lowering-*.f64N/A

      \[\leadsto \mathsf{*.f64}\left(a, \color{blue}{\left(\frac{\frac{-1}{3}}{b}\right)}\right) \]
    4. /-lowering-/.f6448.1%

      \[\leadsto \mathsf{*.f64}\left(a, \mathsf{/.f64}\left(\frac{-1}{3}, \color{blue}{b}\right)\right) \]
  7. Applied egg-rr48.1%

    \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
  8. Add Preprocessing

Developer Target 1: 73.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
        (t_2 (/ (/ a 3.0) b))
        (t_3 (* 2.0 (sqrt x))))
   (if (< z -1.3793337487235141e+129)
     (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
     (if (< z 3.516290613555987e+106)
       (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
       (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (0.3333333333333333d0 / z) / t
    t_2 = (a / 3.0d0) / b
    t_3 = 2.0d0 * sqrt(x)
    if (z < (-1.3793337487235141d+129)) then
        tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
    else if (z < 3.516290613555987d+106) then
        tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
    else
        tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * Math.sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (0.3333333333333333 / z) / t
	t_2 = (a / 3.0) / b
	t_3 = 2.0 * math.sqrt(x)
	tmp = 0
	if z < -1.3793337487235141e+129:
		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
	elif z < 3.516290613555987e+106:
		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
	else:
		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
	t_2 = Float64(Float64(a / 3.0) / b)
	t_3 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (z < -1.3793337487235141e+129)
		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
	elseif (z < 3.516290613555987e+106)
		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
	else
		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (0.3333333333333333 / z) / t;
	t_2 = (a / 3.0) / b;
	t_3 = 2.0 * sqrt(x);
	tmp = 0.0;
	if (z < -1.3793337487235141e+129)
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	elseif (z < 3.516290613555987e+106)
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	else
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\

\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024191 
(FPCore (x y z t a b)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))

  (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))