
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) x (* z (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), x, (z * cos(y)));
}
function code(x, y, z) return fma(sin(y), x, Float64(z * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, x, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
*-commutativeN/A
accelerator-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.8%
Applied egg-rr99.8%
(FPCore (x y z) :precision binary64 (fma (cos y) z (* (sin y) x)))
double code(double x, double y, double z) {
return fma(cos(y), z, (sin(y) * x));
}
function code(x, y, z) return fma(cos(y), z, Float64(sin(y) * x)) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, \sin y \cdot x\right)
\end{array}
Initial program 99.8%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
cos-lowering-cos.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6499.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -3.6e+59) (+ z (* (sin y) x)) (if (<= x 7.4e-174) (* z (cos y)) (fma (sin y) x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.6e+59) {
tmp = z + (sin(y) * x);
} else if (x <= 7.4e-174) {
tmp = z * cos(y);
} else {
tmp = fma(sin(y), x, z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -3.6e+59) tmp = Float64(z + Float64(sin(y) * x)); elseif (x <= 7.4e-174) tmp = Float64(z * cos(y)); else tmp = fma(sin(y), x, z); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -3.6e+59], N[(z + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 7.4e-174], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{+59}:\\
\;\;\;\;z + \sin y \cdot x\\
\mathbf{elif}\;x \leq 7.4 \cdot 10^{-174}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, x, z\right)\\
\end{array}
\end{array}
if x < -3.5999999999999999e59Initial program 99.7%
Taylor expanded in y around 0
Simplified94.0%
if -3.5999999999999999e59 < x < 7.40000000000000019e-174Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6488.7%
Simplified88.7%
if 7.40000000000000019e-174 < x Initial program 99.8%
*-commutativeN/A
accelerator-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.8%
Applied egg-rr99.8%
Taylor expanded in y around 0
Simplified87.4%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* (sin y) x)))
double code(double x, double y, double z) {
return (z * cos(y)) + (sin(y) * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (sin(y) * x)
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (Math.sin(y) * x);
}
def code(x, y, z): return (z * math.cos(y)) + (math.sin(y) * x)
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(sin(y) * x)) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (sin(y) * x); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + \sin y \cdot x
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ z (* (sin y) x)))) (if (<= x -5.5e+60) t_0 (if (<= x 8.5e-171) (* z (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = z + (sin(y) * x);
double tmp;
if (x <= -5.5e+60) {
tmp = t_0;
} else if (x <= 8.5e-171) {
tmp = z * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z + (sin(y) * x)
if (x <= (-5.5d+60)) then
tmp = t_0
else if (x <= 8.5d-171) then
tmp = z * cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z + (Math.sin(y) * x);
double tmp;
if (x <= -5.5e+60) {
tmp = t_0;
} else if (x <= 8.5e-171) {
tmp = z * Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z + (math.sin(y) * x) tmp = 0 if x <= -5.5e+60: tmp = t_0 elif x <= 8.5e-171: tmp = z * math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z + Float64(sin(y) * x)) tmp = 0.0 if (x <= -5.5e+60) tmp = t_0; elseif (x <= 8.5e-171) tmp = Float64(z * cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z + (sin(y) * x); tmp = 0.0; if (x <= -5.5e+60) tmp = t_0; elseif (x <= 8.5e-171) tmp = z * cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.5e+60], t$95$0, If[LessEqual[x, 8.5e-171], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z + \sin y \cdot x\\
\mathbf{if}\;x \leq -5.5 \cdot 10^{+60}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-171}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.5000000000000001e60 or 8.50000000000000032e-171 < x Initial program 99.7%
Taylor expanded in y around 0
Simplified89.9%
if -5.5000000000000001e60 < x < 8.50000000000000032e-171Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6488.7%
Simplified88.7%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -2.4e-16) t_0 (if (<= z 1.7e-91) (* (sin y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2.4e-16) {
tmp = t_0;
} else if (z <= 1.7e-91) {
tmp = sin(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-2.4d-16)) then
tmp = t_0
else if (z <= 1.7d-91) then
tmp = sin(y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -2.4e-16) {
tmp = t_0;
} else if (z <= 1.7e-91) {
tmp = Math.sin(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -2.4e-16: tmp = t_0 elif z <= 1.7e-91: tmp = math.sin(y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2.4e-16) tmp = t_0; elseif (z <= 1.7e-91) tmp = Float64(sin(y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -2.4e-16) tmp = t_0; elseif (z <= 1.7e-91) tmp = sin(y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.4e-16], t$95$0, If[LessEqual[z, 1.7e-91], N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2.4 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{-91}:\\
\;\;\;\;\sin y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.40000000000000005e-16 or 1.70000000000000013e-91 < z Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6481.4%
Simplified81.4%
if -2.40000000000000005e-16 < z < 1.70000000000000013e-91Initial program 99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6474.5%
Simplified74.5%
Final simplification78.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) x)))
(if (<= y -0.27)
t_0
(if (<= y 3e-18)
(+ z (* y (+ x (* y (+ (* z -0.5) (* x (* y -0.16666666666666666)))))))
t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * x;
double tmp;
if (y <= -0.27) {
tmp = t_0;
} else if (y <= 3e-18) {
tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666))))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * x
if (y <= (-0.27d0)) then
tmp = t_0
else if (y <= 3d-18) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + (x * (y * (-0.16666666666666666d0)))))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * x;
double tmp;
if (y <= -0.27) {
tmp = t_0;
} else if (y <= 3e-18) {
tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666))))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * x tmp = 0 if y <= -0.27: tmp = t_0 elif y <= 3e-18: tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666)))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * x) tmp = 0.0 if (y <= -0.27) tmp = t_0; elseif (y <= 3e-18) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(x * Float64(y * -0.16666666666666666))))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * x; tmp = 0.0; if (y <= -0.27) tmp = t_0; elseif (y <= 3e-18) tmp = z + (y * (x + (y * ((z * -0.5) + (x * (y * -0.16666666666666666)))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -0.27], t$95$0, If[LessEqual[y, 3e-18], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(x * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot x\\
\mathbf{if}\;y \leq -0.27:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-18}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + x \cdot \left(y \cdot -0.16666666666666666\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.27000000000000002 or 2.99999999999999983e-18 < y Initial program 99.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6454.4%
Simplified54.4%
if -0.27000000000000002 < y < 2.99999999999999983e-18Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (if (<= z -1.8e-16) z (if (<= z 3e-234) (* y x) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.8e-16) {
tmp = z;
} else if (z <= 3e-234) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.8d-16)) then
tmp = z
else if (z <= 3d-234) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.8e-16) {
tmp = z;
} else if (z <= 3e-234) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.8e-16: tmp = z elif z <= 3e-234: tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.8e-16) tmp = z; elseif (z <= 3e-234) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.8e-16) tmp = z; elseif (z <= 3e-234) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.8e-16], z, If[LessEqual[z, 3e-234], N[(y * x), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.8 \cdot 10^{-16}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 3 \cdot 10^{-234}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.79999999999999991e-16 or 2.99999999999999987e-234 < z Initial program 99.8%
Taylor expanded in y around 0
Simplified48.5%
if -1.79999999999999991e-16 < z < 2.99999999999999987e-234Initial program 99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6481.0%
Simplified81.0%
Taylor expanded in y around 0
Simplified29.4%
Final simplification43.0%
(FPCore (x y z) :precision binary64 (+ z (* y x)))
double code(double x, double y, double z) {
return z + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * x)
end function
public static double code(double x, double y, double z) {
return z + (y * x);
}
def code(x, y, z): return z + (y * x)
function code(x, y, z) return Float64(z + Float64(y * x)) end
function tmp = code(x, y, z) tmp = z + (y * x); end
code[x_, y_, z_] := N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6451.1%
Simplified51.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
Simplified38.8%
herbie shell --seed 2024191
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))