
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (/ (* y (/ y x)) x)))
(if (<= t_0 1e-286)
(+ 1.0 (* t_1 -8.0))
(if (<= t_0 1e+207)
(/ (- (* x x) t_0) (+ t_0 (* x x)))
(+ (/ 0.5 t_1) -1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (y * (y / x)) / x;
double tmp;
if (t_0 <= 1e-286) {
tmp = 1.0 + (t_1 * -8.0);
} else if (t_0 <= 1e+207) {
tmp = ((x * x) - t_0) / (t_0 + (x * x));
} else {
tmp = (0.5 / t_1) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = (y * (y / x)) / x
if (t_0 <= 1d-286) then
tmp = 1.0d0 + (t_1 * (-8.0d0))
else if (t_0 <= 1d+207) then
tmp = ((x * x) - t_0) / (t_0 + (x * x))
else
tmp = (0.5d0 / t_1) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (y * (y / x)) / x;
double tmp;
if (t_0 <= 1e-286) {
tmp = 1.0 + (t_1 * -8.0);
} else if (t_0 <= 1e+207) {
tmp = ((x * x) - t_0) / (t_0 + (x * x));
} else {
tmp = (0.5 / t_1) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = (y * (y / x)) / x tmp = 0 if t_0 <= 1e-286: tmp = 1.0 + (t_1 * -8.0) elif t_0 <= 1e+207: tmp = ((x * x) - t_0) / (t_0 + (x * x)) else: tmp = (0.5 / t_1) + -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(y * Float64(y / x)) / x) tmp = 0.0 if (t_0 <= 1e-286) tmp = Float64(1.0 + Float64(t_1 * -8.0)); elseif (t_0 <= 1e+207) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(t_0 + Float64(x * x))); else tmp = Float64(Float64(0.5 / t_1) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = (y * (y / x)) / x; tmp = 0.0; if (t_0 <= 1e-286) tmp = 1.0 + (t_1 * -8.0); elseif (t_0 <= 1e+207) tmp = ((x * x) - t_0) / (t_0 + (x * x)); else tmp = (0.5 / t_1) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-286], N[(1.0 + N[(t$95$1 * -8.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+207], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(t$95$0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 / t$95$1), $MachinePrecision] + -1.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{y \cdot \frac{y}{x}}{x}\\
\mathbf{if}\;t\_0 \leq 10^{-286}:\\
\;\;\;\;1 + t\_1 \cdot -8\\
\mathbf{elif}\;t\_0 \leq 10^{+207}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{t\_0 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{t\_1} + -1\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 1.00000000000000005e-286Initial program 51.9%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6474.6%
Simplified74.6%
associate-*r*N/A
clear-numN/A
div-invN/A
*-lowering-*.f64N/A
div-invN/A
clear-numN/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6487.9%
Applied egg-rr87.9%
if 1.00000000000000005e-286 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 1e207Initial program 78.3%
if 1e207 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 24.4%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
+-commutativeN/A
+-lowering-+.f64N/A
metadata-evalN/A
*-commutativeN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6479.5%
Simplified79.5%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
clear-numN/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6494.2%
Applied egg-rr94.2%
Final simplification85.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* y (/ y x)) x))) (if (<= y 7.8e+58) (+ 1.0 (* t_0 -8.0)) (+ (/ 0.5 t_0) -1.0))))
double code(double x, double y) {
double t_0 = (y * (y / x)) / x;
double tmp;
if (y <= 7.8e+58) {
tmp = 1.0 + (t_0 * -8.0);
} else {
tmp = (0.5 / t_0) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (y / x)) / x
if (y <= 7.8d+58) then
tmp = 1.0d0 + (t_0 * (-8.0d0))
else
tmp = (0.5d0 / t_0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * (y / x)) / x;
double tmp;
if (y <= 7.8e+58) {
tmp = 1.0 + (t_0 * -8.0);
} else {
tmp = (0.5 / t_0) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = (y * (y / x)) / x tmp = 0 if y <= 7.8e+58: tmp = 1.0 + (t_0 * -8.0) else: tmp = (0.5 / t_0) + -1.0 return tmp
function code(x, y) t_0 = Float64(Float64(y * Float64(y / x)) / x) tmp = 0.0 if (y <= 7.8e+58) tmp = Float64(1.0 + Float64(t_0 * -8.0)); else tmp = Float64(Float64(0.5 / t_0) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * (y / x)) / x; tmp = 0.0; if (y <= 7.8e+58) tmp = 1.0 + (t_0 * -8.0); else tmp = (0.5 / t_0) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[y, 7.8e+58], N[(1.0 + N[(t$95$0 * -8.0), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 / t$95$0), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot \frac{y}{x}}{x}\\
\mathbf{if}\;y \leq 7.8 \cdot 10^{+58}:\\
\;\;\;\;1 + t\_0 \cdot -8\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{t\_0} + -1\\
\end{array}
\end{array}
if y < 7.8000000000000002e58Initial program 60.2%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6452.7%
Simplified52.7%
associate-*r*N/A
clear-numN/A
div-invN/A
*-lowering-*.f64N/A
div-invN/A
clear-numN/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6456.3%
Applied egg-rr56.3%
if 7.8000000000000002e58 < y Initial program 34.0%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
+-commutativeN/A
+-lowering-+.f64N/A
metadata-evalN/A
*-commutativeN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
*-lowering-*.f64N/A
unpow2N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6466.9%
Simplified66.9%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
clear-numN/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6488.2%
Applied egg-rr88.2%
(FPCore (x y) :precision binary64 (if (<= y 3.8e+58) (+ 1.0 (* (/ (* y (/ y x)) x) -8.0)) -1.0))
double code(double x, double y) {
double tmp;
if (y <= 3.8e+58) {
tmp = 1.0 + (((y * (y / x)) / x) * -8.0);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.8d+58) then
tmp = 1.0d0 + (((y * (y / x)) / x) * (-8.0d0))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.8e+58) {
tmp = 1.0 + (((y * (y / x)) / x) * -8.0);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.8e+58: tmp = 1.0 + (((y * (y / x)) / x) * -8.0) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 3.8e+58) tmp = Float64(1.0 + Float64(Float64(Float64(y * Float64(y / x)) / x) * -8.0)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.8e+58) tmp = 1.0 + (((y * (y / x)) / x) * -8.0); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.8e+58], N[(1.0 + N[(N[(N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * -8.0), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.8 \cdot 10^{+58}:\\
\;\;\;\;1 + \frac{y \cdot \frac{y}{x}}{x} \cdot -8\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 3.7999999999999999e58Initial program 60.2%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6452.7%
Simplified52.7%
associate-*r*N/A
clear-numN/A
div-invN/A
*-lowering-*.f64N/A
div-invN/A
clear-numN/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6456.3%
Applied egg-rr56.3%
if 3.7999999999999999e58 < y Initial program 34.0%
Taylor expanded in x around 0
Simplified87.4%
(FPCore (x y) :precision binary64 (if (<= y 1.5e+59) 1.0 -1.0))
double code(double x, double y) {
double tmp;
if (y <= 1.5e+59) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.5d+59) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.5e+59) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.5e+59: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 1.5e+59) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.5e+59) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.5e+59], 1.0, -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.5 \cdot 10^{+59}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.5e59Initial program 60.2%
Taylor expanded in x around inf
Simplified54.1%
if 1.5e59 < y Initial program 34.0%
Taylor expanded in x around 0
Simplified87.4%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 55.4%
Taylor expanded in x around 0
Simplified52.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024191
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (* x x) (* (* y 4) y)) (+ (* x x) (* (* y 4) y))) 9743233849626781/10000000000000000) (- (/ (* x x) (+ (* x x) (* (* y y) 4))) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4)))) 2) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4))))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))