
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) 16.0)) (t_1 (* (- 1.0 u) (- 1.0 u))))
(if (<= v 0.5)
(+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u)))))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_1 (+ -24.0 t_0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_0 (* t_1 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * 16.0f;
float t_1 = (1.0f - u) * (1.0f - u);
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_1 * (-24.0f + t_0))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_0 + (t_1 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_1 * Float32(Float32(-24.0) + t_0))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_0 + Float32(t_1 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot 16\\
t_1 := \left(1 - u\right) \cdot \left(1 - u\right)\\
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_1 \cdot \left(-24 + t\_0\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_0 + t\_1 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around inf
*-commutativeN/A
+-commutativeN/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
*-lowering-*.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
neg-lowering-neg.f3299.4%
Simplified99.4%
if 0.5 < v Initial program 93.4%
Taylor expanded in v around -inf
Simplified83.3%
Final simplification98.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.25)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ -24.0 t_1))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_1 (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (t_0 * (-24.0f + t_1))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_1 + (t_0 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * 16.0e0
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((((((1.0e0 - u) * 8.0e0) + (t_0 * ((-24.0e0) + t_1))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * (((-96.0e0) * ((1.0e0 - u) ** 4.0e0)) + (t_1 + (t_0 * ((-112.0e0) + ((1.0e0 - u) * 192.0e0)))))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(Float32(-24.0) + t_1))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_1 + Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * single(16.0); tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((((((single(1.0) - u) * single(8.0)) + (t_0 * (single(-24.0) + t_1))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * ((single(-96.0) * ((single(1.0) - u) ^ single(4.0))) + (t_1 + (t_0 * (single(-112.0) + ((single(1.0) - u) * single(192.0))))))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(-24 + t\_1\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_1 + t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around -inf
Simplified77.2%
Final simplification90.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(-
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(*
u
(+
(* u (+ 2.0 (+ (/ 4.0 v) (/ (* u -2.6666666666666665) v))))
(+ -2.0 (/ -1.3333333333333333 v))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) - ((u * ((u * (2.0f + ((4.0f / v) + ((u * -2.6666666666666665f) / v)))) + (-2.0f + (-1.3333333333333333f / v)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) - ((u * ((u * (2.0e0 + ((4.0e0 / v) + ((u * (-2.6666666666666665e0)) / v)))) + ((-2.0e0) + ((-1.3333333333333333e0) / v)))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) - Float32(Float32(u * Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(4.0) / v) + Float32(Float32(u * Float32(-2.6666666666666665)) / v)))) + Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) - ((u * ((u * (single(2.0) + ((single(4.0) / v) + ((u * single(-2.6666666666666665)) / v)))) + (single(-2.0) + (single(-1.3333333333333333) / v)))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) - \frac{u \cdot \left(u \cdot \left(2 + \left(\frac{4}{v} + \frac{u \cdot -2.6666666666666665}{v}\right)\right) + \left(-2 + \frac{-1.3333333333333333}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around -inf
Simplified72.4%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
neg-mul-1N/A
+-lowering-+.f32N/A
Simplified72.4%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(*
u
(-
(+ 2.0 (/ 1.3333333333333333 v))
(* u (+ (/ 4.0 v) (+ 2.0 (/ (* u -2.6666666666666665) v))))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((2.0f + (1.3333333333333333f / v)) - (u * ((4.0f / v) + (2.0f + ((u * -2.6666666666666665f) / v)))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((2.0e0 + (1.3333333333333333e0 / v)) - (u * ((4.0e0 / v) + (2.0e0 + ((u * (-2.6666666666666665e0)) / v)))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) - Float32(u * Float32(Float32(Float32(4.0) / v) + Float32(Float32(2.0) + Float32(Float32(u * Float32(-2.6666666666666665)) / v)))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((single(2.0) + (single(1.3333333333333333) / v)) - (u * ((single(4.0) / v) + (single(2.0) + ((u * single(-2.6666666666666665)) / v)))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(2 + \frac{1.3333333333333333}{v}\right) - u \cdot \left(\frac{4}{v} + \left(2 + \frac{u \cdot -2.6666666666666665}{v}\right)\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around -inf
Simplified72.3%
Taylor expanded in u around 0
*-lowering-*.f32N/A
--lowering--.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
Simplified72.3%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(-
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(* u (+ (+ -2.0 (/ -1.3333333333333333 v)) (* u (+ 2.0 (/ 4.0 v)))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) - ((u * ((-2.0f + (-1.3333333333333333f / v)) + (u * (2.0f + (4.0f / v))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) - ((u * (((-2.0e0) + ((-1.3333333333333333e0) / v)) + (u * (2.0e0 + (4.0e0 / v))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) - Float32(Float32(u * Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) + Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) - ((u * ((single(-2.0) + (single(-1.3333333333333333) / v)) + (u * (single(2.0) + (single(4.0) / v))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) - \frac{u \cdot \left(\left(-2 + \frac{-1.3333333333333333}{v}\right) + u \cdot \left(2 + \frac{4}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around -inf
Simplified72.4%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
neg-mul-1N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3270.8%
Simplified70.8%
Final simplification90.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(/ (+ (/ (* u 0.6666666666666666) v) (* u 1.3333333333333333)) v)
(* u -2.0))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u * 0.6666666666666666f) / v) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u * 0.6666666666666666e0) / v) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(0.6666666666666666)) / v) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u * single(0.6666666666666666)) / v) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u \cdot 0.6666666666666666}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3270.7%
Simplified70.7%
Taylor expanded in v around -inf
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
Simplified66.6%
Final simplification90.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.25)
1.0
(+
(/ (* u (+ 1.3333333333333333 (/ 0.6666666666666666 v))) (* v v))
(+ -1.0 (* u (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = ((u * (1.3333333333333333f + (0.6666666666666666f / v))) / (v * v)) + (-1.0f + (u * (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = ((u * (1.3333333333333333e0 + (0.6666666666666666e0 / v))) / (v * v)) + ((-1.0e0) + (u * (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v))) / Float32(v * v)) + Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = ((u * (single(1.3333333333333333) + (single(0.6666666666666666) / v))) / (v * v)) + (single(-1.0) + (u * (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{u \cdot \left(1.3333333333333333 + \frac{0.6666666666666666}{v}\right)}{v \cdot v} + \left(-1 + u \cdot \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3270.7%
Simplified70.7%
Taylor expanded in v around inf
associate-+r+N/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified66.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
unpow2N/A
*-lowering-*.f3266.5%
Simplified66.5%
Final simplification90.0%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ (+ -1.0 (* u (+ 2.0 (/ 2.0 v)))) (* u (/ 1.3333333333333333 (* v v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = (-1.0f + (u * (2.0f + (2.0f / v)))) + (u * (1.3333333333333333f / (v * v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))) + (u * (1.3333333333333333e0 / (v * v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))) + Float32(u * Float32(Float32(1.3333333333333333) / Float32(v * v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = (single(-1.0) + (u * (single(2.0) + (single(2.0) / v)))) + (u * (single(1.3333333333333333) / (v * v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 + u \cdot \left(2 + \frac{2}{v}\right)\right) + u \cdot \frac{1.3333333333333333}{v \cdot v}\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3270.7%
Simplified70.7%
Taylor expanded in v around inf
associate-+r+N/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified66.5%
Taylor expanded in v around inf
associate-*r/N/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
unpow2N/A
*-lowering-*.f3265.6%
Simplified65.6%
Final simplification89.9%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (+ 2.0 (* (+ 2.0 (/ 1.3333333333333333 v)) (/ 1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (1.3333333333333333f / v)) * (1.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) * (1.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) * Float32(Float32(1.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) * (single(1.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(2 + \frac{1.3333333333333333}{v}\right) \cdot \frac{1}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3270.7%
Simplified70.7%
Taylor expanded in v around inf
associate-+r+N/A
associate--l+N/A
+-lowering-+.f32N/A
Simplified66.5%
Taylor expanded in v around inf
Simplified65.5%
Final simplification89.9%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
+-commutativeN/A
flip--N/A
associate-*l/N/A
associate-/l*N/A
accelerator-lowering-fma.f32N/A
metadata-evalN/A
--lowering--.f32N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f32N/A
+-lowering-+.f3293.7%
Applied egg-rr93.7%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
sub-negN/A
metadata-evalN/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
*-lowering-*.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
Simplified70.5%
Taylor expanded in v around inf
Simplified65.4%
associate-+r+N/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*l/N/A
/-lowering-/.f32N/A
*-lft-identityN/A
+-lowering-+.f32N/A
/-lowering-/.f3265.5%
Applied egg-rr65.5%
Final simplification89.9%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3262.7%
Simplified62.7%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
/-lowering-/.f3262.7%
Simplified62.7%
Taylor expanded in v around inf
metadata-evalN/A
distribute-lft-neg-inN/A
neg-sub0N/A
associate--r-N/A
associate-*r/N/A
associate-*r/N/A
metadata-evalN/A
div-subN/A
neg-sub0N/A
unsub-negN/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3262.7%
Simplified62.7%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ 1.0 (+ -2.0 (* u (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (u * (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (u * (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (u * (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + u \cdot \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3262.7%
Simplified62.7%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
+-lowering-+.f32N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt-inN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3261.2%
Simplified61.2%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in v around inf
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f3262.7%
Simplified62.7%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate--l+N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
associate--l+N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt-inN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3261.2%
Simplified61.2%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3270.7%
Simplified70.7%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3251.6%
Simplified51.6%
Taylor expanded in u around inf
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3251.6%
Simplified51.6%
(FPCore (u v) :precision binary32 (if (<= v 0.25) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.25f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.25e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.25)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.25)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.25Initial program 100.0%
Taylor expanded in v around 0
Simplified91.7%
if 0.25 < v Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
accelerator-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3270.7%
Simplified70.7%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3251.6%
Simplified51.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0
Simplified85.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Simplified6.0%
herbie shell --seed 2024191
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))