
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
return cos(th) * (sqrt(0.5) * ((a1 * a1) + (a2 * a2)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (sqrt(0.5d0) * ((a1 * a1) + (a2 * a2)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)));
}
def code(a1, a2, th): return math.cos(th) * (math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)))
function code(a1, a2, th) return Float64(cos(th) * Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (sqrt(0.5) * ((a1 * a1) + (a2 * a2))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0
distribute-rgt-inN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6499.7%
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (sqrt 0.5) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) * (sqrt(0.5) * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (sqrt(0.5d0) * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.sqrt(0.5) * (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) * (math.sqrt(0.5) * (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(sqrt(0.5) * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (sqrt(0.5) * (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\sqrt{0.5} \cdot \left(a2 \cdot a2\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
*-lowering-*.f6459.0%
Simplified59.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 4.5e+201) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))) (* (+ 1.0 (* -0.5 (* th th))) (* a2 (* (sqrt 0.5) a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 4.5e+201) {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
} else {
tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (sqrt(0.5) * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 4.5d+201) then
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
else
tmp = (1.0d0 + ((-0.5d0) * (th * th))) * (a2 * (sqrt(0.5d0) * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 4.5e+201) {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
} else {
tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (Math.sqrt(0.5) * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 4.5e+201: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) else: tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (math.sqrt(0.5) * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 4.5e+201) tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(Float64(1.0 + Float64(-0.5 * Float64(th * th))) * Float64(a2 * Float64(sqrt(0.5) * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 4.5e+201) tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); else tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (sqrt(0.5) * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 4.5e+201], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 4.5 \cdot 10^{+201}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 + -0.5 \cdot \left(th \cdot th\right)\right) \cdot \left(a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\right)\\
\end{array}
\end{array}
if a2 < 4.5000000000000001e201Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Applied egg-rr99.7%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6463.8%
Simplified63.8%
if 4.5000000000000001e201 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Taylor expanded in a1 around 0
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6486.4%
Simplified86.4%
Final simplification65.8%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return math.sqrt(0.5) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.7%
Applied egg-rr99.7%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6463.4%
Simplified63.4%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* a2 a2)))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (a2 * a2);
}
def code(a1, a2, th): return math.sqrt(0.5) * (a2 * a2)
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (a2 * a2); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6463.4%
Simplified63.4%
/-rgt-identityN/A
clear-numN/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
/-lowering-/.f64N/A
pow-lowering-pow.f6463.3%
Applied egg-rr63.3%
Taylor expanded in a1 around 0
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
unpow2N/A
*-lowering-*.f6437.9%
Simplified37.9%
herbie shell --seed 2024191
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))