
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
b_m = (fabs.f64 b)
(FPCore (a b_m angle x-scale y-scale)
:precision binary64
(let* ((t_0 (/ (* -4.0 a) (/ x-scale b_m))))
(if (<= b_m 3.8e-147)
(* a (/ t_0 (/ y-scale (/ (/ b_m x-scale) y-scale))))
(/ (* t_0 (/ (/ b_m y-scale) (/ x-scale a))) y-scale))))b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (-4.0 * a) / (x_45_scale / b_m);
double tmp;
if (b_m <= 3.8e-147) {
tmp = a * (t_0 / (y_45_scale / ((b_m / x_45_scale) / y_45_scale)));
} else {
tmp = (t_0 * ((b_m / y_45_scale) / (x_45_scale / a))) / y_45_scale;
}
return tmp;
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = ((-4.0d0) * a) / (x_45scale / b_m)
if (b_m <= 3.8d-147) then
tmp = a * (t_0 / (y_45scale / ((b_m / x_45scale) / y_45scale)))
else
tmp = (t_0 * ((b_m / y_45scale) / (x_45scale / a))) / y_45scale
end if
code = tmp
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (-4.0 * a) / (x_45_scale / b_m);
double tmp;
if (b_m <= 3.8e-147) {
tmp = a * (t_0 / (y_45_scale / ((b_m / x_45_scale) / y_45_scale)));
} else {
tmp = (t_0 * ((b_m / y_45_scale) / (x_45_scale / a))) / y_45_scale;
}
return tmp;
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): t_0 = (-4.0 * a) / (x_45_scale / b_m) tmp = 0 if b_m <= 3.8e-147: tmp = a * (t_0 / (y_45_scale / ((b_m / x_45_scale) / y_45_scale))) else: tmp = (t_0 * ((b_m / y_45_scale) / (x_45_scale / a))) / y_45_scale return tmp
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(-4.0 * a) / Float64(x_45_scale / b_m)) tmp = 0.0 if (b_m <= 3.8e-147) tmp = Float64(a * Float64(t_0 / Float64(y_45_scale / Float64(Float64(b_m / x_45_scale) / y_45_scale)))); else tmp = Float64(Float64(t_0 * Float64(Float64(b_m / y_45_scale) / Float64(x_45_scale / a))) / y_45_scale); end return tmp end
b_m = abs(b); function tmp_2 = code(a, b_m, angle, x_45_scale, y_45_scale) t_0 = (-4.0 * a) / (x_45_scale / b_m); tmp = 0.0; if (b_m <= 3.8e-147) tmp = a * (t_0 / (y_45_scale / ((b_m / x_45_scale) / y_45_scale))); else tmp = (t_0 * ((b_m / y_45_scale) / (x_45_scale / a))) / y_45_scale; end tmp_2 = tmp; end
b_m = N[Abs[b], $MachinePrecision]
code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(-4.0 * a), $MachinePrecision] / N[(x$45$scale / b$95$m), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b$95$m, 3.8e-147], N[(a * N[(t$95$0 / N[(y$45$scale / N[(N[(b$95$m / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * N[(N[(b$95$m / y$45$scale), $MachinePrecision] / N[(x$45$scale / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision]]]
\begin{array}{l}
b_m = \left|b\right|
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot a}{\frac{x-scale}{b\_m}}\\
\mathbf{if}\;b\_m \leq 3.8 \cdot 10^{-147}:\\
\;\;\;\;a \cdot \frac{t\_0}{\frac{y-scale}{\frac{\frac{b\_m}{x-scale}}{y-scale}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 \cdot \frac{\frac{b\_m}{y-scale}}{\frac{x-scale}{a}}}{y-scale}\\
\end{array}
\end{array}
if b < 3.80000000000000028e-147Initial program 24.9%
Simplified18.2%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6450.2%
Simplified50.2%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6452.6%
Applied egg-rr52.6%
associate-*r/N/A
associate-/r*N/A
associate-*r*N/A
associate-/l/N/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6470.1%
Applied egg-rr70.1%
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr83.4%
if 3.80000000000000028e-147 < b Initial program 19.4%
Simplified18.4%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6460.5%
Simplified60.5%
associate-*r*N/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6468.4%
Applied egg-rr68.4%
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6472.1%
Applied egg-rr72.1%
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-/r*N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
associate-*l*N/A
associate-/r*N/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6489.1%
Applied egg-rr89.1%
Final simplification85.7%
b_m = (fabs.f64 b)
(FPCore (a b_m angle x-scale y-scale)
:precision binary64
(let* ((t_0 (/ (/ b_m x-scale) y-scale)))
(if (<= y-scale 2.7e+216)
(* a (/ (/ (* -4.0 a) (/ x-scale b_m)) (/ y-scale t_0)))
(* (/ (* a (* b_m (* -4.0 a))) y-scale) (/ t_0 x-scale)))))b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (b_m / x_45_scale) / y_45_scale;
double tmp;
if (y_45_scale <= 2.7e+216) {
tmp = a * (((-4.0 * a) / (x_45_scale / b_m)) / (y_45_scale / t_0));
} else {
tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale);
}
return tmp;
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (b_m / x_45scale) / y_45scale
if (y_45scale <= 2.7d+216) then
tmp = a * ((((-4.0d0) * a) / (x_45scale / b_m)) / (y_45scale / t_0))
else
tmp = ((a * (b_m * ((-4.0d0) * a))) / y_45scale) * (t_0 / x_45scale)
end if
code = tmp
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (b_m / x_45_scale) / y_45_scale;
double tmp;
if (y_45_scale <= 2.7e+216) {
tmp = a * (((-4.0 * a) / (x_45_scale / b_m)) / (y_45_scale / t_0));
} else {
tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale);
}
return tmp;
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): t_0 = (b_m / x_45_scale) / y_45_scale tmp = 0 if y_45_scale <= 2.7e+216: tmp = a * (((-4.0 * a) / (x_45_scale / b_m)) / (y_45_scale / t_0)) else: tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale) return tmp
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(b_m / x_45_scale) / y_45_scale) tmp = 0.0 if (y_45_scale <= 2.7e+216) tmp = Float64(a * Float64(Float64(Float64(-4.0 * a) / Float64(x_45_scale / b_m)) / Float64(y_45_scale / t_0))); else tmp = Float64(Float64(Float64(a * Float64(b_m * Float64(-4.0 * a))) / y_45_scale) * Float64(t_0 / x_45_scale)); end return tmp end
b_m = abs(b); function tmp_2 = code(a, b_m, angle, x_45_scale, y_45_scale) t_0 = (b_m / x_45_scale) / y_45_scale; tmp = 0.0; if (y_45_scale <= 2.7e+216) tmp = a * (((-4.0 * a) / (x_45_scale / b_m)) / (y_45_scale / t_0)); else tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale); end tmp_2 = tmp; end
b_m = N[Abs[b], $MachinePrecision]
code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(b$95$m / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, If[LessEqual[y$45$scale, 2.7e+216], N[(a * N[(N[(N[(-4.0 * a), $MachinePrecision] / N[(x$45$scale / b$95$m), $MachinePrecision]), $MachinePrecision] / N[(y$45$scale / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a * N[(b$95$m * N[(-4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] * N[(t$95$0 / x$45$scale), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b_m = \left|b\right|
\\
\begin{array}{l}
t_0 := \frac{\frac{b\_m}{x-scale}}{y-scale}\\
\mathbf{if}\;y-scale \leq 2.7 \cdot 10^{+216}:\\
\;\;\;\;a \cdot \frac{\frac{-4 \cdot a}{\frac{x-scale}{b\_m}}}{\frac{y-scale}{t\_0}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a \cdot \left(b\_m \cdot \left(-4 \cdot a\right)\right)}{y-scale} \cdot \frac{t\_0}{x-scale}\\
\end{array}
\end{array}
if y-scale < 2.7000000000000001e216Initial program 21.7%
Simplified16.8%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6455.0%
Simplified55.0%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6459.1%
Applied egg-rr59.1%
associate-*r/N/A
associate-/r*N/A
associate-*r*N/A
associate-/l/N/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6474.0%
Applied egg-rr74.0%
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr86.8%
if 2.7000000000000001e216 < y-scale Initial program 35.5%
Simplified35.4%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6445.8%
Simplified45.8%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6446.2%
Applied egg-rr46.2%
associate-*r/N/A
associate-/r*N/A
associate-*r*N/A
associate-/l/N/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6451.0%
Applied egg-rr51.0%
*-commutativeN/A
associate-/l/N/A
associate-*l/N/A
associate-*r/N/A
associate-/l/N/A
associate-*r*N/A
clear-numN/A
un-div-invN/A
associate-/r/N/A
*-lowering-*.f64N/A
Applied egg-rr74.8%
Final simplification85.8%
b_m = (fabs.f64 b)
(FPCore (a b_m angle x-scale y-scale)
:precision binary64
(let* ((t_0 (/ (/ b_m x-scale) y-scale)))
(if (<= angle 1.25e-17)
(* (/ (* a (* b_m (* -4.0 a))) y-scale) (/ t_0 x-scale))
(* a (* (* -4.0 a) (/ t_0 (/ x-scale (/ b_m y-scale))))))))b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (b_m / x_45_scale) / y_45_scale;
double tmp;
if (angle <= 1.25e-17) {
tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale);
} else {
tmp = a * ((-4.0 * a) * (t_0 / (x_45_scale / (b_m / y_45_scale))));
}
return tmp;
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (b_m / x_45scale) / y_45scale
if (angle <= 1.25d-17) then
tmp = ((a * (b_m * ((-4.0d0) * a))) / y_45scale) * (t_0 / x_45scale)
else
tmp = a * (((-4.0d0) * a) * (t_0 / (x_45scale / (b_m / y_45scale))))
end if
code = tmp
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (b_m / x_45_scale) / y_45_scale;
double tmp;
if (angle <= 1.25e-17) {
tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale);
} else {
tmp = a * ((-4.0 * a) * (t_0 / (x_45_scale / (b_m / y_45_scale))));
}
return tmp;
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): t_0 = (b_m / x_45_scale) / y_45_scale tmp = 0 if angle <= 1.25e-17: tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale) else: tmp = a * ((-4.0 * a) * (t_0 / (x_45_scale / (b_m / y_45_scale)))) return tmp
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(b_m / x_45_scale) / y_45_scale) tmp = 0.0 if (angle <= 1.25e-17) tmp = Float64(Float64(Float64(a * Float64(b_m * Float64(-4.0 * a))) / y_45_scale) * Float64(t_0 / x_45_scale)); else tmp = Float64(a * Float64(Float64(-4.0 * a) * Float64(t_0 / Float64(x_45_scale / Float64(b_m / y_45_scale))))); end return tmp end
b_m = abs(b); function tmp_2 = code(a, b_m, angle, x_45_scale, y_45_scale) t_0 = (b_m / x_45_scale) / y_45_scale; tmp = 0.0; if (angle <= 1.25e-17) tmp = ((a * (b_m * (-4.0 * a))) / y_45_scale) * (t_0 / x_45_scale); else tmp = a * ((-4.0 * a) * (t_0 / (x_45_scale / (b_m / y_45_scale)))); end tmp_2 = tmp; end
b_m = N[Abs[b], $MachinePrecision]
code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(b$95$m / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, If[LessEqual[angle, 1.25e-17], N[(N[(N[(a * N[(b$95$m * N[(-4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] * N[(t$95$0 / x$45$scale), $MachinePrecision]), $MachinePrecision], N[(a * N[(N[(-4.0 * a), $MachinePrecision] * N[(t$95$0 / N[(x$45$scale / N[(b$95$m / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b_m = \left|b\right|
\\
\begin{array}{l}
t_0 := \frac{\frac{b\_m}{x-scale}}{y-scale}\\
\mathbf{if}\;angle \leq 1.25 \cdot 10^{-17}:\\
\;\;\;\;\frac{a \cdot \left(b\_m \cdot \left(-4 \cdot a\right)\right)}{y-scale} \cdot \frac{t\_0}{x-scale}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(\left(-4 \cdot a\right) \cdot \frac{t\_0}{\frac{x-scale}{\frac{b\_m}{y-scale}}}\right)\\
\end{array}
\end{array}
if angle < 1.25e-17Initial program 25.7%
Simplified19.7%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6454.7%
Simplified54.7%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6460.2%
Applied egg-rr60.2%
associate-*r/N/A
associate-/r*N/A
associate-*r*N/A
associate-/l/N/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6472.4%
Applied egg-rr72.4%
*-commutativeN/A
associate-/l/N/A
associate-*l/N/A
associate-*r/N/A
associate-/l/N/A
associate-*r*N/A
clear-numN/A
un-div-invN/A
associate-/r/N/A
*-lowering-*.f64N/A
Applied egg-rr81.5%
if 1.25e-17 < angle Initial program 14.1%
Simplified14.1%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6453.0%
Simplified53.0%
associate-*r*N/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6463.3%
Applied egg-rr63.3%
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
times-fracN/A
times-fracN/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr64.8%
associate-/l/N/A
associate-/l*N/A
associate-/r*N/A
associate-/l/N/A
associate-*l/N/A
*-commutativeN/A
clear-numN/A
frac-timesN/A
associate-/l*N/A
*-commutativeN/A
*-rgt-identityN/A
/-lowering-/.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6483.9%
Applied egg-rr83.9%
Final simplification82.1%
b_m = (fabs.f64 b) (FPCore (a b_m angle x-scale y-scale) :precision binary64 (* a (* (* -4.0 a) (/ (/ (/ b_m x-scale) y-scale) (/ x-scale (/ b_m y-scale))))))
b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return a * ((-4.0 * a) * (((b_m / x_45_scale) / y_45_scale) / (x_45_scale / (b_m / y_45_scale))));
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = a * (((-4.0d0) * a) * (((b_m / x_45scale) / y_45scale) / (x_45scale / (b_m / y_45scale))))
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return a * ((-4.0 * a) * (((b_m / x_45_scale) / y_45_scale) / (x_45_scale / (b_m / y_45_scale))));
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): return a * ((-4.0 * a) * (((b_m / x_45_scale) / y_45_scale) / (x_45_scale / (b_m / y_45_scale))))
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) return Float64(a * Float64(Float64(-4.0 * a) * Float64(Float64(Float64(b_m / x_45_scale) / y_45_scale) / Float64(x_45_scale / Float64(b_m / y_45_scale))))) end
b_m = abs(b); function tmp = code(a, b_m, angle, x_45_scale, y_45_scale) tmp = a * ((-4.0 * a) * (((b_m / x_45_scale) / y_45_scale) / (x_45_scale / (b_m / y_45_scale)))); end
b_m = N[Abs[b], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := N[(a * N[(N[(-4.0 * a), $MachinePrecision] * N[(N[(N[(b$95$m / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision] / N[(x$45$scale / N[(b$95$m / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
a \cdot \left(\left(-4 \cdot a\right) \cdot \frac{\frac{\frac{b\_m}{x-scale}}{y-scale}}{\frac{x-scale}{\frac{b\_m}{y-scale}}}\right)
\end{array}
Initial program 22.8%
Simplified18.3%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6454.2%
Simplified54.2%
associate-*r*N/A
associate-/r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6463.7%
Applied egg-rr63.7%
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
times-fracN/A
times-fracN/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr69.7%
associate-/l/N/A
associate-/l*N/A
associate-/r*N/A
associate-/l/N/A
associate-*l/N/A
*-commutativeN/A
clear-numN/A
frac-timesN/A
associate-/l*N/A
*-commutativeN/A
*-rgt-identityN/A
/-lowering-/.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6480.7%
Applied egg-rr80.7%
Final simplification80.7%
b_m = (fabs.f64 b) (FPCore (a b_m angle x-scale y-scale) :precision binary64 (* (* -4.0 (* a a)) (* (/ b_m x-scale) (/ (/ b_m (* x-scale y-scale)) y-scale))))
b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * a)) * ((b_m / x_45_scale) * ((b_m / (x_45_scale * y_45_scale)) / y_45_scale));
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) * (a * a)) * ((b_m / x_45scale) * ((b_m / (x_45scale * y_45scale)) / y_45scale))
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * a)) * ((b_m / x_45_scale) * ((b_m / (x_45_scale * y_45_scale)) / y_45_scale));
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): return (-4.0 * (a * a)) * ((b_m / x_45_scale) * ((b_m / (x_45_scale * y_45_scale)) / y_45_scale))
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 * Float64(a * a)) * Float64(Float64(b_m / x_45_scale) * Float64(Float64(b_m / Float64(x_45_scale * y_45_scale)) / y_45_scale))) end
b_m = abs(b); function tmp = code(a, b_m, angle, x_45_scale, y_45_scale) tmp = (-4.0 * (a * a)) * ((b_m / x_45_scale) * ((b_m / (x_45_scale * y_45_scale)) / y_45_scale)); end
b_m = N[Abs[b], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(N[(b$95$m / x$45$scale), $MachinePrecision] * N[(N[(b$95$m / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
\left(-4 \cdot \left(a \cdot a\right)\right) \cdot \left(\frac{b\_m}{x-scale} \cdot \frac{\frac{b\_m}{x-scale \cdot y-scale}}{y-scale}\right)
\end{array}
Initial program 22.8%
Simplified18.3%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6454.2%
Simplified54.2%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6458.1%
Applied egg-rr58.1%
associate-*r/N/A
associate-/r*N/A
associate-*r*N/A
associate-/l/N/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6472.2%
Applied egg-rr72.2%
b_m = (fabs.f64 b) (FPCore (a b_m angle x-scale y-scale) :precision binary64 (* (* -4.0 (* a a)) (* b_m (/ (/ (/ b_m x-scale) (* x-scale y-scale)) y-scale))))
b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * a)) * (b_m * (((b_m / x_45_scale) / (x_45_scale * y_45_scale)) / y_45_scale));
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) * (a * a)) * (b_m * (((b_m / x_45scale) / (x_45scale * y_45scale)) / y_45scale))
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * a)) * (b_m * (((b_m / x_45_scale) / (x_45_scale * y_45_scale)) / y_45_scale));
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): return (-4.0 * (a * a)) * (b_m * (((b_m / x_45_scale) / (x_45_scale * y_45_scale)) / y_45_scale))
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 * Float64(a * a)) * Float64(b_m * Float64(Float64(Float64(b_m / x_45_scale) / Float64(x_45_scale * y_45_scale)) / y_45_scale))) end
b_m = abs(b); function tmp = code(a, b_m, angle, x_45_scale, y_45_scale) tmp = (-4.0 * (a * a)) * (b_m * (((b_m / x_45_scale) / (x_45_scale * y_45_scale)) / y_45_scale)); end
b_m = N[Abs[b], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m * N[(N[(N[(b$95$m / x$45$scale), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
\left(-4 \cdot \left(a \cdot a\right)\right) \cdot \left(b\_m \cdot \frac{\frac{\frac{b\_m}{x-scale}}{x-scale \cdot y-scale}}{y-scale}\right)
\end{array}
Initial program 22.8%
Simplified18.3%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6454.2%
Simplified54.2%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6458.1%
Applied egg-rr58.1%
associate-/r*N/A
associate-*r*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6471.1%
Applied egg-rr71.1%
b_m = (fabs.f64 b) (FPCore (a b_m angle x-scale y-scale) :precision binary64 (* (* -4.0 (* a a)) (* b_m (/ b_m (* x-scale (* x-scale (* y-scale y-scale)))))))
b_m = fabs(b);
double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * a)) * (b_m * (b_m / (x_45_scale * (x_45_scale * (y_45_scale * y_45_scale)))));
}
b_m = abs(b)
real(8) function code(a, b_m, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) * (a * a)) * (b_m * (b_m / (x_45scale * (x_45scale * (y_45scale * y_45scale)))))
end function
b_m = Math.abs(b);
public static double code(double a, double b_m, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * (a * a)) * (b_m * (b_m / (x_45_scale * (x_45_scale * (y_45_scale * y_45_scale)))));
}
b_m = math.fabs(b) def code(a, b_m, angle, x_45_scale, y_45_scale): return (-4.0 * (a * a)) * (b_m * (b_m / (x_45_scale * (x_45_scale * (y_45_scale * y_45_scale)))))
b_m = abs(b) function code(a, b_m, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 * Float64(a * a)) * Float64(b_m * Float64(b_m / Float64(x_45_scale * Float64(x_45_scale * Float64(y_45_scale * y_45_scale)))))) end
b_m = abs(b); function tmp = code(a, b_m, angle, x_45_scale, y_45_scale) tmp = (-4.0 * (a * a)) * (b_m * (b_m / (x_45_scale * (x_45_scale * (y_45_scale * y_45_scale))))); end
b_m = N[Abs[b], $MachinePrecision] code[a_, b$95$m_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(b$95$m * N[(b$95$m / N[(x$45$scale * N[(x$45$scale * N[(y$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b_m = \left|b\right|
\\
\left(-4 \cdot \left(a \cdot a\right)\right) \cdot \left(b\_m \cdot \frac{b\_m}{x-scale \cdot \left(x-scale \cdot \left(y-scale \cdot y-scale\right)\right)}\right)
\end{array}
Initial program 22.8%
Simplified18.3%
Taylor expanded in angle around 0
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6454.2%
Simplified54.2%
frac-timesN/A
swap-sqrN/A
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6458.1%
Applied egg-rr58.1%
herbie shell --seed 2024191
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))