
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 2.0 (* PI u2))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 54.7%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9990000128746033)
(* t_0 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (- (log1p (- u1))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9990000128746033f) {
tmp = t_0 * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
} else {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9990000128746033)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); else tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(-log1p(Float32(-u1))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9990000128746033:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999000013Initial program 49.7%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3290.0%
Simplified90.0%
if 0.999000013 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 56.5%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3299.4%
Simplified99.4%
Final simplification97.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9999995231628418)
(* t_0 (sqrt (+ u1 (* u1 (* u1 0.5)))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9999995231628418f) {
tmp = t_0 * sqrtf((u1 + (u1 * (u1 * 0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999995231628418)) tmp = Float32(t_0 * sqrt(Float32(u1 + Float32(u1 * Float32(u1 * Float32(0.5)))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9999995231628418:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 + u1 \cdot \left(u1 \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999999523Initial program 51.0%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3289.9%
Simplified89.9%
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f3289.9%
Applied egg-rr89.9%
if 0.999999523 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.4%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.6%
Simplified99.6%
Taylor expanded in u2 around 0
Simplified99.5%
Final simplification95.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9999995231628418)
(* t_0 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9999995231628418f) {
tmp = t_0 * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999995231628418)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9999995231628418:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999999523Initial program 51.0%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3289.9%
Simplified89.9%
if 0.999999523 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.4%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.6%
Simplified99.6%
Taylor expanded in u2 around 0
Simplified99.5%
Final simplification95.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9999961853027344)
(* t_0 (* u1 (pow u1 -0.5)))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9999961853027344f) {
tmp = t_0 * (u1 * powf(u1, -0.5f));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999961853027344)) tmp = Float32(t_0 * Float32(u1 * (u1 ^ Float32(-0.5)))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9999961853027344:\\
\;\;\;\;t\_0 \cdot \left(u1 \cdot {u1}^{-0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.99999619Initial program 50.5%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
pow1/2N/A
sqr-powN/A
pow2N/A
pow-lowering-pow.f32N/A
Applied egg-rr94.7%
Taylor expanded in u1 around 0
*-lft-identityN/A
pow-lowering-pow.f3279.6%
Simplified79.6%
Applied egg-rr80.0%
if 0.99999619 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.2%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
Simplified98.5%
Final simplification91.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* u2 (* 2.0 PI))) 0.9999961853027344) (* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (/ 1.0 (/ 1.0 u1)))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((u2 * (2.0f * ((float) M_PI)))) <= 0.9999961853027344f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf((1.0f / (1.0f / u1)));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) <= Float32(0.9999961853027344)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(Float32(1.0) / Float32(Float32(1.0) / u1)))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \leq 0.9999961853027344:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{\frac{1}{\frac{1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.99999619Initial program 50.5%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr95.5%
Taylor expanded in u1 around 0
/-lowering-/.f3280.0%
Simplified80.0%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3259.6%
Simplified59.6%
if 0.99999619 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.2%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
Simplified98.5%
Final simplification84.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))
(if (<= (cos (* u2 (* 2.0 PI))) 0.9999961853027344)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (/ 1.0 (/ 1.0 u1))))
(sqrt (/ (* u1 (- 1.0 (* t_0 (* t_0 (* u1 u1))))) (- 1.0 (* u1 t_0)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = 0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f)));
float tmp;
if (cosf((u2 * (2.0f * ((float) M_PI)))) <= 0.9999961853027344f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf((1.0f / (1.0f / u1)));
} else {
tmp = sqrtf(((u1 * (1.0f - (t_0 * (t_0 * (u1 * u1))))) / (1.0f - (u1 * t_0))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) <= Float32(0.9999961853027344)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(Float32(1.0) / Float32(Float32(1.0) / u1)))); else tmp = sqrt(Float32(Float32(u1 * Float32(Float32(1.0) - Float32(t_0 * Float32(t_0 * Float32(u1 * u1))))) / Float32(Float32(1.0) - Float32(u1 * t_0)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25)))); tmp = single(0.0); if (cos((u2 * (single(2.0) * single(pi)))) <= single(0.9999961853027344)) tmp = (single(1.0) + (u2 * (u2 * (single(-2.0) * (single(pi) * single(pi)))))) * sqrt((single(1.0) / (single(1.0) / u1))); else tmp = sqrt(((u1 * (single(1.0) - (t_0 * (t_0 * (u1 * u1))))) / (single(1.0) - (u1 * t_0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\\
\mathbf{if}\;\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \leq 0.9999961853027344:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{\frac{1}{\frac{1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1 \cdot \left(1 - t\_0 \cdot \left(t\_0 \cdot \left(u1 \cdot u1\right)\right)\right)}{1 - u1 \cdot t\_0}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.99999619Initial program 50.5%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr95.5%
Taylor expanded in u1 around 0
/-lowering-/.f3280.0%
Simplified80.0%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3259.6%
Simplified59.6%
if 0.99999619 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.2%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.4%
Simplified94.4%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr94.3%
Taylor expanded in u2 around 0
sqrt-lowering-sqrt.f32N/A
/-lowering-/.f32N/A
Simplified93.4%
Final simplification81.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.019300000742077827)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (- (log1p (- u1)))))
(*
(cos t_0)
(sqrt
(+
u1
(* (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25)))) (* u1 u1))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.019300000742077827f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 + ((0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f)))) * (u1 * u1))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.019300000742077827)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(-log1p(Float32(-u1))))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 + Float32(Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))) * Float32(u1 * u1))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.019300000742077827:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 + \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right) \cdot \left(u1 \cdot u1\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.0193000007Initial program 56.4%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
if 0.0193000007 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 51.0%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3296.2%
Simplified96.2%
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f32N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f3296.3%
Applied egg-rr96.3%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.03500000014901161)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (- (log1p (- u1)))))
(*
(cos t_0)
(sqrt
(*
u1
(+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.03500000014901161f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.03500000014901161)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(-log1p(Float32(-u1))))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.03500000014901161:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.0350000001Initial program 56.2%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
if 0.0350000001 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 51.0%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3296.0%
Simplified96.0%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.03500000014901161)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (- (log1p (- u1)))))
(*
(cos t_0)
(sqrt
(/ 1.0 (/ (+ 1.0 (* u1 (+ -0.5 (* u1 -0.08333333333333333)))) u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.03500000014901161f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((1.0f / ((1.0f + (u1 * (-0.5f + (u1 * -0.08333333333333333f)))) / u1)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.03500000014901161)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(-log1p(Float32(-u1))))); else tmp = Float32(cos(t_0) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(u1 * Float32(Float32(-0.5) + Float32(u1 * Float32(-0.08333333333333333))))) / u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.03500000014901161:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{\frac{1}{\frac{1 + u1 \cdot \left(-0.5 + u1 \cdot -0.08333333333333333\right)}{u1}}}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.0350000001Initial program 56.2%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
if 0.0350000001 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 51.0%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3296.0%
Simplified96.0%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr96.0%
Taylor expanded in u1 around 0
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.4%
Simplified95.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.03500000014901161)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (- (log1p (- u1)))))
(*
(cos t_0)
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.03500000014901161f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.03500000014901161)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(-log1p(Float32(-u1))))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.03500000014901161:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.0350000001Initial program 56.2%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
if 0.0350000001 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 51.0%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.1%
Simplified94.1%
Final simplification98.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (cos (* u2 (* 2.0 PI))) 0.9999961853027344)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (/ 1.0 (/ 1.0 u1))))
(sqrt
(* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((u2 * (2.0f * ((float) M_PI)))) <= 0.9999961853027344f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf((1.0f / (1.0f / u1)));
} else {
tmp = sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) <= Float32(0.9999961853027344)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(Float32(1.0) / Float32(Float32(1.0) / u1)))); else tmp = sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (cos((u2 * (single(2.0) * single(pi)))) <= single(0.9999961853027344)) tmp = (single(1.0) + (u2 * (u2 * (single(-2.0) * (single(pi) * single(pi)))))) * sqrt((single(1.0) / (single(1.0) / u1))); else tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \leq 0.9999961853027344:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{\frac{1}{\frac{1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.99999619Initial program 50.5%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr95.5%
Taylor expanded in u1 around 0
/-lowering-/.f3280.0%
Simplified80.0%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3259.6%
Simplified59.6%
if 0.99999619 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.2%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.4%
Simplified94.4%
Taylor expanded in u2 around 0
sqrt-lowering-sqrt.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3293.4%
Simplified93.4%
Final simplification81.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.03999999910593033)
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt (- (log1p (- u1)))))
(* (cos t_0) (sqrt (/ 1.0 (/ (+ 1.0 (* u1 -0.5)) u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.03999999910593033f) {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((1.0f / ((1.0f + (u1 * -0.5f)) / u1)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.03999999910593033)) tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(Float32(-log1p(Float32(-u1))))); else tmp = Float32(cos(t_0) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(u1 * Float32(-0.5))) / u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.03999999910593033:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{\frac{1}{\frac{1 + u1 \cdot -0.5}{u1}}}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.0399999991Initial program 56.4%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
PI-lowering-PI.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
if 0.0399999991 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 50.3%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.9%
Simplified95.9%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr96.0%
Taylor expanded in u1 around 0
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3291.8%
Simplified91.8%
Final simplification97.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt
(/
1.0
(/
(+
1.0
(*
u1
(+ (* u1 (+ (* u1 -0.041666666666666664) -0.08333333333333333)) -0.5)))
u1)))
(cos (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f + (u1 * ((u1 * ((u1 * -0.041666666666666664f) + -0.08333333333333333f)) + -0.5f))) / u1))) * cosf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(u1 * Float32(Float32(u1 * Float32(Float32(u1 * Float32(-0.041666666666666664)) + Float32(-0.08333333333333333))) + Float32(-0.5)))) / u1))) * cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) + (u1 * ((u1 * ((u1 * single(-0.041666666666666664)) + single(-0.08333333333333333))) + single(-0.5)))) / u1))) * cos((u2 * (single(2.0) * single(pi)))); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1 + u1 \cdot \left(u1 \cdot \left(u1 \cdot -0.041666666666666664 + -0.08333333333333333\right) + -0.5\right)}{u1}}} \cdot \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
Initial program 54.7%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.8%
Simplified94.8%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr94.7%
Taylor expanded in u1 around 0
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.8%
Simplified95.8%
Final simplification95.8%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0027000000700354576)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0027000000700354576f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0027000000700354576)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0027000000700354576:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00270000007Initial program 57.2%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
Simplified98.5%
if 0.00270000007 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 50.5%
Taylor expanded in u1 around 0
Simplified80.0%
Final simplification91.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u2 0.0004400000034365803)
(sqrt
(* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))
(* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0004400000034365803f) {
tmp = sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
} else {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0004400000034365803)) tmp = sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))); else tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0004400000034365803)) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); else tmp = (single(1.0) + (u2 * (u2 * (single(-2.0) * (single(pi) * single(pi)))))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0004400000034365803:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if u2 < 4.40000003e-4Initial program 57.2%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3294.4%
Simplified94.4%
Taylor expanded in u2 around 0
sqrt-lowering-sqrt.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3293.4%
Simplified93.4%
if 4.40000003e-4 < u2 Initial program 50.5%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.5%
Simplified95.5%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr95.5%
Taylor expanded in u1 around 0
/-lowering-/.f3280.0%
Simplified80.0%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
+-commutativeN/A
*-lowering-*.f32N/A
Simplified59.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.000859999970998615) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))) (* (+ 1.0 (* u2 (* u2 (* -2.0 (* PI PI))))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.000859999970998615f) {
tmp = sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
} else {
tmp = (1.0f + (u2 * (u2 * (-2.0f * (((float) M_PI) * ((float) M_PI)))))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.000859999970998615)) tmp = sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))); else tmp = Float32(Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(Float32(-2.0) * Float32(Float32(pi) * Float32(pi)))))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.000859999970998615)) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); else tmp = (single(1.0) + (u2 * (u2 * (single(-2.0) * (single(pi) * single(pi)))))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.000859999970998615:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + u2 \cdot \left(u2 \cdot \left(-2 \cdot \left(\pi \cdot \pi\right)\right)\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if u2 < 8.59999971e-4Initial program 57.1%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.5%
Simplified99.5%
Taylor expanded in u2 around 0
Simplified97.9%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-lft-identityN/A
lft-mult-inverseN/A
associate-*r*N/A
unpow2N/A
associate-*l*N/A
+-lowering-+.f32N/A
associate-*l*N/A
unpow2N/A
associate-*r*N/A
lft-mult-inverseN/A
*-lft-identityN/A
*-commutativeN/A
*-lowering-*.f3291.2%
Simplified91.2%
if 8.59999971e-4 < u2 Initial program 50.3%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3295.3%
Simplified95.3%
*-commutativeN/A
flip-+N/A
associate-*l/N/A
clear-numN/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
Applied egg-rr95.3%
Taylor expanded in u1 around 0
/-lowering-/.f3279.8%
Simplified79.8%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
+-commutativeN/A
*-lowering-*.f32N/A
Simplified58.3%
Final simplification79.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * 0.3333333333333333e0))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}
\end{array}
Initial program 54.7%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.2%
Simplified99.2%
Taylor expanded in u2 around 0
Simplified78.7%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-lft-identityN/A
lft-mult-inverseN/A
associate-*r*N/A
unpow2N/A
associate-*l*N/A
+-lowering-+.f32N/A
associate-*l*N/A
unpow2N/A
associate-*r*N/A
lft-mult-inverseN/A
*-lft-identityN/A
*-commutativeN/A
*-lowering-*.f3274.2%
Simplified74.2%
Final simplification74.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * 0.5e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * single(0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}
\end{array}
Initial program 54.7%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3289.0%
Simplified89.0%
Taylor expanded in u2 around 0
sqrt-lowering-sqrt.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3271.6%
Simplified71.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 54.7%
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
neg-lowering-neg.f32N/A
sub-negN/A
accelerator-lowering-log1p.f32N/A
neg-lowering-neg.f32N/A
cos-lowering-cos.f32N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
PI-lowering-PI.f3299.2%
Simplified99.2%
Taylor expanded in u2 around 0
Simplified78.7%
Taylor expanded in u1 around 0
Simplified64.5%
*-rgt-identityN/A
pow1/2N/A
metadata-evalN/A
pow-powN/A
pow2N/A
sqr-negN/A
unpow-prod-downN/A
pow-sqrN/A
metadata-evalN/A
pow1/2N/A
sqrt-lowering-sqrt.f32N/A
rem-square-sqrtN/A
pow1/2N/A
metadata-evalN/A
pow-powN/A
pow2N/A
sqr-negN/A
pow-prod-downN/A
pow1/2N/A
metadata-evalN/A
pow-powN/A
pow2N/A
sqr-negN/A
pow-prod-downN/A
unpow2N/A
pow-powN/A
remove-double-divN/A
inv-powN/A
pow-powN/A
unpow2N/A
pow-powN/A
Applied egg-rr64.5%
herbie shell --seed 2024191
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))