
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.87) (* t_1 (* (cos th) 0.75)) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.87) {
tmp = t_1 * (cos(th) * 0.75);
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.87d0) then
tmp = t_1 * (cos(th) * 0.75d0)
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.87) {
tmp = t_1 * (Math.cos(th) * 0.75);
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.87: tmp = t_1 * (math.cos(th) * 0.75) else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.87) tmp = Float64(t_1 * Float64(cos(th) * 0.75)); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.87) tmp = t_1 * (cos(th) * 0.75); else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.87], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.75), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.87:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.869999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr62.8%
if 0.869999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 94.5%
Final simplification79.9%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.68) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.68) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.68d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.68: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.68) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr63.2%
+-lft-identity63.2%
Simplified63.2%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.615) (* (cos th) (+ (* a1 a1) (* a2 a2))) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.615) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.615d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.615) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.615: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.615) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.615) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.615], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.615:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.61499999999999999Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr63.6%
+-lft-identity63.6%
Simplified63.6%
if 0.61499999999999999 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 89.2%
Taylor expanded in a1 around 0 50.6%
pow250.6%
associate-/l*50.6%
Applied egg-rr50.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.615) (* (+ a1 a2) (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.615) {
tmp = (a1 + a2) * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.615d0) then
tmp = (a1 + a2) * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.615) {
tmp = (a1 + a2) * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.615: tmp = (a1 + a2) * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.615) tmp = Float64(Float64(a1 + a2) * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.615) tmp = (a1 + a2) * (cos(th) * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.615], N[(N[(a1 + a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.615:\\
\;\;\;\;\left(a1 + a2\right) \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.61499999999999999Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Applied egg-rr63.6%
Taylor expanded in a2 around inf 44.0%
if 0.61499999999999999 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 89.2%
Taylor expanded in a1 around 0 50.6%
pow250.6%
associate-/l*50.6%
Applied egg-rr50.6%
Final simplification48.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -5e-294) (/ (- 1.0 (/ a2 a1)) a1) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -5e-294) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-5d-294)) then
tmp = (1.0d0 - (a2 / a1)) / a1
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -5e-294) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -5e-294: tmp = (1.0 - (a2 / a1)) / a1 else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -5e-294) tmp = Float64(Float64(1.0 - Float64(a2 / a1)) / a1); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -5e-294) tmp = (1.0 - (a2 / a1)) / a1; else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -5e-294], N[(N[(1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision] / a1), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -5 \cdot 10^{-294}:\\
\;\;\;\;\frac{1 - \frac{a2}{a1}}{a1}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < -5.0000000000000003e-294Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr2.2%
associate-/r*2.2%
*-inverses2.2%
Simplified2.2%
Taylor expanded in a1 around inf 10.3%
mul-1-neg10.3%
unsub-neg10.3%
Simplified10.3%
if -5.0000000000000003e-294 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 85.5%
Taylor expanded in a1 around 0 49.8%
pow249.8%
associate-/l*49.8%
Applied egg-rr49.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -1.3e-308) (/ (- 1.0 (/ a2 a1)) a1) (* (+ (* a1 a1) (* a2 a2)) 0.75)))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -1.3e-308) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * 0.75;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-1.3d-308)) then
tmp = (1.0d0 - (a2 / a1)) / a1
else
tmp = ((a1 * a1) + (a2 * a2)) * 0.75d0
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -1.3e-308) {
tmp = (1.0 - (a2 / a1)) / a1;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * 0.75;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -1.3e-308: tmp = (1.0 - (a2 / a1)) / a1 else: tmp = ((a1 * a1) + (a2 * a2)) * 0.75 return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -1.3e-308) tmp = Float64(Float64(1.0 - Float64(a2 / a1)) / a1); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * 0.75); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -1.3e-308) tmp = (1.0 - (a2 / a1)) / a1; else tmp = ((a1 * a1) + (a2 * a2)) * 0.75; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -1.3e-308], N[(N[(1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision] / a1), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * 0.75), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -1.3 \cdot 10^{-308}:\\
\;\;\;\;\frac{1 - \frac{a2}{a1}}{a1}\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot 0.75\\
\end{array}
\end{array}
if (cos.f64 th) < -1.3e-308Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr2.2%
associate-/r*2.2%
*-inverses2.2%
Simplified2.2%
Taylor expanded in a1 around inf 10.3%
mul-1-neg10.3%
unsub-neg10.3%
Simplified10.3%
if -1.3e-308 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr61.1%
Taylor expanded in th around 0 60.4%
Final simplification46.1%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 7.8) (+ (* a1 a1) a2) (/ (- 1.0 (/ a2 a1)) a1)))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.8) {
tmp = (a1 * a1) + a2;
} else {
tmp = (1.0 - (a2 / a1)) / a1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 7.8d0) then
tmp = (a1 * a1) + a2
else
tmp = (1.0d0 - (a2 / a1)) / a1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.8) {
tmp = (a1 * a1) + a2;
} else {
tmp = (1.0 - (a2 / a1)) / a1;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 7.8: tmp = (a1 * a1) + a2 else: tmp = (1.0 - (a2 / a1)) / a1 return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 7.8) tmp = Float64(Float64(a1 * a1) + a2); else tmp = Float64(Float64(1.0 - Float64(a2 / a1)) / a1); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 7.8) tmp = (a1 * a1) + a2; else tmp = (1.0 - (a2 / a1)) / a1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 7.8], N[(N[(a1 * a1), $MachinePrecision] + a2), $MachinePrecision], N[(N[(1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision] / a1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 7.8:\\
\;\;\;\;a1 \cdot a1 + a2\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \frac{a2}{a1}}{a1}\\
\end{array}
\end{array}
if th < 7.79999999999999982Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr48.2%
*-inverses48.2%
Simplified48.2%
Applied egg-rr36.2%
rem-log-exp26.9%
Simplified26.9%
if 7.79999999999999982 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr2.0%
associate-/r*2.0%
*-inverses2.0%
Simplified2.0%
Taylor expanded in a1 around inf 11.4%
mul-1-neg11.4%
unsub-neg11.4%
Simplified11.4%
Final simplification22.3%
(FPCore (a1 a2 th) :precision binary64 (+ (* a1 a1) a2))
double code(double a1, double a2, double th) {
return (a1 * a1) + a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * a1) + a2
end function
public static double code(double a1, double a2, double th) {
return (a1 * a1) + a2;
}
def code(a1, a2, th): return (a1 * a1) + a2
function code(a1, a2, th) return Float64(Float64(a1 * a1) + a2) end
function tmp = code(a1, a2, th) tmp = (a1 * a1) + a2; end
code[a1_, a2_, th_] := N[(N[(a1 * a1), $MachinePrecision] + a2), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot a1 + a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr44.2%
*-inverses44.2%
Simplified44.2%
Applied egg-rr33.6%
rem-log-exp24.3%
Simplified24.3%
Final simplification24.3%
(FPCore (a1 a2 th) :precision binary64 (+ a1 a2))
double code(double a1, double a2, double th) {
return a1 + a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 + a2
end function
public static double code(double a1, double a2, double th) {
return a1 + a2;
}
def code(a1, a2, th): return a1 + a2
function code(a1, a2, th) return Float64(a1 + a2) end
function tmp = code(a1, a2, th) tmp = a1 + a2; end
code[a1_, a2_, th_] := N[(a1 + a2), $MachinePrecision]
\begin{array}{l}
\\
a1 + a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
clear-num99.5%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Applied egg-rr2.0%
exp-diff2.0%
rem-exp-log2.5%
rem-exp-log3.7%
Simplified3.7%
Taylor expanded in th around 0 3.7%
herbie shell --seed 2024191
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))