
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im) :precision binary64 (if (<= (+ (exp (- im)) (exp im)) 4.0) (cos re) (* (* 0.5 (cos re)) (+ (exp im) 3.0))))
double code(double re, double im) {
double tmp;
if ((exp(-im) + exp(im)) <= 4.0) {
tmp = cos(re);
} else {
tmp = (0.5 * cos(re)) * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(-im) + exp(im)) <= 4.0d0) then
tmp = cos(re)
else
tmp = (0.5d0 * cos(re)) * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 4.0) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(-im) + math.exp(im)) <= 4.0: tmp = math.cos(re) else: tmp = (0.5 * math.cos(re)) * (math.exp(im) + 3.0) return tmp
function code(re, im) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 4.0) tmp = cos(re); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(-im) + exp(im)) <= 4.0) tmp = cos(re); else tmp = (0.5 * cos(re)) * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 4.0], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{-im} + e^{im} \leq 4:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 4Initial program 100.0%
Taylor expanded in im around 0 99.8%
Taylor expanded in re around inf 99.8%
if 4 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr48.9%
Final simplification77.3%
(FPCore (re im)
:precision binary64
(if (<= im 4.9e-5)
(cos re)
(if (<= im 4.4e+102)
(* 0.5 (+ (exp (- im)) (exp im)))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 4.9e-5) {
tmp = cos(re);
} else if (im <= 4.4e+102) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.9d-5) then
tmp = cos(re)
else if (im <= 4.4d+102) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.9e-5) {
tmp = Math.cos(re);
} else if (im <= 4.4e+102) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.9e-5: tmp = math.cos(re) elif im <= 4.4e+102: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.9e-5) tmp = cos(re); elseif (im <= 4.4e+102) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.9e-5) tmp = cos(re); elseif (im <= 4.4e+102) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.9e-5], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4.4e+102], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.9 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 4.4 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 4.9e-5Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around inf 71.6%
if 4.9e-5 < im < 4.40000000000000015e102Initial program 99.9%
Taylor expanded in re around 0 73.2%
if 4.40000000000000015e102 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im)
:precision binary64
(if (<= im 3.3)
(cos re)
(if (<= im 4.4e+102)
(+ 1.5 (* 0.5 (exp im)))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 3.3) {
tmp = cos(re);
} else if (im <= 4.4e+102) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.3d0) then
tmp = cos(re)
else if (im <= 4.4d+102) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.3) {
tmp = Math.cos(re);
} else if (im <= 4.4e+102) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.3: tmp = math.cos(re) elif im <= 4.4e+102: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.3) tmp = cos(re); elseif (im <= 4.4e+102) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.3) tmp = cos(re); elseif (im <= 4.4e+102) tmp = 1.5 + (0.5 * exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.3], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4.4e+102], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.3:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 4.4 \cdot 10^{+102}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 3.2999999999999998Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around inf 71.6%
if 3.2999999999999998 < im < 4.40000000000000015e102Initial program 99.9%
Applied egg-rr95.2%
Taylor expanded in re around 0 68.5%
distribute-lft-in68.5%
metadata-eval68.5%
Simplified68.5%
if 4.40000000000000015e102 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im)
:precision binary64
(if (<= im 2.7)
(cos re)
(if (<= im 2.35e+151)
(+ 1.5 (* 0.5 (exp im)))
(* (* 0.5 (cos re)) (+ 4.0 (* im (+ 1.0 (* 0.5 im))))))))
double code(double re, double im) {
double tmp;
if (im <= 2.7) {
tmp = cos(re);
} else if (im <= 2.35e+151) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.7d0) then
tmp = cos(re)
else if (im <= 2.35d+151) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (0.5d0 * im))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.7) {
tmp = Math.cos(re);
} else if (im <= 2.35e+151) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.7: tmp = math.cos(re) elif im <= 2.35e+151: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.7) tmp = cos(re); elseif (im <= 2.35e+151) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(0.5 * im))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.7) tmp = cos(re); elseif (im <= 2.35e+151) tmp = 1.5 + (0.5 * exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.7], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.35e+151], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.7:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.35 \cdot 10^{+151}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + 0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 2.7000000000000002Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around inf 71.6%
if 2.7000000000000002 < im < 2.34999999999999995e151Initial program 99.9%
Applied egg-rr97.0%
Taylor expanded in re around 0 67.8%
distribute-lft-in67.8%
metadata-eval67.8%
Simplified67.8%
if 2.34999999999999995e151 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification74.6%
(FPCore (re im) :precision binary64 (if (<= im 2.3) (cos re) (+ 1.5 (* 0.5 (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 2.3) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.3d0) then
tmp = cos(re)
else
tmp = 1.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.3) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.3: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.3) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.3) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.3], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.3:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if im < 2.2999999999999998Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around inf 71.6%
if 2.2999999999999998 < im Initial program 100.0%
Applied egg-rr98.7%
Taylor expanded in re around 0 78.3%
distribute-lft-in78.3%
metadata-eval78.3%
Simplified78.3%
(FPCore (re im) :precision binary64 (if (<= im 7.8e+57) (cos re) (+ 2.0 (* im (+ 0.5 (* im (* im 0.08333333333333333)))))))
double code(double re, double im) {
double tmp;
if (im <= 7.8e+57) {
tmp = cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7.8d+57) then
tmp = cos(re)
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (im * 0.08333333333333333d0))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7.8e+57) {
tmp = Math.cos(re);
} else {
tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7.8e+57: tmp = math.cos(re) else: tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333)))) return tmp
function code(re, im) tmp = 0.0 if (im <= 7.8e+57) tmp = cos(re); else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(im * 0.08333333333333333))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7.8e+57) tmp = cos(re); else tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7.8e+57], N[Cos[re], $MachinePrecision], N[(2.0 + N[(im * N[(0.5 + N[(im * N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.8 \cdot 10^{+57}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 7.79999999999999937e57Initial program 100.0%
Taylor expanded in im around 0 69.3%
Taylor expanded in re around inf 69.3%
if 7.79999999999999937e57 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 80.9%
distribute-lft-in80.9%
metadata-eval80.9%
Simplified80.9%
Taylor expanded in im around 0 69.0%
Taylor expanded in im around inf 69.0%
*-commutative69.0%
Simplified69.0%
(FPCore (re im) :precision binary64 (if (<= im 1.25) 1.0 (+ 2.0 (* im (+ 0.5 (* im (+ 0.25 (* im 0.08333333333333333))))))))
double code(double re, double im) {
double tmp;
if (im <= 1.25) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.25d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (0.25d0 + (im * 0.08333333333333333d0)))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.25) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333)))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.25: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.25) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(0.25 + Float64(im * 0.08333333333333333)))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.25) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * (0.25 + (im * 0.08333333333333333))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.25], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * N[(0.25 + N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(0.25 + im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 1.25Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around 0 44.6%
if 1.25 < im Initial program 100.0%
Applied egg-rr98.7%
Taylor expanded in re around 0 78.3%
distribute-lft-in78.3%
metadata-eval78.3%
Simplified78.3%
Taylor expanded in im around 0 60.7%
Final simplification48.0%
(FPCore (re im) :precision binary64 (if (<= im 1.2) 1.0 (+ 2.0 (* im (+ 0.5 (* im (* im 0.08333333333333333)))))))
double code(double re, double im) {
double tmp;
if (im <= 1.2) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.2d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * (im * 0.08333333333333333d0))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.2) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.2: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333)))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.2) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * Float64(im * 0.08333333333333333))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.2) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * (im * 0.08333333333333333)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.2], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * N[(im * 0.08333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot \left(im \cdot 0.08333333333333333\right)\right)\\
\end{array}
\end{array}
if im < 1.19999999999999996Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around 0 44.6%
if 1.19999999999999996 < im Initial program 100.0%
Applied egg-rr98.7%
Taylor expanded in re around 0 78.3%
distribute-lft-in78.3%
metadata-eval78.3%
Simplified78.3%
Taylor expanded in im around 0 60.7%
Taylor expanded in im around inf 60.7%
*-commutative60.7%
Simplified60.7%
(FPCore (re im) :precision binary64 (if (<= im 1.3) 1.0 (+ 2.0 (* im (+ 0.5 (* im 0.25))))))
double code(double re, double im) {
double tmp;
if (im <= 1.3) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.3d0) then
tmp = 1.0d0
else
tmp = 2.0d0 + (im * (0.5d0 + (im * 0.25d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.3) {
tmp = 1.0;
} else {
tmp = 2.0 + (im * (0.5 + (im * 0.25)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.3: tmp = 1.0 else: tmp = 2.0 + (im * (0.5 + (im * 0.25))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.3) tmp = 1.0; else tmp = Float64(2.0 + Float64(im * Float64(0.5 + Float64(im * 0.25)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.3) tmp = 1.0; else tmp = 2.0 + (im * (0.5 + (im * 0.25))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.3], 1.0, N[(2.0 + N[(im * N[(0.5 + N[(im * 0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.3:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 + im \cdot \left(0.5 + im \cdot 0.25\right)\\
\end{array}
\end{array}
if im < 1.30000000000000004Initial program 100.0%
Taylor expanded in im around 0 71.6%
Taylor expanded in re around 0 44.6%
if 1.30000000000000004 < im Initial program 100.0%
Applied egg-rr98.7%
Taylor expanded in re around 0 78.3%
distribute-lft-in78.3%
metadata-eval78.3%
Simplified78.3%
Taylor expanded in im around 0 50.1%
*-commutative50.1%
Simplified50.1%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 57.2%
Taylor expanded in re around 0 35.8%
(FPCore (re im) :precision binary64 0.75)
double code(double re, double im) {
return 0.75;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.75d0
end function
public static double code(double re, double im) {
return 0.75;
}
def code(re, im): return 0.75
function code(re, im) return 0.75 end
function tmp = code(re, im) tmp = 0.75; end
code[re_, im_] := 0.75
\begin{array}{l}
\\
0.75
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 68.0%
Applied egg-rr10.4%
metadata-eval10.4%
Applied egg-rr10.4%
(FPCore (re im) :precision binary64 0.125)
double code(double re, double im) {
return 0.125;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.125d0
end function
public static double code(double re, double im) {
return 0.125;
}
def code(re, im): return 0.125
function code(re, im) return 0.125 end
function tmp = code(re, im) tmp = 0.125; end
code[re_, im_] := 0.125
\begin{array}{l}
\\
0.125
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 68.0%
Applied egg-rr8.7%
metadata-eval8.7%
Applied egg-rr8.7%
(FPCore (re im) :precision binary64 -8.0)
double code(double re, double im) {
return -8.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -8.0d0
end function
public static double code(double re, double im) {
return -8.0;
}
def code(re, im): return -8.0
function code(re, im) return -8.0 end
function tmp = code(re, im) tmp = -8.0; end
code[re_, im_] := -8.0
\begin{array}{l}
\\
-8
\end{array}
Initial program 100.0%
Applied egg-rr32.0%
Taylor expanded in im around 0 11.9%
Applied egg-rr3.2%
*-commutative3.2%
Simplified3.2%
Taylor expanded in re around 0 3.1%
herbie shell --seed 2024191
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))