
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -7.8e-76) (not (<= y 7.8e-14))) (/ y (- x)) 1.0))
double code(double x, double y) {
double tmp;
if ((y <= -7.8e-76) || !(y <= 7.8e-14)) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-7.8d-76)) .or. (.not. (y <= 7.8d-14))) then
tmp = y / -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -7.8e-76) || !(y <= 7.8e-14)) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -7.8e-76) or not (y <= 7.8e-14): tmp = y / -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -7.8e-76) || !(y <= 7.8e-14)) tmp = Float64(y / Float64(-x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -7.8e-76) || ~((y <= 7.8e-14))) tmp = y / -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -7.8e-76], N[Not[LessEqual[y, 7.8e-14]], $MachinePrecision]], N[(y / (-x)), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.8 \cdot 10^{-76} \lor \neg \left(y \leq 7.8 \cdot 10^{-14}\right):\\
\;\;\;\;\frac{y}{-x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -7.8000000000000005e-76 or 7.7999999999999996e-14 < y Initial program 99.9%
Taylor expanded in x around 0 82.1%
neg-mul-182.1%
Simplified82.1%
if -7.8000000000000005e-76 < y < 7.7999999999999996e-14Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 82.7%
Final simplification82.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 47.9%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024191
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- 1 (/ y x)))
(/ (- x y) x))