
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 97.6%
(FPCore (x y z t) :precision binary64 (if (or (<= y -4e-72) (not (<= y 0.0075))) (/ x y) (/ x (* z (- t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -4e-72) || !(y <= 0.0075)) {
tmp = x / y;
} else {
tmp = x / (z * -t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-4d-72)) .or. (.not. (y <= 0.0075d0))) then
tmp = x / y
else
tmp = x / (z * -t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -4e-72) || !(y <= 0.0075)) {
tmp = x / y;
} else {
tmp = x / (z * -t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -4e-72) or not (y <= 0.0075): tmp = x / y else: tmp = x / (z * -t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -4e-72) || !(y <= 0.0075)) tmp = Float64(x / y); else tmp = Float64(x / Float64(z * Float64(-t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -4e-72) || ~((y <= 0.0075))) tmp = x / y; else tmp = x / (z * -t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -4e-72], N[Not[LessEqual[y, 0.0075]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-72} \lor \neg \left(y \leq 0.0075\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\end{array}
\end{array}
if y < -3.9999999999999999e-72 or 0.0074999999999999997 < y Initial program 96.7%
Taylor expanded in y around inf 78.5%
if -3.9999999999999999e-72 < y < 0.0074999999999999997Initial program 98.9%
Taylor expanded in y around 0 82.3%
associate-*r/82.3%
neg-mul-182.3%
Simplified82.3%
Final simplification80.1%
(FPCore (x y z t) :precision binary64 (if (or (<= y -5.2e-71) (not (<= y 0.00096))) (/ x y) (/ (/ x t) (- z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -5.2e-71) || !(y <= 0.00096)) {
tmp = x / y;
} else {
tmp = (x / t) / -z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-5.2d-71)) .or. (.not. (y <= 0.00096d0))) then
tmp = x / y
else
tmp = (x / t) / -z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -5.2e-71) || !(y <= 0.00096)) {
tmp = x / y;
} else {
tmp = (x / t) / -z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -5.2e-71) or not (y <= 0.00096): tmp = x / y else: tmp = (x / t) / -z return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -5.2e-71) || !(y <= 0.00096)) tmp = Float64(x / y); else tmp = Float64(Float64(x / t) / Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -5.2e-71) || ~((y <= 0.00096))) tmp = x / y; else tmp = (x / t) / -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -5.2e-71], N[Not[LessEqual[y, 0.00096]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(N[(x / t), $MachinePrecision] / (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.2 \cdot 10^{-71} \lor \neg \left(y \leq 0.00096\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{t}}{-z}\\
\end{array}
\end{array}
if y < -5.1999999999999997e-71 or 9.60000000000000024e-4 < y Initial program 96.7%
Taylor expanded in y around inf 78.5%
if -5.1999999999999997e-71 < y < 9.60000000000000024e-4Initial program 98.9%
clear-num98.8%
associate-/r/98.8%
Applied egg-rr98.8%
Taylor expanded in t around inf 67.9%
distribute-lft-out67.9%
associate-*r/67.9%
mul-1-neg67.9%
associate-/r*65.9%
Simplified65.9%
Taylor expanded in z around inf 82.3%
associate-/r*77.4%
Simplified77.4%
Final simplification78.0%
(FPCore (x y z t) :precision binary64 (if (<= t 6.2e+161) (/ x y) (/ x (* z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 6.2e+161) {
tmp = x / y;
} else {
tmp = x / (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 6.2d+161) then
tmp = x / y
else
tmp = x / (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 6.2e+161) {
tmp = x / y;
} else {
tmp = x / (z * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= 6.2e+161: tmp = x / y else: tmp = x / (z * t) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= 6.2e+161) tmp = Float64(x / y); else tmp = Float64(x / Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= 6.2e+161) tmp = x / y; else tmp = x / (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, 6.2e+161], N[(x / y), $MachinePrecision], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 6.2 \cdot 10^{+161}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z \cdot t}\\
\end{array}
\end{array}
if t < 6.20000000000000013e161Initial program 98.6%
Taylor expanded in y around inf 61.2%
if 6.20000000000000013e161 < t Initial program 89.4%
Taylor expanded in y around 0 84.3%
associate-*r/84.3%
neg-mul-184.3%
Simplified84.3%
neg-sub084.3%
sub-neg84.3%
add-sqr-sqrt35.7%
sqrt-unprod39.9%
sqr-neg39.9%
sqrt-unprod11.3%
add-sqr-sqrt35.8%
Applied egg-rr35.8%
+-lft-identity35.8%
Simplified35.8%
Final simplification58.3%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 97.6%
Taylor expanded in y around inf 55.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024191
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))