
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e+60) (not (<= x 9e+69))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+60) || !(x <= 9e+69)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d+60)) .or. (.not. (x <= 9d+69))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+60) || !(x <= 9e+69)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e+60) or not (x <= 9e+69): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e+60) || !(x <= 9e+69)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e+60) || ~((x <= 9e+69))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e+60], N[Not[LessEqual[x, 9e+69]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+60} \lor \neg \left(x \leq 9 \cdot 10^{+69}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -3.9999999999999998e60 or 8.9999999999999999e69 < x Initial program 99.8%
Taylor expanded in x around inf 91.5%
if -3.9999999999999998e60 < x < 8.9999999999999999e69Initial program 99.8%
add-cube-cbrt99.5%
pow399.6%
Applied egg-rr99.6%
Taylor expanded in y around 0 88.0%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.5e-39) (not (<= x 4.2e-69))) (* x (cos y)) (* (sin y) (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-39) || !(x <= 4.2e-69)) {
tmp = x * cos(y);
} else {
tmp = sin(y) * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.5d-39)) .or. (.not. (x <= 4.2d-69))) then
tmp = x * cos(y)
else
tmp = sin(y) * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-39) || !(x <= 4.2e-69)) {
tmp = x * Math.cos(y);
} else {
tmp = Math.sin(y) * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.5e-39) or not (x <= 4.2e-69): tmp = x * math.cos(y) else: tmp = math.sin(y) * -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.5e-39) || !(x <= 4.2e-69)) tmp = Float64(x * cos(y)); else tmp = Float64(sin(y) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.5e-39) || ~((x <= 4.2e-69))) tmp = x * cos(y); else tmp = sin(y) * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.5e-39], N[Not[LessEqual[x, 4.2e-69]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-39} \lor \neg \left(x \leq 4.2 \cdot 10^{-69}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\end{array}
\end{array}
if x < -5.50000000000000018e-39 or 4.1999999999999999e-69 < x Initial program 99.8%
Taylor expanded in x around inf 82.6%
if -5.50000000000000018e-39 < x < 4.1999999999999999e-69Initial program 99.8%
Taylor expanded in x around 0 79.4%
neg-mul-179.4%
*-commutative79.4%
distribute-rgt-neg-in79.4%
Simplified79.4%
Final simplification81.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.35e-7) (not (<= y 3e-18))) (* x (cos y)) (- x (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.35e-7) || !(y <= 3e-18)) {
tmp = x * cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.35d-7)) .or. (.not. (y <= 3d-18))) then
tmp = x * cos(y)
else
tmp = x - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.35e-7) || !(y <= 3e-18)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.35e-7) or not (y <= 3e-18): tmp = x * math.cos(y) else: tmp = x - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.35e-7) || !(y <= 3e-18)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.35e-7) || ~((y <= 3e-18))) tmp = x * cos(y); else tmp = x - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.35e-7], N[Not[LessEqual[y, 3e-18]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{-7} \lor \neg \left(y \leq 3 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot y\\
\end{array}
\end{array}
if y < -1.35000000000000004e-7 or 2.99999999999999983e-18 < y Initial program 99.7%
Taylor expanded in x around inf 55.2%
if -1.35000000000000004e-7 < y < 2.99999999999999983e-18Initial program 100.0%
Taylor expanded in y around 0 100.0%
mul-1-neg100.0%
unsub-neg100.0%
*-commutative100.0%
Simplified100.0%
Final simplification75.9%
(FPCore (x y z) :precision binary64 (if (<= x -6.5e-99) x (if (<= x 5.8e-111) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.5e-99) {
tmp = x;
} else if (x <= 5.8e-111) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.5d-99)) then
tmp = x
else if (x <= 5.8d-111) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.5e-99) {
tmp = x;
} else if (x <= 5.8e-111) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.5e-99: tmp = x elif x <= 5.8e-111: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.5e-99) tmp = x; elseif (x <= 5.8e-111) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.5e-99) tmp = x; elseif (x <= 5.8e-111) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.5e-99], x, If[LessEqual[x, 5.8e-111], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-99}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{-111}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -6.50000000000000033e-99 or 5.80000000000000003e-111 < x Initial program 99.9%
Taylor expanded in y around 0 44.6%
if -6.50000000000000033e-99 < x < 5.80000000000000003e-111Initial program 99.8%
Taylor expanded in y around 0 53.3%
mul-1-neg53.3%
unsub-neg53.3%
*-commutative53.3%
Simplified53.3%
Taylor expanded in x around 0 43.3%
neg-mul-143.3%
distribute-lft-neg-in43.3%
Simplified43.3%
Final simplification44.2%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.0%
mul-1-neg51.0%
unsub-neg51.0%
*-commutative51.0%
Simplified51.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 33.6%
herbie shell --seed 2024191
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))