
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= x -8e+69) (* x (+ y (* z (* z (/ 3.0 x))))) (+ (* z z) (+ (* z z) (+ (* z z) (* x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (x <= -8e+69) {
tmp = x * (y + (z * (z * (3.0 / x))));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8d+69)) then
tmp = x * (y + (z * (z * (3.0d0 / x))))
else
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8e+69) {
tmp = x * (y + (z * (z * (3.0 / x))));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if x <= -8e+69: tmp = x * (y + (z * (z * (3.0 / x)))) else: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (x <= -8e+69) tmp = Float64(x * Float64(y + Float64(z * Float64(z * Float64(3.0 / x))))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (x <= -8e+69)
tmp = x * (y + (z * (z * (3.0 / x))));
else
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, -8e+69], N[(x * N[(y + N[(z * N[(z * N[(3.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{+69}:\\
\;\;\;\;x \cdot \left(y + z \cdot \left(z \cdot \frac{3}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\end{array}
\end{array}
if x < -8.0000000000000006e69Initial program 96.2%
Taylor expanded in x around inf 99.9%
Simplified99.9%
*-commutative99.9%
clear-num99.9%
un-div-inv100.0%
Applied egg-rr100.0%
associate-/r/99.9%
unpow299.9%
associate-*r*100.0%
Applied egg-rr100.0%
if -8.0000000000000006e69 < x Initial program 98.8%
Final simplification99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 98.3%
+-commutative98.3%
fma-define98.3%
associate-+l+98.4%
fma-define99.1%
count-299.1%
Simplified99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma x y (* (* z z) 3.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(x, y, ((z * z) * 3.0));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(x, y, Float64(Float64(z * z) * 3.0)) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(x, y, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 98.3%
associate-+l+98.3%
associate-+l+98.3%
fma-define99.1%
count-299.1%
distribute-lft1-in99.1%
metadata-eval99.1%
*-commutative99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.3%
associate-+l+98.3%
associate-+l+98.3%
fma-define99.1%
distribute-lft-out99.1%
distribute-lft-out99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
*-commutative99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4e-154) (* x (+ y (* z (* z (/ 3.0 x))))) (* y (+ x (* 3.0 (* z (/ z y)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4e-154) {
tmp = x * (y + (z * (z * (3.0 / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4d-154) then
tmp = x * (y + (z * (z * (3.0d0 / x))))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4e-154) {
tmp = x * (y + (z * (z * (3.0 / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4e-154: tmp = x * (y + (z * (z * (3.0 / x)))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4e-154) tmp = Float64(x * Float64(y + Float64(z * Float64(z * Float64(3.0 / x))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4e-154)
tmp = x * (y + (z * (z * (3.0 / x))));
else
tmp = y * (x + (3.0 * (z * (z / y))));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4e-154], N[(x * N[(y + N[(z * N[(z * N[(3.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-154}:\\
\;\;\;\;x \cdot \left(y + z \cdot \left(z \cdot \frac{3}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if y < 3.9999999999999999e-154Initial program 98.6%
Taylor expanded in x around inf 88.5%
Simplified88.5%
*-commutative88.5%
clear-num88.5%
un-div-inv88.6%
Applied egg-rr88.6%
associate-/r/88.6%
unpow288.6%
associate-*r*89.8%
Applied egg-rr89.8%
if 3.9999999999999999e-154 < y Initial program 97.8%
Taylor expanded in y around inf 99.9%
Simplified99.9%
pow299.9%
associate-/l*99.8%
Applied egg-rr99.8%
Final simplification93.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (* z (/ z x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z * (z / x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * (y + (3.0 * (z * (z / x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * (y + (3.0 * (z * (z / x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)
\end{array}
Initial program 98.3%
Taylor expanded in x around inf 90.3%
Simplified90.3%
pow290.3%
associate-/l*91.1%
Applied egg-rr91.1%
Final simplification91.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x y))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * y;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * y;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * y
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * y) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * y;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around inf 51.0%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024191
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))