
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (pow (/ (- 1.0 u1) u1) -1.0)) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(powf(((1.0f - u1) / u1), -1.0f)) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.14000000059604645)
(*
u2
(*
(sqrt (/ u1 (- 1.0 u1)))
(+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.14000000059604645f) {
tmp = u2 * (sqrtf((u1 / (1.0f - u1))) * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.14000000059604645e0) then
tmp = u2 * (sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.14000000059604645)) tmp = Float32(u2 * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.14000000059604645)) tmp = u2 * (sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.14000000059604645:\\
\;\;\;\;u2 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.140000001Initial program 98.6%
clear-num98.7%
inv-pow98.7%
Applied egg-rr98.7%
unpow-198.7%
*-inverses98.7%
div-sub98.6%
*-inverses98.6%
associate-/r*98.6%
*-un-lft-identity98.6%
times-frac98.6%
sub-neg98.6%
metadata-eval98.6%
+-commutative98.6%
Applied egg-rr98.6%
Taylor expanded in u2 around 0 98.1%
associate-*r*98.1%
distribute-rgt-out98.0%
sub-neg98.0%
*-inverses98.0%
distribute-frac-neg98.0%
remove-double-neg98.0%
distribute-frac-neg298.0%
sub-neg98.0%
div-sub98.0%
associate-/r/97.9%
associate-*l/98.0%
*-lft-identity98.0%
Simplified98.0%
unpow298.0%
Applied egg-rr98.0%
if 0.140000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 88.4%
+-commutative88.4%
Simplified88.4%
Final simplification96.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (* (/ 1.0 u1) (/ u1 (+ -1.0 (/ 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf(((1.0f / u1) * (u1 / (-1.0f + (1.0f / u1)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt(((1.0e0 / u1) * (u1 / ((-1.0e0) + (1.0e0 / u1)))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(Float32(Float32(1.0) / u1) * Float32(u1 / Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt(((single(1.0) / u1) * (u1 / (single(-1.0) + (single(1.0) / u1))))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{1}{u1} \cdot \frac{u1}{-1 + \frac{1}{u1}}}
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
*-inverses98.5%
div-sub98.5%
*-inverses98.5%
associate-/r*98.4%
*-un-lft-identity98.4%
times-frac98.4%
sub-neg98.4%
metadata-eval98.4%
+-commutative98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (* (/ 1.0 u1) (* u1 (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf(((1.0f / u1) * (u1 * (u1 / (1.0f - u1)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt(((1.0e0 / u1) * (u1 * (u1 / (1.0e0 - u1)))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(Float32(Float32(1.0) / u1) * Float32(u1 * Float32(u1 / Float32(Float32(1.0) - u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt(((single(1.0) / u1) * (u1 * (u1 / (single(1.0) - u1))))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{1}{u1} \cdot \left(u1 \cdot \frac{u1}{1 - u1}\right)}
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
*-inverses98.5%
div-sub98.5%
*-inverses98.5%
associate-/r*98.4%
*-un-lft-identity98.4%
times-frac98.4%
sub-neg98.4%
metadata-eval98.4%
+-commutative98.4%
Applied egg-rr98.4%
clear-num98.3%
associate-/r/98.4%
lft-mult-inverse98.4%
associate-*r/98.4%
frac-times98.4%
*-un-lft-identity98.4%
+-commutative98.4%
distribute-rgt-in98.3%
lft-mult-inverse98.4%
neg-mul-198.4%
/-rgt-identity98.4%
sub-neg98.4%
/-rgt-identity98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.20000000298023224)
(*
u2
(*
(sqrt (/ u1 (- 1.0 u1)))
(+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.20000000298023224f) {
tmp = u2 * (sqrtf((u1 / (1.0f - u1))) * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.20000000298023224e0) then
tmp = u2 * (sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.20000000298023224)) tmp = Float32(u2 * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.20000000298023224)) tmp = u2 * (sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.20000000298023224:\\
\;\;\;\;u2 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.200000003Initial program 98.6%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
unpow-198.6%
*-inverses98.6%
div-sub98.6%
*-inverses98.6%
associate-/r*98.6%
*-un-lft-identity98.6%
times-frac98.6%
sub-neg98.6%
metadata-eval98.6%
+-commutative98.6%
Applied egg-rr98.6%
Taylor expanded in u2 around 0 97.6%
associate-*r*97.6%
distribute-rgt-out97.5%
sub-neg97.5%
*-inverses97.5%
distribute-frac-neg97.5%
remove-double-neg97.5%
distribute-frac-neg297.5%
sub-neg97.5%
div-sub97.6%
associate-/r/97.4%
associate-*l/97.5%
*-lft-identity97.5%
Simplified97.5%
unpow297.5%
Applied egg-rr97.5%
if 0.200000003 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 80.6%
Final simplification94.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* (sqrt (/ u1 (- 1.0 u1))) (+ 6.28318530718 (* -41.341702240407926 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (sqrtf((u1 / (1.0f - u1))) * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); end
\begin{array}{l}
\\
u2 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
*-inverses98.5%
div-sub98.5%
*-inverses98.5%
associate-/r*98.4%
*-un-lft-identity98.4%
times-frac98.4%
sub-neg98.4%
metadata-eval98.4%
+-commutative98.4%
Applied egg-rr98.4%
Taylor expanded in u2 around 0 89.0%
associate-*r*89.0%
distribute-rgt-out88.9%
sub-neg88.9%
*-inverses88.9%
distribute-frac-neg88.9%
remove-double-neg88.9%
distribute-frac-neg288.9%
sub-neg88.9%
div-sub88.9%
associate-/r/88.8%
associate-*l/88.9%
*-lft-identity88.9%
Simplified88.9%
unpow288.9%
Applied egg-rr88.9%
Final simplification88.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.6%
*-commutative80.6%
associate-*r*80.7%
Simplified80.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.6%
Final simplification80.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (1.0f + u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 + u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) + u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.6%
Taylor expanded in u1 around 0 72.6%
+-commutative87.2%
Simplified72.6%
Final simplification72.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.6%
Taylor expanded in u1 around 0 64.9%
*-commutative64.9%
associate-*l*64.9%
*-commutative64.9%
Simplified64.9%
Final simplification64.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.6%
Taylor expanded in u1 around 0 64.9%
Final simplification64.9%
herbie shell --seed 2024191
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))