
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
normAngle
(*
u
(-
(/ n1_i (sin normAngle))
(/ (* n0_i (cos normAngle)) (sin normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (normAngle * (u * ((n1_i / sinf(normAngle)) - ((n0_i * cosf(normAngle)) / sinf(normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (normangle * (u * ((n1_i / sin(normangle)) - ((n0_i * cos(normangle)) / sin(normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(normAngle * Float32(u * Float32(Float32(n1_i / sin(normAngle)) - Float32(Float32(n0_i * cos(normAngle)) / sin(normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (normAngle * (u * ((n1_i / sin(normAngle)) - ((n0_i * cos(normAngle)) / sin(normAngle))))); end
\begin{array}{l}
\\
n0\_i + normAngle \cdot \left(u \cdot \left(\frac{n1\_i}{\sin normAngle} - \frac{n0\_i \cdot \cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0 90.1%
Taylor expanded in normAngle around inf 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333 + n1\_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0 90.1%
Taylor expanded in normAngle around 0 98.4%
associate-+r+98.4%
mul-1-neg98.4%
unsub-neg98.4%
sub-neg98.4%
mul-1-neg98.4%
distribute-rgt-out--98.4%
distribute-rgt-neg-in98.4%
metadata-eval98.4%
metadata-eval98.4%
*-commutative98.4%
distribute-rgt-neg-in98.4%
metadata-eval98.4%
Simplified98.4%
unpow298.4%
Applied egg-rr98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -3.99999992980668e-13) (not (<= n1_i 2.000000033724767e-16))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.99999992980668e-13f) || !(n1_i <= 2.000000033724767e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-3.99999992980668e-13)) .or. (.not. (n1_i <= 2.000000033724767e-16))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.99999992980668e-13)) || !(n1_i <= Float32(2.000000033724767e-16))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-3.99999992980668e-13)) || ~((n1_i <= single(2.000000033724767e-16)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.99999992980668 \cdot 10^{-13} \lor \neg \left(n1\_i \leq 2.000000033724767 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -3.99999993e-13 or 2.00000003e-16 < n1_i Initial program 96.7%
Taylor expanded in n0_i around 0 61.6%
associate-/l*72.0%
*-commutative72.0%
Simplified72.0%
Taylor expanded in normAngle around 0 71.2%
*-commutative71.2%
Simplified71.2%
if -3.99999993e-13 < n1_i < 2.00000003e-16Initial program 98.3%
*-commutative98.3%
associate-*l*73.8%
*-commutative73.8%
associate-*l*70.8%
distribute-lft-out70.8%
Simplified70.8%
Taylor expanded in normAngle around 0 69.5%
Taylor expanded in u around 0 69.2%
*-commutative69.2%
Simplified69.2%
Taylor expanded in normAngle around 0 97.9%
+-commutative97.9%
*-commutative97.9%
fma-define98.0%
Simplified98.0%
Taylor expanded in n1_i around 0 76.2%
Final simplification74.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -3.99999992980668e-13) (not (<= n1_i 2.000000033724767e-16))) (* u n1_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.99999992980668e-13f) || !(n1_i <= 2.000000033724767e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-3.99999992980668e-13)) .or. (.not. (n1_i <= 2.000000033724767e-16))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.99999992980668e-13)) || !(n1_i <= Float32(2.000000033724767e-16))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-3.99999992980668e-13)) || ~((n1_i <= single(2.000000033724767e-16)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.99999992980668 \cdot 10^{-13} \lor \neg \left(n1\_i \leq 2.000000033724767 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -3.99999993e-13 or 2.00000003e-16 < n1_i Initial program 96.7%
Taylor expanded in n0_i around 0 61.6%
associate-/l*72.0%
*-commutative72.0%
Simplified72.0%
Taylor expanded in normAngle around 0 71.2%
*-commutative71.2%
Simplified71.2%
if -3.99999993e-13 < n1_i < 2.00000003e-16Initial program 98.3%
Taylor expanded in u around 0 59.7%
Final simplification64.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0 90.1%
Taylor expanded in normAngle around 0 97.4%
mul-1-neg97.4%
unsub-neg97.4%
Simplified97.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i (+ u (/ n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * (u + (n0_i / n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * (u + (n0_i / n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * Float32(u + Float32(n0_i / n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * (u + (n0_i / n1_i)); end
\begin{array}{l}
\\
n1\_i \cdot \left(u + \frac{n0\_i}{n1\_i}\right)
\end{array}
Initial program 97.7%
+-commutative97.7%
fma-define97.8%
associate-*r/97.9%
*-rgt-identity97.9%
*-commutative97.9%
associate-*r*80.9%
associate-*r/81.0%
*-rgt-identity81.0%
Simplified81.0%
*-commutative81.0%
associate-*l/98.6%
Applied egg-rr98.6%
Taylor expanded in u around 0 84.0%
Taylor expanded in normAngle around 0 82.9%
*-commutative82.9%
Simplified82.9%
Taylor expanded in n1_i around inf 82.9%
+-commutative82.9%
Simplified82.9%
Final simplification82.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.7%
+-commutative97.7%
fma-define97.8%
associate-*r/97.9%
*-rgt-identity97.9%
*-commutative97.9%
associate-*r*80.9%
associate-*r/81.0%
*-rgt-identity81.0%
Simplified81.0%
*-commutative81.0%
associate-*l/98.6%
Applied egg-rr98.6%
Taylor expanded in u around 0 84.0%
Taylor expanded in normAngle around 0 82.9%
*-commutative82.9%
Simplified82.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.7%
Taylor expanded in u around 0 45.5%
herbie shell --seed 2024191
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))